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ninja2bceen

Weekly-Hyperspin Tutorials by Ninja2bceen

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Any chance of one about Uploading stuff to the forum downloads section?

its been requested a few times.

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    • By thatman84
      Please note my knowledge of this system does not run deep but everything here works and plays fine.
      What is it?
      Capcom Play System III or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.
      How to emulate in Android (Shield TV)
      Quick and simple way is with the FBA core of RetroArch and matching FBA romset.
      At time of writing current versions are:-
      Core:- FB Alpha v0.2.97.42 (commit 6b7a701)
      FBA:- 0.2.97.42 (9 July 2017)
      Other options are MAME core in RetroArch or MAME4Droid reloaded (0.139mame romset). I believe the CHD files are needed for some games and with MAME4Droid, at least,  I had to "install" the game when it 1st launched in the emulator. That process took about 20-30mins and not all worked. Redearth was one I tested and "installed".
      Games
      JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913) = (jojoba.zip)
      JoJo's Venture (USA 990108) = (jojo.zip)
      Red Earth (Euro 961121) = (redearth.zip)
      Street Fighter III 2nd Impact: Giant Attack (USA 970930) = (sfiii2.zip)
      Street Fighter III 3rd Strike: Fight for the Future (EUR 990608) = (sfiii3.zip)
      Street Fighter III: New Generation (USA 970204) = (sfiii.zip)
       
      Note:-
      I replaced this entry in the official database with the european version as I could not get it to launch in FBA.
      Street Fighter III 3rd Strike: Fight for the Future (USA 990608) = (sfiii3u.zip)
      EDIT:- USA version is working with RetroArch core version 0.2.97.44. Make sure you have the correct RomSet version
      Setup Steps...
      1.  Open RetroArch and download the Arcade (FA Alpha) core.
                                     Main Menu -> Online Updater -> Core Updater

      1a. Transfer your games to your prefered location (You only need the six zip files listed in the database and above)

      2. Add the "Capcom Play System III" system to your Hyperspin setup with HyperHQ on a PC and transfer the files/folder to your device or by manually creating all the relevent folders to your device. (Download at bottom of guide)
      3. Add Capcom Play SYstem III to your Main Menu.xml or Main Menu_Android.xml
      4. Add these lines to your Capcom Play System III.ini file found in Hyperspin/Settings/ or Hyperspin/Settings_Android/
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
      romextension=zip
      parameters=cores/fbalpha_libretro_android.so
       
      PLAY SOME STREET FIGHTER .......................
       
      Extra Notes:-
      Under the FB Alpha "Quick Menu -> Options" you can select between different regions. Choosing a different region will give you the different loading screens along with other things I'm not sure about.
      Street Fighter III 3rd Strike (Default)Euro

      Street Fighter III 3rd Strike (USA)

       
      ANDROID MEDIA PACK AND DATABASE (Get your videos from emumovies.com)
      Hyperspin-CPS3Android.zip
       
       
    • By thatman84
      (FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format)
      Converting 16x9 Themes for Hyperspin Android
      List of theme animation compatibility
      https://drive.google.com/folderview?id=1-8Ofa_GrAdnQ22nf7W7QYVeQoKBQxA_-
      (I am in NO way competent with artwork resolutions but my method works and looks good to me)
      Why...
      Because sometimes that theme you really liked just doesn’t display correctly 
      The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip
      (It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them)
       What’s covered...
             1.      Extract PNG assets from swf files
             2.      Reduce HQ artwork to be compatible with Hyperspin
             3.      Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching
             4.      Recompile your theme
       
      What is Needed:
      Update on resizing tool.
            Fotosizer is now advised against because of the compression/quality loss it causes.
      pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect
      A    A  Fotosizer (http://www.fotosizer.com/) batch resize image files
              B.     Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf
              C.     Time and Themes
       I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried.
       
       
      Let’s get to it... 
       
      So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do.
       
       
      BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost. 
      These are the steps
              1.      Open JPEXS once downloaded and installed from link above
              2.      Click on the “Open” tab and browse to the offending .swf file from your unzipped theme
       
           SCREENSHOT
      3.     
       

       

             3.      Right click on “Images” on the left and click “Export Selection”
      (At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one)
       
      SCREENSHOT2
             4.      Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and  then move the PNG out of the output folder as it overwrites each one if not)
       
       
      SCREENSHOT3
             5.      Now browse to that Output location and you will find your PNG’s in an “images” folder.
       

