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dark13

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Everything posted by dark13

  1. For best quality you should use 1080p image resized into flash but it will take more cpu power, to do so use PNG_to_SWF_dark13_1080p_exact_scale_BK , it should work also with 4k images as the script specifically resize the image at 1024*768. I never tested but I guess HS will crawl to death with 4k images, flash was created to deal with 1024*768. If you make an universal theme check cpu usage, there seems to be a bug when rescaled .swf is used inside it, I had HS using 25% cpu power even when a game was launched.
  2. How? Official mame still seems to be at 0.220
  3. Load the swf in animate cc/flash pro and from the library select the image and "modify in photoshop", save the image as .png then run the script to make it a swf with ratio correction
  4. Good news for mame 0.217 " With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. " The only problem is now virtua fighter does not have graphical glitches BUT the mechanic is completely broken as you can't grapple enemies. Let's hope they fix it in 0.218, i really want to see a perfect model1 emulation
  5. Are you going to compile also arcade64 no nag?
  6. Ok, new dropbox link, now it works.
  7. Will check tomorrow, is the problem related only to that script?
  8. It seems there are problems downloading stuff from the board, added a dropbox link in the first post
  9. Just a quick update: i added PNG_to_SWF_Wheel_Only_Scripts download on the first page. Hyperspin 1.5 now support .swf wheel, you can use those script to massively convert .png wheelset image to .swf wheelset image with smooth flag enabled. Basically I just set the stage to 1*1 and did some math to get the image on the correct position. I did just a quick test and it worked as wheel .swf images were correctly centered, let me know if you have problems with it (yeah, i suck at math lol)
  10. To use smooth flag it MUST be a .swf. If you want to quickly convert 4:3 png to 16:9 png just use photoshop's action. Open a file, start recording an action, apply 75% on X, save the file and stop the action. Then use the action on all files.
  11. Current HS build cannot load .swf renamed to .png as wheel art. The trick works with "frontend" stuff and other components. With older HS build the trick works but BBB said using the trick there would be memory leaking
  12. Thank you avar, right now I'm just too drunk to check math in photoshop It's written in the first post If it's a background and you are using a 16:10 screen just use zero dream's script as it is resolution based, in flash you can end up with something like 1023,45*768,30 when changing ratio
  13. What is that for billyc999? Do you use a script for that?
  14. Artwork layers (boxarts, carts, etc) should not have any issues, do you have problem with them? Current hyperspin build does not support .swf wheelart, they don't work even when renamed to .png. Wheelart MUST be .png. To resize wheelart for 16:9 screen you can use photoshop's action: start recording a new action, resize 100% Y, 75% X and save. Now launch the action on the whole folder (always better to select a different output folder to not overwrite original files).
  15. Version 20120927

    423 downloads

    This archive contains 3 folders: 1- In "SWF" folder you'll find .SWF renamed as .png. Hyperpsin will read it as .sfw so you will have animated cartridges as wheel's images. If you change the extension back to .swf hyperspin won't read it as wheel images but you can use it as artwork. 2- In "Real PNG's" you will find proper png's. 3- In "Real PNG's 16-9" you will find png's to use while running hyperspin on 16:9 monitor. The quality suffers a bit due to sampling but in most cases it will look better than the normal set does in 16:9. Png and swf file's names are compatible with HYPERLIST's "NEC Supergrafx.XML" You can redistribute/modify this set, just give credit to "dark13"
  16. Obviously there's no real method to make a theme looking good at 4:3 and 16:9. Some softwares use scaling tricks but usable space is just way too much different, there will always be something "wrong". Just design a theme at 1080p then adapt graphic for 4:3 repositioning background and changing artworks position in hypertheme.
  17. My suggestion is to design everything at 1920*1080 then save the .psd (so you'll have true 1080p source). Then scale the document to 1024*768, exports background and artworks as .png in a folder then run PNG_to_SWF_dark13_NO_SCALE_SMOOTH. Difference between pre-scaled graphic and graphic scaled directly in flash is negligible and pre-scaled graphic will run faster on HS engine and will create a smaller .swf. Someone, anyway, prefer to use true 1080p. If you want true 1080p graphic you can design everything at 1080p and export artworks and background as .png then run PNG_to_SWF_dark13_1080p_scale_Artwork on artworks and PNG_to_SWF_Zero_Dreams_1920x1080_to_1024x768 or PNG_to_SWF_dark13_1080p_scale_BK on background image (it's better to NOT use artwork script on background as it adds 1 pixel on Y and one pixel on X as flash scale is not integer (es artworks can be 640,5*480,7 pixels). No flash knowledge is needed, just double click the script with adobe flash professional installed, choose "run as script" and select the folder containing .pngs you want to convert in .swfs.
  18. Yeah... maybe I did an intensive batching with 5.5 and everything went fine, when batching a new set franky rizzo noticed a problem with smooth flag not being applied. Well, im' not 100% but I guess flash software tends to self destruction lol. Check option and try to set "uncompressed" as default, I'm pretty sure the software DOES NOT read image setting in the script for some reason. I'm not 100% sure but I think someone has used these scripts on cs6 without problem...
  19. Which version of flash are you using? Is the problem related to a specific script? I moved from 5.5 to CC just because sometimes 5.5 introduced a problem NOT using smooth while saving, my best guess is your flash is not saving uncompressed .png into the swf Tested it using PNG_to_SWF_dark13_4-3_to 16-9_Conversion and it seems ok. Please check this test theme https://www.dropbox.com/s/it5kivzsizcn1dw/test%20-%20TEST-d13%2820150722%29.zip?dl=0
  20. Version 20121129

