rfancella Posted February 5, 2015 Author Posted February 5, 2015 I know it doesn't matter Ron but this is the CD32 thread, 1000cc Turbo is not a game I have for CD32.Cd32 hosts is attached and here's my log and the display settings I use. It's kind bad looking down the list of CD32 games and seeing the file size of some, I know they had to fill out the library and it was the early days of CD based games. ...snipped... Perfect my Man!! Looks great for both CD32, Amiga, and Amiga Demos!!! Thanks, Ron
showstopper Posted February 10, 2015 Posted February 10, 2015 Thanks for your guides Ron. I got whdload working quickly but I am having trouble with cd32. If i extract the 7zip and mount the .cue then run the game in winuae it works. If i try to run the game from HLHQ i get this error message. Here is my HLHQ log: [code] 23:10:03:761 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net) 23:10:03:818 | HL | INFO | +62 | Main - System Specs: HyperLaunch Dir: D:\HyperSpin\HyperLaunch HyperLaunch is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 8118.43 MB Free Memory: 5954.09 MB Used Memory: 2164.336 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GTX 780 Ti GPU 1 RAM: -1024.00 MB GPU 1 Driver Version: 9.18.13.4725 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 23:10:03:818 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 23:10:03:819 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net FileVersion 3.1.0.4 LegalCopyright ©2014 HyperLaunch ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName HyperLaunch BETA File Size: 966656 bytes Created: 2/9/2015 - 9:23:45 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:03:819 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 23:10:03:820 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/9/2015 - 9:28:15 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:820 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 23:10:03:821 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/9/2015 - 9:23:44 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:821 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\BinHexRW.ahk exists 23:10:03:824 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:825 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:825 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists 23:10:03:826 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:827 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 23:10:03:827 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:828 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:828 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 23:10:03:829 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:830 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:830 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\Control_AniGif.ahk exists 23:10:03:831 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:832 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:832 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 23:10:03:833 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/9/2015 - 9:28:15 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:833 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 23:10:03:834 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/9/2015 - 9:23:44 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:834 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 23:10:03:836 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:837 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:837 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\gdip_alt.ahk exists 23:10:03:837 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:838 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3394 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:838 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 23:10:03:839 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 23:10:03:839 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:35 PM 23:10:03:839 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 23:10:03:840 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:35 PM 23:10:03:840 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\Java.ahk exists 23:10:03:841 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:842 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:842 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 23:10:03:842 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 23:10:03:884 | HL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:885 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:886 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\Origin.ahk exists 23:10:03:888 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:890 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4897 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:891 | HL | DEBUG1 | +16 | Origin.ahk Version: 1.0.0 23:10:03:891 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll exists 23:10:03:893 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 69120 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:893 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\RegRW64.ahk exists 23:10:03:895 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:897 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:898 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 23:10:03:902 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:904 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:904 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 23:10:03:906 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:907 | HL | INFO | +15 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\Steam.ahk exists 23:10:03:908 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:909 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5326 bytes Created: 2/9/2015 - 9:23:44 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:909 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0 23:10:03:909 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists 23:10:03:911 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:10:03:912 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 2/9/2015 - 9:23:44 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:912 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\VA_Extension.ahk exists 23:10:03:913 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:914 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 2/9/2015 - 9:23:44 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:03:914 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 23:10:03:914 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 23:10:03:946 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:947 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101720 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:03:947 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.8 23:10:03:947 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 