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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

shredder

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shredder last won the day on January 9 2020

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About shredder

  • Birthday 08/08/1985

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  1. *removed
  2. Admittedly I'm still here. I'm still messing with HS 2 and still getting used to it. Still upset, but I'll get over it. I got a lot going on, but best to look forward and keep trying. Focusing on the positives.... When the assets do import with the boxes and background in HyperHQ it does look slick AF. I like seeing the metadata description with different datapoints like Publisher, Developer, # of players, I could see this being expanded on to fulfill it's own pause menu in the future. I have experienced no performance issues at all when launching hyperspin and the animations are significantly smoother. I like the conveniently placed dropdown buttons to select different artwork styles, and I like that it changes the style globally as opposed to being per system.
  3. I get to have just as much of a say in things around here as anyone that's been a part of this community for multiple years since near the beginning, but if you're trying to antifa the f*ck outta this platform now then I'm happy to leave. Rename it to HyperSpin Shit for all i care now. Cya
  4. "Everyone needs to take a step back and understand what you are here for and why we decided to allow open testing... and if you aren't here for this, then don't let the door hit your ass on the way out." Wrong approach.
  5. FWIW I consider this a hack, not a solution. To me an acceptable solution would be Rlauncher being treated the same onboarding process as an emulator, once rlauncher is onboarded as an emulator then commands would be sent to Rlauncher to launch a game...Also during the onboarding process, there would be a trueup wizard that says ' I see you have 99 system's in rlauncher, do you want to download/import artwork assets for them?' Then you can select which artwork assets to download or import for each system HyperHQ is trying to be an AIO tool, I'm saying, Stop it. If it wants to favor artists and artwork, just have it do that and have a connector to Rlauncher to handle configurations and perhaps in the future do a slow transition to being an AIO tool. This platform is trying to do too many different things and it's jaring to users that are in really deep into HS 1.5 . Just let it be an HS launcher/Artwork management tool/theme creator Here are the Rlauncher CLI commands that would need to be implemented on the backend of HyperHQ https://www.rlauncher.com/wiki/index.php/RocketLauncher_Command_Line_Parameters
  6. Just tried and the site works fine for me.
  7. I strongly agree here. The way this new platform is designed is going to scorch the earth, and i don't think that's a good thing in this case.
  8. I just tried too connect my steam account and went through the wizard. I used the api key from my account however, I misremembered my account name as "Shredder" my actual account name is "Shredder5262" , However, I was still able to get through the wizard and currently a library is scanning for 7726 games that are not mine... I am assuming they are someone else's named "Shredder".... This should be considered an urgent security issue and a check should be addressed sooner than later. I just went through the wizard again and corrected the user name and it has added the correct account. This suggests that as long as you can provide an api key, you can type in whatever username you want and it would connect to the account (I have not tested this outside of the accident described above, just a theory)
  9. Is there any way to make it in the install directory? there's also HyperHQ and Hyperspin cache directories that are created in the user/roaming folder, can these just be created in the install directory as well?
  10. After stepping away from the computer for a bit, a thought crossed my mind that i wanted to share. 4 years ago I joined a cloud team, I had never been a dev before, i had an engineering background, i didn't know the culture, the lingo...anything and was on a team of 5. I was really ambitious and excited to learn and try new things. I took risks that no one else was willing to take and for 4 years all anyone ever did was bitch at me because they didn't understand what I was trying to accomplish. This was at a global org. All that anyone ever did around me, including my own team was talk down to me and treat me like I had no idea what i was doing...i did, but they just didn't understand. After 4 years of fighting...it eventually became too much for me...the damage was done... I quit. I gave up and walked away and said "fuck it, deal with your own archaic shit". Now I'm out of a job and have not been able to recover... that decision has guaranteed that i will never retire, it has probably forever fucked my career, and I am probably going to lose my house over it unless i can find employment in the next few months. Here's what i needed.... I needed a group of people that have walked the path before me to have a FULL grasp on what my vision was and what I was trying to accomplish. I needed support from my team where it mattered. I needed acceptance with some of my ideas and i needed my stupid ideas refined into better ideas or shot down because it was going to have a huge negative impact on the people that i cared about the most. I needed better parenting and mentoring as I tried to make something great, but also not f*ck over anyone else in the process of trying to get to the land of milk and honey..... I never got there because i never got those key ingredients. Hopefully this helps the people trying to make this tool great again avoid the same mistakes that were made with me. Keep in mind that everything is perspective, while you might be trying to offer constructive feedback, the people making the tool may perceive that as 'being bitched at'.
  11. I feel like this occurs when a dev who is insecure gives their work to a user to test, then hovers and explains things to justify their work. It then makes complete sense to the test user and they accept that as truth...but that not reality...most people won't have a dev hovering over them, telling them what to do. If I want someone to test my work, I will either.... A. Give them the thing, but say nothing and tell them to use the program...while they use it I take notes on where they get stuck while I observe...even if they ask for help I won't say anything. B. Give them the program, and walk away and advise them to take notes on every point of contingent. Both approaches are flawed in that communication gets lost on what is the true importance of the mass majority of users because we all think and problem solve differently. I prefer the cattle approach to most things. A to B....I don't like extra hoops and hacky workarounds.
