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AutoKustomWheels v1.0


skarstoker

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Posted
This is really coming along great guys, this will be a great addition to the whole "HS" package of progs.

EvilD- Hell im just honored I was able to contribute something! lol

we must not forget that thanks to you we have these magnificent templates

Thanks buddy ...

Creator of

AutoKustomWheels

  • 2 weeks later...
Posted

All this time we have been moving away in the draft AUTOKUSTOM, with the help of my colleague and fellow koolbrez67, this project possible, and to all friends who support us in this, besides thanking jeepguy81 and badboybill in full support

Avances.png

:party:

NEW UPDATES

-All the code was transferred to WPF (Windows Presentation Foundation)

-Added support for native XML format

-The program was optimized and only takes up 20 MB of RAM

-You can resize the canvas with a maximum of 800x800

-Added option to rotate and use mirror effect (Flip) in all layers

-In the preview to add the option to zoom in and out (Scroll), and also move the field of view (right click) and restore sight (Click Scroll)

-Added option for mouse sensitivity in response to the image control

-Back ground resources cleaned up and named the right way.

-Gloss Resources named and extra's removed.

-Borders Resources moved renamed.

-Logos 50 named properly.

The program supports multi-thread or thread, to work well and does not stick

-The program currently has more than 2200 lines of code

Among many other things ...

Creator of

AutoKustomWheels

Posted

Any news when this new version will be released?

RELAX and just have fun!!

Remember, it's all about the games.

Posted
Any news when this new version will be released?

hi writes:

I have added many other things to the program, which will serve for all developers

Hyperspin topics for all these improvements I have been very difficult to make, first

I have no enough knowledge on the subject of 3d, but I've learned on the fly

million new things, many obstacles, one of them that I have had all week

thinking, have been the quaternio and euler angles, besides the 3D Matrix, believe me

is not easy, for so simple you see ...

Well I leave this message so do not think that the project has been abandoned, unlike

are searched thousands of ways to improve day by day

Atte

Stoker Skar Corvinus

Creator of

AutoKustomWheels

  • 2 weeks later...
Posted

AUTO KUSTOM BETA 2 :bandit:

Beta2.png

The wait is finally bears fruit :top:

DOWNLOAD

This is only a beta of what will be the final version ...

It is written in Visual Basic 2010, using WPF

In the section on "Wheel" is 99.9% complete and functional, just missing the Language selector

In the second section called "3D" is in development, can be used but not

have the option to save, at least in this beta, if we take a percentage, this is

is 60% complete ...

That has not been completed yet?

I tell you, visual basic, is a basic programming, by this point, I have

many limitations to the programming, besides not having some errors

more complex tasks, without forgetting that a 3D object is not quite right, without

using "shaders" and other effects, such as "bump map" cuvemaps, among others,

Also carry out the designs in 3D boxes and cartridges, etc ... is no easy task

less when first learning to use 3D design software ...

Status:

I will be a time away from my project, but everything is for the sake of it ...

I am currently learning 3dsMax and SketchUp (3D design to manufacture), and bought

the book: "The Bible of C#" which I'm reading. Learning is something that is needed

much time, patience and effort, not to mention the perseverance ... And when I feel

thoroughly familiar with this language, try to learn about XNA in order to

effects using Shader ... and to represent 3D designs with more definition, and

transfer all Visual Basic code to C # ...

If you find a solution to this, which is faster, I assure you I will tell ... by

now I can only learn ....

A distance hug to my good friend Koolbrez67, thanks to the work of

graph and its motivation, has completed the first chapter of this program ...

No more to say

Stoker Skar says goodbye

Creator of

AutoKustomWheels

Posted

Great work bro we have come so far in a month and both learned a lot. Keep pressing on bro. Perseverance is the key. Your English has improved so much and so has your programming remember how far you came in such a small amount of time. Have a Happy New Year bro.

  • 2 months later...
Posted

edit: Well I been playing with AutoKustom a lot and figured out of few things. While the wheel sizes are larger than the wheels THK and Koolbrez have uploaded in the past and you don't seem to have a way to change the size. However you can adjust the settings in HyperHQ. Since i set everything up in HyperHQ a long time ago i forget to check these settings.

So in my HyperHQ the center wheel was being enlarged to 475 and smaller wheels at 230. This is why AutoKustom wheels looked ridiculously big. I have since modified it to 360 large and 230 small. Now the AutoKustom wheels look a lot more normal size. =D So i am in the process of converting all my wheels through AutoKustom so i can get conformity with all my wheels.

Only request I have is if someone can convert some of the PSD template backgrounds to resources AutoKustom can use. Looks like all of AutoKustoms resources are in png format.

  • 2 weeks later...
Posted

This WILL! be a nice feature to the already sublime hyperspin add-on list

just keep it up and don't worry about the impatient one, they just know it will be awesome

The Hyperspin Report writer/editor <br />resident grouch, Hyperspin facebook modorator<br />for those who want to read my work <br /><a href='http://thehyperspinreport.blogspot.co.uk' class='bbc_url' title='External link' rel='nofollow external'>http://thehyperspinreport.blogspot.co.uk</a>

Posted

This program is amazing. I've tried making some backgrounds for GBA/N64/PSX but unfortunately no matter how hard I try my PS skills never get any better. Does anyone have any backgrounds for these systems?

The only system I was able to make one for easily was Neo Geo CD

kbneogeocd.png

Posted

I was able to find a good source for N64 and made this one.

kbn64.png

I realize the corners on both of these are not round (I told you I'm not good with photoshop) but the border I use covers it up so you can't even see. If anyone has a better background and/or backgrounds for PSX and GBA I would appreciate it!

Posted
This program is amazing. I've tried making some backgrounds for GBA/N64/PSX but unfortunately no matter how hard I try my PS skills never get any better. Does anyone have any backgrounds for these systems?

The only system I was able to make one for easily was Neo Geo CD

kbneogeocd.png

Good work Keep working at it as photoshop takes time. I'm so proud of you that you are trying. Keep doing what your doing.

  • 2 weeks later...

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