blur Posted December 7, 2011 Share Posted December 7, 2011 Manual is updated quite a bit. Not every thing but most of it. You can check it. Link to comment Share on other sites More sharing options...
DedroK_V Posted December 14, 2011 Share Posted December 14, 2011 Finally got around to updating to the new WIP. Everything works great ..... looks amazing and is user friendly. Great work Blur and Samwise Link to comment Share on other sites More sharing options...
thefooz Posted December 15, 2011 Share Posted December 15, 2011 Quick question. The other day I was playing the cab and accidentally pressed the flyer button and it kicked me out of the game. Is there any way to disable that particular feature while visual pinball is running? Link to comment Share on other sites More sharing options...
blur Posted December 15, 2011 Share Posted December 15, 2011 no, there is no way to disable flyer key there is no way to disable any key, you must have all keys in config file, if you delete them defaults will be added on next run but you can change flyer key any way - pressing flyer key CAN'T get you out of the game, flyer key invokes flyer, it does not exit from the game in other words - you have something else going on there Link to comment Share on other sites More sharing options...
thefooz Posted December 15, 2011 Share Posted December 15, 2011 Well, it did invoke the flyer, but once the flyer was up, I was back at the main hyperpin page. Is the flyer key supposed to invoke the flyer on top of visual pinball? Meaning, should I be seeing vp actively running behind the flyer? Link to comment Share on other sites More sharing options...
blur Posted December 15, 2011 Share Posted December 15, 2011 yes, vp should be under try to do it outside of hyperpin and what is your controller, flyer key and table (one table or all tables) on which this happens? Link to comment Share on other sites More sharing options...
settingsons Posted December 16, 2011 Share Posted December 16, 2011 I can't wait to upgrade to the new version - might have to wait for xmas break though - all the flyer/instruction stuff looks great and PinMemHi support looks superb. My kids always say why can't they see the high scores in VP like they can in FP, but with this they can!!!! Thanks so much to everyone Blur, DNA, etc. for your massive efforts. Link to comment Share on other sites More sharing options...
blur Posted December 16, 2011 Share Posted December 16, 2011 hi scores are still in development - i have a code (from dna i think) that draws hiscore text on screen in any font you choose - but it doesn't rotate it - so i can't put it on playfield (same place as fp scores), but as soon as we find a way to rotate it - it goes to new fplaunch Link to comment Share on other sites More sharing options...
bleasby Posted December 16, 2011 Share Posted December 16, 2011 why not use a gui in the script to rotate the hiscore text like in: Gui, Font, s12 Gui, add, Tab2, w30 h150 Right Buttons 0x8 disabled, Rotated Text|.|| Gui, show Return GuiClose: ExitApp Link to comment Share on other sites More sharing options...
blur Posted December 16, 2011 Share Posted December 16, 2011 this is window with border and all (though text is rotated) i was thinking more like this (try it): Gui, Destroy Gui, Color, EEAA99 Gui, Margin, 0, 0 contents = ( GRAND CHAMPION KEF 75.000.000 HIGHEST SCORES #1 G G 60.000.000 #2 C G 50.000.000 #3 XAQ 45.000.000 #4 M G 40.000.000 DESTROY RING CHAMPION EYE - 10:00.00 ) Gui, Font, s25, Quartz Gui, Add, Text, gExit C15DD15 Center, %contents% Gui +AlwaysOnTop -Caption +Lastfound WinSet, TransColor, EEAA99 Gui, Show, AutoSize Center, pauseScreen Return Exit: ExitApp only i don't know where to put rotation? Link to comment Share on other sites More sharing options...
maceman Posted December 16, 2011 Share Posted December 16, 2011 (edited) Thanx for trying to help me blur, but i think this is too advanced for me. I just want to exit a game and it go back to hyperpin menu, that is all i want to do. I tried changing the ipac to an E instead of esc, but it still fails for me. I need you to fly over to my house and do it for me It shows the change, but doesn't work in HP, so i don't know what else to do. Thanx anyways! ps. My VP configuration is set to E for exiting! pss... it seems perhaps my greatest problem is remapping the button i use on my cab to exit. When i am in the ipac config, no matter what i do, it always makes this button "esc" although i tried to map it to E .....this is why when i am in hyperpin it wont work. I don't remember having maping issues like this before, it has been a while since i set this cab up... no no noyou said you went to service mode (i guess service menu - edit table) and then closed vp - i see that you did that from log - so i did not understand you wrong that is no no - after editing you must get back with play and now for another problem - vp exit menu - you can't get vp exit menu in any way except by pressing esc key - you can't even configure vp to use some other key and i never send esc key - so you are using esc key and settings will be used for ever - i see no reason to change it, you'll always need to set some things - i could use hyperpin sections - but then i can't know what people are using - keyboard part or gamepad part (pinball wizard) - so instead of guessing - i use my own section Edited December 16, 2011 by maceman Link to comment Share on other sites More sharing options...
