thenoob Posted August 1, 2021 Share Posted August 1, 2021 I’m guessing this is where you specify which core to use? I have to change a few so Retroarch will launch properly. is there any language specific way to do this or just add an “_” between every word of the core? like here say for SNES, I need to change it from what it is now to Snes9x2010 core how should it be put in correctly ? I’m guessing this is why it’s not launching Cores/Snes_9x_2010_libretro_android.so ?? Link to comment Share on other sites More sharing options...
thenoob Posted August 1, 2021 Author Share Posted August 1, 2021 It will launch in Retroarch and not HS and I’m guessing this is the reason Link to comment Share on other sites More sharing options...
thenoob Posted August 1, 2021 Author Share Posted August 1, 2021 It’s launching to a black screen and does nothing all other co soles work fine Link to comment Share on other sites More sharing options...
Spawk Posted August 2, 2021 Share Posted August 2, 2021 Editing files by hand is usually a "last resort" sort of thing as it can be prone to errors. This is what RLUI is for. You can set which core, here is an example using NES: Use the magnifying glass icon and browse to the actuall dll. This prevents any typos that could occur. Link to comment Share on other sites More sharing options...
Spawk Posted August 2, 2021 Share Posted August 2, 2021 oooof, just noticed this is android forum, disregard previous post. Link to comment Share on other sites More sharing options...
thenoob Posted August 2, 2021 Author Share Posted August 2, 2021 All good, yes windows much easier! Link to comment Share on other sites More sharing options...
Honosuseri Posted August 2, 2021 Share Posted August 2, 2021 You use the name of the core. You can find them listed at the Libretro buildbot which is where the downloader pulls them from, ignore the file extension (.zip) https://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/ so... cores/snes9x_libretro_android.so On a side note @HyperSeeder modded the Hyperspin.apk to use any version of Retroarch (he continued on from me modding it for RA32). I would use that over the stock Hyperspin app, check his thread here on the forum to ensure you are doing the .ini files correctly. Link to comment Share on other sites More sharing options...
thenoob Posted August 2, 2021 Author Share Posted August 2, 2021 Yup I have that build as I’m running the Retroarch plus from play store it launches fine etc, just noticed some of the INI files were different from what I’m using, easy change now, I’ll try this, THANK YOU! Link to comment Share on other sites More sharing options...
thenoob Posted August 2, 2021 Author Share Posted August 2, 2021 Ok great figured it out now last question, is I want to change the .exe to say Mupen64 instead of Retroarch (mine are zipped) I can’t get RA to run zipped 64 games, how should the ini be written? Link to comment Share on other sites More sharing options...
Honosuseri Posted August 3, 2021 Share Posted August 3, 2021 11 hours ago, thenoob said: Yup I have that build as I’m running the Retroarch plus from play store it launches fine etc, just noticed some of the INI files were different from what I’m using, easy change now, I’ll try this, THANK YOU! The Play Store is the Devil! Their changes have caused us no end of aggro. They now limit the size of the .apk and force the device to use 32 or 64 bit depending on what's native to the device. I haven't checked in a while BUT the 64bit version of RA was missing some cores to do some popular systems, hence me modding HS to use RetroArch_RA32. I suggest you download Retroarch 32 and 64 bit versions from the Libretro website and "sideload" them through a file manager like X-Plore. Your call of course, all the best with it. Link to comment Share on other sites More sharing options...
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