brolly Posted February 7, 2014 Posted February 7, 2014 So...this setup is preferable to your WHDLoader setup? Is it because it negates having to use WHDLoader program? How does HLHQ pass the individual game params to WinUAE as the whdload.xml had them and that appears to be missing? It's preferable because WinUAELoader (not WHDLoader) is pointless, it's simply a launcher which is already what our modules are, besides requiring each game you want to run to be added to it's own XML file. Also it won't screw up your uae files with deprecated data. If a game requires specific settings you can set them through HLHQ as you do with any other module/system nothing new here.
potts43 Posted February 7, 2014 Posted February 7, 2014 It's preferable because WinUAELoader (not WHDLoader) is pointless, it's simply a launcher which is already what our modules are, besides requiring each game you want to run to be added to it's own XML file. Also it won't screw up your uae files with deprecated data.If a game requires specific settings you can set them through HLHQ as you do with any other module/system nothing new here. Cheers Brolly, I was concerned that I would have to make a separate entry in an ini file similar to what was already in the whdload.xml. As I have worked with that xml I see that it has entries for slave path and entries such as preload and custom1,2&3 etc. will they all need to be added by hand through HLHQ ?
brolly Posted February 7, 2014 Posted February 7, 2014 The Custom stuff yes, but that's usually to activate cheats and such so you probably don't want it active for many games anyway. In some specific games yeah you'll need to use it. The rest of the stuff isn't necessary otherwise you'd need to add every single game to the ini which is just silly.
rfancella Posted February 7, 2014 Author Posted February 7, 2014 Should be a HDF or VHD file, but could probably work with any of the supported WinUAE HDD files, but I only tested with these 2. I should probably limit the extensions in the ISD. You'll only need to have this setting configured if you want to run games that require Workbench to be installed btw. Brolly, I understood that. I was thinking of adding a couple various Amiga Desktop environments to my wheel. Or an Amiga Desktop wheel. Thanks, Ron
brolly Posted February 8, 2014 Posted February 8, 2014 Then that's not the way of doing it, just add them to your main XML and treat them as any other normal roms. The purpose of that setting isn't for launching workbench, but to launch games that require it to be installed.
potts43 Posted February 8, 2014 Posted February 8, 2014 Hi, can you please tell me where I would enter these details for : PinballPrelude_v1.2_AGA_2327.zip This zip is 3 games in one. You normally set the CUSTOM1=0 for past and 1 for present and 2 for future. From the WHDload.xml <Game Name="Pinball Prelude (Future Table) (AGA)" FileName="WHDLoad\PINBALLPRELUDE_V1.2_AGA_2327.zip" ScrnshotFilename="p\Pinball_Prelude_(Future_Table)_(AGA).png" UseMouse="True" PalNTSC="0" Cd="dh1:PinballPreludeAGA;" WHDLoad="PinballPreludeAGA.Slave PRELOAD CUSTOM1=2;" UAEConfig="collision_level=playfields|cpu_speed=max|finegrain_cpu_speed=max|immediate_blits=false|cpu_compatible=false|cpu_cycle_exact=false|blitter_cycle_exact=false|cycle_exact=false" /> The problem is the rom selector won't allow me to select the rom more than once even though it has 3 entries in the HS xml. So I would mean renaming the rom which isn't how it was created. Any ideas?
Polemicist Posted February 8, 2014 Posted February 8, 2014 I see a lot of instructions and a lot of talking and a lot of awesomeness. Between brolly and Ron the two self confessed Amiga kings this tutorial is turning out to be amazing. Wow dudes. Thanks for this. I'm just gonna take a little seat over here for the moment and watch this unfold.
