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Creezz67

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Everything posted by Creezz67

  1. To fix Supermodel games running too fast in HyperSpin, you can try adjusting the emulator's CPU frequency or enabling VSync in the game or graphics card settings. You might also need to configure HyperSpin or your graphics card to limit frame rate or refresh rate
  2. And even worse they (Hyperspin) will never fix it and are ecstatic about it not working, because it means nobody can sell Hyperspin anymore (Unless you use Windows before Windows 11 24H2 update). They hate their customers so much they would rather stop everyone from using it, just so Chris Shaw can't sell a couple of drives
  3. Still takes nearly 9 minutes just to load up Hyperspin, (with just 11 systems setup) only to then see a blank screen (tried running it with Admin rights, same result) HyperHQ still won't exit on it's own and requires you to open the task manager to exit manually. Hyperspin core stuck on screen when it HyperHQ tried to install it. Having Hyperspin load up EVERY single file, be it a rom or media is never going to work. Nobody is waiting 10 minutes (probably 10 hours once 100's of systems are added) just to load up Hyperspin. A major rethink is required. [2025-04-12 07:31:21.476] [info] App starting... [2025-04-12 07:31:21.484] [info] App version: 2.0.60 [2025-04-12 07:31:21.485] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-04-12 07:31:24.658] [info] App initialization complete [2025-04-12 07:31:24.816] [info] Database connected [2025-04-12 07:31:25.830] [info] PC-xxxxx [2025-04-12 07:31:37.913] [info] PC-xxxxx [2025-04-12 07:31:55.746] [debug] Launching Hyperspin [2025-04-12 07:39:58.114] [error] Error sending from webFrameMain: Error: Render frame was disposed before WebFrameMain could be accessed at s.send (node:electron/js2c/browser_init:2:86018) at _.send (node:electron/js2c/browser_init:2:71629) at ipcMainToRenderer (D:\Arcade\resources\app.asar\main.js:42:33) at BrowserWindow.<anonymous> (D:\Arcade\resources\app.asar\main.js:327:13) at BrowserWindow.emit (node:events:525:35) [2025-04-12 07:40:08.880] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079) [2025-04-12 07:47:47.827] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079)
  4. Try adding 20-30 systems …. it takes 10+ minutes to load. I have 600+ on HS 1.5 … I wonder how long that would take to load ?
  5. The more you add the slower it gets …. EXACTLY the same as Launchbox. Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine. But what do I know.
  6. The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms. 10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. . I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way. This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ? Nobody is waiting 10+ minutes to load up a frontend, never mind a week. Ps, I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it. HyperHQ-2025-03-08-08-07-29.log
  7. Version 1.0.0

    17 downloads

    Sonic Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding.
  8. Here is my log HyperHQ-2025-02-22-10-28-49.log
  9. Still taking 10+ minutes to load up Hyperspin v2.0.48 Extremely laggy when navigating around HyperHQ (sometimes takes 1-2 minutes to refresh media scrolling from one page to another) When adding a system it can stick on completed process for over 15 minutes and you have to exit HyperHQ to clear process box. When clicking Apply on any of the media is does nothing in HyperHQ In Hyperspin it's still not allocating the default themes to any systems and therefore loads the wheelart over the Main Menu video.
  10. Unless he changes Hyperspin 2 completely and reverts back to using xml’s and making a portable system like Hyperspin 1.5 this is doomed from the start. There is NO way anyone is building a system with 100’s of wheels with it all being encrypted and no way to back it up or change it at will. Even Launchbox still uses xml and it’s portable so there is no excuse. I just can’t understand why Hyperspin 1.5 can’t just be updated from 1024x768 to 1920x1080 at least. Like the saying goes …. If it ain’t broke DON’T fix it.
  11. Version 1.0.0

