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Using MAME fallback and specific game artwork at the same time


Kondorito

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Posted

Hey guys!

Quick question; and I am pretty sure the answer is "no", but it does not hurt to ask.

I have a customized horizontal and vertical fallback artwork zips for MAME, as well as a set that has game-specific zipped artwork/lay files.

Is there a way for MAME to show both the fallback and the game specific bezels at the same time in the video list to choose which one to use? If not, is there a way to combine in an automated/scripted way two zip/lay files into one?

The reason for this question is that I do not like some of the bezels for specific games I have, and I would rather use my custom generic one for it, but without losing the option to use the game specific one.

Posted

If you're using a (very) recent version of MAME, then the answers are yes, and yes. I should know; I implemented the first yes. [emoji3]

If I recall correctly, the MAME option is called fallback_artwork (should be in your mame.ini if you create a new one with -cc), so you can just create two single line files:

horizont.ini:
fallback_artwork = horizont

vertical.ini:
fallback-artwork = vertical

It will then load the appropriate .zip artwork file, and add it to the game specific ones (and the bios ones, e.g. neogeo.zip if applicable). Just select the bezel you want via the tab menu; it will save automatically for the next boot.

Sent from my SM-G950F using Tapatalk

Posted

Hey! I know you did the fallback ;) and it works like a charm. 

Nevertheless I think we are talking about different things. 

Example of my ideal scenario:

In the artwork folder I have "horizont.zip" and "sf2.zip". I run sf2, and in the video section from the tab menu I would be able to choose either the fallback and/or the specific one for the game :)

I want the fallback to be always listed in the menu whether I have artwork/bezel for a game or not. 

Currently the fallback artwork only shows if no game specific artwork is present. I have version .194.

Posted

Ah yes; that was a demand by the MAME developers... It's an easy code fix though; you could do it yourself if you'd like or I can do a compile for MAME 0.200.

Posted

I have never compiled MAME before so I would not know how to go about it. If it is not much trouble for you to do a nonag+fallback it would be awesome! If you dont feel like it, just point me in the right direction and what to do/add and I will give it a shot :)

Posted

There is a MAME compile guide in the tutorials forum. I looked at it but it’s a fairly complicated process and possibly outdated. It’s from last year maybe. Won’t help with the code change though

Posted

No worries; I'd only done my 0.200 Linux compile so far, so I had to compile for Windows anyway. I'll include this as an additional fix, and upload the results when it's complete.

Posted

Duuuude! You rock! 

I will test it as soon as I get home! :D

 

EDIT: Could not wait until the day was finished. Downloaded MAME at work and tested it. THANK YOU Pieter!!

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