-
Posts
1,665 -
Joined
-
Last visited
-
Days Won
11
Content Type
Forums
Events
Downloads
Store
Everything posted by dark13
-
In case I can help with Italian
-
I installed w11 24h2 iso downloaded from microsoft website on virtualbox and HyperSpin is working. 24h2 anyway is a trainwreck, it breaks also other games and apps, not only HyperSpin
-
Again, it seems to work on virtualbox. I dont' have a spare hard disk to do the test on a real machine, can someone try a thing? Install windows 11 home 24h2, switch to pro with an activator or a cheap serial, try if the thing works.
-
As far as I know BBB said HS uses some commercial flash libraries so it can't actually go open source
-
Ok, upgraded to PRO, it still seems to work. Can you try it on a virtual machine? This is weird, maybe virtualbox preventing some 24h2 protection? Fresh 24h2 install, updates done.
-
Trying on a VM, on 24h2 Home version it seems to works. Now I have to understand how to install Pro on virtualbox... Anyway 24h2 breaks lots of stuff and games, not only Hyperspin.
-
Wrong roms folder in settings?
-
I don't have them in my mame xml, try copy/paste gtfore04.chd and name it gtfore04a.chd, copy/paste another .zip file and rename it rebound.zip
-
Extract the archive in a folder and add the folder to RL roms folder. No copyright infringment, they are only empty .txt with a different extension Breakout is not the only game needing a dummy rom Dummy roms.zip
-
The white screeen with exclamation point means Flash run out of memory, Flash has some serious memory leaking problems and can't use all the ram of the system (can't remember if it is limited to 2gb or the classic 32bit 3.8gb). Basically even if the Flash garbage collector runs properly some stuff still hangs in memory. You can trigger the problem using huge .swf or .swf that are not huge but have lots of frames (it is better to stay in the 160-180 frame max range for a fullscreen .swf).
-
Different PID window?
-
MAME 0.259 Media Archive (Wheels/Videos/Database)
dark13 replied to floatingyeti's topic in HS1 Graphic & Theme Creation
Maintaining an all working games list is impossible. You should try each game every MAME release as there are a truckload of non listed regressions. As example, I'm testing my list on 0.259: "area51" has serious performance issues on my i5 4460 (around 70%), "area51t" works like a charm. "botss" is listed as working but it throws an error when you start the game and the system resets every single time. "botss11" clone seems to work. MAME team does not check every game as 30 days schedule is just too crazy to properly test everything. Moreover if you use non official MAME (es RA MAME core, no nag, arcade64, etc) some games that works on the official version might not works. "pongf" seems to have been removed, as far as I remember it was listed as a parent on 0.207 You seems to be very good with databases, why don't you add tags not used by HS but usable in AS3 skin (story, score, number of players, etc) -
MAME 0.259 Media Archive (Wheels/Videos/Database)
dark13 replied to floatingyeti's topic in HS1 Graphic & Theme Creation
Well, a database can't be "definitive" as it is always done by choice. As example I don't list console arcades (nes, megadrive,snes, etc) in MAME. I kept only Nintendo VS with its original name (VS super mario bros. -> Super mario bros). BTW is it me or some roms does not start because of their name? As example "kollonc", MAME .chd romset has a "kollon" folder with "kollon" and "kollonc" .chd inside it and RL does not seems to recognize it. I fixed the thing adding a "dummy" roms folder to RL, check it (no copyright infringment, they are empty .txt files with .zip or .chd extension). Dummy roms.zip -
MAME 0.259 Media Archive (Wheels/Videos/Database)
dark13 replied to floatingyeti's topic in HS1 Graphic & Theme Creation