23:10:03:949 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:950 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36402 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:03:950 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9 23:10:03:950 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 23:10:03:951 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:952 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:03:953 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 23:10:03:953 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 23:10:03:955 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:10:03:956 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67602 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:03:956 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1 23:10:03:957 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 23:10:04:022 | HL | DEBUG1 | +63 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:024 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392193 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:024 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.7 23:10:04:025 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 23:10:04:026 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:028 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 537 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:028 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1 23:10:04:028 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 23:10:04:043 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:044 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 32953 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:045 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9 23:10:04:045 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 23:10:04:046 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:047 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:047 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2 23:10:04:047 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 23:10:04:082 | HL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:083 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40584 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:084 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 23:10:04:084 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 23:10:04:085 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:086 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:086 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 23:10:04:086 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\MultiPlayer.ahk exists 23:10:04:088 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:089 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58605 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:089 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.4 23:10:04:090 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Password.ahk exists 23:10:04:090 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:091 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10035 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:092 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0 23:10:04:092 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 23:10:04:094 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:095 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 73560 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:096 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3 23:10:04:096 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 23:10:04:098 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:099 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 140963 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:100 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1 23:10:04:100 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 23:10:04:101 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:102 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26170 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:102 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2 23:10:04:103 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 23:10:04:103 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:104 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:105 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 23:10:04:105 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 23:10:04:106 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:107 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29623 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:107 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2 23:10:04:108 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Lib\XHotkey Init.ahk exists 23:10:04:108 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:10:04:109 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 2/9/2015 - 9:23:42 PM Modified: 2/9/2015 - 1:16:33 PM 23:10:04:110 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 23:10:04:110 | HL | DEBUG1 | +0 | Main - Raw CLI received: "-s Commodore Amiga CD32 -r Akira (Europe) -f D:\HyperSpin\HyperSpin.exe -p HyperSpin" 23:10:04:110 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Akira (Europe)" 23:10:04:110 | HL | DEBUG1 | +0 | Main - dbName: Akira (Europe) 23:10:04:112 | HL | INFO | +15 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Plugins\HyperSpin.plugin exists 23:10:04:114 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8827 bytes Created: 2/9/2015 - 9:23:45 PM Modified: 2/9/2015 - 1:16:36 PM 23:10:04:114 | HL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 23:10:04:114 | HL | INFO | +0 | Main - HyperLaunch received "Commodore Amiga CD32" and "Akira (Europe)" 23:10:04:119 | HL | INFO | +0 | Main - Akira (Europe) is using the default emulator: WinUAE 23:10:04:119 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in D:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Emulators.ini 23:10:04:119 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in D:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 23:10:04:120 | HL | INFO | +0 | Main - Found [WinUAE] in D:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 23:10:04:120 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk exists 23:10:04:121 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 15001 bytes Created: 2/9/2015 - 9:23:45 PM Modified: 2/9/2015 - 1:16:36 PM 23:10:04:122 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 23:10:04:133 | HL | INFO | +16 | Main - Akira (Europe) will use module: D:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk 23:10:04:140 | HL | INFO | +0 | Main - Did not find a "D:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Game Options.ini" file, skipping any game-specific options. 