blur Posted December 16, 2011 Share Posted December 16, 2011 ipac has lot's of connections if you can't remap esc key on that connect point use some other connection to connect exit button and put that key in settings.ini Link to comment Share on other sites More sharing options...
settingsons Posted December 16, 2011 Share Posted December 16, 2011 this is window with border and all (though text is rotated)i was thinking more like this (try it): Gui, Destroy Gui, Color, EEAA99 Gui, Margin, 0, 0 contents = ( GRAND CHAMPION KEF 75.000.000 HIGHEST SCORES #1 G G 60.000.000 #2 C G 50.000.000 #3 XAQ 45.000.000 #4 M G 40.000.000 DESTROY RING CHAMPION EYE - 10:00.00 ) Gui, Font, s25, Quartz Gui, Add, Text, gExit C15DD15 Center, %contents% Gui +AlwaysOnTop -Caption +Lastfound WinSet, TransColor, EEAA99 Gui, Show, AutoSize Center, pauseScreen Return Exit: ExitApp only i don't know where to put rotation? It looks really nice like that- i spent over an hour searching around on how to rotate but couldn't find anything. Is there away of taking a font and creating a rotated version of it. Ie: a new font? Maybe there is a simpler method? Link to comment Share on other sites More sharing options...
blur Posted December 17, 2011 Share Posted December 17, 2011 yeah, me to it's not easy to rotate text bleasby from madrid did something with tab2 type of gui, i saw that example on ahk forum also - but don't know how to use it without borders, and don't even know what happens in that example - will have to analyze it don't know if you can have more lines of text that way i will probably go with drawing text to some bitmap with gdiplus and then rotating it and displaying on screen Link to comment Share on other sites More sharing options...
settingsons Posted December 17, 2011 Share Posted December 17, 2011 yeah, me toit's not easy to rotate text bleasby from madrid did something with tab2 type of gui, i saw that example on ahk forum also - but don't know how to use it without borders, and don't even know what happens in that example - will have to analyze it don't know if you can have more lines of text that way i will probably go with drawing text to some bitmap with gdiplus and then rotating it and displaying on screen Nice idea with the bitmap. What i suggested earlier about a rotated font would be a pain to implement because letters would need to be displayed in a different order - i didn't think it through properly. Link to comment Share on other sites More sharing options...
bleasby Posted December 17, 2011 Share Posted December 17, 2011 I am able to put the text in vertical without any windows borders using the tab2 and some winset properties. The problem is that by using the tab trick I am unable to write more than one line at each time (as the text is written as a tab title, and not as a normal text). So if we keep in this path, I would need to make a group of GUIs, one for each line to write the entire hiscore text. That is not a very elegant solution and maybe represents too much lines of script. Right now I am without time to see if I am able to develop any alternative because i have to make a trip in the next 3 days. If nobody reaches a solution until the next week, i Will try to develop something. Link to comment Share on other sites More sharing options...
blur Posted December 17, 2011 Share Posted December 17, 2011 great, tnx bleasby! Link to comment Share on other sites More sharing options...
eXntrc Posted December 18, 2011 Share Posted December 18, 2011 come on testers, does this work for every body that noticed this bug? Hey blur, I can confirm that commenting out all references to WinHide, ahk_class VPinball fixed my issues with Visual Pinball not exiting sometimes. I don't have FP setup yet so I haven't tested it there, but VP is no working properly for me. Thanks for building this and thanks for continuing to evolve it! Link to comment Share on other sites More sharing options...
blur Posted December 18, 2011 Share Posted December 18, 2011 tnx eXntrc Link to comment Share on other sites More sharing options...
dillman Posted December 20, 2011 Share Posted December 20, 2011 Actually, its a failure to exit. I hope I didn't miss this solution somewhere in all these pages, but I updated my launcher to the latest 1.295WIP8, I think it is, and now when I'm in a table, and I long press my exit button, which is Pinball wizard button 8, it appears to exit, gives me the Hyperpin screen again, but it hasn't really exited cleanly. flippers will not rotate through tables. However, if I hit P, and use the keyboard to scroll down and select EXIT, Hyperpin will once again function, and flippers scroll through the tables as normal. I'm using a Nanotech digital plunger, and accelerometer board, ie..Pinball Wizard hardware. I thought it was annoying before..lol..it seemed to be hanging up on exit only on the B2S tables...now it seems to be all tables..?? I love the new look of the menus and such, though..the ball rolling back and forth in the progress bar...nice! Peace, Lynny Link to comment Share on other sites More sharing options...
