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agent47 last won the day on July 16 2019

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About agent47

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  1. Is there a reason you're not just implementing that feature since it's FOSS? That's one thing I've requested and wanted to add but I'm juggling too many projects atm and haven't had time to dive into the codebase yet.
  2. You can't. It's closed source and the devs have refused any help offered by community members over the years. That's why there hasn't been any worthwhile progress on it in a decade or so.
  3. I mean, I hope they do for the sake of those who haven't jumped ship yet. But we've been hearing the same song and dance for almost a decade or so now with nothing to show for it. Anyone who has been around for a while doesn't put any faith in the empty "we're working on it guys". Sharp X68000 should already have an entry in there. If so, you shouldn't add or edit that line and just set the core in the module options instead. That's the problem with the RA module. The thread is a mess of a dozen+ people making random edits, some not good, and others building on them. Since RA is actively developed one person needs to maintain it for consistency. There have been people in the past who did overhauls but then they disappear and it turns into a free for all again.
  4. Das ist alles, was wir in den letzten 10 Jahren bekommen haben, keine wirklichen Fortschritte. Wenn Sie mit der Funktionsweise nicht zufrieden sind, wählen Sie ein anderes Frontend, da es sich wahrscheinlich nicht ändert.
  5. Nothing will be fixed. There are reported site bugs that are 4-5 years old and still haven't been fixed. The attachments have been broken for just short of a year now I think. Then you have the site and/or HyperSync going down every week or 2 with no advanced notice or explanation afterwards and nothing is fixed which has been going on for years. I meant to reply to you and dark a few days ago but the site was down yet again. It's a bad joke at this point. As I mentioned above and on the RL forum a few times before I have been updating all of the modules to use RL classes, adding fixes and new features and new modules. I have implemented a some systems into the module already including the ones you mention but I still need to go through the rest of the systems (there's a ton) to ensure they're working as a bunch of the modules you'll find on the forum are broken and poorly coded. Then I need to make sure the RA features and structures haven't changed (configs/overrides/whatever else). It's not going to be quick especially since I don't like RA at and don't use it so I have to spend more time learning everything about how it works that most users are already familiar with. Needless to say, I'm not looking forward to it. Like Aorin mentioned Sharp X68000 should already be in the module although it's set to use the MAME core by default. If you want to use the P68k core you should be able to just set that core in the module options. Not sure if any other core specific settings would need to be added or not. I added Daphne a while ago but from what I remember the core was busted and not even worth using over standalone. Some games would crash and others had no sound. I glanced at the commits and it doesn't seem like any emulation work has been done on the core in over a year, just maintenance and adding compatibility for those "Classic" systems hacked to run RA so I doubt it's any better now. If that's still the case I don't see a point in adding it to the module. Probably the one from HyperList which uses TOSEC names and shouldn't have been added. It's not as bad as some that are just straight dir dumps of TOSEC or systems on there that don't have any actual games in there but it's not good. Regarding the dev databases I uploaded, those were always meant to be temp dbs to fix the obvious mistakes until I redid them from scratch, which I have since done for many of them. I was actually going to remove them a while back but since attachments are broken they took care of that for me. I have no intention of ever reuploading them or any of my new dbs here. I too decided to start doing full/complete databases in addition to the ones done to brolly's original standards. Both of which will have MUCH more metadata fields to allow for advanced filtering. I'll probably end up writing an app to filter and export them to various frontend compliant formats eventually. For now it's a solo project for me with no ETA so I'm not sure when I'll share them or where but it definitely won't be here for various reasons.
  6. Thanks, it's appreciated. I'm still actively contributing to RL and helping troubleshooting on their forum. I'm also still working on databases (I never really stopped, just stopped sharing them here for multiple reasons) although most of my free time lately has gone to researching missing games, finding, and dumping them for Redump. As I'm sure most people here are aware, I stopped contributing anything here years ago and just log in every once in a while to see if there's any quality art that pops up or any interesting posts (unfortunately neither of which are very common anymore IMO). Looks like dev/admin activity and communication are still non-existent too which is sad, but not a shock to anyone who has been around here for any period of time.
  7. It's fine, I know you didn't mean for it to sound that way. I just wanted to make sure nobody read it and assumed nobody would help on the RL forum or I was going out of my way to shun people who don't post logs.
  8. It seems you misconstrued my recent post on the RL forum because that's not what I said. To clarify, I was explaining why it's important to upload a troubleshooting log and mentioned that people will sometimes skip over posts that don't have one. I said that if I'm short on time I'll skip a post w/o a log and move to another one. If there's a post with a log or enough info for me to figure out the issue I'll prioritize that. I still answer posts w/o logs and tell them to post one. It's not a matter of not wanting to help, it's a matter of making the most of my free time spent troubleshooting which is less recently due to life stuff and focusing on updating modules and other coding projects I have going on.
  9. Apologies for drudging up the same old stuff, even though I never really post about it for the same reason. Good luck with HS 2.0, those who have been faithfully waiting all these years deserve it. This will prob be my last post/visit.
  10. It's not unbelievable at all, that's what happens when you promise something for years and years but don't deliver anything. That's why good people leave the community.
  11. While Styph's post is pretty pointless, it's to be expected. Granted, since a new version is *apparently* in dev it doesn't make any sense to dedicate dev time to the current version and having to deal with bug fixing new stuff and support. The animated wheels was probably relatively trivial to implement (insert a conditional to detect an swf wheel file and allow it to animate like all of the other elements) assuming that it wasn't already laying around in a build that wasn't released. At the same time, 2.0 has been teased for about a decade now with nothing to show for it. I can think of at least 3 or 4 release dates given to me by 3 admins in the past 2 years alone all amounting to nothing. It was evident to me about 4 years ago a new release wasn't coming any time soon which is why I switched frontends, and with each day that nothing useful is done here I'm happier with that decision. Any criticism of the lack of releases is mildly annoying but all of the fruitless "it's coming", "soon", and release dates that admins spout I personally find more annoying, and that's the fault of dev(s) and admins for teasing it for so long with no follow through. It's a prime example of the boy who cried wolf, frontend edition. That's why as ppl may have noticed, I barely visit or contribute here anymore. It's the same 5 support questions that have been asked and answered dozens of times before because nothing changes, meaningless posts about 2.0, and the quality art/db scene is virtually non-existent. Not to mention the frequent site downtimes with no explanations and general lack of maintenance in pretty much all areas of the site/forum.
  12. If nothing happens when pressing enter it's always either a bad path or a permissions issue, nothing related to the frontend or plugin in RLUI because RL isn't even being executed. In this case, it's a typo in the exe name "RockerLauncher.exe".
  13. Unless you're satisfied with low quality media I don't see that happening anytime soon, if at all. There are too few people producing quality media as it is for the curated databases (most of which are nowhere near complete) let alone adding hundreds or thousands of clones and games unplayable w/o learning other languages per system.
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