Jump to content
  • Announcement

    The HyperSpin 2 beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

Recommended Posts

Posted

After stepping away from the computer for a bit, a thought crossed my mind that i wanted to share. 
4 years ago I joined a cloud team, I had never been a dev before, i had an engineering background, i didn't know the culture, the lingo...anything  and was on a team of 5. I was really ambitious and excited to learn and try new things. I took risks that no one else was willing to take and for 4 years all anyone ever did was bitch at me because they didn't understand what I was trying to accomplish. This was at a global org.

All that anyone ever did around me, including my own team was talk down to me and treat me like I had no idea what i was doing...i did, but they just didn't understand. After 4 years of fighting...it eventually became too much for me...the damage was done... I quit. I gave up and walked away and said "fuck it, deal with your own archaic shit". Now I'm out of a job and have not been able to recover... that decision has guaranteed that i will never retire, it has probably forever fucked my career,  and I am probably going to lose my house over it unless i can find employment in the next few months. 


Here's what i needed....
I needed a group of people that have walked the path before me to have a FULL grasp on what my vision was and what I was trying to accomplish. I needed support from my team where it mattered. I needed acceptance with some of my ideas and i needed my stupid ideas refined into better ideas or shot down because it was going to have a huge negative impact on the people that i cared about the most. I needed better parenting and mentoring as I tried to make something great, but also not f*ck over anyone else in the process of trying to get to the land of milk and honey..... I never got there because i never got those key ingredients. 

Hopefully this helps the people trying to make this tool great again avoid the same mistakes that were made with me. Keep in mind that everything is perspective, while you might be trying to offer constructive feedback, the people making the tool may perceive that as 'being bitched at'.  

  • Like 2
  • Super Like 2
Posted
On 1/12/2025 at 2:54 PM, shredder said:

All that anyone ever did around me, including my own team was talk down to me and treat me like I had no idea what i was doing...i did, but they just didn't understand. After 4 years of fighting...it eventually became too much for me...the damage was done... I quit. I gave up and walked away and said "fuck it, deal with your own archaic shit". Now I'm out of a job and have not been able to recover... that decision has guaranteed that i will never retire, it has probably forever fucked my career,  and I am probably going to lose my house over it unless i can find employment in the next few months. 

Man.. I feel where you are coming from.  My job was going well, finances were under-control.  The smaller tech company that I worked for was bought out by a larger tech company. I got a nice raise, great bonus, and all was going great with this new company... So, I put down a good amount and bought a brand new house back in June of 23.  We were constantly ensured by our immediate manager and director that our jobs were very safe and they did not foresee anything happening.  Well... I was laid off in July of 24. Thankfully I had severance package that would get me by for a little while... I got close to not being able to pay the mortgage, but was able to pull through somehow.  I sortta expected that most companies would stop hiring until after the US elections.  For the most part, I started getting multiple interviews and noticed more positions had opened with companies that I had previously queried. I recently, within the past month, got a new job with what seems to be an awesome semi-startup company. Hopefully, things will pickup for you very soon as well.

 

On 1/12/2025 at 2:54 PM, shredder said:

Hopefully this helps the people trying to make this tool great again avoid the same mistakes that were made with me. Keep in mind that everything is perspective, while you might be trying to offer constructive feedback, the people making the tool may perceive that as 'being bitched at'.  

I think a lot of people forgot, or just were not around the scene, back when we first released HyperSpin upon the community.  It wasn't smooth, there were tons of complaints, criticism, and overall negativity about the front-end. HyperSpin was too flashy, too graphic intensive, required too much work to setup, difficult to build themes, would take forever to get decent themes, XML game list/database, blah blah blah... I could go on with the things people said then. That was very reminiscent to the way your other thread went. 

