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Screen rotation for Naomi vertical games with Demul


Yardley

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Posted

Hey guys, I could have sworn I had vertical games working in Naomi but I went to play some today and they're all launching horizontally. I'm very confused right now, looked at the module and ini and I don't see any mention of rotation/vertical. I have all the rotation programs (iRotate, display.exe, etc) in the Module Extensions folder.

I have everything working with my old setup on HL 2.25c but I remember the old settings.ini had an option to specify the vertical method and the module also mentioned it. Not seeing anything in the v.0.5.8.2 module on RL or the corresponding ini. I'm so confused :-(

Posted

If I load that game then the setting is automatically set to 270 degrees. If I then add 1 shaders pass all is fine, but adding a second pass rotates the screen :dontknow:

I tried the shader pass options in HLHQ but at the moment nothing is working, if I add shader passes the game is normal, no scanlines are added.

Normal.

post-9524-142870667376_thumb.jpg

1 shader pass

post-9524-142870667379_thumb.jpg

2 shader passes

post-9524-142870667382_thumb.jpg

Posted

I had the same results as you gigapig... Odd indeed. I've also noticed that controls are all wonky, even if I clear out the .ini

*Nevermind, attributed to dolphinbar known issue... how do you get around that gig?

Posted
If I load that game then the setting is automatically set to 270 degrees. If I then add 1 shaders pass all is fine, but adding a second pass rotates the screen :dontknow:

I tried the shader pass options in HLHQ but at the moment nothing is working, if I add shader passes the game is normal, no scanlines are added.

Thanks so much! That is so odd and I would have probably never figured it out. I set ShaderUsePass2 to false in HLHQ for all my vertical games and they all launch properly now.

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