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Info tool for hyperspin?


shredder

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Can anyone tell me if there is a tool/plugin/add-on that exists to display information (i.e. a game bio) onscreen, preferably with an auto scrolling capability and allow for x,y, coordinate placement on a theme? 

 

Kinda similar to this...(just did a quick google search for a visual example) 

 

 

 17_58_08 - Window.png

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After doing some more...outside the box, thinking, i guess this could be incorporated via some sort of card or art slide as a layer on a per item basis...but that is a LOT of extra work....I was really hoping for some way to create an xml or ini file that would pull in the info depending on whatever item is highlighted on the wheel..... @Avar Is there any way that you can think of be it conventional or unconventional that adding text bios can be incorporated? 
I've seen something similarly incorporated as an SWF here, but again deving something like that for each item would take ages. I'm looking for something that functions similar to Hyperspeech...but instead of spoken word, displays text and to be able to set the text "container" (for lack of a better word) either globally or on a per system or theme basis

 

 

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I can think of a way of doing it but its a fair bit of work, basically you write a script that pulls these text bios and creates a SWF or PNG file for each game, you can then create a theme that uses that artwork.  It doesn't really seem worth it to me and I would advise you just didn't use Hypersin if this something you really want.

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  • 2 weeks later...

Tried this, Meh, It kinda works i guess. If anyone has a suggestion for different layout ideas, I'm open to it. I wanted the text to be able to scroll and roll over, but settled for an Ease effect. I did the making text as artwork approach. I did three tests. As @RLBradders26 suggested, it's likely going to be a lot of work....Thinking i could automate the process using AHK, but that would be an equal amount of work vs doing it manually. I do have all info in seperate .txt files at the moment...it would really just be a matter of converting them to PNG, but they would just be in plain text lettering...nothing fancy. 
 

 

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Gonna be alot of work regardless....this is similar if not the same as photoshop data set variables...problem is that when using data sets u need the info imported as a csv or txt file....maybe all the info is already on an xml but you'll still need to separate them and if using csv, each game info will need its own block on excel....u can change text or do whatever using data sets but 2nd thing u will need to do is import all the gsme names corresponding to the text on another column...that way u have the option to nsme each set from column1 or column2 and u will choose the column with the game names....thats how I did a simple data set run to make generic wheels for an old obscure system...1 column was for the game name and the 2nd column was for the game name as I wanted it to appear as a ping image but without the crazy tags like country and version

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