
SupraKarma
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Sega Genesis - manufacturer=PUBLISHER - Database (Official)
SupraKarma commented on SupraKarma's file in Databases
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Official Sega Genesis Database, manufacturer=PUBLISHER View File You're scrolling through your awesome Sega Genesis collection in HyperSpin you spent many an hour scouring the internet to amass, and you stop on a game. Which one is it? Why, it's Spider-Man (World) (Sega). The box art that you downloaded clearly says "Sega." But the description above the game reads "Recreational Brainware." Recreational... Brainware?!? Who.... tf is that? So you scroll through some more games. John Madden Football. Everyone knows that's an EA Game... right? WRONG. The description says Park Place Productions. At that moment, did you feel like throwing a shoe at your TV screen? Did you get the urge to go through and fix the database to by hand, and fix every single entry, so that the name in the box is the name that appears in the description? No... that was just me, you say? Well, I did in fact change the database by hand, and it sucked. You're welcome. This database is not as accurate as my 'Gamecube' database thread that I started. I resorted to using the Wikipedia database, (because I didn't want to spend 3 days on this like I did with GC) which actually turned out to be decent. I randomly checked games, and occasionally found mistakes. But what I have here is far more accurate than what I started with. To be quite frank, the original didn't even get the developer right half the time. Putting together a database is a lot of work. Props to whoever made the original Official Sega Genesis database. It must have taken days, and any mistakes made are certainly forgivable. I certainly do not claim that what I am offering here is without error. But at the same time, I feel overwhelmingly compelled to express my opinion that nobody cares about the developer. The name on the box is what people remember. The *publisher* should be the standard for the manufacturer field in the database. If you agree, hit that like button after you're done downloading it. If I get enough support, I'll share more of them. Submitter SupraKarma Submitted 04/27/2017 Category Databases (XML) Credits
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Version 1.2.0
232 downloads
You're scrolling through your awesome Sega Genesis collection in HyperSpin you spent many an hour scouring the internet to amass, and you stop on a game. Which one is it? Why, it's Spider-Man (World) (Sega). The box art that you downloaded clearly says "Sega." But the description above the game reads "Recreational Brainware." Recreational... Brainware?!? Who.... tf is that? So you scroll through some more games. John Madden Football. Everyone knows that's an EA Game... right? WRONG. The description says Park Place Productions. At that moment, did you feel like throwing a shoe at your TV screen? Did you get the urge to go through and fix the database to by hand, and fix every single entry, so that the name in the box is the name that appears in the description? No... that was just me, you say? Well, I did in fact change the database by hand, and it sucked. You're welcome. This database is not as accurate as my 'Gamecube' database thread that I started. I resorted to using the Wikipedia database, (because I didn't want to spend 3 days on this like I did with GC) which actually turned out to be decent. I randomly checked games, and occasionally found mistakes. But what I have here is far more accurate than what I started with. To be quite frank, the original didn't even get the developer right half the time. Putting together a database is a lot of work. Tedious, mind numbing, unpleasant work. Props to whoever made the original Official Sega Genesis database. It must have taken days, and any mistakes made are certainly forgivable. I certainly do not claim that what I am offering here is without error. But at the same time, I feel overwhelmingly compelled to express my opinion that nobody cares about the developer. The name on the box is what people remember. The *publisher* should be the standard for the manufacturer field in the database. If you agree, hit that like button after you're done downloading it. If I get enough support, I'll share more of them. -
Game Wheels - ColecoVision - [Hi Quality] - Complete
SupraKarma commented on iNTiGOD's file in Media
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Ultimate SNES View File For those who are familiar with my "MAME 0.181 full wheels (minus casino), genre art, databases" project, you should already know what to expect. The idea is, you get everything you need as a one stop solution. Hopefully I'm saving someone else time that they could be spending actually playing the games. Included in this pack is an edited version (for typos, errors, and inconsistencies) of the official database, 132 (genre, publisher, and custom) genre databases, genre wheel art to go with it, every theme I could get my hands on, a default theme, wheel sounds, letters, the official wheel art, and complete 2D, 3D, and cartridge art. When I say 'complete,' I mean even the protos and homebrews. Every game in the official list has a 2D box, 3D box, and cart. Credit and thanks: Themes: Everyone who contributed an SNES theme. Too many people to name. I'm not sure who made the default theme included in this pack but it wasn't me. I simply tweaked it to make the videos display properly. If you know who did it, please PM me so I can give proper thanks. Box Art: (see the following thread) https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ Azzbarb @ HyperspinKoolbrez67 @ HyperspinMildanti @ HyperspinBajaResident @ HyperspinDonnie1979 @ HyperspinJuniorUnderground @ HyperspinBBB @ HyperspinWallyWonka @ HyperspinCrapahute @ ColecoBoxArt.comShenske @ TheCoverProject.netArseen @ TheCoverProject.netLumberjack42 @ TheCoverProject.netRx_79 @ TheCoverProject.netsegagamer @ TheCoverProject.netEktoPhase @ TheCoverProject.netSheep2001 @ TheCoverProject.net1980coelho @ TheCoverProject.netmel @ TheCoverProject.netPeachWaffles @ TheCoverProject.netRaven1280 @ TheCoverProject.netOther Cover Artists @ TheCoverProject.netmastershoes @ DarkUmbraJabossi @ DarkUmbraToddofWar420 @ gbatempTetsuo Shima @ gbatempsion_zaphod @ gbatempmike1 @ gbatempdrakorex @ gbatempRiCK420 @ gbatemphalen @ gbatempCypher16 @ gbatempSeam @ gbatemphalen @ gbatempWiimpathy @ gbatempPepois @ gbatempModdingBird @ gbatempKeith_Loving @ gbatempBeast @ DarkUmbraTimothy RookerNeoCverA/loopyeddie @ SouthtownOther Cover Artists @ Southtowntravistouchdown @ AtariAgeFelyx @ AtariAgeJeffrey_Bones @ AtariAge 2D box: Basically all I did here was set up a batch routine in photoshop to crop out the fronts and backs, using the art from the above link. It took me all of 5 minutes to make the best quality SNES box art I've seen. Then I used azzbarb's set to fill in some blanks. Fixed Barbie Vacation Adventure box, Super Copa box (looked kinda rough). Box Backs: All the box backs are in Artwork4 folder by default. If you have Rocketlauncher configured properly, you can read the backs of the boxes in the 'Artwork' tab in Pause. Cartridge: I used the Official HyperSpin set and filled in the blanks. Database: The official of course. This database needs some work in my opinion, particularly to double check the 'manufacturer' field. The official standard is to use the publisher and not the developer, but I've found (without fixing) several games where the developer was used. I could have redone the whole thing but quite frankly I have other projects I'd rather be working on, and this is why it is so important to create accurate databases in the first place. Databases should be the last word for everything you build in your HyperSpin setup. If there's flaws in the database, it affects everything else. I'm sorry if I'm coming across as critical (and a jerk) but I am a perfectionist and if it were *me* responsible for that SNES list, I'd have checked it 10 times from every single field using Don's HyperSpin Tools. So if you're the guy that *is* responsible and you feel like punching me in the face, please, have some humility. I take no issue when someone points out errors on my end. In fact, I wouldn't have it any other way. It is not an insult. It is an effort to communicate and improve, because we all want the same thing. I fixed the following entries: Jim Power - The Lost Dimension in 3D (USA) database entry, manufacturer is Electro Brain (with a space), consistent with other games containing the space Ultima - Runes of Virtue II (USA), manufacturer/publisher is FCI, not Electronic Arts Victor Legend (USA), manufacturer/publisher Seika Corp. (entry did not have the period before, added for consistency) Changed all entries of 'Sun Soft' as a manufacturer to SunSoft, there should be no space, all other databases I've encountered have it as one word. Plus, there were both Sun Soft and SunSoft in the original database. Ninja Warriors, The (USA), changed manufacturer 'Taito corporation' to 'Taito Corporation.' Super Caesars Palace (USA), changed manufacturer from 'Virgion' to 'Virgin.' Added, created, or edited artwork (Box 2D, Box 3D, Cartridge) for the following games: Apocalypse II (Europe) (Proto) Arcus Odyssey (USA) (Proto) Batman - Revenge of the Joker (USA) (Proto) Classic Kong (World) (Unl) Congo - The Movie - The Secret of Zinj (USA) (Proto) Dragon Ball Z - Hyper Dimension (France) Dragon Ball Z - La Legende Saien (France) Dragon Ball Z - Super Butouden (France) Dragon Ball Z - Ultime Menace (France) MazezaM Challenge (World) (Unl) Miracle Piano Teaching System, The (USA) Mr. Bloopy - Saves the World (USA) (Proto) Network Q Rally (USA) (Proto) Nightmare Busters (Europe) (Proto) RHI Roller Hockey '95 (USA) (Proto) Skipp and Friends (World) (Unl) SpellCraft (USA) (Proto) Super Probotector - Alien Rebels (Europe) Super Shadow of the Beast (USA) (Proto) Tinhead (Europe) (Proto) Uwol - Quest For Money (World) (Unl) Wheels: The official set. I edited 'Mr. Bloopy Saves the World (USA).' It is spelled 'Bloopy,' as per the title screen, original logo had 'Bloppy.' A brief description of some of the custom genre database wheels. All Games: Takes you back to the main wheel. Serves no purpose, other than a starting point. Publishers (Activision, Acclaim, Konami, etc): I've included genre databases (and wheel art to go with them) for 72 different publishers. I didn't get them all, but I got most of the well known ones. I also tried to use a logo that was consistent for the SNES era, but there's a few I couldn't find quality scans for (Gametek and Bulletproof Software comes to mind), so I had to use what I could find. If you'd like to contribute SNES era logos to this project, or higher quality logos than what I've included, please feel free to share them. I have very amateurish photoshop skills. I attempted to do a few redraws (Koei, Sofel, FCI, Hot-B, THQ Toy Headquarters, and Ubisoft. They're acceptable but they could be better. European Games: All games from the official database with (Europe) and (France) in them. Prototypes: All games from the official database with (Proto) in them. Homebrew: All homebrew games that I am aware of from the official database. 