  12. I will lurk and watch as things improve...there are already some things spoken here that I don't agree with and I don't care enough to post often about every little thing that I find an annoyance about the new platform. This vision doesn't make sense to me as I know that using online based services will inevitably runs into costs and who's going to end up paying for those costs? The users. and who makes decisions for those...the devs...and the squeakiest wheel is going to get the grease. I'll lurk for a while and see how this goes, but this design choice i think is a very big slap in the face for a lot of people who have supported the platform for free over the years. I'm not a major player here, but the individual hours that I've spent trying to learn/configure/ customize/perfect as most all of us have is nothing to really ignore. This new platform is too forward thinking into the territory of being subscription based and If i was going to do that, launchbox already has a hell of a lead on that and I've voiced some concerns on how they could improve too and that just ends up with pushback from others and my voice falling on def ears in favor of the hivemind borg collective mentality, What got me into hyperspin is all the themes and stuff and i could customize it however i want based on those artworks...when it all went sour is when people tried to capitalize on their own work. The way this hyperspin eco system is dev'ed now requires the capitalists and artists to stay a float....this makes it not fun anymore for the individual. This platform should have prioritized offline builds with a centralized asset repository ...and it's done that, but there's some stuff that oversteps in some areas and falls way short in others. I don't really care for the direction this is going and I won't be voicing any more concerns because I also see too many feedbacks for improvement that I also don't agree with. If the artwork assets management were too manual intensive...all you needed was a stricter process for artwork submissions, and perhaps some automation combined with AI to extract submissions, analyze artwork assets, repackage and tag them for proper categorization.... The artwork naming conventions are terrible at best, so maybe you should have started there. This is clearly a competitive battle with LB to win back artists that have jumped ship to launchbox with devs driving it and bringing capitalists along to fund it...and who get's f*cked the hardest? ...the users....as always in business. I'm willing to make an initial buy in or a one-time donation, but If this turns into a pay-per-theme or a subscription thing...like i already know that it will. I'm walking away from hyperspin 2+ forever.
  13. First off, as a system dev/architect I am aware that what has been presented tonight is an enormous amount of work and I am grateful that work is being done to revamp HS again. This may be an unpopular opinion...but I think it is an incredibly HUGE mistake that Rlauncher support is absolutely no where in the new platform and HS functions as a standalone thing. I get that it is trying to serve simple users, but I think it's an oversighted design choice. It would be more intuitive to have Hyperspin be able to add Rlauncher as an emulator...query the systems in rlauncher and say 'hey, i see you have these systems already set up in rlauncher...let me import them into HS and grab the artwork assets for them'. I think of Rlauncher and hyperspin as a frontend and backend system....similar to Cloud with an application gateway serving an internal load balancer...Rlauncher would be the load balancer for emulators, and Hyperspin would be the application gateway. Hopefully this makes sense and is taken under consideration. I would be glad to clarify if needed. In the long run I am saying that rlauncher needs rebuilt too, but having integration into rlauncher and system query/import would allow for users to make a smoother transition as it stands today. Also, I just added Atari 2600 and it looks like Retroarch automatically downloaded and installed even though I chose to install a custom emu...feels like a bug Also, I've added NES and Atari 2600, it looks like sometimes wheel art is added instead of boxart and also sometimes nothing at all is added when I feel that there is boxart available. The Hyperspin button in the lower left doesn't seem to do anything. Please make the box art sizer slider a different color than purple or a more stand outtish color, it blends in with the default background really well and is hard to see if you don't know it's there. I have quite a few concerns with the file and folder names as they are imported ...perhaps that may be a mindset that i will need to break, but it seems that there is a cached version of artwork assets that I assume displays within Hyperhq and also the downloaded artwork asset that displays in hyperspin, Is there a reason for this? Also, I don't know if the names are supposed to be translated as readable, but when the boxarts downloaded they come in as (0a527a86-0671-4a24-9007-3090d77fde59.png) for example...is this expected? In terms of asset auditing, I think you should take your design queues from Hyper tools, I find it to be pretty top notch when it comes to auditing. What I like about it.... The grid layout with color coding yes/no availability The system select and being able to see all available artwork asset types for both hyperspin and rlauncher under a single pane of glass, some of the layout could be better for displaying artwork assets, but I think it's pretty close to being ideal for auditing.
  14. Thanks for clarifying...that does make me curious how the relationship between rlauncher and hyperspin is supposed to coexist successfully. Could that mean an Rlauncher v2 is in the works? I'd really love to see a simplification of adding systems. That makes me both happy and sad, if so, because that is SOOO much work I would have to do/redo...though I feel like an update of that platform is needed.... I recently ventured into LB territory....my honest opinion is meh, there are some core design choices that make absolutely no sense to me....though there are some features that i like. Something has cosmically pulled me back to this website, could be out of happenstance because I'm unemployed ATM due to economic pressures; that's a whole different story altogether. Anyway, rant over, I look forward to whatever is in the works from the HS community. My roots lay here as long as the vision makes sense.
  15. I don't really get wrapped up in this stuff, but I'll add that my experience with him is a crap chute. Sometimes he's helpful, sometimes he's very short with me. *shrug*. By the previous mentions here, I'm assuming he is the sole owner of the Hyperspin and RL infra?....I hope not. Sole ownership is never a good thing, that needs to be addressed unless it is planned for this community to shut down; I would have a thing or two to say about that. Whatever the case, I would suggest having 3 owners, in case someone dies or something. There is a split community on Discord were folks are actively still creating bezels and such, that's all I'm aware of. I have concerns about file/longterm storage with that, but I don't ask questions. I do wish that there was a movement to revive this community though. This is certainly a place for joy for me. While I'm 'on one', I'll throw out that I do think there is a morality component to emulation. I've seen a lot of people deving or having questions for newer emulators and I think that is wrong and , to me, is an unattractive look to the HS community ...stay 1-2 gens behind the latest console or until the later consoles are no longer profitable for the creator. This all IS shadow IT after all... I'm not out to destroy anything that we all love. Thanks for the read.
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