SUBZERO Posted February 3, 2016 Posted February 3, 2016 Me and J-sinn have been working on new special art. it's the HS 2.0 special art but i edited it so it can be used for the current HS. Buttons are flash animated and almost done, we will have a few colors but the main ones are - RED (Exit emulator, Exit System, Shutdown) - ORANGE (Favorites) - Green (Launch Game, Select System) - White Player 1 start will have the same text file as the Green button - Blue (Genre) Joystick animations aren't done yet but will have the normal animations. XBOX ONE CONTROLLER BUTTONS ALSO IN THE WORKS
dark13 Posted February 3, 2016 Posted February 3, 2016 Have you thought about adding time/date to official special art? The weather forecast code is pretty complex and needs internet connection but the code for time/date is pretty simple, it does not have handlers/event listners/timers. Probably BBB should look into it to ensure it is not a potential memory leaker code. It don't use images, just dynamic text. // This line puts the date object into a variable we can use more easily var now:Date = new Date(); // These 3 lines put the hours and minutes, into variables var hours = now.getHours(); var minutes = now.getMinutes(); var ampm // Conditional statement to set AM or PM according to hour(military time) if (hours >= 12) { ampm = "PM"; } else { ampm = "AM"; } // Conditional that converts military time to standard time display if (hours > 12){ hours = hours - 12; } if (hours == 00){ hours = 12; } // Conditional that adds 0 to the front of any hour less than 10 if (hours < 10){ hours = "0" + hours; } else { hours = hours; } // Conditional that adds 0 to the front of any minute less than 10 if (minutes < 10){ minutes = "0" + minutes; } else { minutes = minutes; } // Writing time into dynamic text time_txt.text = hours + ":" + minutes + " " + ampm ; // Creating variables for date var day = now.getDate(); var tday = now.getDay(); var year = now.getFullYear(); var month = now.getMonth(); // Creating arrays for month and day, it transform numbers into text var mArray:Array = ["JAN", "FEB", "MAR", "APR", "MAY", "JUN", "JUL", "AUG", "SEP", "OCT", "NOV", "DEC"]; var dArray:Array = ["SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT"]; // Writing date into dynamic text date_txt.text = dArray[tday] + "," + mArray[month] + "," + day + "," + year ; Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
JSinn Posted February 3, 2016 Posted February 3, 2016 Looks fairly easy to add time/date, but most people just whip out their smart phone for that. |Visit my [YouTube] channel || My projects - [Downloads] || GameCube HQ Disc Project || GameCube HQ Disc Progress || HyperSpin United Spreadsheet |
SUBZERO Posted February 3, 2016 Author Posted February 3, 2016 Yeah i like the weather idea, some may like it some don't i want to keep it arcade like for my cab. but we can add it in the pack the more the merrier. i will throw it at bill to see what he has to say about memory leakage for you.
AshuraX Posted February 3, 2016 Posted February 3, 2016 Love it! ^^ i think special art per system could be just awesome. I plan and really like to see for exemple nes buttons and cross animation for nes system. (maybe a vectorize controller?) It's looks strange to me to see "arcade" special art for console system. Why do not create special art function of the console used? So much more badass! Good job guys My WIP Projects :Bezel Project Mame Horizontal : https://imageshack.com/a/auM4/1 Mame Vertical : https://imageshack.com/a/jEM4/1 Cave full pack : https://imageshack.com/a/7eJ4/1 Capcom : https://imageshack.com/a/eIM4/1 Themes Neo Geo Full Theme Pack : https://imageshack.com/a/oeJ4/1Mega CD Boxart : new thread will come....My First Cab Build : http://www.hyperspin-fe.com/topic/1221-ashurax-mon-projet-ghouls-ghost-arcade-cab/
Metalzoic Posted February 3, 2016 Posted February 3, 2016 Where do those buttons even show at? Will there be widescreen versions of those? The current joystick/press start/exit stuff is stretched on mine.
SUBZERO Posted February 3, 2016 Author Posted February 3, 2016 they show where ever you want, you can edit the placement in the settings file. standard they will show where the joystick animation will show, and widescreen version havent thought of that yet but that will be an easy fix
SUBZERO Posted February 3, 2016 Author Posted February 3, 2016 Love it! ^^ i think special art per system could be just awesome. I plan and really like to see for exemple nes buttons and cross animation for nes system. (maybe a vectorize controller?) It's looks strange to me to see "arcade" special art for console system. Why do not create special art function of the console used? So much more badass! Good job guys Thats a idea, i have xbox one buttons and a controller too for use in special art. your idea sounds good but that will be a project for after the summer. buried in stuff atm. but i like the idea
AshuraX Posted February 3, 2016 Posted February 3, 2016 I can help you for this project, I hope to learn flash by then.... My WIP Projects :Bezel Project Mame Horizontal : https://imageshack.com/a/auM4/1 Mame Vertical : https://imageshack.com/a/jEM4/1 Cave full pack : https://imageshack.com/a/7eJ4/1 Capcom : https://imageshack.com/a/eIM4/1 Themes Neo Geo Full Theme Pack : https://imageshack.com/a/oeJ4/1Mega CD Boxart : new thread will come....My First Cab Build : http://www.hyperspin-fe.com/topic/1221-ashurax-mon-projet-ghouls-ghost-arcade-cab/
EvilDindon Posted February 3, 2016 Posted February 3, 2016 Very cool, needed a cool red joystick .swf for my Simplicity theme !Can't wait for it to be animated ! "Dindon" means "Turkey" in french.
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