bleasby Posted December 20, 2011 Share Posted December 20, 2011 I did a first version of what could be the HiScore script with the rotated text. To run the example, just put the ahk in the same folder of the GDIP.ahk, or adjust the path in the #include. #include gdip.ahk #SingleInstance Force pToken := Gdip_Startup() Gui, Destroy contents = ( GRAND CHAMPION KEF 75.000.000 HIGHEST SCORES #1 G G 60.000.000 #2 C G 50.000.000 #3 XAQ 45.000.000 #4 M G 40.000.000 DESTROY RING CHAMPION EYE - 10:00.00 ) ;vertical distance of Hiscore window HiScoreTopDistance := 100 ;Gui 1 - hidden horizontal Gui Gui, 1: Color, 0b40e4 Gui, 1: Font, s15, Quartz Gui, 1: Add, Text, Cffffff Center, %contents% Gui, 1: +AlwaysOnTop -Caption +Lastfound hwnd := WinExist() Gui, 1: Show, NA WinGetPos,scorex,scorey, scorew, scoreh, ahk_id %hwnd% pBitmap := Gdip_BitmapFromScreen("hwnd:" hwnd) Gui, 1: Show, Hide ;Gui 2 - hiscore background image imageW := scoreh+20, imageH := scorew+40 Gui, 2: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop Gui, 2: Show, NA hwnd1 := WinExist() hbm := CreateDIBSection(imageW, imageH) hdc := CreateCompatibleDC() obm := SelectObject(hdc, hbm) G := Gdip_GraphicsFromHDC(hdc) Gdip_SetSmoothingMode(G, 4) pBrush1 := Gdip_BrushCreateSolid(0xff0ffffff) pBrush2 := Gdip_BrushCreateSolid(0xff00C32A5) pBrush3 := Gdip_BrushCreateSolid(0xff0b40e4) Gdip_FillRoundedRectangle(G, pBrush1, 0, 0, imageW, imageH, 20) Gdip_FillRoundedRectangle(G, pBrush2, 5, 5, imageW-10, imageH-10, 15) Gdip_FillRoundedRectangle(G, pBrush3, 10, 10, imageW-20, imageH-20, 10) Gdip_DeleteBrush(pBrush1) Gdip_DeleteBrush(pBrush2) Gdip_DeleteBrush(pBrush3) UpdateLayeredWindow(hwnd1, hdc, HiScoreTopDistance, (A_ScreenHeight-imageH)//2, imageW, imageH) SelectObject(hdc, obm) DeleteObject(hbm) DeleteDC(hdc) Gdip_DeleteGraphics(G) ;Gui 3 - rotated vertical Gui Gui, 3: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop Gui, 3: Show, NA hwnd2 := WinExist() bitmapW := scoreh, bitmapH := scoreW hbm := CreateDIBSection(bitmapW, bitmapH) hdc := CreateCompatibleDC() obm := SelectObject(hdc, hbm) G := Gdip_GraphicsFromHDC(hdc) UpdateLayeredWindow(hwnd2, hdc, HiScoreTopDistance+10, (A_ScreenHeight-bitmapH)//2, bitmapW, bitmapH) Gdip_ImageRotateFlip(pBitmap, 3) Gdip_DrawImage(G, pBitmap) UpdateLayeredWindow(hwnd2, hdc) Gdip_DisposeImage(pBitmap) SelectObject(hdc, obm) DeleteObject(hbm) DeleteDC(hdc) Gdip_DeleteGraphics(G) return I used GDI+ rectangles to construct the appearance. This could be a faster way to construct the hiscore window. I really do not know. If you want i can adjust the code to use a pre made png file. Blur, you decide. The only thing more important is that by using the GDI+ rectangles, I made the HiScore windows resizable depending of the hiscore contents lines (as different pinball tables have a different number of hiscore categories). I hope that this is what you had in mind. I do not have the future pinball in my computer, so I do not know how it is the hiscore visualization under it, so I tried to keep the same appearance of the pause menu in a HiScore menu to be put above it. My first idea was also to use the transparency in the rotated text to put it directly above the table image when in pause menu. But I am having problems with setting the transparency in the rotated bitmap created. If I, or someone else, solve this, we could do any kind of presentation for the hiscores. It is also possible to do many animations or use GDI+ advanced text with the score in the way that I present here. However i decided to keep it simple in order to avoid using too much resources. Any animation requires a loop in rotated bitmaps that could use something of the computer resources. If any of you have in mind something specific, just tell me and I can try to implement in the HiScore menu. Please give me your opinions. PS: It is a not revised code, so it is possible, and very probable, to have some unnecessary lines in the middle of the code. Link to comment Share on other sites More sharing options...