       
      You are now ready for phase 2 – Resizing the images
      Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself.
      (Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE)
      Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done)  
              4.       Move the right side settings bar down and select an Output Folder
       

      5   Remove that Artwork from Fotosizer
      6.   Add the newly resized artwork back into Fotosizer
      7.   Reduce the Width to 75% (to allow HS to stretch it back when its loaded)
      8.   UNTICK MAINTAIN ASPECT RATIO
       
             9.   Now add this finished art back into the theme folder and zip it up again
            
             10.       Name the zip file the same as you have it in the “Main Menu.xml” database
       
      Final Thoughts...
       
       
      Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required
       
       
      Hope this helps someone.
       
       
      HS Android Theme Animations.txt
    • By thatman84
      This is the start of the WIP guide and Amiga Project thread
      DONT REPLY TO THIS THREAD
      REPLY TO THIS ONE(clicky)
       
      For now this will become a tempory guide to UAE4arm setup with the Ultimate Amiga Raspberry Pi Project a helpful source of information in google
      Step 1 - Install Uae4arm (beta)
      You need to follow this link to sign up to be a beta tester to gain access to the apk that can launch games directly from Hyperspin.
      https://play.google.com/apps/testing/atua.anddev.uae4arm
      Link above taken from the English Amiga Board and the post below
      http://eab.abime.net/showpost.php?p=1158186&postcount=349
       
      Step 2 - Install Kickstarts
      WIP
       
      Database taken from this thread post
       
      More to follow
       
      Amiberry Android progress threads
      https://github.com/midwan/amiberry/issues/206
      https://github.com/midwan/amiberry/issues/241
    • By flava247
      Hi Forum Members, 
      I purchased a 32in upright 4 player cabinet from recroom masters and I love it. Its finally all setup and I ordered side art from them too. The only thing it is missing is some sort of guide or cheat sheet that gives a quick rundown of what original console buttons each of the control panel buttons are mapped to. 
      For example, I would like to add a vinyl sheet (sticker, decal, etc) to the cabinet and attach it to the roughly 3 inch tall horizontal wood board that runs the width of the cabinet right underneath the monitor. This sheet would show all the emulators I have installed on hyperspin (mame, NES, SNES, etc) horizontally, with next to each system showing the control board button layout and the corresponding mapped letters from the original system. So for NES, it would show my 6 button arcade controller layout with the NES B and A represented on the applicable buttons and the rest of the buttons blank.  For SNES it would show all 4 original SNES buttons and 2 trigger buttons on their corresponding mapped arcade controller buttons. 
      Im looking for an example, or maybe a file that someone has created that I can use. Also any recommendations for a graphic printer that would handle something like that. Google wasn't much help, but maybe I just haven't figured out the right keyword to search for yet. 
      Thanks!
    • By DrSoupants
      Dear Hyperspin Community. 
      Before I go any further, can I please apologise for posting this request for information. I have no doubt that this has been covered thousands of times on thousands of posts on this website and I am indeed sorry. Feel free to scream at me profusely and use a range of poo emojis to communicate your frustration with me. I guess I'm a little overwhelmed with all of the content and I'm a bit unsure where to start. I'm definitely new to Hyperspin and need some help. 
      I have an Nvidia Shield, complete rom packs (at least I think they're complete) for a range of consoles, have the Retroarch emulator working and have a range of other emulators to play all of the games I want. I have a 2TB hard drive that am using as shared (or emulated) storage device and this is dedicated to the shield (non-removable). Ok......this is where you get pissed. 
      1.) Hyperspin tells me "Warning.....attempting to launch missing rom". Because my HD is emulated the path in ES explorer reads: 'storage/emulated/0/hyperspin/emulators ( …….then all of the console folders (eg: MAME)……. then all the rom folder)'.  Roms are placed in this folder. Can someone please tell me what I need to write in the individual setting file (eg: Nintendo 64.ini)  as I have had no luck at all with any of the games on the Hyperspin interface. I believe this to be my major problem. 
      2.) This is where you're really going to get the shits. I downloaded the base pack for the Nvidia Shield (from the Hyperspin site) and the start menu is great. When I enter a console I have a warning triangle telling me "Video Previews available at emumovies.com". How do I sinc the videos with the individual menus (I think they are referred to as 'systems' but I have no idea how to install these)???????? Soooo...……..where can I find these and how and where do I install them??
      3.) I believe that the fonts and images associated with roms are called 'wheels'. I have downloaded a few of these but how would I install these on the shield? 
      Basically, what I'm asking is...……... how can I setup Hyperspin on the Shield using a shared storage device so that it kicks some serious ass. 
      A huge thank you for anyone that can help me. Feel free to kick my ass in the comments but I've already done that over the past couple of weeks so I'm well ahead of you.
      Thank you so much Hyperspin and hope to hear from you soon. 
      Soup Pants. 
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