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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

Dazz

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Dazz last won the day on August 25 2018

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Dazz's Achievements

  1. Changed Severity to 2 - High Priority Changed Development Feedback to Additional findings - This setup does NOT work unless there is a Menu key mapped. I would rather not have a "Menu" key, but would rather keep hitting "Back" until the Menu/Exit screen
  2. Emulator Override - This should show the unique emulator names on dropdown menu. I have multiple installs of Teknoparrot for launching separate games. Will need to setup multiple instances and use emulator override per game to launch the correct emulator instance.
  3. Just opened up HQ (2.0.34) for the first time today. Greeted with an update and HyperSpin Core Extracting window overlayed the update buttons. Stuck on Extracting Hyperspin Core. Exited HQ, re-opened, Core shows 2.0.28. Still on HQ 2.0.34, update showing, clicked update - downloading 1 of 2/2 of 2. Installed update, HQ 2.0.35 and HS Core 2.0.28
  4. This is one that I've reported directly to Fr0sty several times during early alpha. It's a server side cache issue and is supposed to be fixed with an upcoming rework of the cache system.
  5. @fr0stbyt3 I'm not a fan of this either. Not really a fan of any hard coded paths since I have data on several different drives or network shares.
  6. Man.. I feel where you are coming from. My job was going well, finances were under-control. The smaller tech company that I worked for was bought out by a larger tech company. I got a nice raise, great bonus, and all was going great with this new company... So, I put down a good amount and bought a brand new house back in June of 23. We were constantly ensured by our immediate manager and director that our jobs were very safe and they did not foresee anything happening. Well... I was laid off in July of 24. Thankfully I had severance package that would get me by for a little while... I got close to not being able to pay the mortgage, but was able to pull through somehow. I sortta expected that most companies would stop hiring until after the US elections. For the most part, I started getting multiple interviews and noticed more positions had opened with companies that I had previously queried. I recently, within the past month, got a new job with what seems to be an awesome semi-startup company. Hopefully, things will pickup for you very soon as well. I think a lot of people forgot, or just were not around the scene, back when we first released HyperSpin upon the community. It wasn't smooth, there were tons of complaints, criticism, and overall negativity about the front-end. HyperSpin was too flashy, too graphic intensive, required too much work to setup, difficult to build themes, would take forever to get decent themes, XML game list/database, blah blah blah... I could go on with the things people said then. That was very reminiscent to the way your other thread went. Everyone, even myself, was excited for HyperSpin 2 back nearly 10 years ago... HyperSpin has always been a hobby for the people involved in development. It seems that users forget that everyone involved in projects like this have our own lives. Several of us have families and jobs now that we didn't really have back when working on HS1 and initial HS2 development. Life happens... Original HS2 development was a casualty of life. Then Adobe killed off Flash/AS3, plugins that were relied upon for development were killed off. Microsoft killing off support for necessary libraries that HyperSpin 1 needed. Just about everything in/from the original HyperSpin 1 has become obsolete in one way or another. Even the artwork and themes... Over the years people have continued trying to expand HyperSpin. Many of you guys have great passion for HyperSpin and we don't question that at all. The enthusiasm, even after a decade, for HyperSpin is incredible. None of us want to start anything over. Especially things that we have sunk hundreds of hours and over a decade doing... We are very familiar with RocketLauncher and everything it can do, as it was initially created for HyperSpin. That team spun off and created the RocketLauncher you have today. RocketLauncher is great at what it can do, no doubt about it. We could have easily just incorporated RocketLauncher into HyperSpin 2, required people to set it up and be done. BOOOM! You have a new flashy front-end with an outdated, bloated, backend. We are approaching HyperSpin 2 development with a new way of thinking that does not include RocketLauncher. However, it seems that many have RocketLauncher engraved in their brains and hardwired for it to be the end all be all. Not even 24 hours pass from release and you guys IMMEDIATELY started jumping into trying to get RL running with HyperSpin 2. This is/was a punch in the face to the work that has been done to get to this point. This goes against the overall vision that we have for HS2. We don't need testing to be done with another groups piece of software in mind. Of course we are open to suggestions and feature requests. We may not be able to give feedback to every single request, but it's read and taken into possible consideration. What we really need from the community right now and within the current state of release... What do you like that's been done so far? What is working good? What's not working? What could need enhancement? What would you like to see? So, for not including another groups piece of software, of course this is definitely perceived as "being bitched at".
  7. I've been building a more formal bug tracking system. https://hyperspin-fe.com/development-bug-tracking/ This is open and available for submissions. I may need to tweak it, but it should be able to collect some decent data. Please submit all bugs on this tracker. We will be adding the link to the site here shortly.
  8. I’m sorry if I had offended you… I don’t sugarcoat anything and will tell it like it is. Right now this IS a test. We have been clear about this being a test. It seems that many here are expecting a fully working product. If you are not here to help by testing the features of the application, then come back at a later time. The rest of us have a job to do…
  9. I know everyone is excited and just want to get up and playing. I too have been looking for a perfect front-end for my system for several years. Just like most of you, I have had a solid working HyperSpin 1 setup running for many many many years. It's time to move on from old tech... I've tested every front-end out there and have yet to find one that I've been happy with. Everyone needs to take a step back and understand what you are here for and why we decided to allow open testing... and if you aren't here for this, then come back once we are nearing RC. With HyperSpin 2, we have a fresh new start on an old favorite. We have the ability to help develop and groom something we've all been passionate about into something even better. This is the friggin HyperSpin 2.0 BETA. This is something that we've all been looking forward to hearing, and now seeing, for a decade now and here we are. Everyone here does understand what a "BETA" is correct? "Beta testing is a crucial phase of product development where a small group of users test a product in a real-world environment before its official release. The goal of beta testing is to identify and fix bugs and usability issues, and to ensure that the product meets user expectations." With that being said... RocketLauncher is something that we have all become accustomed to using in this hobby. We have become complacent and reliant on it. Yes, RocketLauncher support can be added and used in HyperSpin 2. RocketLauncher bypasses what HyperSpin 2 is trying to do. This is bypassing what we have opened the beta for. We are no longer testing apples to apples. You are no longer testing the current state of the available features and functionality of the application. Too many variables are being added for us to have a successful testing. Please... Help test the things that we really need tested. RocketLauncher is not currently one of those things.
  10. Test comment.
  11. Expected behavior when you enable marquees, you should be able to select a path or if its automatic, marquees should display on screen when hyperspin is up
  12. Expected behavior if greyscale is checked, the wheels in hyperspin would be black and white
  13. Upon exiting hyperspin and outro file selected, expected to see outro video appear after you ok closing
  14. Setting an outro video you cant see a preview when pushing play like you can the intro video
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