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Sooooo before I manually update hyperspin....


thenoob

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Posted

K guys

Since git has never worked for me, I'm having to update manually.

I've found the proper link and downloaded the source zip from the correct location .

I'm very scared of messing this up. How do I extract this? Just extract it right to my "hyperlaunch" folder and overwrite everything?

If this is the proper way, when it overwrites everything am I going to lose all my emulator setups etc? That's my huge worry. If only git would work for me, just my luck!

Happy holidays! May your holidays be filled with high scores!!

Posted

I have no idea. When you download with git and it goes into the hyperspin folder what do you do? Copy it over and it over writes the files right? Would this be the same thing??

Posted

no. no and no!!!!!!!!!!!!!!!!!!!!!

their are two ways to update with GIT

make your default hyperlaunch folder C:/Hyperspin/Hyperlaunch/

the download location for GIT.

THIS IS A BAD IDEA!!!

I have my GIT download folder at --> my downloads/Hyperlaunch/

the way I update is by doing a copy and past of the files that need to be updated

chances are you have Hyperlauanch 3.0.0.9 ( from the download section)

http://www.hyperspin-fe.com/forum/downloads.php?do=file&id=5690

update from V3.0.0.9 to V3.0.1

just copy the required files for the update; you do not need to replace the entire folder. This way you don't run the risk of replacing files specific to your system.

Upgrade V3.0.0.9 to V3.0.1 announcement

http://www.hyperspin-fe.com/forum/showthread.php?28314-HyperLaunch-v3-0-1-0-Update

their are only a few files you need to update(+a media pack) most are fond in the Lib folder but you can replace entire folder.

Copy an past overwriting this files

Enitre folder:

Lib

HyperlaunchHQ

Module Extensions

DATA ( if you keep statistics, DO NOT MOVE THE SUB-FOLDER "Statistics)

Modules

Move and replace this files

Hyperlaunch.AHK

Hyperlaunch.exe

Optional

Media: not sure this folder gets updated or if you want the files.

DO NOT MOVE THIS FILES/Folder

Profiles --> directory for all your keymapper profiles, everyone should have their own specific to their system

Settinngs--> this folder keeps track of your emulator/rom paths. You manually update this folder when you add a system.

if you repeat the process to upgrade from V3.0.1.0 to V3.0.1.1

http://www.hyperspin-fe.com/forum/showthread.php?30805-HyperLaunch-v3-0-1-1-Update

you can easily upgrade with out knowing what specific files where updated. I don't have my arcade cab in a network, I upgrade it with a usb stick and only copy the files I listed to upgrade.

Posted

Ya I've always gotten an

"Git did not exit cleanly exit code 128" and it's never worked, ever.

So the files you listed, just move them over into the folder, obviously there will be a prompt to overwrite, accept that and should be ok?

I VERY much appreciate the detailed write up, it's stuff like this that makes this place awesome. I've been scared to do this all day and I appreciate you stopping me before I frigged it all up lol!!!

Posted

I've do e exactly what's laid out

What I'm trying to fix is to update the dreamcast module to the latest so it will use my 7z. When I go to general settings/module/ I see the demul 0.5.8.

But when I scroll to dreamcast in my systems and go to emulators, only up to 0.5.7 shows up.... Any ideas why that's happening??

Posted

K I've found everything and what not just running I to the same problem

Says 0.5.8 does not support 7z when I know it does. I got as far as my game audit for dreamcast, all roms show up. My roms are in 7z. Supported extensions I put 7z|zip.

Launched it in hyperlaunchHQ and says "7z is not a supported file type for this demul". Am I missing something? I thought 7z was totally supported??!?

Posted

I think I'm on to it, seems like a missing ini file if anyone can chime in:

Cannot find emulators/dreamcast/gpudx11.ini

Almost there . If anybody knows what's up, I'm going to keep tinkering. Share your knowledge!

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