2 Player Games: A list of most (if not all) 2 player games. Credit goes to MPQC, see this thread for more details: https://forums.emulator-zone.com/showthread.php?t=15458 Multiplayer: A list of most (if not all) games that use the multitap. I found a google group dedicated to this list. Credit goes to them. Not linked, because I'm not sure if they'd like to be associated with this or not. Super Scope: All Super Scope games. Super: Ever needed to find a game that begins with 'Super' in your alphabetical list, and been frustrated at the hundred thousand regular 'S' games you had to scroll through, then the additional hundred thousand 'Super Something' games you have to scroll through to get to the one you actually wanted? Well, you're not the only one. This was my solution. Hacks: A list of non-official hacks. I can't tell you where to find the file called "SNES Hacks and Translations Pack" that contains all the games this list is based on, nor can I explain to you how to do a Google Search. I guess you're on your own. Action, Adventure, Sports, etc.: Your typical genres. Brief instructions: This should be self explanatory, if you've even found this. But a quick rundown. Copy all 139 database files included in this pack to wherever your SNES database is located. You need all of them in order to make the 'genres' function properly. The genre.xml file is already set up and ready to go. Just drag and drop. In my setup, the folder is Databases/Super Nintendo Entertainment System. Copy the 'images,' 'sound,' and 'themes' folders to wherever you have these located. On my setup, it is Media/Super Nintendo Entertainment System. If you want to test the new stuff out without losing the old, just change the folder names of the old by putting a '1' in front of them (e.g. 'Images' becomes 1Images). If you're using 'details' view sorted by name, the folders you just disabled will auto-sort to the beginning of the list. If you don't like the new stuff, just delete it, and rename the old stuff back by removing the '1.' I think that about covers it. If you find any errors, please post them here. This *could* be an ongoing project. The whole idea behind this is to have the 'ultimate SNES' solution. If you have ideas on how to make it even better, and would like to contribute, be sure to share them. I have more of these up my sleeve. Particularly, my NES wheel, which puts this project to shame. But it's also a lot of work organize, put together, and upload. So, we'll see. Submitter SupraKarma Submitted 04/13/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
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- database
- 3d box art
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(and 6 more)
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Version 2.0
848 downloads
For those who are familiar with my "MAME 0.181 full wheels (minus casino), genre art, databases" project, you should already know what to expect. The idea is, you get everything you need as a one stop solution. Hopefully I'm saving someone else time that they could be spending actually playing the games. Included in this pack is an edited version (for typos, errors, and inconsistencies) of the official database, 132 (genre, publisher, and custom) genre databases, genre wheel art to go with it, every theme I could get my hands on, a default theme, wheel sounds, letters, the official wheel art, and complete 2D, 3D, and cartridge art. When I say 'complete,' I mean even the protos and homebrews. Every game in the official list has a 2D box, 3D box, and cart. Credit and thanks: Themes: Everyone who contributed an SNES theme. Too many people to name. I'm not sure who made the default theme included in this pack but it wasn't me. I simply tweaked it to make the videos display properly. If you know who did it, please PM me so I can give proper thanks. Box Art: (see the following thread) https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ Azzbarb @ Hyperspin Koolbrez67 @ Hyperspin Mildanti @ Hyperspin BajaResident @ Hyperspin Donnie1979 @ Hyperspin JuniorUnderground @ Hyperspin BBB @ Hyperspin WallyWonka @ Hyperspin Crapahute @ ColecoBoxArt.com Shenske @ TheCoverProject.net Arseen @ TheCoverProject.net Lumberjack42 @ TheCoverProject.net Rx_79 @ TheCoverProject.net segagamer @ TheCoverProject.net EktoPhase @ TheCoverProject.net Sheep2001 @ TheCoverProject.net 1980coelho @ TheCoverProject.net mel @ TheCoverProject.net PeachWaffles @ TheCoverProject.net Raven1280 @ TheCoverProject.net Other Cover Artists @ TheCoverProject.net mastershoes @ DarkUmbra Jabossi @ DarkUmbra ToddofWar420 @ gbatemp Tetsuo Shima @ gbatemp sion_zaphod @ gbatemp mike1 @ gbatemp drakorex @ gbatemp RiCK420 @ gbatemp halen @ gbatemp Cypher16 @ gbatemp Seam @ gbatemp halen @ gbatemp Wiimpathy @ gbatemp Pepois @ gbatemp ModdingBird @ gbatemp Keith_Loving @ gbatemp Beast @ DarkUmbra Timothy Rooker NeoCverA/loopyeddie @ Southtown Other Cover Artists @ Southtown travistouchdown @ AtariAge Felyx @ AtariAge Jeffrey_Bones @ AtariAge 2D box: Basically all I did here was set up a batch routine in photoshop to crop out the fronts and backs, using the art from the above link. It took me all of 5 minutes to make the best quality SNES box art I've seen. Then I used azzbarb's set to fill in some blanks. Fixed Barbie Vacation Adventure box, Super Copa box (looked kinda rough). Box Backs: All the box backs (700 out of the official 807 games) are in Artwork4 folder by default. If you have Rocketlauncher configured properly, you can read the backs of the boxes in the 'Artwork' tab in Pause. Cartridge: I used the Official HyperSpin set and filled in the blanks. Database: The official of course. This database needs some work in my opinion, particularly to double check the 'manufacturer' field. I fixed the following entries: Jim Power - The Lost Dimension in 3D (USA) database entry, manufacturer is Electro Brain (with a space), consistent with other games containing the space Ultima - Runes of Virtue II (USA), manufacturer/publisher is FCI, not Electronic Arts Victor Legend (USA), manufacturer/publisher Seika Corp. (entry did not have the period before, added for consistency) Changed all entries of 'Sun Soft' as a manufacturer to SunSoft, there should be no space, all other databases I've encountered have it as one word. Plus, there were both Sun Soft and SunSoft in the original database. Ninja Warriors, The (USA), changed manufacturer 'Taito corporation' to 'Taito Corporation.' Super Caesars Palace (USA), changed manufacturer from 'Virgion' to 'Virgin.' Added, created, or edited artwork (Box 2D, Box 3D, Cartridge) for the following games: Apocalypse II (Europe) (Proto) Arcus Odyssey (USA) (Proto) Batman - Revenge of the Joker (USA) (Proto) Classic Kong (World) (Unl) Congo - The Movie - The Secret of Zinj (USA) (Proto) Dragon Ball Z - Hyper Dimension (France) Dragon Ball Z - La Legende Saien (France) Dragon Ball Z - Super Butouden (France) Dragon Ball Z - Ultime Menace (France) MazezaM Challenge (World) (Unl) Miracle Piano Teaching System, The (USA) Mr. Bloopy - Saves the World (USA) (Proto) Network Q Rally (USA) (Proto) Nightmare Busters (Europe) (Proto) RHI Roller Hockey '95 (USA) (Proto) Skipp and Friends (World) (Unl) SpellCraft (USA) (Proto) Super Probotector - Alien Rebels (Europe) Super Shadow of the Beast (USA) (Proto) Tinhead (Europe) (Proto) Uwol - Quest For Money (World) (Unl) Wheels: The official set. I edited 'Mr. Bloopy Saves the World (USA).' It is spelled 'Bloopy,' as per the title screen, original logo had 'Bloppy.' A brief description of some of the custom genre database wheels. All Games: Takes you back to the main wheel. Serves no purpose, other than a starting point. Publishers (Activision, Acclaim, Konami, etc): I've included genre databases (and wheel art to go with them) for 72 different publishers. I didn't get them all, but I got most of the well known ones. I also tried to use a logo that was consistent for the SNES era, but there's a few I couldn't find quality scans for (Gametek and Bulletproof Software comes to mind), so I had to use what I could find. If you'd like to contribute SNES era logos to this project, or higher quality logos than what I've included, please feel free to share them. I have very amateurish photoshop skills. I attempted to do a few redraws (Koei, Sofel, FCI, Hot-B, THQ Toy Headquarters, and Ubisoft. They're acceptable but they could be better. European Games: All games from the official database with (Europe) and (France) in them. Prototypes: All games from the official database with (Proto) in them. Homebrew: All homebrew games that I am aware of from the official database. 2 Player Games: A list of most (if not all) 2 player games. Credit goes to MPQC, see this thread for more details: https://forums.emulator-zone.com/showthread.php?t=15458 Multiplayer: A list of most (if not all) games that use the multitap. I found a google group dedicated to this list. Credit goes to them. Not linked, because I'm not sure if they'd like to be associated with this or not. Super Scope: All Super Scope games. Super: Ever needed to find a game that begins with 'Super' in your alphabetical list, and been frustrated at the hundred thousand regular 'S' games you had to scroll through, then the additional hundred thousand 'Super Something' games you have to scroll through to get to the one you actually wanted? Well, you're not the only one. This was my solution. Themes: All games that have themes. Hacks: A list of unofficial hacks. Action, Adventure, Sports, etc.: Your typical genres. Brief instructions: This should be self explanatory, if you've even found this. But a quick rundown. Copy all 139 database files included in this pack to wherever your SNES database is located. You need all of them in order to make the 'genres' function properly. The genre.xml file is already set up and ready to go. Just drag and drop. In my setup, the folder is Databases/Super Nintendo Entertainment System. Copy the 'images,' 'sound,' and 'themes' folders to wherever you have these located. On my setup, it is Media/Super Nintendo Entertainment System. If you want to test the new stuff out without losing the old, just change the folder names of the old by putting a '1' in front of them (e.g. 'Images' becomes 1Images). If you're using 'details' view sorted by name, the folders you just disabled will auto-sort to the beginning of the list. If you don't like the new stuff, just delete it, and rename the old stuff back by removing the '1.' I think that about covers it. If you find any errors, please post them here. This *could* be an ongoing project. The whole idea behind this is to have the 'ultimate SNES' solution. If you have ideas on how to make it even better, and would like to contribute, be sure to share them. I have more of these up my sleeve. Particularly, my NES wheel, which puts this project to shame. But it's also a lot of work organize, put together, and upload. So, we'll see.- 3 comments
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- default theme
- wheels
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MAME 0.181 full wheels (minus casino), genre art, databases
SupraKarma commented on SupraKarma's file in Media
If you download this set, and use my logos and my databases, all you would need to do to make everything else work is update your ROMset to 0.181. That's what I would do if I were you. There shouldn't be a substantial difference between 0.180 and 0.181, but some of the game names will have changed, yes.- 21 comments
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MAME 0.181 full wheels (minus casino), genre art, databases
SupraKarma commented on SupraKarma's file in Media
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- mame
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MAME 0.181 full wheels (minus casino), genre art, databases
SupraKarma commented on SupraKarma's file in Media
Thank you. The canvas width is the prime factor to manipulate size and proportion in HyperSpin. Typically, I added extra space on the sides (because adding space to the top/bottom only changes the location of the logo in a pre-determined area) to resize the logos, and make them display well proportioned to one another. The more vertical or square shaped the original logos were, the more likely I made that change. It may be possible that I removed some canvas on some of the wheels however. And it is very likely that I removed vertical canvas, since it does practlically nothing (you would put a little space underneath a wheel to raise it a bit, and of course there are limits, and then putting an equal amount of space above it would negate that, making extra space useless). Since I was trying to adhere to the 175 height limit, it was in my best interest from a quality perspective to trim the vertical canvas down completely. I've read a few comments by people who seem to think that adding lots of vertical space will make the wheels spaced farther apart, but that's just not how it works. You could add 300 pixels up and down and that wheel will still sit on the exact same spot with the same spacing from the wheels above and below. So the ideal way to make a HyperSpin logo is to trim the vertical down completely, then manipulate the canvas width, get it looking good in hyperspin, then try to resize everything down to the 400x175 limit.- 21 comments
