langersld Posted January 5, 2014 Posted January 5, 2014 Sure thing. I believe this is what your looking for ? [Homura] Application=..\Emulators\Taito Type X\Homura\HMR_Launcher.exe AppWaitExe=game.exe FadeTitle=HOMURA for TypeX ExitMethod=WinClose Application Here's a screenshot of what i'm currently using but I've tried a few different things with the same result. [ATTACH=CONFIG]36753[/ATTACH] I know I did this at 3am but am I suppose to be using the Homura.exe or what I currently have? I thought this was all correct according to the tutorial video. The game itself runs fine except for the green square and exiting issue You should be using homura.exe
Sithel Posted January 5, 2014 Posted January 5, 2014 I've been talking to langersld through PM's and got it going, it was in fact homura.exe. I did this all at 3am last night, and its 5am now today, so i'm going to get some sleep and rewatch the tutorial again tomorrow to make sure i didn't miss anything else. Thanks again for the help!
gigapig Posted January 5, 2014 Author Posted January 5, 2014 I do state quite clearly I think, Homura.exe. I never mention launcher. Homura launcher is not part of the files we've supplied. I can't supply game dumps with launcher removed.
gigapig Posted January 5, 2014 Author Posted January 5, 2014 I've been talking to langersld through PM's and got it going, it was in fact homura.exe. I did this all at 3am last night, and its 5am now today, so i'm going to get some sleep and rewatch the tutorial again tomorrow to make sure i didn't miss anything else. Thanks again for the help! Good man. Sleep well.
connorsdad Posted January 5, 2014 Posted January 5, 2014 **Update to all this..I really didn't do anything but I have my whole hyperspin drive on a test PC and everything else works perfectly in every emulator I have. Being that I was having this issue, I just unplugged the drive and stuck it on the PC I will using in my arcade cabinet. (Still a work in progress) Doing everything the same, I was now able to edit all the keys and save it by clicking "OK". Now all games are working that I have by following your tutorial. On my test PC I think it was Raiden III or IV, whichever one has that Green square at the bottom. Anyways I had that, but on my cabinet PC it's not there at all which is good. My arcade PC is a much newer PC with a Geforce 470 gtx so no idea if its a driver or video card issue, but thought I'd mention it. Side note is that all these weird key mapping issues could have come from my anti virus blocking and quarantining things even though I told it not to. Seems like a few of these files are false positives I assume. Next up is following your guide to Otomedius. Oh and btw, maybe not related to this topic but I have Contra Evolution Revolution, which plays fine outside hyperspin. But inside I can't get AHK to remap keys or fix the crash when trying to exit the game. Maybe if you have this game and wanted to make a quick tutorial for it that would be great! Again, thanks for all your work! ** Oh and quick edit In task manager is it normal that the irotate is still running even after I exit the vertical games? For contra use this keymap in Hyperlaunch HQ if using an ipac with default settings, otherwise change to suit your setup; #UseHook #MaxHotkeysPerInterval 200 5::Space 1::Enter Space::u LControl::j LAlt::k Up::w Down::s Left::a Right: *r::Up *f::Down *g::Right *d::Left *a::Numpad1 *s::Numpad2 *q::Numpad3 *2::NumpadEnter As for crashing on exit try changing the "ExitMethod" in the module settings to "Process Close Application" Re the irotate still running, what is launching it in the first place? as this should have a command to exit irotate when finished.
gigapig Posted January 5, 2014 Author Posted January 5, 2014 It would be 1 or all the vertical games doing that. Not sure if it's causing a problem it being left in the sys tray. I will check it. Is there a way to close it?
connorsdad Posted January 5, 2014 Posted January 5, 2014 A simple ahk in the post exit box to close irotate or, an exit irotate command when the game process finishes placed at the end of whichever script is launching it. Sent from my SM-N9005 using Tapatalk
gigapig Posted January 5, 2014 Author Posted January 5, 2014 A simple ahk in the post exit box to close irotate or, an exit irotate command when the game process finishes placed at the end of whichever script is launching it.Sent from my SM-N9005 using Tapatalk For me it's Raiden IV which causes it. I think an ahk script would be best, but... The RIV config is this, not sure if adding to it would help but I can try. What would you add? 400\\ \\DXWnd\ game.exe JJ11X RAIDEN 4 ©2007 MOSS LTD ALL RIGHTS RESERVED. It doesn't appear to cause any trouble in the systray but I know people don't like things staying there unnecessarily.