23:10:04:140 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:10:04:142 | HL | INFO | +16 | Main - INI Keys read 23:10:04:142 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\7z.exe exists 23:10:04:143 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 2/9/2015 - 1:38:08 PM Modified: 11/18/2010 - 4:08:02 PM 23:10:04:143 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\7z.dll exists 23:10:04:144 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 2/9/2015 - 1:38:08 PM Modified: 11/18/2010 - 4:27:30 PM 23:10:04:144 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\FontReg.exe exists 23:10:04:145 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 2/9/2015 - 9:23:43 PM Modified: 2/9/2015 - 1:16:34 PM 23:10:04:243 | HL | INFO | +93 | Main - "Akira (Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 23:10:04:243 | HL | INFO | +0 | CheckPaths - Started 23:10:04:243 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: D:\HyperSpin\ROMS\Amiga\Amiga CD32\Akira (Europe).7z 23:10:04:244 | HL | INFO | +0 | CheckPaths - Found rom: D:\HyperSpin\ROMS\Amiga\Amiga CD32\Akira (Europe).7z 23:10:04:244 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Akira (Europe) 23:10:04:244 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: D:\HyperSpin\ROMS\Amiga\Amiga CD32 23:10:04:244 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 23:10:04:244 | HL | INFO | +0 | CheckPaths - Ended 23:10:04:245 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 8 pluginPath = D:\HyperSpin\HyperLaunch\Plugins pluginName = HyperSpin pluginExt = .plugin hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.4 BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = D:\HyperSpin\HyperLaunch\Data\Language\Localization.ini frontendPID = 0 frontendPath = D:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0\winuae.exe emuPath = D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0 emuName = WinUAE emuExt = exe romPath = D:\HyperSpin\ROMS\Amiga\Amiga CD32 romPathFromIni = D:\HyperSpin\ROMS\Amiga\Amiga CD32 romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|adf|info|cue executable = winuae.exe systemName = Commodore Amiga CD32 dbPath = dbName = Akira (Europe) dbExt = romName = Akira (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = D:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = D:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = D:\HyperSpin\HyperLaunch\Profiles\LEDBlinky ledblinkyHLProfile = D:\HyperSpin\HyperLaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = D:\HyperSpin\HyperLaunch\Data HLMediaPath = D:\HyperSpin\HyperLaunch\Media HLErrSoundPath = D:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = D:\HyperSpin\HyperLaunch\Modules moduleFullName = D:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk moduleName = WinUAE modulePath = D:\HyperSpin\HyperLaunch\Modules\WinUAE moduleExtension = ahk moduleExtensionsPath = D:\HyperSpin\HyperLaunch\Module Extensions libPath = D:\HyperSpin\HyperLaunch\Lib 7zEnabled = true 7zPath = D:\HyperSpin\7z.exe 7zDllPath = D:\HyperSpin\7z.dll 7zExtractPath = C:\Users\Home\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = D:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = D:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = D:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = D:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga CD32 xPadderSystemProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga CD32\_Default emuProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga CD32\WinUAE romProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga CD32\Akira (Europe) HyperLaunchProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = D:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga CD32 ahkEmuProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga CD32\WinUAE ahkRomProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga CD32\Akira (Europe) ahkHyperLaunchProfile = D:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = D:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = D:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = D:\HyperSpin\HyperLaunch\Lib\User Fade Animations.ini 23:10:04:245 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 23:10:04:246 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 23:10:04:246 | HL | WARNING | +0 | BuildScript - "D:\HyperSpin\HyperLaunch\Lib\User Functions Init.ahk" not found 23:10:04:246 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 23:10:04:246 | HL | INFO | +0 | BuildScript - Validating module 23:10:04:248 | HL | INFO | +0 | BuildScript - Validation complete 23:10:04:248 | HL | INFO | +0 | BuildScript - Module: MEmu = WinUAE MEmuV = v2.6.0 MURL = http://www.winuae.net/ MAuthor = brolly MVersion = 2.1.3 MCRC = 64CDF688 iCRC = 387DD74B mId = 635138307631183750 MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD","Commodore Amiga Demos" ;---------------------------------------------------------------------------- ; Notes: ; You can have specific configuration files inside a Configurations folder on WinUAE main dir. ; Just name them the same as the game name on the XML file. ; Make sure you create a host config files with these names: ; CD32 : cd32host.uae and cd32mousehost.uae; ; CDTV : cdtvhost.uae and cdtvmousehost.uae; ; Amiga : amigahost.uae; ; Amiga CD : amigacdhost.uae; ; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure ; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both ; a joystick and a mouse on Port1 and only a joystick on Port2. ; Set all your other preferences like video display settings. And make sure you are saving a HOST ; configuration file and not a general configuration file. ; ; If you want to configure an exit key through WinUAE: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator. ; If you want to configure a key to toggle fullscreen/windowed mode: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen. ; ; CD32 and CDTV: ; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a ; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file: ; ; [Lemmings (Europe)] ; UseMouse=true ; ; [Project-X & F17 Challenge (Europe)] ; DelayHack=true ; ; Amiga: ; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are: ; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10 ; END+SHIFT+1-0 = insert image from swapper slot 11-20 ; END+CTRL+1-4 = select drive ; ; To do that follow the same procedure as above for the exit ; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards. ; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you ; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical ; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above. ; ; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the ; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . systemName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1) PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1) PathToWHDFolder := AbsoluteFromRelative(EmuPath, PathToWHDFolder) PathToWorkBenchBase := AbsoluteFromRelative(EmuPath, PathToWorkBenchBase) ;Bezel settings