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- mame
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MAME 0.181 full wheels (minus casino), genre art, databases
SupraKarma commented on SupraKarma's file in Media
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- mame
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MAME 0.181 full wheels (minus casino), genre art, databases View File This is going to be long, there's a lot to cover. First of all, credits and thanks. I couldn't have done anything without the resources already available to me as a result of all the hard work by the community. There are too many people to name, and I don't even know who all to name, so please, just consider this pack as my way of saying 'Thank you,' and trying to give a little something back. Thank you to brolly and phulshof for the incredible MAME 0.181 database that all this work is based on, and phulshof also for maintaining an unofficial MAME wheels pack, that saved me a ton of time. Thank you to krakerman for doing many of the wheels in that project. Thank you to the Rocketlauncher devs for answering all of my dumb questions, helping me fix problems, and for making such an awesome piece of software. Thank you to the HyperSpin devs, for giving me an awesome new hobby. Thank you to the creator of Don's HyperSpin Tools, without which I would have given up on this project a long time ago. Now, onto the download. The primary goods you'll find in this download are a near complete MAME logos collection. The only genres that are not complete are 366 Casino and eight Utility ROMs. Everything else, including Mahjong, is done. I have no plans to ever do Casino. The work is too great, and the payout is too small. A lot of the existing logos in that genre also need resized/edited and in some cases completely redone to look better in the HyperSpin Wheel. That is not happening either. I just don't care. I started out with just the official MAME wheel set. All of the logos that I have added to that set are one of 3 things. 1. A crop of a flyer, marquee, logo I found online (always tried to make sure it was authentic), or title screen shot, preferably in that order. Sometimes the title screen was still favored, because the quality of the preceding options wasn't the best, or wasn't a substantial improvement. 2. An edited version of someone else's work. It was very important to me that the logos actually look good on the HyperSpin wheel. The canvas size and the location of the logo on the canvas were edited with HyperSpin in windowed mode while I made on the fly adjustments. I tried many times to make sure sequels lined up with each other as you scroll the wheel. I also used drop shadow, stroke, and outer glow quite often to make the logos more visible. 3. An unaltered download of someone else's work. I have altered or added 931 logos total. That number seems awfully high, but I'm basing that off of the date the files were modified. I have included a database called 'Other Games,' (just tap the genre key/button and select it) for anyone to look through and do a quality check. I think the number that I have personally added/altered is closer to 500-600. I have saved all the added/altered files, in most cases, right after extracting the logo from a title screen, before any resizing occurred, in the form of .psd files. So if anyone of greater talent wants to do some custom work with the logos, I've already done all the legwork and extracted them. They can be found in the 'Media\MAME\images\wheel\modified by me\photoshop files' folder. There are 8,082 wheels in this collection. Obviously a lot of them are clones. I didn't find out until way later into my project that I can set up HyperHQ to make clones use parent wheels, and by then, I was already commited to finishing the job of having individual files for the following publishers: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams. In many cases, clone games for those publishers got their own unique wheel art, if they happened to have a unique name from the parent ROM. I did all of this for my Atari Classics, Capcom Classics, etc. wheels that were independent of MAME. Then after I was done, I decided to just go ahead and see what else I could do to improve the MAME wheel. I finished up missing artwork for most genres, then came to the forum and found phulshof's unofficial MAME wheel project, and got to work with his set, doing some edits and quality control, and also re-doing many of them (I couldn't verify authenticity for some, and the quality was too poor for others). The quality now, in my opinion, is very good. What it is not: There are no redraws, professional looking, flawless, perfect logos, like you'd probably find in the 'official' thread. However, I have put quite a bit of effort into making sure everything is sized, proportioned, and spaced in the HyperSpin wheel. I have very amateur-ish photoshop skills, but I have fixed many logos, e.g. a logo with an object obstructing it, the top of a logo being cut off, etc. So while I am not sure if what I've done is quite up to 'official' standards, I can say with confidence that the work I've done is going to be acceptable to most, and I'm basing that on the art that already existed prior to my work. I used 400x175 as a size limit for most games. However, as many of the 'mahjong' logos were quite vertical in nature, I allowed 400x300 (124 games total, everything else conforms to the 400x175 