Uhm, I'm using a custom xml, it contains 3109 games. I need to update it as some games have changed names. As far as I've seen some stuff needs to be removed, as example "39 in 1" (bad mame emulation on mame) Does it include games that have better emulation (model2, model3, naomi, etc)? 4 players games need 2 players clone as they don't have character selection Just for comparison here's my xml In case I can add roms to my flyers wheelset MAME.xml -
Because the sxs.dll in Windows 10's system32/syswow64 is not compatible with Hyperspin. There is no patch on HS exe, you only need to download the posted dll and put it in the same folder of hyperspin.exe. It's the dll used in windows7, if a dll is included in the same folder of the exe, the exe will use that dll instead of using the one in system32/syswow64. It's an old school trick
-
bmp_tl.x = 200/2-200 ; bmp_tl.y = 200/2-200 ; This is needed only when you want to use a swf as wheel image, for Artworks and Background layer just use bmp_tl.x = 0 ; bmp_tl.y = 0 ;
-
png2swf(); function png2swf() { var folderURI = fl.browseForFolderURL("Select a folder."); if (folderURI == null) { return; } var folderContents = FLfile.listFolder(folderURI); var doc = fl.createDocument(); doc.backgroundColor = '#00FF00'; var imported = 0; for(var i=0; i< folderContents.length; i++){ var pngURI = folderURI + "/" +folderContents[i]; if (pngURI.substr(pngURI.length-4) != ".png") continue; doc.importFile(pngURI); // get item var bmp_lib = doc.library.items[imported]; bmp_lib.compressionType = "lossless"; bmp_lib.allowSmoothing = true; var bmp_tl = fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0]; // Scale from 1080p to 1024*768 and apply 16:9 ratio correction bmp_tl.width = 1024; bmp_tl.height = 768; bmp_tl.x = 0 ; bmp_tl.y = 0 ; // set doc size doc.width = Math.floor(bmp_tl.width); doc.height = Math.floor(bmp_tl.height); // export var swfURI = pngURI.substr(0,pngURI.lastIndexOf(".")+1)+"swf"; doc.exportSWF(swfURI, true ); // remove previous from timeline doc.selectAll(); doc.deleteSelection(); // increase imported count imported++; } doc.close(false); alert(imported + " files created."); } Change set doc size for the stage and bmp_tl height and width If you use a swf the artwork must be centered, aligned at the middle of the image on y=1 and x=1, so something like this if the image is 200x200 bmp_tl.x = 200/2-200 ; bmp_tl.y = 200/2-200 ;
-
Is it a problem in HS? HS completely ignores stage resolution of the swf, it simply considered the first and last non empty pixels on y and x for positioning. If you want to use boxarts as wheel you need to center the position of the image, if i remember correctly if you have a 200x200 image position must be -100 on y and x. I'll check if I can modify the script later, cheers.
-
-
Version 2.0.0
41 downloads
***WARNING*** THIS SET SUPPORTS ADULT GAMES AND I FIRMLY BELIEVE CENSORSHIP IS THE SEED OF ALL EVIL SO YEAH, IT CONTAINS FLYERS WITH NUDE GIRLS 3.716 Arcade flyers at 400*563 (4:3), 300*563 (16:9), 203*477 (Aeon Nox) Compatible with: Included MAME.xml (no clones, no hanafuda, no casino, no bet, no playchoice, no mahjong), AAE, Atari Classics, Capcom Classic, Capcom Play System, Capcom Play System II, Capcom Play System III, Cave, Data East Classics, Gaelco, Irem Classics, Konami Classics, Midway Classics, Namco classics, Namco System 22, Nintendo Classics, Sega ST-v, SNK Classics, Taito Classics, Sega Model 2, Sega Model 3, Sega Naomi, Gaelco (inside MAME folder), Taito Type X, Sega Hikaru . Ok, this is not the holy grail of MAME flyers as it is not a complete set but what you get is a fixed resolution MAME flyers with a decent database. Hundres of flyers have been restored, remade, rethinked or built from scratches. Some flyers for games with no artwork are a bit generic and/or boring but I think I did a good job on most of them. Lots of well known games with bad looking flyers now have a custom flyer with fanart, like it or not . Sources: Amyfever Flyerset, Arcade Flyers Archive, HyperSpin official Wheelart, HyperSpin official Themes, LaunchBox database, Goggle search images. Williams Classic is not supported as the .xml on hyperlist is a real mess, it contains pinball roms. If there are new and more complete .xmls please post it, I will release an "addendum" to support them. This is a flyers set but it is designed to work as wheel art set -
Version 2.0.0