bezelTopOffset := IniReadCheck(settingsFile, "Settings", "Bezel_Top_Offset","0",,1) bezelBottomOffset := IniReadCheck(settingsFile, "Settings", "Bezel_Bottom_Offset","0",,1) bezelRightOffset := IniReadCheck(settingsFile, "Settings", "Bezel_Right_Offset", "0",,1) bezelLeftOffset := IniReadCheck(settingsFile, "Settings", "Bezel_Left_Offset", "0",,1) ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd","Commodore Amiga Demos","a500") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName) specialcfg = %emuPath%\Configurations\%romName%.uae If romExtension in .hdf,.vhd DefaultRequireWB := "true" Else DefaultRequireWB := "false" If romExtension in .zip,.lha,.rar,.7z { SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave") If (SlaveFile) { If romName contains (AGA) { defaultCycleExact := "false" defaultCpuSpeed := "max" } Else { defaultCycleExact := "true" defaultCpuSpeed := "real" } defaultImmediateBlittler = "false" defaultCpuCompatible := "false" defaultCacheSize := "0" ;8192 } } usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1) delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1) floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1) quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1) options := IniReadCheck(settingsFile, romName, "Options","",,1) requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1) customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1) ;Chipset settings videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1) immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter",defaultImmediateBlittler,,1) collisionlevel := IniReadCheck(settingsFile, romName, "CollisionLevel","",,1) ;CPU settings cycleexact := IniReadCheck(settingsFile, romName, "CycleExact",defaultCycleExact,,1) cpucycleexact := IniReadCheck(settingsFile, romName, "CpuCycleExact","",,1) blittercycleexact := IniReadCheck(settingsFile, romName, "BlitterCycleExact","",,1) cpucompatible := IniReadCheck(settingsFile, romName, "CpuCompatible",defaultCpuCompatible,,1) cpuspeed := IniReadCheck(settingsFile, romName, "CpuSpeed",defaultCpuSpeed,,1) cachesize := IniReadCheck(settingsFile, romName, "CacheSize",defaultCacheSize,,1) cpu := IniReadCheck(settingsFile, romName, "CPU","",,1) fpu := IniReadCheck(settingsFile, romName, "FPU","",,1) ;RAM settings chipmemory := IniReadCheck(settingsFile, romName, "ChipMemory","",,1) fastmemory := IniReadCheck(settingsFile, romName, "FastMemory","",,1) autoconfigfastmemory := IniReadCheck(settingsFile, romName, "AutoConfigFastMemory","",,1) slowmemory := IniReadCheck(settingsFile, romName, "SlowMemory","",,1) z3fastmemory := IniReadCheck(settingsFile, romName, "Z3FastMemory","",,1) megachipmemory := IniReadCheck(settingsFile, romName, "MegaChipMemory","",,1) ;WHDLoad settings whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1) neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1) BezelStart() windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen If ( Fullscreen = "true" ) windowClass = AmigaPowah If (cpucycleexact and blittercycleexact) cycleexact := "" ;No need to set cycle exact if both cpu and blitter are set as it could lead to inconsistent states ;Fill both z3 slots when amount of RAM requires it If (z3fastmemory = "384") { z3fastmemory = "256" z3fastmemoryb = "128" } Else If (z3fastmemory = "768") { z3fastmemory = "512" z3fastmemoryb = "256" } Else If (z3fastmemory = "1536") { z3fastmemory = "1024" z3fastmemoryb = "512" } fs := If (Fullscreen = "true") ? "true" : "false" videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : ("")) floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : ("")) If (requireswb = "true") { ident := "a1200" If (customwb) PathToWorkBenchBase := %EmuPath% . "\" . customwb CheckFile(PathToWorkBenchBase) wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """" } If romExtension in .hdf,.vhd { ident := "a1200" gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """" } options := options . " " . videomode If (ident = "a500" or ident = "a1200") { If romName contains (AGA),(LW) ident := "a1200" If (SlaveFile) { CheckFolder(PathToWHDFolder) ident := "a1200" ;Create the user-startup file to launch the game WHDUserStartupFile := PathToWHDFolder . "\S\user-startup" SplitPath, SlaveFile, SlaveName, SlaveFolder FileDelete, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile% FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile% } } hideEmuObj := Object("ahk_class " . windowClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ;--- Detecting what Configuration File to use (Or Quick Start Mode) --- If FileExist(specialcfg) { ;Game specific configuration file exists configFile = %romName%.uae } Else { ;Game specific configuration file doesn't exist If (ident = "cd32" or ident = "cdtv") { configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae") quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0") } Else { ;Amiga or Amiga CD game configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae" If quickstartmode quickcfg := "-s quickstart=" . quickstartmode Else quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1" } } ;--- Setting up command line arguments to use --- If (ident = "cd32" or ident = "cdtv") { If (delayhack = "true") options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay" Else options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" } Else { If immediateblitter options := options . " -s immediate_blits=" . immediateblitter If cycleexact options := options . " -s cycle_exact=" . cycleexact If cpucycleexact options := options . " -s cpu_cycle_exact=" . cpucycleexact If blittercycleexact options := options . " -s blitter_cycle_exact=" . blittercycleexact If cpucompatible options := options . " -s cpu_compatible=" . cpucompatible If cpuspeed options := options . " -s cpu_speed=" . cpuspeed If cpu options := options . " -s cpu_model=" . cpu If fpu options := options . " -s fpu_model=" . fpu If cachesize options := options . " -s cachesize=" . cachesize If collisionlevel options := options . " -s collision_level=" . collisionlevel If chipmemory options := options . " -s chipmem_size=" . chipmemory If fastmemory options := options . " -s fastmem_size=" . fastmemory If autoconfigfastmemory options := options . " -s fastmem_autoconfig=" . autoconfigfastmemory If slowmemory options := options . " -s bogomem_size=" . slowmemory If z3fastmemory options := options . " -s z3mem_size=" . z3fastmemory If z3fastmemoryb options := options . " -s z3mem2_size=" . z3fastmemoryb If megachipmemory options := options . " -s megachipmem_size=" . megachipmemory If (SlaveFile) { ;WHDLoad Game options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """" } Else If (gameDrive) { ;HDD Game options := options . " " . wbDrive . " " . gameDrive } Else If romExtension in .cue,.iso { ;Amiga CD game options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else { ;Floppy Game ;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore ;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives ;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots. romCount = % romTable.MaxIndex() If romName contains (Disk 1) { ;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu If romCount > 1 { options := options . " -s nr_floppies=2" mgoptions := " -s floppy1=" . """" . romTable[2,1] . """" } } options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions If romCount > 1 { ;DiskSwapper ;diskswapper := " -diskswapper " Loop % romTable.MaxIndex() ; loop each item in our array { ;diskswapper := diskswapper . """" . romTable[A_Index,1] . """," diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """" } options := options . diskswapper } } } param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs param3 := options ;MsgBox, %param1% %param2% %param3% ;ExitApp ;disableActivateBlackScreen = true HideEmuStart() Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . " -portable", emuPath) WinWait("ahk_class " . windowClass) WinWaitActive("ahk_class " . windowClass) If bezelPath Control, Hide, , ahk_class msctls_statusbar32, ahk_class %windowClass% ;Hide status bar (Doesn't seem to work...) BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose",executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() MultiGame: If currentButton = 10 diskslot = 0 Else If currentButton > 10 diskslot := currentButton - 10 Else diskslot := currentButton If currentButton > 10 Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up} Else Send, {End Down}%diskslot%{End Up} Return CloseProcess: If (ident = "a500" or ident = "a1200") { If (SlaveFile) { CheckFolder(PathToWHDFolder) ;Copy default-user-startup to user-startup if file exists IfExist, %PathToWHDFolder%\S\default-user-startup FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1 } } FadeOutStart() WinClose, ahk_class %windowClass% Return 23:10:04:255 | HL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 23:10:04:256 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 23:10:04:256 | HL | WARNING | +0 | BuildScript - "D:\HyperSpin\HyperLaunch\Lib\User Functions.ahk" not found 23:10:04:256 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 23:10:04:257 | HL | INFO | +0 | Main - Module is built 23:10:04:257 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 23:10:04:258 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 2/9/2015 - 9:23:45 PM Modified: 2/9/2015 - 1:16:32 PM 23:10:04:271 | HL | INFO | +16 | Main - Running module 23:10:04:272 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 23:10:04:352 | MD | INFO | +N/A | Module initialized 23:10:04:352 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 23:10:04:353 | MD | INFO | +0 | StartModule - Started 23:10:04:354 | MD | INFO | +0 | StartModule - MEmu: WinUAE MEmuV: v2.6.0 MURL: http://www.winuae.net/ MAuthor: brolly MVersion: 2.1.3 MCRC: 64CDF688 iCRC: 387DD74B MID: MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD","Commodore Amiga Demos" 23:10:04:354 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Commodore Amiga CD32" 23:10:04:355 | MD | INFO | +0 | PluginInit - Started 23:10:04:355 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 23:10:04:355 | MD | INFO | +0 | CheckFile - Checking if D:\HyperSpin\Databases\Commodore Amiga CD32\Commodore Amiga CD32.xml exists 23:10:04:356 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 54964 bytes Created: 2/10/2015 - 10:16:55 PM Modified: 2/10/2015 - 10:16:50 PM 23:10:04:356 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 23:10:04:357 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 23:10:04:357 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 23:10:04:357 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Akira (Europe)" 23:10:04:357 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 23:10:04:357 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "ICE" 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1994" 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 23:10:04:358 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Action" 23:10:04:359 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 23:10:04:359 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)" 23:10:04:359 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 23:10:04:359 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 23:10:04:376 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 23:10:04:376 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Wheel\Akira (Europe).png 23:10:04:376 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Main Menu\Images\Wheel\Commodore Amiga CD32.png 23:10:04:376 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:10:04:377 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 23:10:04:377 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Artwork1\Akira (Europe).png 23:10:04:377 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Artwork2\Akira (Europe).png 23:10:04:377 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Artwork3\Akira (Europe).png 23:10:04:378 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Artwork4\Akira (Europe).png 23:10:04:378 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters 23:10:04:441 | MD | DEBUG1 | +62 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Other 23:10:04:443 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: D:\HyperSpin\Media\Commodore Amiga CD32\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 23:10:04:443 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:10:04:443 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: game|system 23:10:04:444 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Commodore Amiga CD32\Video\Akira (Europe).* 23:10:04:444 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: D:\HyperSpin\Media\Main Menu\Video\Commodore Amiga CD32.* 23:10:04:444 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:10:04:445 | MD | INFO | +0 | PluginInit - Ended 23:10:04:445 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: Akira (Europe) 23:10:04:445 | MD | INFO | +0 | Hiding mouse cursor 23:10:04:469 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 23:10:04:470 | MD | INFO | +0 | StartModule - Ended 23:10:04:470 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 23:10:04:470 | MD | INFO | +0 | Module Setting - [settings] - PathToWHDFolder: D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0\HDD\WHD 23:10:04:471 | MD | INFO | +0 | Module Setting - [settings] - PathToWorkBenchBase: D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0\HDD\Workbench31_Lite.vhd 23:10:04:471 | MD | INFO | +0 | Module Setting - [settings] - Bezel_Top_Offset: 0 23:10:04:472 | MD | INFO | +0 | Module Setting - [settings] - Bezel_Bottom_Offset: 0 23:10:04:472 | MD | INFO | +0 | Module Setting - [settings] - Bezel_Right_Offset: 0 23:10:04:472 | MD | INFO | +0 | Module Setting - [settings] - Bezel_Left_Offset: 0 23:10:04:583 | MD | INFO | +109 | Module Setting - [Akira (Europe)] - UseMouse: false 23:10:04:583 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - DelayHack: false 23:10:04:584 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - FloppySpeed: turbo 23:10:04:584 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - QuickStartMode: 23:10:04:584 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - Options: 23:10:04:585 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - RequiresWB: false 23:10:04:585 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CustomWB: 23:10:04:585 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - VideoMode: PAL 23:10:04:586 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - ImmediateBlitter: 23:10:04:586 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CollisionLevel: 23:10:04:586 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CycleExact: 23:10:04:587 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CpuCycleExact: 23:10:04:587 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - BlitterCycleExact: 23:10:04:587 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CpuCompatible: 23:10:04:588 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CpuSpeed: 23:10:04:588 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CacheSize: 23:10:04:588 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - CPU: 23:10:04:589 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - FPU: 23:10:04:589 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - ChipMemory: 23:10:04:590 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - FastMemory: 23:10:04:590 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - AutoConfigFastMemory: 23:10:04:590 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - SlowMemory: 23:10:04:591 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - Z3FastMemory: 23:10:04:591 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - MegaChipMemory: 23:10:04:591 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - WHDLoadOptions: PRELOAD 23:10:04:592 | MD | INFO | +0 | Module Setting - [Akira (Europe)] - NeverExtract: false 23:10:04:592 | MD | INFO | +0 | 7z - Started, received D:\HyperSpin\ROMS\Amiga\Amiga CD32\Akira (Europe).7z. If rom is an archive, it will extract to C:\Users\Home\AppData\Local\Temp\HS 23:10:04:592 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 23:10:04:592 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 23:10:04:592 | MD | INFO | +0 | CheckFile - Checking if D:\HyperSpin\ROMS\Amiga\Amiga CD32\Akira (Europe).7z exists 23:10:04:593 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4032503 bytes Created: 2/10/2015 - 10:12:25 PM Modified: 1/26/2015 - 10:37:29 PM 23:10:04:613 | MD | INFO | +31 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Akira (Europe).cue" 23:10:04:616 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 9048167 bytes 23:10:04:616 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in C:\Users\Home\AppData\Local\Temp\HS\Akira (Europe) 23:10:04:616 | MD | DEBUG1 | +0 | 7z - File already exists in C:\Users\Home\AppData\Local\Temp\HS\Akira (Europe) with a size of: 9048167 bytes 23:10:04:617 | MD | DEBUG1 | +0 | 7z - Breaking out of 7z to load existing file 23:10:04:617 | MD | DEBUG1 | +0 | 7z - romPath changed from "D:\HyperSpin\ROMS\Amiga\Amiga CD32" to "C:\Users\Home\AppData\Local\Temp\HS\Akira (Europe)" 23:10:04:617 | MD | DEBUG1 | +0 | 7z - romName changed from "Akira (Europe)" to "Akira (Europe)" 23:10:04:617 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".cue" 23:10:04:617 | MD | INFO | +0 | 7z - Ended 23:10:04:617 | MD | INFO | +0 | Run - Running: D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0\winuae.exe -f "D:\HyperSpin\Emulators\WinUAE\WinUAE v2.6.0\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s use_gui=no -s gfx_fullscreen_amiga=true -cdimage="C:\Users\Home\AppData\Local\Temp\HS\Akira (Europe)\Akira (Europe).cue" -portable Any help gratefully received!
rfancella Posted February 11, 2015 Author Posted February 11, 2015 Any ideas Ron? I am truly sorry, that one I have not seen before. Make sure you entire HyperLaunch set is current, including all the support files. Thanks, Ron
fire10 Posted February 11, 2015 Posted February 11, 2015 So you have this crap. So how do you achieve this high quality look to your CD32 games? Firstly you need to be daring and handsome. Then you need to fire up Winuae and load up your config. On the left select filter. Then look to the far right, it probably says "No Scaling", change it to "Automatic scaling" and save your config. All done. [ATTACH=CONFIG]50077[/ATTACH] Firstly you need to be daring and handsome. That's me scuppered then LMAO
showstopper Posted February 13, 2015 Posted February 13, 2015 I am truly sorry, that one I have not seen before. Make sure you entire HyperLaunch set is current, including all the support files.Thanks, Ron Im almost too embarrased to post this but I fixed my issue. I hadn't choosen the path for my winuae in the global modules
rfancella Posted February 13, 2015 Author Posted February 13, 2015 Im almost too embarrased to post this but I fixed my issue. I hadn't choosen the path for my winuae in the global modules All good my friend! Glad it's working! Thanks, Ron
Dunk3000 Posted February 15, 2015 Posted February 15, 2015 Thanks for the guide Ron, worked a treat! And thanks for the scaling tip Giga, looks much better now If anyone else is like me and doesn't want to use an actual mouse, I spent ages trying to map my analogue sticks to my CD32mousehost config and couldn't get anything to work as well as just playing the game with a CD32 pad. So, I just made my cd32mousehost config a replica of my cd32host config and ran with that. Although for some reason on the mouse config i needed to "swap ports" so that the same controller is player 1 for both config profiles. Just thought I'd save anyone else the time trying to map anolgue sticks to a CD32 mouse; and if anyone does have a better way, by keeping both configs, you can always swap to that method anytime
shitoken Posted February 21, 2015 Posted February 21, 2015 Hi dears, 1) Each time I start Winuae manually I get the following box 2) In the configuration I did setup as full screen with everything followed as this tutorial but whenever exit & reload emulator manually I need to load configuration file then my settings will appear otherwise it will show my settings is this normal? 3) If I tried to run from HLHQ to test the game it goes to black screen. Thank you for helping me . Ken
guyverjay Posted February 21, 2015 Posted February 21, 2015 So you have this crap. So how do you achieve this high quality look to your CD32 games? Firstly you need to be daring and handsome. Then you need to fire up Winuae and load up your config. On the left select filter. Then look to the far right, it probably says "No Scaling", change it to "Automatic scaling" and save your config. All done. [ATTACH=CONFIG]50077[/ATTACH] How are you getting the cool crt scanlines???