rfancella Posted February 8, 2014 Author Posted February 8, 2014 - PathToWHDFolder shouldn't be enclosed by double quotes, kinda surprised it actually works that way. Also I don't like users to be editing ini files manually as that will eventually lead to problems, would be better if you include setting this up in the HLHQ part of the guide. That's why HLHQ was created in the first place ; Brolly, A quick question please. I changed my setup to use the PathToWHDFolder throught HLHQ and now I get the error "Cannot find .\WHD". I have double checked the setting and it is correct. My setup is as described in the guide. Below is my troubleshooting log: 21:41:07:307 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 21:41:07:644 | HL | INFO | +328 | Main - System Specs: HyperLaunch Dir: H:\HyperSpin\HyperLaunch OS: Microsoft® Windows Vista™ Ultimate SKU: Ultimate Total Memory: 4093.63 MB Free Memory: 865.62 MB Used Memory: 3228.004 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 2 GPU 1 Name: NVIDIA GeForce GTX 260 GPU 1 RAM: 896.00 MB GPU 1 Driver Version: 9.18.13.1422 Sound 1 Device: Pinnacle Systems PCTV 800i PCI ATSC Hybrid TV + FM Radio Sound 1 Status: Enabled Sound 2 Device: SoundMAX Integrated Digital HD Audio Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 3360x1050 (3360x1050 work) Monitor #2 (\\.\DISPLAY2): 1680x1050 (1680x1020 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 21:41:07:654 | HL | INFO | +15 | Main - HyperSpin.exe coordinates are x y w h 21:41:07:654 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 21:41:07:655 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:07:655 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 21:41:07:842 | HL | DEBUG1 | +188 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:07:842 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 21:41:07:976 | HL | DEBUG1 | +140 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:07:977 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 21:41:07:034 | HL | DEBUG1 | +47 | CheckFile - Attributes: File Size: 8818688 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:034 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists 21:41:08:093 | HL | DEBUG1 | +62 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:093 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 21:41:08:101 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:101 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:101 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 21:41:08:105 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:105 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:105 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 21:41:08:106 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:107 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:107 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 21:41:08:108 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:109 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:109 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 21:41:08:110 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:110 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:110 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 21:41:08:111 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:111 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:111 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 21:41:08:112 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:112 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:112 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 21:41:08:113 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:113 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:113 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 21:41:08:114 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:114 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:114 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 21:41:08:115 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:115 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:115 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 21:41:08:117 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:117 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:117 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 21:41:08:128 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:129 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 360180 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:129 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 21:41:08:131 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:131 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:132 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 21:41:08:133 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:134 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:134 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 21:41:08:139 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:139 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:139 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 21:41:08:141 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:141 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:141 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 21:41:08:144 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:144 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:144 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 21:41:08:147 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:148 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 80791 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:148 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 21:41:08:149 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:150 