87 downloads
***WARNING*** THIS SET SUPPORTS ADULT GAMES AND I FIRMLY BELIEVE CENSORSHIP IS THE SEED OF ALL EVIL SO YEAH, IT CONTAINS FLYERS WITH NUDE GIRLS 3.716 Arcade flyers at 400*563 (4:3), 300*563 (16:9), 203*477 (Aeon Nox) Compatible with: Included MAME.xml (no clones, no hanafuda, no casino, no bet, no playchoice, no mahjong), AAE, Atari Classics, Capcom Classic, Capcom Play System, Capcom Play System II, Capcom Play System III, Cave, Data East Classics, Gaelco, Irem Classics, Konami Classics, Midway Classics, Namco classics, Namco System 22, Nintendo Classics, Sega ST-v, SNK Classics, Taito Classics, Sega Model 2, Sega Model 3, Sega Naomi, Gaelco (inside MAME folder), Taito Type X, Sega Hikaru . Ok, this is not the holy grail of MAME flyers as it is not a complete set but what you get is a fixed resolution MAME flyers with a decent database. Hundres of flyers have been restored, remade, rethinked or built from scratches. Some flyers for games with no artwork are a bit generic and/or boring but I think I did a good job on most of them. Lots of well known games with bad looking flyers now have a custom flyer with fanart, like it or not . Sources: Amyfever Flyerset, Arcade Flyers Archive, HyperSpin official Wheelart, HyperSpin official Themes, LaunchBox database, Goggle search images. Williams Classic is not supported as the .xml on hyperlist is a real mess, it contains pinball roms. If there are new and more complete .xmls please post it, I will release an "addendum" to support them. This is a flyers set but it is designed to work as wheel art set -
Version 2.0.0
72 downloads
***WARNING*** THIS SET SUPPORTS ADULT GAMES AND I FIRMLY BELIEVE CENSORSHIP IS THE SEED OF ALL EVIL SO YEAH, IT CONTAINS FLYERS WITH NUDE GIRLS 3.716 Arcade flyers at 400*563 (4:3), 300*563 (16:9), 203*477 (Aeon Nox) Compatible with: Included MAME.xml (no clones, no hanafuda, no casino, no bet, no playchoice, no mahjong), AAE, Atari Classics, Capcom Classic, Capcom Play System, Capcom Play System II, Capcom Play System III, Cave, Data East Classics, Gaelco, Irem Classics, Konami Classics, Midway Classics, Namco classics, Namco System 22, Nintendo Classics, Sega ST-v, SNK Classics, Taito Classics, Sega Model 2, Sega Model 3, Sega Naomi, Gaelco (inside MAME folder), Taito Type X, Sega Hikaru . Ok, this is not the holy grail of MAME flyers as it is not a complete set but what you get is a fixed resolution MAME flyers with a decent database. Hundres of flyers have been restored, remade, rethinked or built from scratches. Some flyers for games with no artwork are a bit generic and/or boring but I think I did a good job on most of them. Lots of well known games with bad looking flyers now have a custom flyer with fanart, like it or not . Sources: Amyfever Flyerset, Arcade Flyers Archive, HyperSpin official Wheelart, HyperSpin official Themes, LaunchBox database, Goggle search images. Williams Classic is not supported as the .xml on hyperlist is a real mess, it contains pinball roms. If there are new and more complete .xmls please post it, I will release an "addendum" to support them. This is a flyers set but it is designed to work as wheel art set -
This is why I asked people to test 1080p artwork inside a .swf for an universal theme, I didn't run further tests. I noticed the thing as I was preparing that theme for a weak laptop and I noticed a serious performance hit. Usually cpu usage can be very high with HS focused but cpu usage drops when HS loses focus.
-
As far as I remember the problem appears in swf rescaled with my script and with swf directly rescaled inside flash/animate cc
