Wandurlust Posted November 14, 2019 Posted November 14, 2019 Hi all, It seems retroarch (at least on android) has removed their Mupen64plus core and replaced it with Mupen64plus-next. My hyperspin (Nvidia shield) won't launch N64 games anymore because it's trying to launch a core that no longer exist. I have tried editing my "Nintendo 64.ini" file with multiple variations to get the new core to launch, but I cannot get it to work. Anyone know the new core parameters off hand? I've searched quite a bit and am coming up empty. Just to clarify I'm looking for the "Parameters =" line under the exe= that determines which core retro arch will use. I have confirmed manually loading the "Mupen64Plus-Next" core works with content. I just can't seem to get the command line correct to have it launch from hyperspin. Any help is appreciated thanks! I have already switched to it launching "Mupen64 FZ" in the meantime, but I prefer the launch coming from retroarch because FZ resumes mid-game where you left off when starting from hyperspin, and I prefer the WOW factor of games loading from the title screen.
dark13 Posted November 14, 2019 Posted November 14, 2019 edit global module settings Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
thatman84 Posted November 15, 2019 Posted November 15, 2019 On 11/14/2019 at 5:52 PM, Wandurlust said: Hi all, It seems retroarch (at least on android) has removed their Mupen64plus core and replaced it with Mupen64plus-next. My hyperspin (Nvidia shield) won't launch N64 games anymore because it's trying to launch a core that no longer exist. I have tried editing my "Nintendo 64.ini" file with multiple variations to get the new core to launch, but I cannot get it to work. Anyone know the new core parameters off hand? I've searched quite a bit and am coming up empty. Just to clarify I'm looking for the "Parameters =" line under the exe= that determines which core retro arch will use. I have confirmed manually loading the "Mupen64Plus-Next" core works with content. I just can't seem to get the command line correct to have it launch from hyperspin. Any help is appreciated thanks! I have already switched to it launching "Mupen64 FZ" in the meantime, but I prefer the launch coming from retroarch because FZ resumes mid-game where you left off when starting from hyperspin, and I prefer the WOW factor of games loading from the title screen. Navigate the libretro buildbot website for arm v8 cores to find the exact name Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
thatman84 Posted November 15, 2019 Posted November 15, 2019 https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
bernicepark Posted February 28, 2020 Posted February 28, 2020 Thanks guys. It was helpful google street view .
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