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:150 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 21:41:08:152 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:41:08:152 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:153 | HL | INFO | +0 | Main - HyperLaunch received "Commodore Amiga" and "1000Miglia_v1.1b" 21:41:08:159 | HL | INFO | +0 | Main - 1000Miglia_v1.1b is using the default emulator: WinUAE 21:41:08:159 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in H:\HyperSpin\HyperLaunch\Settings\Commodore Amiga\Emulators.ini 21:41:08:159 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 21:41:08:160 | HL | INFO | +0 | Main - Found [WinUAE] in H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 21:41:08:160 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk exists 21:41:08:161 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 11431 bytes Created: 1/29/2014 - 2:50:17 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:162 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 21:41:08:162 | HL | INFO | +0 | Main - 1000Miglia_v1.1b will use module: H:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk 21:41:08:174 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 21:41:08:177 | HL | INFO | +16 | Main - INI Keys read 21:41:08:178 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 21:41:08:205 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:205 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 21:41:08:246 | HL | DEBUG1 | +47 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:246 | HL | INFO | +0 | CheckPaths - Started 21:41:08:246 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Roms\Commodore Amiga\1000Miglia_v1.1b.rar 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Roms\Commodore Amiga\1000Miglia_v1.1b\1000Miglia_v1.1b.rar 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: H:\Roms\Commodore Amiga\1000Miglia_v1.1b\*.rar 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Roms\Commodore Amiga\1000Miglia_v1.1b.7z 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Roms\Commodore Amiga\1000Miglia_v1.1b\1000Miglia_v1.1b.7z 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: H:\Roms\Commodore Amiga\1000Miglia_v1.1b\*.7z 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Roms\Commodore Amiga\1000Miglia_v1.1b.zip 21:41:08:247 | HL | INFO | +0 | CheckPaths - Found rom: H:\Roms\Commodore Amiga\1000Miglia_v1.1b.zip 21:41:08:247 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 1000Miglia_v1.1b 21:41:08:248 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Roms\Commodore Amiga 21:41:08:248 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 21:41:08:248 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\WinUAE\winuae.exe exists 21:41:08:249 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription WinUAE FileVersion 2.6.1.0 InternalName WinUAE LegalCopyright © 1996-2013 under the GNU Public License (GPL) OriginalFilename WinUAE.exe ProductName WinUAE ProductVersion 2.6.1.0 File Size: 9861632 bytes Created: 12/14/2013 - 10:21:24 AM Modified: 6/19/2013 - 1:31:40 PM 21:41:08:249 | HL | INFO | +0 | CheckPaths - Ended 21:41:08:249 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 0 frontendPath = H:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = H: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = H:\HyperSpin\Emulators\WinUAE\winuae.exe emuPath = H:\HyperSpin\Emulators\WinUAE emuName = WinUAE emuExt = exe romPath = H:\Roms\Commodore Amiga romPathFromIni = H:\Roms\Commodore Amiga romExtension = .zip romExtensionOrig = .zip romExtensions = rar|7z|zip|adf|info|cue executable = winuae.exe systemName = Commodore Amiga dbName = 1000Miglia_v1.1b romName = 1000Miglia_v1.1b romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = H:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = 0 logFile = H:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1680 originalHeight = 1050 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = H:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = H:\HyperSpin\HyperLaunch\Data HLMediaPath = H:\HyperSpin\HyperLaunch\Media HLErrSoundPath = H:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = H:\HyperSpin\HyperLaunch\Modules moduleFullName = H:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk moduleName = WinUAE modulePath = H:\HyperSpin\HyperLaunch\Modules\WinUAE moduleExtension = ahk moduleExtensionsPath = H:\HyperSpin\HyperLaunch\Module Extensions libPath = H:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = H:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = H:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = H:\HS Temp 7zExtractPathOrig = 7zAttachSystemName = true 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = H:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = H:\HyperSpin\HyperLaunch\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = H:\HyperSpin\HyperLaunch\Profiles\\HyperSpin defaultProfile = H:\HyperSpin\HyperLaunch\Profiles\\_Default systemProfile = H:\HyperSpin\HyperLaunch\Profiles\\Commodore Amiga xPadderSystemProfile = H:\HyperSpin\HyperLaunch\Profiles\\Commodore Amiga\_Default emuProfile = H:\HyperSpin\HyperLaunch\Profiles\\Commodore Amiga\WinUAE romProfile = H:\HyperSpin\HyperLaunch\Profiles\\Commodore Amiga\1000Miglia_v1.1b HyperLaunchProfile = H:\HyperSpin\HyperLaunch\Profiles\\HyperLaunch blankProfile = H:\HyperSpin\HyperLaunch\Profiles\\blank ahkFEProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga ahkEmuProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga\WinUAE ahkRomProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga\1000Miglia_v1.1b ahkHyperLaunchProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = true statisticsEnabled = true 21:41:08:250 