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CriticalCid

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CriticalCid last won the day on June 22 2016

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About CriticalCid

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  1. Well at least it seems that he checks the site regularly when you look at his "Last visited" dates in his profile once in a while. So I have the hope that he may come back at some point.
  2. I miss Avar and this audit project
  3. No PSD’s. I composed them directly within Adobe After Effects but I certainly must’ve most of the source files though. So if someone wants to recreate them as HyperSpin themes just write me a PM and I get them to you.
  4. Regarding AAE and American Laser Games: In @KlopjerO's FTP folder there’s a huge .psd file called „arcade-mame.psd“ which does not only include the source files for the MAME 16:9 Unified Main Menu theme but also a whole bunch of variations of it for other Arcade systems/collections as well. I don’t know if anybody ever converted them into usable HyperSpin themes as I never ran across them but as everything is already perfectly laid out and pretty much finished it should be probably fairly easy to convert them if you know how to do this. Regarding 16x9 Unified themes it may be worth to check out other .psd files on the FTP as well as I found some others that were never converted for HyperSpin when I did an extensive search for these kind of themes last year. But unfortunately I can’t remember what those were exactly. Not sure if you audit/include Video/Cinematic themes as well and if HyperAI even supports an easy set up for them but I did some missing Arcade systems like "Taito NESiCAxLive" in that same style as videos for EmuMovies. Compared to the ones in the .psd file are they pretty basic and lazy (no custom control board, ugly marquee, etc.) as I know almost nothing about image and video editing but I thought I should let you know anyway in case you have use for it. You should find them all on the EmuMovies FTP in the official Platform Video folder (tagged with Unified) or under “/Upload Here/_Video Snap Submissions/CriticalCid/Platform Videos” (the videos in that folder will hopefully be pushed to the official set very soon)
  5. My 5, more technical, cents: I would just simply call it “Super Nintendo Entertainment System MSU-1” as MSU-1 is the official name of this custom virtual enhancement chip. It certainly was inspired by the Nintendo PlayStation because it does what a real CD-ROM add-on would have done (and even more) but as far as I know it has nothing to do with any real CD-based prototypes from a technical standpoint and was made completely custom by byuu (the developer of the bsnes/higan emulator). The only known Nintendo PlayStation prototype hasn’t even surfaced at the time of the development so there even weren’t any “official” technical specifications he could have used for designing it. It works like an enhancement chip on a cartridge (like the SuperFX chip used for games like Star Fox) and not like a “real” SNES base-unit hardware upgrade or attachment. This decision was made to be able to support the chip even on real SNES hardware through flash cards or other custom created cartridges and therefore it wasn’t designed to support the CD format as a whole in general (again, it’s an enhancement chip for a cartridge and not a disc drive) as it also goes way beyond that like having support for files up to 4GB. Of course everybody will understand what this system is supposed to be if you just call it SNES CD but from a technical standpoint it’s just wrong. So basically it's simplicity versus accuracy EDIT: Actually there is a homebrew game specially designed for the real Nintendo PlayStation hardware called “Super Boss Gaiden”. I doubt that we will see a lot homebrew games/hacks which will go this route as well but personally I think that the system "Super NES CD-ROM System" should be reserved for these kind of games and not MSU-1 hacks.
  6. They are located under „ArcadePC“ and the same thing goes for other Arcade PC systems like „Taito Type X“.
  7. Wenn du halbwegs Englisch kannst kann ich dir nur die Video-Tutorials von Simply Austin ans Herz legen. Hier ist z.B. das für MAME. Dort werden auch alle grundlegenden Einstellungen gezeigt die du großteils analog für andere Emulatoren/Systeme verwenden kannst. Und selbst wenn dein Englisch nicht so gut ist kannst du für den Anfang ja mal sturr nachklicken was er im Video zeigt und aufkommende Verständnisfragen hier stellen.
  8. Schönes Tutorial. Auf die schnelle sind mir jetzt keine Fehler oder fehlende Schritte aufgefallen. Gute Arbeit! Eine kleine Verbesserurg hätte ich dann aber doch. Man sollte RocketLauncher updaten bevor man die "Global Emulators (Example)" umbenennt, da sie auch von dem Updater geupdatet wird und man so gleich eine aktuellere Version davon hat. Eine Anmerkung das man sich erst bei den HS und RL Seiten anmelden muss um die Programme downloaden zu können wäre wahrscheinlich auch nicht verkehrt.
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