standard). I didn't want to lose quality smashing everything down. Some of them were very skinny, and exceeded 500 width, but I didn't shrink them down any more to lose quality. This was only a total of 8 games. kot.png is 706x76 for example. Other things in this download include many custom genre databases, and genre wheel art to go with it (I didn't do a majority of the genre wheel artwork or genre backgrounds artwork, credit goes to the community). I'll discuss a few of those here. Main wheel: The main wheel has a complete set of parents only, minus casino, rated red games with sexual content, electro-mechanical, and utility. A handful of select clones have been added. I wanted 'Pac-Man' as well as 'Puck-Man.' I am a huge Capcom Vs. series fanatic, and to me, X-Men Vs. Street Fighter version 1, 2, and 3 are three separate games. So all the versus games have one of each version. There are a handful of other examples I can't think of right now. This database has all of the non-used ROMs from the complete MAME database (16,000 games) disabled, with the enabled="0" feature. So if you happen to use Rocketlauncher fades, and a game is chosen from a genre wheel database not found in the main wheel, it will still display relevant information, like year, publisher, rating, etc. From the Genre wheel. All Games: Takes you back to the Main wheel. It really serves no purpose, other than a sort of 'starting point.' Publisher genres: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams genres have full wheel art. Clones are included for all of these. No filters for any publisher genres, so you may find 'adult' or 'casino' themed games in them, if a company made some. Other publisher genres (Neo Geo MVS, CPS2, Sega ST-V, etc.): These databases are simply taken from the official hyperlist, and then ran against phulshof's MAME 0.181 list, with all of the renamed games re-added by me. Nintendo Classics: I took the official Nintendo Classics Hyperlist, merged it with all working Nintendo games from phulshof's list, and added all the missing games running Nintendo Vs. hardware, and all the missing Playchoice 10 and Super System games. Even though other companies published said games, they were released on Nintendo hardware, and I consider them 'Nintendo' games. Complete Mame 1: All working MAME games. No filters. Complete Mame 2: All MAME games. No filters. Parents Only: All working MAME games, parents only. No other filters (contains Casino, electro-mechanical, utility, and 'adult' games, unlike the main wheel - that is the only difference here). Top 100: A completely subjective list of classic arcade games, favoring the old school 70s, 80s, and early 90s. Themes: Every game that has a theme. Other Games: All of the wheel art that I have edited. If you don't want it, just edit the genre.xml file, and remove the 'other games' line. I included this only to get feedback on how the new wheels look. Every other genre from here on out is 'parents only,' and have mature rated red games (with sexual content) filtered out of them. These games have their own genre, called 'Mature,' if you want to play them. Two Player Games: Self explanatory Multi Player Games: 3 or more players. By year: I have made databases for games by era, typically 5 year periods, like 1980-1984, 1985-1990, etc. Action, Beat'Em Up, Gun, Sports, etc.: Your typical genres. The only thing missing is electro-mechanical, and utility. Casino: All of the Casino games, including ones without wheel art. Mature: All games with sexual content, in it's own genre, separate from the other genres. If you don't want this, you can edit the 'genre.xml' and delete the 'Mature' line. Handheld games: I grabbed this data from a MAME 0.177 database set. These games are MESS ROMs, and are the handheld games, like Teenage Mutant Ninja Turtles (handheld), Contra (handheld), and also has Gameboy and other MESS systems. You will need MAME's artwork files to make some of the handheld games display properly (TMNT and other Konami handhelds will explicitly state that the machine is non-working, even though it is. You just have to hit 'tab,' and go into the video options, play with the bezel/display options). If you choose Gameboy, or another system capable of loading mutliple games, you will need to press 'tab' to bring up the MAME menu, and go to 'file manager,' and select a game from the 'software list,' assuming you have all of that. This genre has no wheel art, except for a few like Gameboy. I have no intention of changing that, as this is a frivolous and unnecessary genre (but fun to play around with, nonetheless). MESS: A handful of 30+ consoles (including some handhelds) that MAME/MESS emulates. Included in this pack are wheel arts and videos for each console, all properly named and ready to go. Any system that you choose from this wheel, you will be required to press 'tab' on the keyboard once a system is loaded in MAME, go to the file manager, and load a game from the 'software list,' assuming you have one. Also, for systems with full keyboard emulation, like Commodore 64, and MSX2, don't forget you have to first press the 'scroll lock' key to enable UI functions like the 'tab' menu. This was a completely unnecessary addition, obviously most people are not going to want to load games this way. But there are advantages. 1. A way to easily use MAME as an alternate emulator for a few consoles, to see what it can do 2. If you have cheat files, MAME has many cheats for many different consoles, particularly NES, all easily accessible from the 'Tab' menu once configured. It's a lot of fun. It's like having a built in Game Genie. The cheats will only work if you loaded a game from the software list however, hence, the advantage. That about covers it. This is my 'ultimate MAME setup,' it is the result of many months of work, I hope you all like it. Depending on how well this is received, I have my 'ultimate NES' setup I am considering uploading, complete with a ridiculous number of custom genre databases and artwork. Submitter SupraKarma Submitted 03/26/2017 Category Wheel Packs HyperBase Version Media Dimensions File Count Credits