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 21:41:08:250 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 21:41:08:250 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists 21:41:08:252 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:41:08:252 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 1/29/2014 - 2:50:16 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:252 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 21:41:08:252 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 21:41:08:253 | HL | INFO | +0 | BuildScript - Loaded MultiGame.ahk scripts 21:41:08:253 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 21:41:08:253 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 21:41:08:255 | HL | INFO | +16 | BuildScript - Module: MEmu = WinUAE MEmuV = v2.6.0 MURL = http://www.winuae.net/ MAuthor = brolly MVersion = 2.0.1 MCRC = CEE67085 iCRC = 587D7C70 mId = 635138307631183750 MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD" ;---------------------------------------------------------------------------- ; Notes: ; You can have specific configuration files inside a Configurations folder on WinUAE main dir. ; Just name them the same as the game name on the XML file. ; Make sure you create a host config files with these names: ; CD32 : cd32host.uae and cd32mousehost.uae; ; CDTV : cdtvhost.uae and cdtvmousehost.uae; ; Amiga : amigahost.uae; ; Amiga CD : amigacdhost.uae; ; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure ; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both ; a joystick and a mouse on Port1 and only a joystick on Port2. ; Set all your other preferences like video display settings. And make sure you are saving a HOST ; configuration file and not a general configuration file. ; ; If you want to configure an exit key through WinUAE: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator. ; If you want to configure a key to toggle fullscreen/windowed mode: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen. ; ; CD32 and CDTV: ; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a ; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file: ; ; [Lemmings (Europe)] ; UseMouse=true ; ; [Project-X & F17 Challenge (Europe)] ; DelayHack=true ; ; Amiga: ; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are: ; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10 ; END+SHIFT+1-0 = insert image from swapper slot 11-20 ; END+CTRL+1-4 = select drive ; ; To do that follow the same procedure as above for the exit ; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards. ; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you ; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical ; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above. ; ; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the ; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit. ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . systemName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1) PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1) If NOT PathToWHDFolder contains EmuPath { PathToWHDFolder := EmuPath . "\" . PathToWHDFolder } If NOT PathToWorkBenchBase contains EmuPath { PathToWorkBenchBase := EmuPath . "\" . PathToWorkBenchBase } ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName) windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen If ( Fullscreen = "true" ) windowClass = AmigaPowah specialcfg = %emuPath%Configurations\%romName%.uae If romExtension in .hdf,.vhd DefaultRequireWB := "true" Else DefaultRequireWB := "false" If romExtension in .zip,.lha,.rar,.7z { SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave") If (SlaveFile) { If romName contains (AGA) DefaultOptions := "-s cycle_exact=false " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=max " . "-s cachesize=8192" ;AGA Else DefaultOptions := "-s cycle_exact=true " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=real " . "-s cachesize=8192 " ;Non-AGA } } usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1) delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1) options := IniReadCheck(settingsFile, romName, "Options",DefaultOptions,,1) videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1) floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1) quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1) immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter","false",,1) requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1) customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1) whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1) neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1) fs := If (Fullscreen = "true") ? "true" : "false" videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : ("")) floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : ("")) If (requireswb = "true") { ident := "a1200" If (customwb) { PathToWorkBenchBase := %EmuPath% . "\" . customwb } CheckFile(PathToWorkBenchBase) wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """" } If romExtension in .hdf,.vhd { ident := "a1200" gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """" } If (immediateblitter = "true") { options := options . " " . "-s immediate_blits=true" } options := options . " " . videomode If (ident = "a500" or ident = "a1200") { If romName contains (AGA),(LW) ident := "a1200" If (SlaveFile) { CheckFile(PathToWHDFolder) ident := "a1200" ;Create the user-startup file to launch the game WHDUserStartupFile := PathToWHDFolder . "\S\user-startup" SplitPath, SlaveFile, SlaveName, SlaveFolder FileDelete, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile% FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile% } } 7z(romPath, romName, romExtension, 7zExtractPath) If FileExist(specialcfg) { ;Game