Everyone, even myself, was excited for HyperSpin 2 back nearly 10 years ago... HyperSpin has always been a hobby for the people involved in development. It seems that users forget that everyone involved in projects like this have our own lives. Several of us have families and jobs now that we didn't really have back when working on HS1 and initial HS2 development.  Life happens... Original HS2 development was a casualty of life. Then Adobe killed off Flash/AS3, plugins that were relied upon for development were killed off. Microsoft killing off support for necessary libraries that HyperSpin 1 needed.  Just about everything in/from the original HyperSpin 1 has become obsolete in one way or another.  Even the artwork and themes... Over the years people have continued trying to expand HyperSpin. Many of you guys have great passion for HyperSpin and we don't question that at all. The enthusiasm, even after a decade, for HyperSpin is incredible. 

None of us want to start anything over. Especially things that we have sunk hundreds of hours and over a decade doing...

We are very familiar with RocketLauncher and everything it can do, as it was initially created for HyperSpin. That team spun off and created the RocketLauncher you have today.  RocketLauncher is great at what it can do, no doubt about it. We could have easily just incorporated RocketLauncher into HyperSpin 2, required people to set it up and be done. BOOOM! You have a new flashy front-end with an outdated, bloated, backend. We are approaching HyperSpin 2 development with a new way of thinking that does not include RocketLauncher.  However, it seems that many have RocketLauncher engraved in their brains and hardwired for it to be the end all be all.

Not even 24 hours pass from release and you guys IMMEDIATELY started jumping into trying to get RL running with HyperSpin 2. This is/was a punch in the face to the work that has been done to get to this point. This goes against the overall vision that we have for HS2. We don't need testing to be done with another groups piece of software in mind. Of course we are open to suggestions and feature requests. We may not be able to give feedback to every single request, but it's read and taken into possible consideration.  What we really need from the community right now and within the current state of release... What do you like that's been done so far? What is working good? What's not working? What could need enhancement? What would you like to see?  

So, for not including another groups piece of software, of course this is definitely perceived as "being bitched at".



 

  • Like 1
  • Super Like 2
Posted

I understand your point of view. Rocketlauncher isn't getting actively developed so cutting ties with it is a smart move in the long run. For testing purposes we should start with the built in launching tools.

It would have been better to communicate this perspective before the beta test. It makes sense.

The lack of communication forced us to "fill in the blanks" and assume the worst.

Thank you for taking the time to communicate with us. If we could have read this several days ago, I believe we would have been less confrontational.

Please continue to keep us informed.

  • Like 2
  • Super Like 1
Posted
2 hours ago, floatingyeti said:

I understand your point of view. Rocketlauncher isn't getting actively developed so cutting ties with it is a smart move in the long run. For testing purposes we should start with the built in launching tools.

It would have been better to communicate this perspective before the beta test. It makes sense.

The lack of communication forced us to "fill in the blanks" and assume the worst.

Thank you for taking the time to communicate with us. If we could have read this several days ago, I believe we would have been less confrontational.

Please continue to keep us informed.

We didn't think of everything to say during the livestream and I apologize for my part. It was very chaotic the last week. Totally get it, bygones and such, no hard feelings.  Just excited about bringing something new to the hobby.

  • Like 1
  • Super Like 1
Posted

I get it. If we were able to immediately plug in our Rocketlauncher setups and drop in our own media, we would do that instead of fully testing the built in launcher and scrapper.

I still hope to have those options in the future but it's counterproductive to the beta process right now.

Posted

Admittedly I'm still here. I'm still messing with HS 2 and still getting used to it. Still upset, but I'll get over it. I got a lot going on,  but best to look forward and keep trying. 
Focusing on the positives....
When the assets do import with the boxes and background in HyperHQ it does look slick AF. I like seeing the metadata description with different datapoints like Publisher, Developer, # of players, I could see this being expanded on to fulfill it's own pause menu in the future. 
I have experienced no performance issues at all when launching hyperspin and the animations are significantly smoother. 
I like the conveniently placed dropdown buttons to select different artwork styles, and I like that it changes the style globally as opposed to being per system. 
 

  • Like 1
  • Super Like 1
×
×
  • Create New...