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- mame
- mame 0.181
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(and 2 more)
Tagged with:
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Version 1.0.0
1,254 downloads
This is going to be long, there's a lot to cover. First of all, credits and thanks. I couldn't have done anything without the resources already available to me as a result of all the hard work by the community. There are too many people to name, and I don't even know who all to name, so please, just consider this pack as my way of saying 'Thank you,' and trying to give a little something back. Thank you to brolly and phulshof for the incredible MAME 0.181 database that all this work is based on, and phulshof also for maintaining an unofficial MAME wheels pack, that saved me a ton of time. Thank you to krakerman for doing many of the wheels in that project. Thank you to the Rocketlauncher devs for answering all of my dumb questions, helping me fix problems, and for making such an awesome piece of software. Thank you to the HyperSpin devs, for giving me an awesome new hobby. Thank you to the creator of Don's HyperSpin Tools, without which I would have given up on this project a long time ago. Now, onto the download. The primary goods you'll find in this download are a near complete MAME 0.181 working games (the 9815 games list), 'parents only' logos collection. The only genres that are not complete are 366 Casino and eight Utility ROMs. Everything else, including Mahjong, is done. I have no plans to ever do Casino. The work is too great, and the payout is too small. A lot of the existing logos in that genre also need resized/edited and in some cases completely redone to look better in the HyperSpin Wheel. That is not happening either. I just don't care. I started out with just the official MAME wheel set. All of the logos that I have added to that set are one of 3 things. 1. A crop of a flyer, marquee, logo I found online (always tried to make sure it was authentic), or title screen shot, preferably in that order. Sometimes the title screen was still favored, because the quality of the preceding options wasn't the best, or wasn't a substantial improvement. 2. An edited version of someone else's work. It was very important to me that the logos actually look good on the HyperSpin wheel. The canvas size and the location of the logo on the canvas were edited with HyperSpin in windowed mode while I made on the fly adjustments. I tried many times to make sure sequels lined up with each other as you scroll the wheel. I also used drop shadow, stroke, and outer glow quite often to make the logos more visible. 3. An unaltered download of someone else's work. I have altered or added 931 logos total. That number seems awfully high, but I'm basing that off of the date the files were modified. I have included a database called 'Other Games,' (just tap the genre key/button and select it) for anyone to look through and do a quality check. I think the number that I have personally added/altered is closer to 500-600. I have saved all the added/altered files, in most cases, right after extracting the logo from a title screen, before any resizing occurred, in the form of .psd files. So if anyone of greater talent wants to do some custom work with the logos, I've already done all the legwork and extracted them. They can be found in the 'Media\MAME\images\wheel\modified by me\photoshop files' folder. There are 8,082 wheels in this collection. Obviously a lot of them are clones. I didn't find out until way later into my project that I can set up HyperHQ to make clones use parent wheels, and by then, I was already commited to finishing the job of having individual files for the following publishers: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams. In many cases, clone games for those publishers got their own unique wheel art, if they happened to have a unique name from the parent ROM. I did all of this for my Atari Classics, Capcom Classics, etc. wheels that were independent of MAME. Then after I was done, I decided to just go ahead and see what else I could do to improve the MAME wheel. I finished up missing artwork for most genres, then came to the forum and found phulshof's unofficial MAME wheel project, and got to work with his set, doing some edits and quality control, and also re-doing many of them (I couldn't verify authenticity for some, and the quality was too poor for others). The quality now, in my opinion, is very good. What it is not: There are no redraws, professional looking, flawless, perfect logos, like you'd probably find in the 'official' thread. However, I have put quite a bit of effort into making sure everything is sized, proportioned, and spaced in the HyperSpin wheel. I have very amateur-ish photoshop skills, but I have fixed many logos, e.g. a logo with an object obstructing it, the top of a logo being cut off, etc. So while I am not sure if what I've done is quite up to 'official' standards, I can say with confidence that the work I've done is going to be acceptable to most, and I'm basing that on the art that already existed prior to my work. I used 400x175 as a size limit for most games. However, as many of the 'mahjong' logos were quite vertical in nature, I allowed 400x300 (124 games total, everything else conforms to the 400x175 standard). I didn't want to lose quality smashing everything down. Some of them were very skinny, and exceeded 500 width, but I didn't shrink them down any more to lose quality. This was only a total of 8 games. kot.png is 706x76 for example. Other things in this download include many custom genre databases, and genre wheel art to go with it (I didn't do a majority of the genre wheel artwork or genre backgrounds artwork, credit goes to the community). I'll discuss a few of those here. Main wheel: The main wheel has a complete set of parents only, minus casino, rated red