    686 downloads

    Neo Geo ShoXbox 1080p set by dark13 Feel free to report your feedback or bugs in english or italian to: @[email protected] Feel free to use it in your projects, just give credit to me. Uses of this material is not viable in commercial products. Share the thing, don't sell the sharing This set is based on the neo geo mvs shockbox insert you can dowload at http://southtown-homebrew.com/ and the official hyperspin mame wheel you can dowload at http://www.hyperspin-fe.com/ . A great thank to every artist who contributes to these projects, without them this set would not exists. If you made an insert or a wheel image used in this set and you want credit just email me, i will add your name in this .readme. Dark13
  21. Version 20121218

    309 downloads

    Neo Geo ShoXbox 1080p no reflex set by dark13 Feel free to report your feedback or bugs in english or italian to: @[email protected] Feel free to use it in your projects, just give credit to me. Uses of this material is not viable in commercial products. Share the thing, don't sell the sharing This set is based on the neo geo mvs shockbox insert you can dowload at http://southtown-homebrew.com/ and the official hyperspin mame wheel you can dowload at http://www.hyperspin-fe.com/ . A great thank to every artist who contributes to these projects, without them this set would not exists. If you made an insert or a wheel image used in this set and you want credit just email me, i will add your name in this .readme. Dark13
  22. Version 20121216

    277 downloads

    Neo Geo ShoXbox 720p set by dark13 Feel free to report your feedback or bugs in english or italian to: @[email protected] Feel free to use it in your projects, just give credit to me. Uses of this material is not viable in commercial products. Share the thing, don't sell the sharing This set is based on the neo geo mvs shockbox insert you can dowload at http://southtown-homebrew.com/ and the official hyperspin mame wheel you can dowload at http://www.hyperspin-fe.com/ . A great thank to every artist who contributes to these projects, without them this set would not exists. If you made an insert or a wheel image used in this set and you want credit just email me, i will add your name in this .readme. Dark13
  23. Version 20121216

    337 downloads

    Neo Geo ShoXbox 720p set by dark13 Feel free to report your feedback or bugs in english or italian to: @[email protected] Feel free to use it in your projects, just give credit to me. Uses of this material is not viable in commercial products. Share the thing, don't sell the sharing This set is based on the neo geo mvs shockbox insert you can dowload at http://southtown-homebrew.com/ and the official hyperspin mame wheel you can dowload at http://www.hyperspin-fe.com/ . A great thank to every artist who contributes to these projects, without them this set would not exists. If you made an insert or a wheel image used in this set and you want credit just email me, i will add your name in this .readme. Dark13
  24. Version 20121217

    194 downloads

    Neo Geo ShoXbox 720p 16:9 set by dark13 Feel free to report your feedback or bugs in english or italian to: @[email protected] Feel free to use it in your projects, just give credit to me. Uses of this material is not viable in commercial products. Share the thing, don't sell the sharing This set is based on the neo geo mvs shockbox insert you can dowload at http://southtown-homebrew.com/ and the official hyperspin mame wheel you can dowload at http://www.hyperspin-fe.com/ . A great thank to every artist who contributes to these projects, without them this set would not exists. If you made an insert or a wheel image used in this set and you want credit just email me, i will add your name in this .readme. Dark13
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