djdaveoc Posted March 1, 2016 Posted March 1, 2016 I created a full-size cab in late 2014 I think. I'm using .156 Mame and roms. I'm using mame64.exe (the .156 version) in Hyperspin. It's an older version of Hyperspin as well. Almost everything works fine. I have about 7 systems fully up and running. I took the machine to the office and people wanted to play some of the Street Fighter games in mame. A few of them work fine but most do not launch. I select them in my mame wheel and it just flashes and ends up back at the same place. 1 or 2 of the games also ask for a CD-ROM. I think I read that I can get a no CD version of the ROM to fix the 2nd issue. However, I have no idea why a lot of these Street Figher games won't open. If anyone has any ideas please let me know. I've been searching online for an hour without finding any useful fix. Thank you in advance.
Metalzoic Posted March 1, 2016 Posted March 1, 2016 Might just be that older version. I'm running MAME 169 and I can't saqy I've tried every SF gaqme, but I've tried a lot and have never had one not work.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 Weird thing is I think they play fine in mame64 but not when launched from Hyperspin.
Metalzoic Posted March 1, 2016 Posted March 1, 2016 Weird thing is I think they play fine in mame64 but not when launched from Hyperspin. Not sure why that would be. I'm not to familiar with the old versions of HS, but the new one is just a frontend. Doesn't impact the roms other than to filter them in the UI. EDIT: I'm not sure, but if you open HyperHQ there may be a setting for launching them Normal or... via Hyperlaunch? Can't remember, but maybe that could be it. Just a pure guess in the dark. Are you sure your rom names match your Hyperspin database exactly, case and all?
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 Will check the DB again but 99% sure they match.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 sfiii, sfiii2, and sfiii3 all need no CD versions I guess, since they ask for CD overwrite at launch. Will try that. Just not sure how to fix the rest that just flash back to the mame wheel.
volumetric Posted March 1, 2016 Posted March 1, 2016 You can use the nocd versions, or aquire the relevent CHD (cd dump). If using the CHD, the first time you run them will take some time to read the CD. Dont panic, only does it once. In regard to the others, I may be wrong but was there a fairly recent change to some sf roms involving qsound? You may need a seperate qsound rom to get them working.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 Are you suggesting a higher version of roms and trying them in Mame64.exe for the .156 version which I currently have? or maybe finding the qsound file and adding it to the archive and trying again? I have sfiii, sfiii2, and sfiii3 CHD files. Not sure if any other SF games in the .156 romset took CHD. Don't think so.
Avar Posted March 1, 2016 Posted March 1, 2016 Were they working before you took the cab to the office? If not, what kind of romset are we dealing with here, split or merged?
volumetric Posted March 1, 2016 Posted March 1, 2016 I think the III series are the only ones that use CHDS. if you have them you may as well go through the write in process, unless you speak japanese as i think the nocd versions are all japanese. The qsound file is like a bios and should be a zip files. If you run the games outside of HS, directly from mame and they work. That would suggest something fishy in your HS setup. If they dont run, audit your games in mame and it should tell you what you're missing.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 Sorry for my ignorance but how do I audit games? I'm using the .156 version of mame64.exe Also I don't know what you mean about the write in process. Do you have step-by-step instructions for newbs on how to do that if it is a process? I have my mame db edited down to about 530 controller only games and all games that I may actually play and that work in .156. The only exception is about half the SF games. So something is uniquely wrong with these. And Avar I don't think they ever worked. Never really tried playing them as I'm not a huge fan of fighting games myself. Just trying to see if I can get them working so I don't have to just delete the roms and remove the entries from my db/wheel so the others can play them. I just found the qsound zip file and will add it to my rom directory. I also found some bios files for multiple arcade systems and will add those as well. Will report back tomorrow but if you can answer the above questions I'd appreciate it.
Avar Posted March 1, 2016 Posted March 1, 2016 At a glance it sounds like you might be working with a merged romset and missing CHDs. I've never used a merged set myself but I imagine the SF games would be heavily affected by a merged set as there are so many variants.
volumetric Posted March 1, 2016 Posted March 1, 2016 Im using a gui version of mame. Not sure how to audit via command line. Im sure someone here can tell you as command line mame is quite popular. The write in process is what the III series does when you have the chds. I think it effectively reads the cd (CHD) into machine memory. Takes about 10-20 mins but you should only have to do it once.