specific configuration file exists configFile = %romName%.uae } Else { ;Game specific configuration file doesn't exist If (ident = "cd32" or ident = "cdtv") { configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae") quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0") If (delayhack = "true") options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay" Else options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" } Else { ;Amiga or Amiga CD game configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae" If quickstartmode quickcfg := "-s quickstart=" . quickstartmode Else quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1" If (SlaveFile) { ;WHDLoad Game options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """" } Else If (gameDrive) { ;HDD Game options := options . " " . wbDrive . " " . gameDrive } Else If romExtension in .cue,.iso { ;Amiga CD game options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else { ;Floppy Game ;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore ;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives ;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots. romCount = % romTable.MaxIndex() If romName contains (Disk 1) { ;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu if romCount > 1 { options := options . " -s nr_floppies=2" mgoptions := " -s floppy1=" . """" . romTable[2,1] . """" } } options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions if romCount > 1 { ;DiskSwapper ;diskswapper := " -diskswapper " Loop % romTable.MaxIndex() ; loop each item in our array { ;diskswapper := diskswapper . """" . romTable[A_Index,1] . """," diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """" } options := options . diskswapper } } } } param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs param3 := options ;MsgBox, %param1% %param2% %param3% %param4% %param5% %param6% ;ExitApp ;disableActivateBlackScreen = true Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . " -portable", emuPath) WinWait("ahk_class " . windowClass) WinWaitActive("ahk_class " . windowClass) FadeInExit() Process("WaitClose",executable) 7zCleanUp() FadeOutExit() ExitModule() MultiGame: If currentButton = 10 diskslot = 0 Else If currentButton > 10 diskslot := currentButton - 10 Else diskslot := currentButton If currentButton > 10 Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up} Else Send, {End Down}%diskslot%{End Up} return CloseProcess: If (ident = "a500" or ident = "a1200") { If (SlaveFile) { CheckFile(PathToWHDFolder) ;Copy default-user-startup to user-startup if file exists IfExist, %PathToWHDFolder%\S\default-user-startup FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1 } } FadeOutStart() WinClose, ahk_class %windowClass% return 21:41:08:269 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts 21:41:08:269 | HL | INFO | +0 | BuildScript - Loaded MultiGame scripts 21:41:08:269 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 21:41:08:269 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 21:41:08:269 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 21:41:08:269 | HL | INFO | +0 | Main - Module is built 21:41:08:269 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 21:41:08:270 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 1/29/2014 - 2:50:15 PM Modified: 12/31/5497 - 2:48:20 PM 21:41:08:276 | HL | INFO | +0 | Main - Running module 21:41:08:276 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 21:41:08:450 | MD | INFO | +N/A | Module initialized 21:41:08:452 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 21:41:08:452 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 21:41:08:452 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 21:41:08:453 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 21:41:08:454 | MD | INFO | +0 | StartModule - Started 21:41:08:454 | MD | INFO | +0 | StartModule - MEmu: WinUAE MEmuV: v2.6.0 MURL: http://www.winuae.net/ MAuthor: brolly MVersion: 2.0.1 MCRC: CEE67085 iCRC: 587D7C70 MID: MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD" 21:41:08:456 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Commodore Amiga" 21:41:08:456 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: 1000Miglia_v1.1b 21:41:08:457 | MD | INFO | +16 | StartModule - Ended 21:41:08:457 | MD | DEBUG1 | +0 | FadeInStart - Started 21:41:08:459 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\1000Miglia_v1.1b\Layer 1*.* 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.* 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.png 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1.png 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.gif 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.tif 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.bmp 21:41:08:460 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.jpg 21:41:08:461 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1.png 21:41:08:461 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\1000Miglia_v1.1b\Layer 2*.* 21:41:08:461 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.* 21:41:08:461 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.png 21:41:08:461 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2.png 21:41:08:461 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.gif 21:41:08:462 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.tif 21:41:08:462 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.bmp 21:41:08:462 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.jpg 21:41:08:462 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 2 will use H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2.png 21:41:08:611 | MD | INFO | +140 | DefaultAnimateFadeIn - Started 21:41:08:611 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 21:41:09:127 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended 21:41:09:128 | MD | INFO | +15 | DefaultFadeAnimation - Started 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\1000Miglia_v1.1b\Layer 3*.