blur Posted December 20, 2011 Share Posted December 20, 2011 (edited) Actually, its a failure to exit.I hope I didn't miss this solution somewhere in all these pages, but I updated my launcher to the latest 1.295WIP8, I think it is, and now when I'm in a table, and I long press my exit button, which is Pinball wizard button 8, it appears to exit, gives me the Hyperpin screen again, but it hasn't really exited cleanly. flippers will not rotate through tables. However, if I hit P, and use the keyboard to scroll down and select EXIT, Hyperpin will once again function, and flippers scroll through the tables as normal. I'm using a Nanotech digital plunger, and accelerometer board, ie..Pinball Wizard hardware. I thought it was annoying before..lol..it seemed to be hanging up on exit only on the B2S tables...now it seems to be all tables..?? I love the new look of the menus and such, though..the ball rolling back and forth in the progress bar...nice! Peace, Lynny That "exit bug" is fixed few weeks ago - only thing is you have to change the code a little as described in recent posts and recompile (with basic version). Edited December 20, 2011 by blur Link to comment Share on other sites More sharing options...
blur Posted December 20, 2011 Share Posted December 20, 2011 I did a first version of what could be the HiScore script with the rotated text.To run the example, just put the ahk in the same folder of the GDIP.ahk, or adjust the path in the #include. I used GDI+ rectangles to construct the appearance. This could be a faster way to construct the hiscore window. I really do not know. If you want i can adjust the code to use a pre made png file. Blur, you decide. The only thing more important is that by using the GDI+ rectangles, I made the HiScore windows resizable depending of the hiscore contents lines (as different pinball tables have a different number of hiscore categories). I hope that this is what you had in mind. I do not have the future pinball in my computer, so I do not know how it is the hiscore visualization under it, so I tried to keep the same appearance of the pause menu in a HiScore menu to be put above it. My first idea was also to use the transparency in the rotated text to put it directly above the table image when in pause menu. But I am having problems with setting the transparency in the rotated bitmap created. If I, or someone else, solve this, we could do any kind of presentation for the hiscores. It is also possible to do many animations or use GDI+ advanced text with the score in the way that I present here. However i decided to keep it simple in order to avoid using too much resources. Any animation requires a loop in rotated bitmaps that could use something of the computer resources. If any of you have in mind something specific, just tell me and I can try to implement in the HiScore menu. Please give me your opinions. PS: It is a not revised code, so it is possible, and very probable, to have some unnecessary lines in the middle of the code. thank you very much bleasby, this code is great!!!, it could be even used for dynamically drawing all menus on the screen! my idea was also to just put transparent text over the table (that's how FP does it) so no images in the back too bad that gdi+ makes problems with transparency on rotated images but i'm sure we will find some solution for that Link to comment Share on other sites More sharing options...
blur Posted December 20, 2011 Share Posted December 20, 2011 oh by the way - I tested a little with ahk_L 32bit, non unicode compiler and it makes few problems first one - very often on exit i get some invisible window emwin or dllwin or something like that and i have to close it with alt-f4 to continue second one - drawing instruction cards over the visible end of the screen doesn't work, reports some error in attributes - but this could be done different in ahk_L - if I could be sure that first problem is solved - then I can change the code to support only ahk_L, but can't do that if I still often have inexplicable bugs so did any body tried to compile fplaunch with ahk_L and what are your results? too many bugs or it works great? Link to comment Share on other sites More sharing options...
bleasby Posted December 20, 2011 Share Posted December 20, 2011 (edited) my idea was also to just put transparent text over the table (that's how FP does it)so no images in the back too bad that gdi+ makes problems with transparency on rotated images The transparency problem happens because bitmaps do not support natively transparency information. If I am able to use a png, this would be solved. However I do not know if I would have to rewrite the Gdip_BitmapFromScreen or if there is a easier way of doing it. Rewriting the Gdip_BitmapFromScreen is a little of my league. :-) We have to ask somebody from the autohotkey forum if it is possible to put the transparency on the rotated bitmap by some other way. it could be even used for dynamically drawing all menus on the screen! My idea with the rectangles was exactly to draw dynamicaly the menus, so we could put animations at buttom presses, and etc. If you need help with that, it is just ask. Whenever I have a free time, I love to play with some scripts. so did any body tried to compile fplaunch with ahk_L and what are your results? too many bugs or it works great? Sorry, but I never tried ahk_L. Edited December 20, 2011 by bleasby Link to comment Share on other sites More sharing options...
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