guyverjay Posted February 21, 2015 Posted February 21, 2015 Hi dears,1) Each time I start Winuae manually I get the following box [ATTACH=CONFIG]50976[/ATTACH] 2) In the configuration I did setup as full screen with everything followed as this tutorial but whenever exit & reload emulator manually I need to load configuration file then my settings will appear otherwise it will show my settings is this normal? 3) If I tried to run from HLHQ to test the game it goes to black screen. Thank you for helping me . Ken You need the kickstart roms Search google for "Amiga Kickstart Roms - Complete - TOSEC v0.04"
rfancella Posted February 21, 2015 Author Posted February 21, 2015 Hi dears,1) Each time I start Winuae manually I get the following box 2) In the configuration I did setup as full screen with everything followed as this tutorial but whenever exit & reload emulator manually I need to load configuration file then my settings will appear otherwise it will show my settings is this normal? 3) If I tried to run from HLHQ to test the game it goes to black screen. Thank you for helping me . Ken Ken, This guide is not as full as the one I did for the Commodore Amiga: http://www.hyperspin-fe.com/forum/showthread.php?31472-Complete-Guide-for-Commodore-Amiga-in-HS-and-RL-Using-WinUAE-Only Please reference the above guide for the emulator setup. Open that guide and search for "Running WinUAE for the first time:". Load your cd32host.uae and follow steps 2 (Select Paths on the top left.) and step 3 (Click the Rescan ROMs). If you have all the needed OS and Kickstart roms, you should show "CD32: available". Yes, this is normal. The configuration file is not loaded by just running the emulator. Hyperlaunch will load the configuration for you. Try the above and if it still doesn't work, please post your HyperLaunch log with your logging level set to Troubleshooting. As always, be sure the log is wrapped in code tags. Thanks, Ron
shitoken Posted February 21, 2015 Posted February 21, 2015 I have got the amiga kickstart roms but inside have many sub folders with name ActionReplay , KS-Disk, KS- Roms, Modified, OrigGrabs,Rekick Do I copy all folders to Kickstart folder in WinUAE? You need the kickstart romsSearch google for "Amiga Kickstart Roms - Complete - TOSEC v0.04"
guyverjay Posted February 21, 2015 Posted February 21, 2015 I put the contents of all the folders into one folder and then put them in the "Amiga Files" folder but I believe you only need the KS-Roms folder
shitoken Posted February 21, 2015 Posted February 21, 2015 As per your guide you mentioned *Next we need to install the Amiga boot and OS roms. Create a directory inside WinUAE called rom and place your files there:* It seems I don't have these files I have found the kick start "Amiga Kickstart Roms - Complete - TOSEC v0.04" which have sub folders with all different roms. Where should I place those? Ken,This guide is not as full as the one I did for the Commodore Amiga: http://www.hyperspin-fe.com/forum/showthread.php?31472-Complete-Guide-for-Commodore-Amiga-in-HS-and-RL-Using-WinUAE-Only Please reference the above guide for the emulator setup. Open that guide and search for "Running WinUAE for the first time:". Load your cd32host.uae and follow steps 2 (Select Paths on the top left.) and step 3 (Click the Rescan ROMs). If you have all the needed OS and Kickstart roms, you should show "CD32: available". Yes, this is normal. The configuration file is not loaded by just running the emulator. Hyperlaunch will load the configuration for you. Try the above and if it still doesn't work, please post your HyperLaunch log with your logging level set to Troubleshooting. As always, be sure the log is wrapped in code tags. Thanks, Ron
rfancella Posted February 21, 2015 Author Posted February 21, 2015 As per your guide you mentioned *Next we need to install the Amiga boot and OS roms. Create a directory inside WinUAE called rom and place your files there:* It seems I don't have these files I have found the kick start "Amiga Kickstart Roms - Complete - TOSEC v0.04" which have sub folders with all different roms. Where should I place those? Ken, They should go in what ever you have set for your System ROMs directory in WinUAE. In my setup I created a folder called roms in my WinUAE emulator directory. Put them all in there and rescan to see if they show. Thanks, Ron
shitoken Posted February 22, 2015 Posted February 22, 2015 I put the contents of all the folders into one folder and then put them in the "Amiga Files" folder but I believe you only need the KS-Roms folder Dear why you did not put them in kickstart folder but to Amiga files folder ?