* 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.* 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.png 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3.png 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.gif 21:41:09:128 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.tif 21:41:09:134 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.bmp 21:41:09:135 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.jpg 21:41:09:135 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 3 will use H:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3.png 21:41:09:137 | MD | INFO | +0 | ReadHyperSpinXML - Started 21:41:09:139 | MD | INFO | +0 | ReadHyperSpinXML - Ended 21:41:09:139 | MD | INFO | +0 | CreateRomTable - Started 21:41:09:139 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Disc" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Disk" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Cart" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Tape" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Cassette" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Part" 21:41:09:140 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "1000Miglia_v1.1b" and "(Side" 21:41:09:140 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 21:41:09:960 | MD | INFO | +827 | DefaultFadeAnimation - Ended 21:41:09:960 | MD | DEBUG1 | +0 | FadeInDelay - Started 21:41:09:961 | MD | DEBUG1 | +0 | FadeInDelay - Ended 21:41:09:961 | MD | DEBUG1 | +0 | FadeInStart - Ended 21:41:09:961 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 21:41:09:961 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 21:41:09:961 | MD | DEBUG1 | +0 | CoverFE - Started 21:41:09:970 | MD | DEBUG1 | +16 | CoverFE - Ended 21:41:09:973 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 21:41:09:973 | MD | INFO | +0 | Module Setting - [settings] - PathToWHDFolder: .\WHD 21:41:09:973 | MD | INFO | +0 | Module Setting - [settings] - PathToWorkBenchBase: H:\HyperSpin\Emulators\WinUAE\HDD\Workbench31_Lite.vhd 21:41:10:050 | MD | INFO | +78 | CreateMGRomTable - Started 21:41:10:050 | MD | DEBUG1 | +0 | CreateMGRomTable - romTable already exists, skipping table creation. 21:41:10:051 | MD | INFO | +0 | CreateMGRomTable - Ended 21:41:10:051 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - UseMouse: false 21:41:10:051 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - DelayHack: false 21:41:10:052 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - Options: -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192 21:41:10:052 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - VideoMode: PAL 21:41:10:052 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - FloppySpeed: turbo 21:41:10:052 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - QuickStartMode: 21:41:10:053 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - ImmediateBlitter: false 21:41:10:053 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - RequiresWB: false 21:41:10:053 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - CustomWB: 21:41:10:054 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - WHDLoadOptions: PRELOAD 21:41:10:054 | MD | INFO | +0 | Module Setting - [1000Miglia_v1.1b] - NeverExtract: false 21:41:10:054 | MD | INFO | +0 | CheckFile - Checking if .\WHD exists 21:41:10:406 | MD | DEBUG1 | +343 | ScriptError - Playing error sound: error13.mp3 21:41:12:906 | MD | ERROR | +2512 | Cannot find .\WHD 21:41:12:906 | MD | INFO | +0 | ExitModule - Started 21:41:12:906 | MD | INFO | +0 | Starting Updating Statistics: 21:41:12:906 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 21:41:12:906 | MD | DEBUG2 | +0 | gameSectionStartTime:5706376 21:41:12:906 | MD | DEBUG2 | +0 | ElapsedTime:4 21:41:12:907 | MD | DEBUG2 | +0 | Statistics cleared game name: 1000Miglia_v1.1b 21:41:12:934 | MD | DEBUG2 | +15 | Loaded game statistics from ini files: Number_of_Times_Played: 22 Last_Time_Played: Thursday February 6, 2014 04:48:26 PM Average_Time_Played: 22 Total_Time_Played: 485 System_Total_Played_Time: 2783 Total_Global_Played_Time: 11069 21:41:12:934 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 23 Last_Time_Played: Friday February 7, 2014 09:41:08 PM Average_Time_Played: 21 Total_Time_Played: 489 System_Total_Played_Time: 2787 Total_Global_Played_Time: 11073 21:41:12:977 | MD | INFO | +47 | Game section statistics updated. 21:41:12:978 | MD | INFO | +0 | ExitModule - Ended 21:41:12:978 | MD | INFO | +0 | End of Module Logs 21:41:13:018 | HL | INFO | +4743 | Main - Module ended, exiting HyperLaunch normally 21:41:13:018 | HL | INFO | +0 | ExitScript - Started 21:41:13:031 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 21:41:13:038 | HL | INFO | +0 | ExitScript - Ended If I move the WHD folder inside the ...\WinUAE\HDD\ directory and remove the setting from HLHQ so it uses the default, it works just fine. If I hard code it into the ini file as I originally had it, it works fine. Please advise. Thanks, Ron
brolly Posted February 8, 2014 Posted February 8, 2014 Umm I think I see what's the problem Ron, use absolute paths in the ini file for the time being until I have the chance to make some testing. potts, easiest way would be to have 3 copies of that rom with the names matching the ones you have on the XML. How were you doing it with WinUAELoader anyway? Did you have skipchecks enabled? You should avoid doing that unless strictly necessary. Another option is to have 1 rom and then use rom mapping to match each one of the 3 XML entries to the same rom file.
potts43 Posted February 8, 2014 Posted February 8, 2014 I had same issues as Ron too. I got HLHQ telling me I couldn't use absolute paths and if I used relative I got can't find ./WHD. If I entered it as a full path into the ini everything worked but the emulator path in the module was red text. Rom naming...used similar solution to your answer. Just wondered as there were 3 HS xml entries the rom setting might be available for each entry therefore each would have its own Custom1=0 Custom1=1 Custom1=2 ...I'll rename rom
rfancella Posted February 8, 2014 Author Posted February 8, 2014 Umm I think I see what's the problem Ron, use absolute paths in the ini file for the time being until I have the chance to make some testing. Brolly, I will be glad to test once you have a fix. Thank you, ron
brolly Posted February 10, 2014 Posted February 10, 2014 I will be glad to test once you have a fix. Try this module: http://pastebin.com/3J2wc24E And lmk if it works ok for you now.
rfancella Posted February 11, 2014 Author Posted February 11, 2014 Try this module:http://pastebin.com/3J2wc24E And lmk if it works ok for you now. Brolly, Works well!! I'll hammer it hard tomorrow. But it doesn't give an error and the game launches just fine now. Thank you, Ron
rfancella Posted February 13, 2014 Author Posted February 13, 2014 Try this module:http://pastebin.com/3J2wc24E And lmk if it works ok for you now. Brolly, Any update on the module yet? When will it go live? Thanks, Ron
brolly Posted February 15, 2014 Posted February 15, 2014 Was waiting for your confirmation that everything was ok, if all is good I'll push the update to GIT asap.
Polemicist Posted February 15, 2014 Posted February 15, 2014 Was waiting for your confirmation that everything was ok, if all is good I'll push the update to GIT asap. Scream when it is ready. I wanna see how well I can follow Ron's instructions.
rfancella Posted February 15, 2014 Author Posted February 15, 2014 Was waiting for your confirmation that everything was ok, if all is good I'll push the update to GIT asap. Thanks Brolly, I can confirm that it works well for me. I can't break it with my setup. Thanks, Ron
rfancella Posted February 15, 2014 Author Posted February 15, 2014 Scream when it is ready. I wanna see how well I can follow Ron's instructions. Pole, When the module is updated, I will remove the edits from the guide and declare it done. I look forward to your input! Thanks, Ron
Polemicist Posted February 15, 2014 Posted February 15, 2014 I look forward to head butting my PC repeatedly and moaning about why I would want to setup yet another wheel. Starting to get a callus on my forehead so should be right. Will let ya know how much pain it caused me.
KlopjerO Posted February 16, 2014 Posted February 16, 2014 Before and after pics will do matey. Sent from my Nexus 7 using Tapatalk
rfancella Posted February 18, 2014 Author Posted February 18, 2014 GIT updated. Thank you Brolly! I won't comment on the other two threads. Again, thank you for all the hard work you put in for us!! Thanks, Ron
rfancella Posted February 19, 2014 Author Posted February 19, 2014 OK, Thanks to Brolly and his fine work, this guide has been updated to support the newest (v2.0.2) module. Please review and advise. Thanks, Ron
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