-
Posts
1,230 -
Joined
-
Last visited
-
Days Won
2
Content Type
Forums
Events
Downloads
Store
Development Tracking
HyperCL
Everything posted by Dazz
-
Not much of anything in a couple of weeks now....
Dazz replied to rik81's topic in HyperSpin General Discussion
There is a lot of work going on in the background, specifically with the Themebuilder. Because you don't see it or hear anything doesn't mean work isn't being done. Right now development focus is more on specific items at this point. -
Hyperspin v1.5 - make it Open Source ?
Dazz replied to Creezz67's topic in HyperSpin General Discussion
Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to. Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2. -
Introducing "Beer Me!" for Content Creators
Dazz replied to Circo's topic in HyperSpin General Discussion
Unfortunately, the system does not track that. -
For Teknoparrot make sure that you are pointing the ROMs at your UserProfiles folder under your Teknoparrot directory.
-
Xbox Controller controlling game and Hyperspin while in game
Dazz commented on ZombieSlinger's record in HyperSpin 2 - Bug Reporting
I too am running into this issue with my new Xinput control interface. -
There is quite a bit of work that needs to be done with MAME. Personally, I'm not happy with how we are handling MAME right now. I completely agree with this. Instead of going back to the top of any game list in HQ, it should remain where you left at. I just downloaded new package of MAME .273b. It does include the plugins and looks like plugins are enabled by default. As far as I know, MAME handles all of it's own artwork. Bezels, backgrounds, and things that you would find in the MAMEExtras downloads.
-
I'm not sure if many people here are familiar with the Steam ROM Manager. Their media selection tools are great and I think that @Circo & @fr0stbyt3 should take a closer look and perhaps this could be something to take into consideration with HS2 media. I could imagine something similar to this for HQ. Allow users to browse existing server side artwork, or even upload missing, or even allow the user to use their own local medias. SRM is also Open Source, so perhaps code could be pulled to make adding this pretty quick. Here I have added my SNES collection into Steam ROM Manager. The example I'm using here is 3 Ninjas. As you can see the Media is not really matching. I think the way they handle this is pretty slick... Mousing over the game gives several options. Fix, Upload, Refresh, and Save. Clicking the left / right arrows cycles through several versions of the artwork that are possible matches for the game. After a couple clicks it returned the correct artwork that I was looking for: Selecting Upload, allows you to use Local Artwork: Clicking Fix, takes you to a page where you can select new artwork https://www.steamgriddb.com/game/35524
-
- 2
-
-
-
Introducing "Beer Me!" for Content Creators
Dazz replied to Circo's topic in HyperSpin General Discussion
I'm really curious to see how it works out here. Users & Content Creators on VPUniverse seem to have enjoyed it over the years. -
Introducing "Beer Me!" for Content Creators
Dazz replied to Circo's topic in HyperSpin General Discussion
Wow, such an awesome feature! Whoever come up with that idea was a genius! -
Please add a filter or a way to export "Unmatched" ROM's. We need a way to see what is unmatched so we can verify the data.
-
Welcome - I wouldn't get too into HyperSpin 1 if that's what you are working on. HyperSpin 2 is currently being developed and in beta testing.
-
I have one of the really really early Bliss Box, but have not used it in a really long time. I recalled that I need to order more adapters. Went to the site and saw the new 4 Play Advanced and ordered one along with a 10 pack of adapters. Hopefully I'll be able to get this fully integrated into HS2.
-
In this case, I'd suggest making multi-button combinations mappable to bring up the menu. I don't want/need a dedicated MENU button anywhere. Set an option that disables the MENU, or base it on profiles. So I can have a kids profile, that disables anything to do with admin, for when the kids are playing. When you have 10 kids, that can't/don't read anything, pounding on a control panel and will just click on anything... having any additional menus pop-up is a really bad idea.
-
List of Emulator Launch Command Lines
Dazz commented on floatingyeti's record in HyperSpin 2 - Completed Enhancement Requests
@floatingyeti Ok, check it out here. https://hyperspin-fe.com/hypercl/ Under supported filetypes - I have txt, bat, ahk. If others are needed please let me know. I was just thinking... HS2 has multiple places for scripts or command line operations. We have Emulators > Scripts as well as Edit Rom > Launch Command Description: System: Test System Emulator: Test Emulator / or Game/Rom Rom - Command Line: -test --test --blah Scripts: Emulator - Pause Script: Emulator - Startup Script: Emulator - Resume Script: Emulator - Running Script: Emulator - Exit Script: Supported File Types: ahk, bat, txt Users will be able to sort by System or Emulator. -
List of Emulator Launch Command Lines
Dazz commented on floatingyeti's record in HyperSpin 2 - Completed Enhancement Requests
@floatingyeti I can create something for this rather quickly... What all fields are needed? -
Game window not getting focus when launching TeknoParrot games - the TeknoParrot game launcher comes up and game loads behind window.
-
Just opened up HQ (2.0.34) for the first time today. Greeted with an update and HyperSpin Core Extracting window overlayed the update buttons. Stuck on Extracting Hyperspin Core. Exited HQ, re-opened, Core shows 2.0.28. Still on HQ 2.0.34, update showing, clicked update - downloading 1 of 2/2 of 2. Installed update, HQ 2.0.35 and HS Core 2.0.28
-
System online profiles won't delete
Dazz commented on CydXero's record in HyperSpin 2 - Completed Tasks
This is one that I've reported directly to Fr0sty several times during early alpha. It's a server side cache issue and is supposed to be fixed with an upcoming rework of the cache system. -
@fr0stbyt3 I'm not a fan of this either. Not really a fan of any hard coded paths since I have data on several different drives or network shares.