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Dazz

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Everything posted by Dazz

  1. There is a lot of work going on in the background, specifically with the Themebuilder. Because you don't see it or hear anything doesn't mean work isn't being done. Right now development focus is more on specific items at this point.
  2. Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to. Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2.
  3. Unfortunately, the system does not track that.
  4. For Teknoparrot make sure that you are pointing the ROMs at your UserProfiles folder under your Teknoparrot directory.
  5. I too am running into this issue with my new Xinput control interface.
  6. There is quite a bit of work that needs to be done with MAME. Personally, I'm not happy with how we are handling MAME right now. I completely agree with this. Instead of going back to the top of any game list in HQ, it should remain where you left at. I just downloaded new package of MAME .273b. It does include the plugins and looks like plugins are enabled by default. As far as I know, MAME handles all of it's own artwork. Bezels, backgrounds, and things that you would find in the MAMEExtras downloads.
  7. I'm not sure if many people here are familiar with the Steam ROM Manager. Their media selection tools are great and I think that @Circo & @fr0stbyt3 should take a closer look and perhaps this could be something to take into consideration with HS2 media. I could imagine something similar to this for HQ. Allow users to browse existing server side artwork, or even upload missing, or even allow the user to use their own local medias. SRM is also Open Source, so perhaps code could be pulled to make adding this pretty quick. Here I have added my SNES collection into Steam ROM Manager. The example I'm using here is 3 Ninjas. As you can see the Media is not really matching. I think the way they handle this is pretty slick... Mousing over the game gives several options. Fix, Upload, Refresh, and Save. Clicking the left / right arrows cycles through several versions of the artwork that are possible matches for the game. After a couple clicks it returned the correct artwork that I was looking for: Selecting Upload, allows you to use Local Artwork: Clicking Fix, takes you to a page where you can select new artwork https://www.steamgriddb.com/game/35524
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  8. I'm really curious to see how it works out here. Users & Content Creators on VPUniverse seem to have enjoyed it over the years.
  9. Wow, such an awesome feature! Whoever come up with that idea was a genius!
  10. Would love to have the ability to refresh (metadata, images, etc.) for a single ROM in any given system instead of having to refresh the whole system.
  11. Please add a filter or a way to export "Unmatched" ROM's. We need a way to see what is unmatched so we can verify the data.
  12. Welcome - I wouldn't get too into HyperSpin 1 if that's what you are working on. HyperSpin 2 is currently being developed and in beta testing.
  13. I have one of the really really early Bliss Box, but have not used it in a really long time. I recalled that I need to order more adapters. Went to the site and saw the new 4 Play Advanced and ordered one along with a 10 pack of adapters. Hopefully I'll be able to get this fully integrated into HS2.
  14. In this case, I'd suggest making multi-button combinations mappable to bring up the menu. I don't want/need a dedicated MENU button anywhere. Set an option that disables the MENU, or base it on profiles. So I can have a kids profile, that disables anything to do with admin, for when the kids are playing. When you have 10 kids, that can't/don't read anything, pounding on a control panel and will just click on anything... having any additional menus pop-up is a really bad idea.
  15. @floatingyeti Ok, check it out here. https://hyperspin-fe.com/hypercl/ Under supported filetypes - I have txt, bat, ahk. If others are needed please let me know. I was just thinking... HS2 has multiple places for scripts or command line operations. We have Emulators > Scripts as well as Edit Rom > Launch Command Description: System: Test System Emulator: Test Emulator / or Game/Rom Rom - Command Line: -test --test --blah Scripts: Emulator - Pause Script: Emulator - Startup Script: Emulator - Resume Script: Emulator - Running Script: Emulator - Exit Script: Supported File Types: ahk, bat, txt Users will be able to sort by System or Emulator.
  16. Dazz

    Title - Of CL

    This script will blah blah blah blah
  17. @floatingyeti I can create something for this rather quickly... What all fields are needed?
  18. Trying to use an AHK script to change mouse speed settings prior to launching a Specific game (Golden Tee 2006). Edit Rom: Launch Command > Auto Hotkey When launching the game, the AHK script does not get loaded prior to launch.
  19. Game window not getting focus when launching TeknoParrot games - the TeknoParrot game launcher comes up and game loads behind window.
  20. Changed Severity to 2 - High Priority Changed Development Feedback to Additional findings - This setup does NOT work unless there is a Menu key mapped. I would rather not have a "Menu" key, but would rather keep hitting "Back" until the Menu/Exit screen
  21. Emulator Override - This should show the unique emulator names on dropdown menu. I have multiple installs of Teknoparrot for launching separate games. Will need to setup multiple instances and use emulator override per game to launch the correct emulator instance.
  22. Just opened up HQ (2.0.34) for the first time today. Greeted with an update and HyperSpin Core Extracting window overlayed the update buttons. Stuck on Extracting Hyperspin Core. Exited HQ, re-opened, Core shows 2.0.28. Still on HQ 2.0.34, update showing, clicked update - downloading 1 of 2/2 of 2. Installed update, HQ 2.0.35 and HS Core 2.0.28
  23. This is one that I've reported directly to Fr0sty several times during early alpha. It's a server side cache issue and is supposed to be fixed with an upcoming rework of the cache system.
  24. @fr0stbyt3 I'm not a fan of this either. Not really a fan of any hard coded paths since I have data on several different drives or network shares.
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