connorsdad Posted January 5, 2014 Posted January 5, 2014 For me it's Raiden IV which causes it. I think an ahk script would be best, but...The RIV config is this, not sure if adding to it would help but I can try. What would you add? It doesn't appear to cause any trouble in the systray but I know people don't like things staying there unnecessarily. Compile the following into an exe and put it into the PostExit box in the module, that is providing irotate is in the Module Extensions folder in a C: volume, sorry but I dont know how to have it work from just any dir/volume :/ perhaps someone else could chime in here. run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /exit or if it needs to rotate too. run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /rotate=[color="#FF0000"]90[/color] /exit # is the screen orientation; other values are 0, 180 and 270
andyco40 Posted January 5, 2014 Posted January 5, 2014 For me the exit on all the games I've set to Q cus my ipac for exit as esc and Q on one button and seems to work for me. So when I exit it don't freeze and I don't have to press mouse button.
gigapig Posted January 5, 2014 Author Posted January 5, 2014 Compile the following into an exe and put it into the PostExit box in the module, that is providing irotate is in the Module Extensions folder in a C: volume, sorry but I dont know how to have it work from just any dir/volume :/ perhaps someone else could chime in here. run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /exit or if it needs to rotate too. run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /rotate=[color="#FF0000"]90[/color] /exit # is the screen orientation; other values are 0, 180 and 270 Worked perfectly, thank you. Is it possible to have 2 post exits? I just thinking of the bluetooth issue, which also uses post exit.
connorsdad Posted January 5, 2014 Posted January 5, 2014 I don't think so but you could have either my script or the bluetooth script launch the other one. Sent from my SM-N9005 using Tapatalk
gigapig Posted January 5, 2014 Author Posted January 5, 2014 I don't think so but you could have either my script or the bluetooth script launch the other one.Sent from my SM-N9005 using Tapatalk Ok, So I have "Enable Bluetooth v2.exe" also in my module extensions folder say, so to add that to your script I would need to add what, Sir?
connorsdad Posted January 5, 2014 Posted January 5, 2014 Ok, So I have "Enable Bluetooth v2.exe" also in my module extensions folder say, so to add that to your script I would need to add what, Sir? Add the following run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe So it should look like run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /exit run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe or run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /rotate=90 /exit run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe
shazza6887 Posted January 5, 2014 Posted January 5, 2014 I just want to say a big thank you to gigapig and langersld and the other for all their hard work. The Hyperspin community is lucky to have guys like you! Finally got it all working ))
Sithel Posted January 5, 2014 Posted January 5, 2014 For contra use this keymap in Hyperlaunch HQ if using an ipac with default settings, otherwise change to suit your setup;As for crashing on exit try changing the "ExitMethod" in the module settings to "Process Close Application" Re the irotate still running, what is launching it in the first place? as this should have a command to exit irotate when finished. I got Contra working for me atleast. I'm using your config with a slight change because even changing exit method to Process Close Application still crashes. I ended up having ExitMethod set to nothing and made a preLaunch Contra.ahk and in there I have this. #UseHook #MaxHotkeysPerInterval 200 5::Space 1::Enter Space::u LControl::j LAlt::k Up::w Down::s Left::a Right: *r::Up *f::Down *g::Right *d::Left *a::Numpad1 *s::Numpad2 *q::Numpad3 *2::NumpadEnter ~Esc:: Process, Close, AMContra_full.exe ExitAPP return Which now works perfectly, don't know why using the exit method for this wouldn't be the same but whatever, it works so i'm happy. As for irotate still running, it's not a huge deal. It uses hardly no resources, but I have it setup using gigapigs tutorial and looks like from what's being said here, there is a change i need to make to make sure it closes. Edit* Running the PostExit script for irotate connorsdad mentioned on the last page now, works like a charm. Also for Gigapig, your ftp package for the tutorial has the game.exe for Shikigami no Shiro III as game2.exe. You kinda explain in your video mentioning game.exe so thought people should know as I was having an issue. For me I just renamed yours to game.exe and overwrote the one I had in there.
