Aorin Posted April 10, 2016 Posted April 10, 2016 I read somethings in libretro forums, the devs there says it easy to compile it, though it's not easy for me as I have no knowledge on how to compile anything. I'd really appreciate if anyone could help with that, I'm sure there are lot more who want this core. I read that there's some versions for MAME 2003 core that has a way to disable the nag screen, but I think it's old. Aorin
Aorin Posted April 10, 2016 Author Posted April 10, 2016 why not just use mame? I use the standalone MAME, though I like trying alternatives, since Retroarch makes our lives so much easier, about controls, saves and other configs, I can, for instance, basically drop my save files from PC to my mobile in Retroach and vice versa if I want, but there are lot more reasons why using the more we can inside Retroarch would be better. Aorin
thcdgaf Posted April 10, 2016 Posted April 10, 2016 I use the standalone MAME, though I like trying alternatives, since Retroarch makes our lives so much easier, about controls, saves and other configs, I can, for instance, basically drop my save files from PC to my mobile in Retroach and vice versa if I want, but there are lot more reasons why using the more we can inside Retroarch would be better. i would but which one and your right no one wants to touch mame/mess core of retroarch i think it has potential but trying get atari5200 to work on newest one is a pain so until then ill wait to work on it do more research on folder structure and hope name convention not needed
Aorin Posted April 10, 2016 Author Posted April 10, 2016 I only have Atari 2600 under my systems, so I can't tell how 5200 is hard to make work. Is it easy to compile a MAME core? If you can, would you mind trying the MAME.dll core? It uses to be the latest version, the other cores that has 2014 or older tags are based on older MAME builds. Thanks! Aorin
Awakened Posted April 11, 2016 Posted April 11, 2016 MAME 0.172 now supports plugins, and in the arcade controls thread for the hiscore + no-nag patch it sounds like the guy who maintains the patch might discontinue it to instead work on the high score plugin. I'm not sure if someone will keep maintaining the no-nag patch if that happens. Their forums are having server problems so I can't check for any updates on that right now. What would be really great is if the new plugin system was flexible enough to allow a no-nag plugin. Then, assuming the MAME core also supports plugins when it's updated to 0.172, you could just drop the same plugin into it as you would for stand-alone. Edit: Got the arcade controls thread to load up. There aren't any new posts. Here's the post by MK Champ saying the patch won't be updated once the plugin supports all games: http://forum.arcadecontrols.com/index.php/topic,64298.msg1570042.html#msg1570042
phulshof Posted April 11, 2016 Posted April 11, 2016 Nonag is a two line code change if you don't need it to be configurable. With hiscore supported via LUA, nonag is hardly worth mentioning. Edit: Now that I'm behind my computer: src/emu/ui/ui.cpp: comment line 365 and 372: // int str = machine().options().seconds_to_run();// if (!first_time || (str > 0 && str < 60*5) || &machine().system() == &GAME_NAME(___empty) || (machine().debug_flags & DEBUG_FLAG_ENABLED) != 0)That's enough to turn off the nag screens, just 2x2 little slashes.
Metalzoic Posted April 12, 2016 Posted April 12, 2016 Here's a better question. Why in the hell isn't no-nag an option in the MAME default settings? Why isn't no-nag already the default? Why would anyone want to be nagged? I think it's time we captured one of these Mamedevs and tortured them for answers.
nespcbuild Posted December 28, 2016 Posted December 28, 2016 On 4/10/2016 at 0:51 PM, thcdgaf said: i would but which one and your right no one wants to touch mame/mess core of retroarch i think it has potential but trying get atari5200 to work on newest one is a pain so until then ill wait to work on it do more research on folder structure and hope name convention not needed I was able to get a5200 to work with the mame 174 retroarch core on pc and in android using the process detailed in this post: However, I did have to use the .174 mame software list romset naming convention for the roms and I think I may have had to find the bios for that version of mame as well. I haven't tried to get it working in hyperspin yet but this thread touches on the process of renaming roms and if I'm understanding it correctly, it links to a hyperspin xml file with the mame rom names: I imagine it wouldn't be too difficult to rename the media files using a similar process but I haven't tried any of it yet. I'm leanign more and more toward moving away from standalone mame in favor of retroarch. If nonag and hiscore worked there'd be no question about making the switch but despite several attempts, I can't even successfully compile standalone mame myself let alone a mame core for retroarch.
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