Metalzoic Posted March 1, 2016 Posted March 1, 2016 Didn't even occur to me that any of the SF games might use CHDs.
volumetric Posted March 1, 2016 Posted March 1, 2016 I dont think they do. Its just all the sfIII varients from memory. Although i havent updated mame since 160.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 I think I got the 3 SF3 games to run as directed above. Just let it sit for 20-minutes loading the CHD and it never needs to happen again. Those games can load now. Will try copying over the qsound zip file later and test the other games. I'll report back on which games I still cannot get to launch later today.
SkyHighGam3r Posted March 1, 2016 Posted March 1, 2016 This is an interesting topic.My inability to run a number of arcade games via RetroArch was a major factor early on in me dropping arcade wheels entirely from my setup; opting instead to go for the console ports ( I know, blasphemy )I'll be bookmarking this for future reference when I decide to come back to the complex mess, no pun intended, that is MAME. (When compared to emulating a console)
Styphelus Posted March 1, 2016 Posted March 1, 2016 My question is why you're stuck with ver 1.56 when we're all using 1.71. It's time to update. Why can't I play Fallout 4 on my Windows 98 machine? Retroarch is not the solution for everything. What's wrong with Mame? How is it complex? It's a lot easier to setup than Retroarch. Retroarch doesn't run a number of systems. I actually use Mame to emulate a handfull of consoles.
Avar Posted March 1, 2016 Posted March 1, 2016 opting instead to go for the console ports ( I know, blasphemy ) Imma be sick @_@
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 I'm using .156 because of my limited time to spend on this hobby. About 18-months ago I got a full cab up and running with about 7 systems and my plan was to never touch anything. I noticed recently that many of the Street Fighter games were not playing in Mame so I set out to fix just that one issue. Good news is that I did just that. I placed the qsound zip file into the roms directory for Mame and now all 15 or so related games are working where only about half were before. This includes Marvel vs. StreetFighter and Capcom vs. as well. So I'm happy. Now I just need to figure out how to map the controller correctly and everyone in my office will be able to beat each other up on breaks without getting arrested. I have no plan to upgrade Mame. I have over 500 games working and about 7 other systems and that's thousands of games. Way more than we'll ever need. I don't have time to spend hours every week upgrading things but if you do, more power to you. Thanks everyone who helped. I appreciate it and hopefully this post will help others as well.
SkyHighGam3r Posted March 1, 2016 Posted March 1, 2016 Retroarch is not the solution for everything. What's wrong with Mame? How is it complex? It's a lot easier to setup than Retroarch. Retroarch doesn't run a number of systems. I actually use Mame to emulate a handfull of consoles. I found RetroArch's setup to be pretty easy, not really much different than any other emulator, you just have to do it for each system. MAME though, I can't wrap my head around. With differant versions of romsets... rom"SETS" themselves... then trying to setup the controls... so many buttons I didn't understand... Which is why I tried to do it via RetroArch wich at first was super easy... then some games just didn't work like Hyper Street Fighter II or any of the Street Fighter Alpha Series. Imma be sick @_@ hahahaha I know they are usually quite inferior. Especially on older consoles. I'm sort of blissfully ignorant about it though, I have never played most of the arcade versions. I'm thinking once I am done with my console build, and I have space for it, I will do a cabinet build that is ONLY arcade games.
djdaveoc Posted March 1, 2016 Author Posted March 1, 2016 I didn't really have problems with Mame, even .156 which I'm running, other than the SF games. And that's because of the Qsound issue. I found Mame pretty easy to setup in Hyperspin other than the manual work I had to do choosing my roms, editing my database file, etc. to get exactly the games I wanted. I've never tried RetroArch on PC as I've never had a need to. Everything works great with the individual emulators for me.
SkyHighGam3r Posted March 2, 2016 Posted March 2, 2016 Everyone says it's really easy, I'll need to give it a go again someday.My biggest reason for switching from the individual ones to RetroArch was because it let me use the same save/load state buttons (wich made controller setups easier) and because it allowed me to use the same shaders across all. It's a give and take. Some individual emulators certainly have better features.
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