    20 downloads

    Tomb Raider IV–VI Remastered is a 2025 collection of action-adventure games developed and published by Aspyr. It is a remastered compilation of three games in the Tomb Raider series originally developed by Core Design: The Last Revelation, Chronicles, and The Angel of Darkness.
  12. Just deleted MAME and re-installed it and it now loads as it did before with the same settings on v2.0.43 It's still saying Error stopping AHK scripts: Command failed: taskkill /IM AutoHotkey64.exe /F ERROR: The process "AutoHotkey64.exe" not found but loads the rom now. This is the log it produced ... [2025-02-10 08:16:15.143] [info] App starting... [2025-02-10 08:16:15.153] [info] App version: 2.0.43 [2025-02-10 08:16:15.154] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-02-10 08:16:18.744] [info] App initialization complete [2025-02-10 08:16:18.852] [info] Database connected [2025-02-10 08:16:23.866] [info] my pc name [2025-02-10 08:16:35.292] [debug] Running command: "D:/Arcade/\plugins\HyperspinCore Essentials\7zip\7za.exe" x "D:/Arcade/media/Systems/MainMenu/MainMenuTheme/e9f97291-9d74-48b9-dde5-08dc7134fc65/Nintendo Wii\Nintendo Wii.zip" -o"D:/Arcade/media/Systems/MainMenu/MainMenuTheme/e9f97291-9d74-48b9-dde5-08dc7134fc65/Nintendo Wii\" -aoa [2025-02-10 08:16:35.337] [info] downloadService: Download Finished [2025-02-10 08:17:14.783] [info] launching rom: 1942 [2025-02-10 08:17:15.340] [info] Launching game: 1942 with emulator: RocketLauncher [2025-02-10 08:17:15.340] [info] Emulator path: D:\Arcade\RocketLauncher\RocketLauncher.exe [2025-02-10 08:17:15.340] [debug] Running command: "D:\Arcade\RocketLauncher\RocketLauncher.exe" "MAME" "1942" [2025-02-10 08:17:41.565] [error] Error stopping AHK scripts: Command failed: taskkill /IM AutoHotkey64.exe /F ERROR: The process "AutoHotkey64.exe" not found.
  13. Thought I had fixed the issue by setting an exclusion for my Users folder in Windows Defender, because when I did it then ran HyperHQ the cache completed. BUT .... when I then exited and loaded up HyperHQ again it has stuck on 80% for over 20 minutes now so obviously that didn't resolve the issue. It now keeps getting stuck on 80% ever time I load HyperHQ.
  14. cache.hsdata emulators.json main.hsdata settings.json systems.json These are in my user/.HyperHQ folder
  15. I just whipped one up with 173 games on it from the wiki. I am sure there are more than that working with the controller but it’s a good start
  16. No, didn’t find one. i am sure I seen one floating around but haven’t seen it yet.
  17. Here are the command lines requested. Also, If you look at the rom locations they are not being picked up correctly as the should say 1942.zip for example (See below when you actually add a rom) Also, the other 2 systems Sega Master system and Nintendo Game Boy both load fine. And "MAME" should also be fine as it's been working for 2 weeks so no need to change if to Arcade (MAME) or Arcade. When using RocketLauncher you just need to use the same system name as you have on the current xml databases and settings, which is MAME.
  18. 1: Yes , Hyperspin is in D:\Arcade (Should it be in the HyperHQ folder ?) On Hyperspin 1.5 Hyperspin.exe and HyperHQ.exe are in the same folder. 2: I deleted everything before installing v2.0.43 including all appdata etc .. 3: My PC has 16gb DDR3 ram
  19. MAME was working fine on all previous versions using RocketLauncher as the emulator, but now no longer loads. It also looks like it's not compiling it correctly in the first place as rom locations seem all wrong to me. Here is the log of the error .... [2025-02-08 10:18:18.907] [info] launching rom: '88 Games [2025-02-08 10:18:18.998] [info] Launching game: '88 Games with emulator: RocketLauncher [2025-02-08 10:18:18.999] [info] Emulator path: D:\Arcade\RocketLauncher\RocketLauncher.exe [2025-02-08 10:18:18.999] [debug] Running command: "D:\Arcade\RocketLauncher\RocketLauncher.exe" "MAME" "88games" [2025-02-08 10:18:35.754] [error] Error stopping AHK scripts: Command failed: taskkill /IM AutoHotkey64.exe /F ERROR: The process "AutoHotkey64.exe" not found.
  20. Still stuck on 98% on v2.0.43 It's also still taking 10+ minutes to load Hyperspin every time you use it. Here is the log HyperHQ-2025-02-08-08-26-25.log
  21. Cache stuck on 98% Hyperspin takes forever to load every time you use it.
  22. Spelling mistake Processeing (bottom right) Should be Processing
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