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fr0stbyt3

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fr0stbyt3 last won the day on April 14

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About fr0stbyt3

  • Birthday 07/10/1986

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    hyperspin-fe.com

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    Cosmodrome
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    code

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fr0stbyt3's Achievements

  1. That's gonna be better than the vast majority of machines that run HS. Once I get done with this bug, we'll circle back and find that one.
  2. I suppose its possible. What are the specs of the machine your're testing on. I haven't had the white screen error yet myself. So it sounds like the issue you're running into is due to the database missing for the system so matchmaking stops. We'll be working on these missing databases in the coming weeks. However, This is a bug since overrides should not be dependent on this. I'm on it, thank you!
  3. Hey everyone! We’ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ—with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports. Let’s break it down: Theme Engine Updates The latest ThemeBuilder beta includes: 3D Perspective Mode – Bring depth and dimension to your themes Improved UI Controls – Smoother workflows and better precision. New Flag Shader – Adds ripple motion for more dynamic effects Updated Spritesheet Handling – More responsive and accurate Save Project Fixes – No more corrupted saves or lost work These updates also speed up theme loading in HyperSpin itself—everything feels snappier and more responsive. Coming Soon We’re working on even more tools to boost creativity and streamline theme building: Element Grouping – Easily organize and manage related elements Group-Based Animations – Animate multiple elements together Expanded Shader Support – More ways to enhance your themes These features are already in development and coming soon. HyperHQ Beta (v2.0.59) The latest HyperHQ beta is now available: Sync Settings – Sync ui updates - more updates to come Dropdown UI Fixes – Cleaned up behavior across the board Download Safeguard – Prevents accidental overwrites Emulator Overrides – Back online and functioning as expected Please give it a spin and let us know if anything still feels off. Wrapping Up We’ve got a few more updates coming out as they’re completed, but we’ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm—enough time to focus on bigger features while still staying responsive to your feedback. As always, huge thanks to everyone building themes, testing builds, and sharing ideas—it’s been awesome seeing the community come alive again, and your input is driving everything we’re doing. More cool stuff on the way. Stay tuned!
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  4. There are systems that are missing data at this time, and that's likely what you're running into. I think I know what the bug is based on your description and I will take a look shortly.
  5. Hey everyone! It’s been a few weeks since our last update, and we’ve been hard at work behind the scenes—especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we’ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet. Theme Engine Updates The latest build includes several major enhancements: New and improved UI controls A brand-new 3D Perspective Mode Faster load times in HyperSpin Better performance loading and rendering themes Coming Soon We’re continuing to build on this momentum with exciting new features that will roll out shortly: Shader support Element grouping Group-based animations If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday. HyperHQ Improvements We’ve also been making important updates to HyperHQ, many of which were driven by user reports: Fixed bezel-related issues in the download process Updated EmuMovies login handling Bug fixes and improvements for Steam integration Resolved a startup hang issue reported by several users We’re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out—bringing support to more device types and improving compatibility overall. Looking Ahead We’re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer. Final Thoughts A heartfelt thank you to everyone who’s been part of this journey—whether you’re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin’s next chapter. Even the critiques have been helpful, and it’s genuinely made this project exciting again. Hats off to all of you. Stay tuned—more updates are right around the corner! 2025-04-04_10-35-08.mp4
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  6. Are you using a controller? Side note: The layout is like it is to allow for additional options in the future.
  7. Hey everyone! We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster. Fixes and Enhancements Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories. EmuMovies: Resolved an issue where high-quality settings were not working correctly. Cache: Added a "Sync All Media" option. Cache: Revalidation now shrinks the database and builds much quicker. Core: Prevented HyperSpin from launching multiple instances. Themes: Fixed Master System theme download issues. Themes: Updated the default HyperSpin theme. Systems: Fixed an issue where launching a game would refresh the game list to the top. Import: Stopped the importer from running by default. Installer: Fixed an issue where the installer would update the wrong directory. Downloads: Additional speed improvements implemented. Systems: Added cart, box back, and background views to the dropdown menu. Controller Support Update While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include: Support for more than 4 controllers (previously limited by the API we used). Expanded support for additional controller types. Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly. Future Plans: ThemeBuilder Enhancements Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as: Group animations Child/linked animations Filters & shaders And much more! These updates will roll out incrementally throughout Q2, so stay tuned for more details. Thank You! A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support. Happy gaming!
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  8. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
  9. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to please update HS and test again
  10. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53 Changed Development Feedback to Please let me know if you still have issues
  11. Changed Severity to 2 - High Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
  12. The image file seems to be missing for me. Screenshot the logs if you can
  13. Changed Current Status to Fixed Changed Fixed in Version to 2.0.53
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