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Hyperspin 1.5 "New" Special Art Animations


SUBZERO

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Posted

Me and J-sinn have been working on new special art. it's the HS 2.0 special art but i edited it so it can be used for the current HS.

 

25Quv0y.png

 

Buttons are flash animated and almost done, we will have a few colors but the main ones are

 

- RED (Exit emulator, Exit System, Shutdown)

 

- ORANGE (Favorites)

 

- Green (Launch Game, Select System)

 

- White Player 1 start will have the same text file as the Green button

 

- Blue (Genre)

 

Joystick animations aren't done yet but will have the normal animations.

 

XBOX ONE CONTROLLER BUTTONS ALSO IN THE WORKS

 

 

 

 

Posted

Have you thought about adding time/date to official special art? The weather forecast code is pretty complex and needs internet connection but the code for time/date is pretty simple, it does not have handlers/event listners/timers. Probably BBB should look into it to ensure it is not a potential memory leaker code. It don't use images, just dynamic text.

// This line puts the date object into a variable we can use more easily
var now:Date = new Date();

// These 3 lines put the hours and minutes, into variables
var hours = now.getHours();
var minutes = now.getMinutes();
var ampm

// Conditional statement to set AM or PM according to hour(military time)
if (hours >= 12) {
    ampm = "PM";
} else {
    ampm = "AM";
}
// Conditional that converts military time to standard time display
if (hours > 12){    
    hours = hours - 12;
}
if (hours == 00){    
    hours = 12;
}
// Conditional that adds 0 to the front of any hour less than 10
if (hours < 10){    
    hours = "0" + hours;
} else {
    hours = hours;
}
// Conditional that adds 0 to the front of any minute less than 10
if (minutes < 10){    
    minutes = "0" + minutes;
} else {
    minutes = minutes;
}

// Writing time into dynamic text
time_txt.text = hours + ":" + minutes + " " + ampm ;

// Creating variables for date
var day = now.getDate();
var tday = now.getDay();
var year = now.getFullYear();
var month = now.getMonth();

// Creating arrays for month and day, it transform numbers into text
var mArray:Array = ["JAN", "FEB", "MAR", "APR", "MAY", "JUN", "JUL", "AUG", "SEP", "OCT", "NOV", "DEC"];
var dArray:Array = ["SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT"];

// Writing date into dynamic text
date_txt.text = dArray[tday] + "," + mArray[month] + "," + day + "," + year ;
Posted

Yeah i like the weather idea, some may like it some don't i want to keep it arcade like for my cab. but we can add it in the pack the more the merrier. i will throw it at bill to see what he has to say about memory leakage for you.

 

 

 

 

Posted

Love it! ^^

i think special art per system could be just awesome.

I plan and really like to see for exemple nes buttons and cross animation for nes system. (maybe a vectorize controller?)

It's looks strange to me to see "arcade" special art for console system.

Why do not create special art function of the console used?

So much more badass!

Good job guys

Posted

Where do those buttons even show at?

Will there be widescreen versions of those? The current joystick/press start/exit stuff is stretched on mine.

Posted

they show where ever you want, you can edit the placement in the settings file. standard they will show where the joystick animation will show, and widescreen version havent thought of that yet but that will be an easy fix

 

 

 

 

Posted

Love it! ^^

i think special art per system could be just awesome.

I plan and really like to see for exemple nes buttons and cross animation for nes system. (maybe a vectorize controller?)

It's looks strange to me to see "arcade" special art for console system.

Why do not create special art function of the console used?

So much more badass!

Good job guys

 

Thats a idea, i have xbox one buttons and a controller too for use in special art. your idea sounds good but that will be a project for after the summer. buried in stuff atm. but i like the idea

 

 

 

 

Posted

I can help you for this project, I hope to learn flash by then....

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