Jump to content
Download Section Back Up, Navigate the Right Hand Menu to find files, ignore the 0s

ePSXe and Daemon Tools Lite very slow to mount


keltoigael

Recommended Posts

I am having a issue with ePSXe and Daemon Tools Lite I have never had in the past. It takes sometimes 1-2 minutes for cue/bin format to load in the SCSI virtual drive. No other system is having this issue. SSF loads lighting quick for example. My previous build of Hyperspin did not have this issue and I am using all the same hardware as before as well as the same OS Win7 64. The roms are extracted. I disabled DT in HyperlaunchHQ and tested directly loading through the emulator and it still takes the same amount of time. So is it perhaps a issue with the module? I also tested this in ePSXe 180 and 190 thinking maybe 190 was bugged. No dice.

Link to comment
Share on other sites

Scratch that it's a issue with Daemon Tools, I am loading directly through the emulator and it takes the same amount of time. I swapped rom sets to make sure it wasn't them, same amount of loading time. It used to be instant before. I dont understand where this lag is coming from.

Link to comment
Share on other sites

[code]
22:59:06:626 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
22:59:06:681 | HL |     INFO  | +62    | Main - System Specs:
				HyperLaunch Dir: C:\Hyperspin\Hyperlaunch
				OS: Microsoft Windows 7 Enterprise 
				SKU: Enterprise
				Total Memory: 12279.09 MB
				Free Memory: 10078.57 MB
				Used Memory: 2200.516 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 8
				GPU 1 Name: NVIDIA GeForce GTX 650 Ti 
				GPU 1 RAM: 1024.00 MB
				GPU 1 Driver Version: 9.18.13.4475
				Sound 1 Device: NVIDIA High Definition Audio
				Sound 1 Status: Enabled
				Sound 2 Device: High Definition Audio Device
				Sound 2 Status: Enabled
				Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
				Sound 3 Status: Enabled
				Sound 4 Device: Razer Barracuda AC-1 Gaming Audio Card
				Sound 4 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1032 work)
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
22:59:06:681 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
22:59:06:681 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\HyperLaunch.exe exists
22:59:06:682 | HL |     INFO  | +0     | Main - HyperLaunch received "Sony PlayStation" and "007 Racing (USA)"
22:59:06:686 | HL |     INFO  | +0     | Main - 007 Racing (USA) is using the default emulator: ePSXe
22:59:06:686 | HL |     INFO  | +0     | Main - Checking for a [ePSXe] section in C:\Hyperspin\Hyperlaunch\Settings\Sony PlayStation\Emulators.ini
22:59:06:686 | HL |     INFO  | +0     | Main - Checking for a [ePSXe] section in C:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
22:59:06:686 | HL |     INFO  | +0     | Main - Found [ePSXe] in C:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
22:59:06:686 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Modules\ePSXe\ePSXe.ahk exists
22:59:06:689 | HL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
22:59:06:689 | HL |     INFO  | +0     | Main - 007 Racing (USA) will use module: C:\Hyperspin\Hyperlaunch\Modules\ePSXe\ePSXe.ahk
22:59:06:698 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
22:59:06:699 | HL |     INFO  | +0     | Main - INI Keys read
22:59:06:699 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists
22:59:06:699 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists
22:59:06:699 | HL |     INFO  | +0     | CheckPaths - Started
22:59:06:699 | HL |     INFO  | +0     | CheckPaths - Found rom: R:\Sony - PlayStation\007 Racing (USA).cue
22:59:06:699 | HL |     INFO  | +0     | CheckFile - Checking if C:\ePSXe 190\ePSXe.exe exists
22:59:06:701 | HL |     INFO  | +0     | CheckPaths - Ended
22:59:06:701 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				hlMode = 
				frontendPID = 0
				frontendPath = C:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = C:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = C:\ePSXe 190\ePSXe.exe
				emuPath = C:\ePSXe 190
				emuName = ePSXe
				emuExt = exe
				romPath = R:\Sony - PlayStation
				romPathFromIni = R:\Sony - PlayStation
				romExtension = .cue
				romExtensionOrig = .cue
				romExtensions = 7z|zip|cue
				executable = ePSXe.exe
				systemName = Sony PlayStation
				dbName = 007 Racing (USA)
				romName = 007 Racing (USA)
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile = 
				errorLevelReporting = false
				logFile = C:\Hyperspin\Hyperlaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 3
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = English_United_States
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = false
				dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
				dtUseSCSI = false
				dtAddDrive = true
				emuIdleShutdown = 0
				hideCursor = false
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = C:\Hyperspin\Hyperlaunch\Media\Fade
				HLDataPath = C:\Hyperspin\Hyperlaunch\Data
				HLMediaPath = C:\Hyperspin\Hyperlaunch\Media
				HLErrSoundPath = C:\Hyperspin\Hyperlaunch\Media\Sounds\Error
				modulesPath = C:\Hyperspin\Hyperlaunch\Modules
				moduleFullName = C:\Hyperspin\Hyperlaunch\Modules\ePSXe\ePSXe.ahk
				moduleName = ePSXe
				modulePath = C:\Hyperspin\Hyperlaunch\Modules\ePSXe
				moduleExtension = ahk
				moduleExtensionsPath = C:\Hyperspin\Hyperlaunch\Module Extensions
				libPath = C:\Hyperspin\Hyperlaunch\Lib
				7zEnabled = true
				7zPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe
				7zDllPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Hyperspin\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = true
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 0
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = C:\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = {F1 down}{F1 up}
				hpLoadStateKeyCodes = {F1 down}{F1 up}
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = 
				xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = C:\Hyperspin\Hyperlaunch\Profiles\
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				FEProfile = C:\Hyperspin\Hyperlaunch\Profiles\\HyperSpin
				defaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\\_Default
				systemProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Sony PlayStation
				xPadderSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Sony PlayStation\_Default
				emuProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Sony PlayStation\ePSXe
				romProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Sony PlayStation\007 Racing (USA)
				HyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\\HyperLaunch
				blankProfile = C:\Hyperspin\Hyperlaunch\Profiles\\blank
				ahkFEProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\_Default
				ahkSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Sony PlayStation
				ahkEmuProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Sony PlayStation\ePSXe
				ahkRomProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Sony PlayStation\007 Racing (USA)
				ahkHyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				statisticsEnabled = true