games with sexual content, electro-mechanical, and utility. A handful of select clones have been added. I wanted 'Pac-Man' as well as 'Puck-Man.' I am a huge Capcom Vs. series fanatic, and to me, X-Men Vs. Street Fighter version 1, 2, and 3 are three separate games. So all the versus games have one of each version. I chose Data East's "Two Crude" over "Crude Buster," because that is what I remember playing, being from America. There are a handful of other examples (very few) that I can't think of right now. This database has all of the non-used ROMs from the complete MAME database (16,000 games) disabled, with the enabled="0" feature. So if you happen to use Rocketlauncher fades, and a game is chosen from a genre wheel database not found in the main wheel, it will still display relevant information, like year, publisher, rating, etc. From the Genre wheel. All Games: Takes you back to the Main wheel. It really serves no purpose, other than a sort of 'starting point.' Publisher genres: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams genres have full wheel art. Clones are included for all of these. No filters for any publisher genres, so you may find 'adult' or 'casino' themed games in them, if a company made some. Other publisher genres (Neo Geo MVS, CPS2, Sega ST-V, etc.): These databases are simply taken from the official hyperlist, and then ran against phulshof's MAME 0.181 list, with all of the renamed games re-added by me. A few games in these databases are missing wheels, simply because the game has 'non-working' status. No plans to change that. Nintendo Classics: I took the official Nintendo Classics Hyperlist, merged it with all working Nintendo games from phulshof's list, and added all the missing games running Nintendo Vs. hardware, and all the missing Playchoice 10 and Super System games. Even though other companies published said games, they were released on Nintendo hardware, and I consider them 'Nintendo' games. Complete Mame 1: All working MAME games. No filters. Complete Mame 2: All MAME games. No filters. Parents Only: All working MAME games, parents only. No other filters (contains Casino, electro-mechanical, utility, and 'adult' games, unlike the main wheel - that is the only difference here). Top 100: A completely subjective list of classic arcade games, favoring the old school 70s, 80s, and early 90s. Themes: Every game that has a theme. By year: I have made databases for games by era, typically 5 year periods, like 1980-1984, 1985-1990, etc. Parents only. Other Games: All of the wheel art that I have edited. If you don't want it, just edit the genre.xml file, and remove the 'other games' line. I included this only to get feedback on how the new wheels look. Every other genre from here on out is 'parents only,' and have mature rated red games (with sexual content) filtered out of them. These games have their own genre, called 'Mature,' if you want to play them. Two Player Games: Self explanatory Multi Player Games: 3 or more players. Action, Beat'Em Up, Gun, Sports, etc.: Your typical genres. The only thing missing is electro-mechanical, and utility. Casino: All of the Casino games, including ones without wheel art. Mature: All games with sexual content, in it's own genre, separate from the other genres. If you don't want this, you can edit the 'genre.xml' and delete the 'Mature' line. Handheld games: I grabbed this data from a MAME 0.177 database set. These games are MESS ROMs, and are the handheld games, like Teenage Mutant Ninja Turtles (handheld), Contra (handheld), and also has Gameboy and other MESS systems. You will need MAME's artwork files to make some of the handheld games display properly (TMNT and other Konami handhelds will explicitly state that the machine is non-working, even though it is. You just have to hit 'tab,' and go into the video options, play with the bezel/display options). If you choose Gameboy, or another system capable of loading mutliple games, you will need to press 'tab' to bring up the MAME menu, and go to 'file manager,' and select a game from the 'software list,' assuming you have all of that. This genre has no wheel art, except for a few like Gameboy. I have no intention of changing that, as this is a frivolous and unnecessary genre (but fun to play around with, nonetheless). MESS: A handful of 30+ consoles (including some handhelds) that MAME/MESS emulates. Included in this pack are wheel arts and videos for each console, all properly named and ready to go. Any system that you choose from this wheel, you will be required to press 'tab' on the keyboard once a system is loaded in MAME, go to the file manager, and load a game from the 'software list,' assuming you have one. Also, for systems with full keyboard emulation, like Commodore 64, and MSX2, don't forget you have to first press the 'scroll lock' key to enable UI functions like the 'tab' menu. This was a completely unnecessary addition, obviously most people are not going to want to load games this way. But there are advantages. 1. A way to easily use MAME as an alternate emulator for a few consoles, to see what it can do 2. If you have cheat files, MAME has many cheats for many different consoles, particularly NES, all easily accessible from the 'Tab' menu once configured. It's a lot of fun. It's like having a built in Game Genie. The cheats will only work if you loaded a game from the software list however, hence, the advantage. That about covers it. This is my 'ultimate MAME setup,' it is the result of many months of work, I hope you all like it. Depending on how well this is received, I have my 'ultimate NES' setup I am considering uploading, complete with a ridiculous number of custom genre databases and artwork. Edit: Bakuretsu Breaker logo was displaying too large, I just uploaded an edited version of it.- 21 comments
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- 24
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- mame
- mame wheels
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(and 2 more)
Tagged with: