Jawbraeka Posted August 18, 2017 Author Posted August 18, 2017 Better yet.. I'll donate this kit to you guys for research if you want. Let me get my new setup, and I'll gladly mail this to whomever wants it. Pm me and we can talk further in private.
Jawbraeka Posted August 20, 2017 Author Posted August 20, 2017 One other thing. If I was to get an external pci express slot and connect it via ethernet with an nvidia graphics card, would that work? Or is it tegra as a minimum for hyperspin to work?
thatman84 Posted August 20, 2017 Posted August 20, 2017 Sorry bud no clue. im way to simple for that Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
Tribe Fan Posted August 20, 2017 Posted August 20, 2017 RetroX is really interesting. It looks like it handles all the emulation in house through retroarch cores. That really streamlines the setup and allows for way more control over how the games interact with the frontend.
thatman84 Posted August 20, 2017 Posted August 20, 2017 Yeah the dev adjusts the retroarch cores and other emus to work seamlessly with it. There are menus to change the screen size and add shaders to some. Its the easiest android frontend to use imo. Just limited to the supported systems Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
Tribe Fan Posted August 20, 2017 Posted August 20, 2017 4 hours ago, thatman84 said: Yeah the dev adjusts the retroarch cores and other emus to work seamlessly with it. There are menus to change the screen size and add shaders to some. Its the easiest android frontend to use imo. Just limited to the supported systems That is pretty awesome... I'm probably oversimplifying what's involved in making this work, but why don't other front ends do this as well? You could still enable support for third party emulators, but bake as many as possible right into the fe itself. Being able to control emulator functions (e.g., save states, controller setup) from directly within the fe is really cool.
thatman84 Posted August 20, 2017 Posted August 20, 2017 2 hours ago, Tribe Fan said: That is pretty awesome... I'm probably oversimplifying what's involved in making this work, but why don't other front ends do this as well? You could still enable support for third party emulators, but bake as many as possible right into the fe itself. Being able to control emulator functions (e.g., save states, controller setup) from directly within the fe is really cool. Time and money I guess! Also I think its fairly hard to navigate all the licenses and egos when using baked in emulators. Everyone does things different. There is no frontend on android that looks anything like Hyperspin and Hyperspin looks awesome Official Hyperspin Tutorials Playlist HS Android Overview & Install HS Android Base Pack Download My Tutorials
Tribe Fan Posted August 20, 2017 Posted August 20, 2017 2 hours ago, thatman84 said: Time and money I guess! Also I think its fairly hard to navigate all the licenses and egos when using baked in emulators. Everyone does things different. There is no frontend on android that looks anything like Hyperspin and Hyperspin looks awesome That's it right there. Hyperspin is worth the effort because it's so dang awesome looking. I love the ease of use of launchbox and retrox, but they just don't stack up to hyperspin when it comes to aesthetics imo.
XC-3730C Posted September 2, 2017 Posted September 2, 2017 Does a Madcatz MOJO even work with Hyperspin?
Jawbraeka Posted September 9, 2017 Author Posted September 9, 2017 On 9/2/2017 at 4:14 AM, XC-3730C said: Does a Madcatz MOJO even work with Hyperspin? I think someone managed to get it working.. YouTube has a lot of awesome stuff also. There are also mentions of the mojo in the forums. Apparently it does have the correct nvidia support. On a side note. Would this board work as a simple hyperspin board? https://developer.qualcomm.com/hardware/dragonboard-410c Says it supports windows 10 iot.. Not sure if that is a good thing or a bad thing. Just trying to get a little bit more creative in terms of small, cheap boards that don't require a shield, just because it may be something. As far as I'm aware, to load hyperspin, it needs (and please feel free to correct me, because i am a human) the following. Nvidia flash (or native flash support) Direct x X86 base.. If you want to write a novel on the correct answer, please also feel free to go ahead.. The more information the better... And Granny it down for clarification if necessary.
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