gigapig Posted January 5, 2014 Author Posted January 5, 2014 Also for Gigapig, your ftp package for the tutorial has the game.exe for Shikigami no Shiro III as game2.exe. You kinda explain in your video mentioning game.exe so thought people should know as I was having an issue. For me I just renamed yours to game.exe and overwrote the one I had in there. game.exe is the appwait, there was no need to change game2.exe. For the vertical shooters you should be using these exe files. The icon looks the same for each. Shikigami III.exe GigaWing Generations.exe Homura.exe Raiden III.exe Raiden IV.exe I will annotate the guide to make it clear.
majorspawn Posted January 6, 2014 Posted January 6, 2014 Add the following run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe So it should look like run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /exit run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe or run C:\HyperSpin\HyperLaunch\Module Extensions\iRotate.exe /rotate=90 /exit run C:\HyperSpin\HyperLaunch\Module Extensions\Enable Bluetooth v2.exe I'm glad someone is actually using the bluetooth files... finally
Sithel Posted January 6, 2014 Posted January 6, 2014 Does Raiden 3 have a known glitch to where your plane is missing the left wing?
Deadly Posted January 6, 2014 Posted January 6, 2014 The Windows 8 issues I had completely forgotten about sadly, I tried to cover all I could and thank everyone I could, but this is a big system to cover. The guide is a general guide and to cover everything probably would have taken me forever. I'll have a look back at the other thread or if you could remind me or point me to the posts that would great. I don't wish to exclude anyone based on there choice of OS. Have a great New Year Sir. Completely no big deal gig. Glad that you now remember and acknowledge that you and I had spoken via PM as well as conversed about this issue on the other monster TTX thread *tee hee* To recap: There's 3 problems using Windows 8/8.1 for TTX - Homura and Shikigami No Shiro will start and play fine but BOTH crash at the completion of a level UNLESS you set the actual properties of the games EXE to "Run as Administrator". The third problem is Arcana Hearts 2. The frame rate is terrible. Playable? Yes. Like watching slow motion? Absolutely. As dumb luck would have it, the same fix for Kega Fusion also happens to fix the sluggish frame rate for this game. You need to download the custom ddraw file and place it within the same folder containing the games EXE (in this case Suggoi! Arcana Hearts 2)
langersld Posted January 6, 2014 Posted January 6, 2014 Does Raiden 3 have a known glitch to where your plane is missing the left wing? Sithel, What GPU are you using...I think people have had issues with this game and certain cards (ATI).... Do you have another computer with a different GPU to test? Edit: Its a known glitch with what looks like no Fix, thanks connors and Gig for confirming
connorsdad Posted January 6, 2014 Posted January 6, 2014 Does Raiden 3 have a known glitch to where your plane is missing the left wing? Nvidia here, win7x64, still getting the glitch. Just get the PC version. Sent from my SM-N9005 using Tapatalk
gigapig Posted January 6, 2014 Author Posted January 6, 2014 Does Raiden 3 have a known glitch to where your plane is missing the left wing? Yes, and no know fix as yet.
gigapig Posted January 6, 2014 Author Posted January 6, 2014 Completely no big deal gig. Glad that you now remember and acknowledge that you and I had spoken via PM as well as conversed about this issue on the other monster TTX thread *tee hee*To recap: There's 3 problems using Windows 8/8.1 for TTX - Homura and Shikigami No Shiro will start and play fine but BOTH crash at the completion of a level UNLESS you set the actual properties of the games EXE to "Run as Administrator". The third problem is Arcana Hearts 2. The frame rate is terrible. Playable? Yes. Like watching slow motion? Absolutely. As dumb luck would have it, the same fix for Kega Fusion also happens to fix the sluggish frame rate for this game. You need to download the custom ddraw file and place it within the same folder containing the games EXE (in this case Suggoi! Arcana Hearts 2) Thanks Deadly. Is it game.exe you are setting to run as admin? I'll add that info to the description on the tutorial.
Deadly Posted January 7, 2014 Posted January 7, 2014 Thanks Deadly. Is it game.exe you are setting to run as admin? I'll add that info to the description on the tutorial. Actually, you raise a valid point. I'd recommend setting "Run as Administrator" on Game.exe and (if used) gamenamelauncher.exe. So in the case of Homura, HMR_Launcher.exe. If a person is using a game.bat file, then ensure "Run as Administrator" is set on the EXE file the bat file is pointing to. The joys of TTX. More than one way to skin a cat
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