Psynaptik Posted November 19, 2019 Share Posted November 19, 2019 I've spent several hours on this but making no headway. I have MAME 0.215 installed. I downloaded shaders from here: https://github.com/libretro/glsl-shaders/tree/master/crt/shaders I put them in a folder called 'glsl' inside my main MAME folder. GLSL is activated in my mame.ini as per instructions here: https://docs.mamedev.org/advanced/glsl.html BUT, everytime I try to specify a path MAME won't boot up and just hangs. If I specify 'none' for the shader it loads, and there's SOME kind of smoothing applied, but I can't seem to access any settings in the MAME menu using the tilde key. This is what the relevant bit of my mame.ini looks like at the moment: # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 1 gl_glsl_filter 1 glsl_shader_mame0 "C:\HyperSpin\Emulators\MAME\glsl\crt\shaders\crt-geom" Where have I gone wrong? (BTW, can't use BGFX or HLSL shaders currently because I have an old graphics card in the PC and they're proving too demanding for it, hence the drop back to GLSL). Link to comment Share on other sites More sharing options...
Spawk Posted November 20, 2019 Share Posted November 20, 2019 May or may not help, but the ini files have a hierchy. So mame.ini is used by default but if you use vertical and/or horizontal.ini they will take precedence... and "gamename".ini will take precedence over those. Sent from my SM-A520W using Tapatalk Link to comment Share on other sites More sharing options...
dark13 Posted November 20, 2019 Share Posted November 20, 2019 To configure shaders on a new mame I just put "arcade64.exe" in mame folder and configure it from A64's GUI. You need also "plugins" folder from Arcade64. Link to comment Share on other sites More sharing options...
Psynaptik Posted November 20, 2019 Author Share Posted November 20, 2019 Hi @spawk, there are no seperate .ini files other than mame.ini. It's a dedicated vertical cabinet, so no need! @dark13 - what is arcade64.exe? I've got a mame64.exe. I have a plugins folder with mame64.exe, do I put glsl in there? Thanks! Link to comment Share on other sites More sharing options...
dark13 Posted November 21, 2019 Share Posted November 21, 2019 Arcade64 is no longer compiled for HS downloads, grab it here. Even mameUI should work, anyway. The good thing about A64 is it don't list mechanical, casino and other sh*ts ? 64 bit https://onedrive.live.com/?authkey=!ANMY0z9h8rgPH9w&cid=8F1E2E1B27C9F920&id=8F1E2E1B27C9F920!8035&parId=8F1E2E1B27C9F920!8031&action=locate 32bit https://onedrive.live.com/?authkey=!AIV5NRFZV2oIsIU&cid=8F1E2E1B27C9F920&id=8F1E2E1B27C9F920!8036&parId=8F1E2E1B27C9F920!8031&action=locate Link to comment Share on other sites More sharing options...
Psynaptik Posted November 21, 2019 Author Share Posted November 21, 2019 Thanks for the links, will check those out (64 bit). I'll use your advice earlier and let you know how I get on. Cheers! Link to comment Share on other sites More sharing options...
Psynaptik Posted November 26, 2019 Author Share Posted November 26, 2019 Hey @dark13, thanks for that download - that was really helpful and I didn't know that it existed. Is this a continuation of MameUI? I had the 0.170 version, good to update. I decided to bite the bullet and buy a cheap second-hand graphics card for my arcade cab. Some of my PC shooters that I want on there (e.g. Danmaku Unlimited 3, Dodonpachi Resurrection etc.) weren't running at speed either, so I'm back to just using BGFX for ease of use now (easier than GLSL anyway!). However, really useful to know for my next build if that has lower hardware. Thanks! Link to comment Share on other sites More sharing options...
dark13 Posted November 26, 2019 Share Posted November 26, 2019 MameUi still exists, the problem is right now there's just too much unplayable stuff in "official" mame releases (mechanical, screenless, pinball, casino) and if you use the official GUI it's a real mess. That stuff is removed in Arcade64. It's just another compiled version of mame with "no nag" (the official version still give screen advice when you launch an "imperfect" game) , it was compiled also from a board member and uploaded in download section, he told me he don't compile it anymore as very few people use it and gave me that link . I think it might be a "modern" version of mameFX as it has the same "clones" structure. Link to comment Share on other sites More sharing options...
Psynaptik Posted November 28, 2019 Author Share Posted November 28, 2019 Hey @dark13, I have a feeling that that download that you pointed me to won't work with HyperSpin - the latest .ahk file I could fine (212) won't work with it. ? Link to comment Share on other sites More sharing options...
dark13 Posted November 29, 2019 Share Posted November 29, 2019 Mame has changed something lately, in RocketLaunche the old AHK (0.186 i think) works with 0.214 but you have to set it this way. Link to comment Share on other sites More sharing options...
gigapig Posted November 29, 2019 Share Posted November 29, 2019 There is an update ahk here http://www.rlauncher.com/forum/showthread.php?6201-MAME-v0-212-don-t-launch-with-RocketLauncher Make sure you back things up before making changes. Link to comment Share on other sites More sharing options...
Psynaptik Posted November 29, 2019 Author Share Posted November 29, 2019 Okay, so the good news is that the option changes for the mame.ahk in Rocket Launcher as recommended by @dark13 worked and I can launch Mame with RL with my nice BGFX settings! The bad news is that that .ahk alteration doesn't work for 0215, so I've reverted to the 210 no-nag that @dark13 supplied me earlier. I *thought* I was doing the clever thing by updating my romset to the latest...seems that wasn't so clever! Should have checked the latest version that works in HyperSpin/RL first - which appears to be 214 according to @gigapig I'll have to wait till the AHK is updated for 215. Strange though, 216 is out already so it's no longer bleeding edge! But my roms for 215 seem to all work fine with 210, so there's no problem for now. Now I just need to configure the controls to all work nicely with each other and add PC games...wish me luck! Thanks all for your help. Link to comment Share on other sites More sharing options...
dark13 Posted November 30, 2019 Share Posted November 30, 2019 Tested right now, 0.216 works with RocketLauncher. Setting up RL might be a good idea, also because you can keep .iso in .rar4 and decompress it on the fly before launch (I use a ramdisk to avoid HD strain). Link to comment Share on other sites More sharing options...
Psynaptik Posted December 3, 2019 Author Share Posted December 3, 2019 I've got to confess I have no idea what that post was about! I've got RL installed alongside HyperSpin. Used the GameRoomsolutions.com tutorials to get it all setup. But what's that bit about .iso and .rar4? Link to comment Share on other sites More sharing options...
dark13 Posted December 3, 2019 Share Posted December 3, 2019 I keep Playstation, saturn, 3d0, etc cd images compressed in rar5, RL can decompress and load the game automatically. Space savings. I mentioned rar5 (5, not 4, my fault) as it's really fast in decompressing archives. Link to comment Share on other sites More sharing options...
Psynaptik Posted December 3, 2019 Author Share Posted December 3, 2019 Okay, that’s good to know because I might add some Dreamcast rooms at a later date. Thanks! Link to comment Share on other sites More sharing options...
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