guyverjay Posted February 22, 2015 Posted February 22, 2015 It doesn't matter where you put them as long as you specify the correct path in the emulator
shitoken Posted February 23, 2015 Posted February 23, 2015 Thank you bros let me try this during free time.
shitoken Posted February 25, 2015 Posted February 25, 2015 I am getting the CD32 logo and then a key with 2 locks green and red. Than how shall I do?
guyverjay Posted February 25, 2015 Posted February 25, 2015 I would suggest you post a trouble shooting log
shitoken Posted March 4, 2015 Posted March 4, 2015 I am sorry friends where is the trouble shooting log saved?
rfancella Posted March 4, 2015 Author Posted March 4, 2015 I am sorry friends where is the trouble shooting log saved? Hi, Read this guide. It tells you where to set the Logging Level and where the log file is: http://www.hyperspin-fe.com/forum/showthread.php?31072-The-HyperNoobie-Guide-For-Posting-To-The-Fourm Thanks, Ron
shitoken Posted March 5, 2015 Posted March 5, 2015 INFO 2015-03-05 09:52:16 [1] HyperEmu.Util.FileUtils HyperEmu.Util.FileUtils.findDllFolder(:0) – 7z.dll found in H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Lib DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni..ctor(:0) – HyperLaunchHQ ini file path is H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.readIniValues(:0) – Window coordinates are : 1025|918|63|1 DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.FrontendIni HyperEmu.Ini.FrontendIni..ctor(:0) – Frontends ini file path is H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\Frontends.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\Frontends.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni..ctor(:0) – HyperLaunchHQ ini file path is H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.readIniValues(:0) – Window coordinates are : 1025|918|63|1 DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni..ctor(:0) – HyperLaunchHQ ini file path is H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.readIniValues(:0) – Window coordinates are : 1025|918|63|1 DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.FrontendIni HyperEmu.Ini.FrontendIni..ctor(:0) – Frontends ini file path is H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\Frontends.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Settings\Frontends.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Main Folder is H:\HyperSpin\HyperLaunch DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing Emulator Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing Game Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing HyperLaunch Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing Global HyperLaunch Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\HyperLaunch.ini DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing HyperPause Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing Bezel Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Initializing Plugins Settings... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Frontend folder is H:\HyperSpin DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.loadSystems(:0) – Loading systems... DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.loadSystems(:0) – HLHQ Media folder is set to : .\Media DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.loadSystems(:0) – Searching for icons in : H:\HyperSpin\HyperLaunch\HyperLaunchHQ\Media\Icons\GLOBAL.png DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.refreshSystemsList(:0) – Database being read from Main Menu.xml according to plugin DEBUG 2015-03-05 09:52:16 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.refreshSystemsList(:0) – Loading systems complete. 63 systems found DEBUG 2015-03-05 09:52:19 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.updateWindowTitle(:0) – Updating Main Window title... DEBUG 2015-03-05 09:52:19 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow.updateWindowTitle(:0) – Main Window title Updated to HyperLaunch HQ v1.1.1.2 [ FE = Hyperspin | Plugin = HyperSpin ] DEBUG 2015-03-05 09:52:19 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini DEBUG 2015-03-05 09:52:20 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global HyperLaunch.ini DEBUG 2015-03-05 09:52:20 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global HyperPause.ini DEBUG 2015-03-05 09:52:20 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Bezel.ini DEBUG 2015-03-05 09:52:20 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Plugins.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Emulators.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Games.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\HyperLaunch.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\HyperPause.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Bezel.ini DEBUG 2015-03-05 09:53:40 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Plugins.ini DEBUG 2015-03-05 09:53:57 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini DEBUG 2015-03-05 09:53:57 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global HyperLaunch.ini DEBUG 2015-03-05 09:53:57 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global HyperPause.ini DEBUG 2015-03-05 09:53:57 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Bezel.ini DEBUG 2015-03-05 09:53:57 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Plugins.ini DEBUG 2015-03-05 09:54:50 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Emulators.ini DEBUG 2015-03-05 09:54:50 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Games.ini DEBUG 2015-03-05 09:54:50 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\HyperLaunch.ini DEBUG 2015-03-05 09:54:51 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\HyperPause.ini DEBUG 2015-03-05 09:54:51 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Bezel.ini DEBUG 2015-03-05 09:54:51 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Plugins.ini DEBUG 2015-03-05 09:54:56 [5] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini DEBUG 2015-03-05 09:54:56 [5] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Emulators.ini DEBUG 2015-03-05 09:54:56 [5] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga CD32\Emulators.ini DEBUG 2015-03-05 09:57:22 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.updateWindowCoordinates(:0) – Updating window coordinates, From : 1025|918|63|1 To : 1025|918|257|43
rfancella Posted March 5, 2015 Author Posted March 5, 2015 ...snip... That is your HyperLaunchHQ log. Please post this log: ...\HyperLaunch\HyperLaunch.log Thanks, Ron
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