Yardley Posted January 21, 2015 Posted January 21, 2015 Hey guys, I could have sworn I had vertical games working in Naomi but I went to play some today and they're all launching horizontally. I'm very confused right now, looked at the module and ini and I don't see any mention of rotation/vertical. I have all the rotation programs (iRotate, display.exe, etc) in the Module Extensions folder. I have everything working with my old setup on HL 2.25c but I remember the old settings.ini had an option to specify the vertical method and the module also mentioned it. Not seeing anything in the v.0.5.8.2 module on RL or the corresponding ini. I'm so confused :-(
gigapig Posted January 21, 2015 Posted January 21, 2015 Which game (example) would that be so I can have a look at it.
gigapig Posted January 21, 2015 Posted January 21, 2015 If I load that game then the setting is automatically set to 270 degrees. If I then add 1 shaders pass all is fine, but adding a second pass rotates the screen I tried the shader pass options in HLHQ but at the moment nothing is working, if I add shader passes the game is normal, no scanlines are added. Normal. 1 shader pass 2 shader passes
gigapig Posted January 21, 2015 Posted January 21, 2015 Are you guys running vertical monitors? If so then that explains the responses at HL.net
newoski Posted January 21, 2015 Posted January 21, 2015 Are you guys running vertical monitors? If so then that explains the responses at HL.net 19" 5:4 1280x1024
klizine Posted January 21, 2015 Posted January 21, 2015 I had the same results as you gigapig... Odd indeed. I've also noticed that controls are all wonky, even if I clear out the .ini *Nevermind, attributed to dolphinbar known issue... how do you get around that gig?
Yardley Posted January 22, 2015 Author Posted January 22, 2015 If I load that game then the setting is automatically set to 270 degrees. If I then add 1 shaders pass all is fine, but adding a second pass rotates the screen I tried the shader pass options in HLHQ but at the moment nothing is working, if I add shader passes the game is normal, no scanlines are added. Thanks so much! That is so odd and I would have probably never figured it out. I set ShaderUsePass2 to false in HLHQ for all my vertical games and they all launch properly now.
Takaji Posted January 29, 2015 Posted January 29, 2015 Which Naomi games are vertical? I'm just in the opening stages of setting up Naomi and it would be good to know...
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