22:59:06:701 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
22:59:06:701 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
22:59:06:701 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
22:59:06:702 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = ePSXe
				MEmuV =  v1.9.0
				MURL = http://www.epsxe.com/
				MAuthor = djvj & Shateredsoul & brolly
				MVersion = 2.0.7
				MCRC = A47833DF
				iCRC = AFD664B0
				MID = 635038268888210842
				MSystem = "Sony PlayStation"
				;----------------------------------------------------------------------------
				; Notes:
				; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly.
				; For these to work you must mount the cue on daemon tools and let epsxe boot the game from there.
				; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one.
				; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards
				;
				; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use.
				;
				; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered
				; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose.
				;
				; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks).
				; Go to Config->Cdrom->Configure button and select the drive letter associated with your daemon tools virtual drive.
				;
				; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess!
				;
				; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz
				;
				; Requires at least Libs\Shared.ahk v1.1.3
				;
				; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config
				; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro
				;----------------------------------------------------------------------------
				StartModule()
				BezelGUI()
				FadeInStart()

				settingsFile := modulePath . "\" . moduleName . ".ini"
				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1)		; Key mapping for turbo button assignment
				slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1)			; If true, force emulator to show bios screen at boot
				enableAnalog := IniReadCheck(settingsFile, "Settings", "enableAnalog","true",,1)	; If true, enables analog controls at start of game for you, so you don't have to press F5
				hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1)
				MLanguage := IniReadCheck(settingsFile, "Settings", "MLanguage","English",,1)		; If English, dialog boxes look for the word "Open" and if Spanish/Portuguese, looks for "Abrir"
				perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
				disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1)	; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted.
				disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1)	; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted.

				mLang := Object("English","Open","Spanish/Portuguese","Abrir")
				winLang := mLang[MLanguage]	; search object for the MLanguage associated to the user's language
				If !winLang
					ScriptError("Your chosen language is: """ . MLanguage . """. It is not one of the known supported languages for this module: " . moduleName)

				BezelStart()

				If (Fullscreen = "true") {
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0)	; changes fullscreen setting for all 3 gpu plugins
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0)
				} Else {
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1)
					WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1)
					If (bezelEnabled = "true") {
						winSize := bezelScreenHeight * 65536 + bezelScreenWidth	; convert desired windowed resolution to Decimal
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize)
					}
				}

				; Memory Cards
				memCardPath := emuPath . "\memcards"
				defaultMemCard1 := memCardPath . "\_default_001.mcr"	; defining default blank memory card for slot 1
				defaultMemCard2 := memCardPath . "\_default_002.mcr"	; defining default blank memory card for slot 2
				romMemCard1 := memCardPath . "\" . romName . "_001.mcr"		; defining name for rom's memory card for slot 1
				romMemCard2 := memCardPath . "\" . romName . "_002.mcr"		; defining name for rom's memory card for slot 2
				memcardType := If perGameMemCards = "true" ? "rom" : "default"	; define the type of memory card we will create in the below loop
				IfNotExist, %memCardPath%
					FileCreateDir, %memCardPath%	; create memcard folder if it doesn't exist
				Loop 2
				{	IfNotExist, % %memcardType%MemCard%A_Index%
					{	FileAppend,, % %memcardType%MemCard%A_Index%		; create a new blank memory card if one does not exist
						Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%)
					}
					WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%)

					; Now disable a memory card if required for the game to boot properly
					memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable")
					If (disableMemoryCard%A_Index% = "true")
						WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0)
					Else
						WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1)
				}

				7z(romPath, romName, romExtension, 7zExtractPath)

				epsxeExtension := InStr(".ccd|.cue|.img|.iso|.mdf",romExtension)	; the psx extensions supported by the emu

				SetKeyDelay, 50
				; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add")
				xHotKeywrapper(turboButton,"TurboProcess")
				turboEnabled = 0				; Initialize turbo state

				RomTableCheck()	; make sure romTable is created already so the next line can calculate correctly
				noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs
				slowBoot := If slowBoot = "true" ? " -slowboot" : ""

				If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
					Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
					SetTimer, HideGUIWindow, 10	; start watching for gui window so it can be completely hidden
				}

				; Mount the CD using DaemonTools
				If (epsxeExtension && dtEnabled = "true" ) {
					Log("Module - Daemon Tools is enabled and " . romExtension . " is a supported DT extension.")
					DaemonTools("mount",romPath . "\" . romName . romExtension)
					errorLvl := Run(executable . noGUI . slowBoot, emuPath)
					usedDT := 1
				} Else {
					Log("Module - Sending rom to emu directly as Daemon Tools is not enabled or " . romExtension . " is not a supported DT extension.")
					errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath)
				}
				If errorLvl
					ScriptError("Error launching " . executable . "`, closing module.")

				epsxeLaunchType := If usedDT ? "CDROM" : "ISO"	; determines which command gets sent to epsxe

				If (noGUI = "") {	; for multi disc games only
					Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.")
					WinWait("ePSXe ahk_class EPSXGUI")
					If (epsxeLaunchType = "CDROM") {
						Log("Module - Telling ePSXe to run a CDROM")
						PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Run CDROM
					} Else {
						Log("Module - Telling ePSXe to run an ISO")
						PostMessage, 0x111, 40003,,,ahk_class EPSXGUI	; Run ISO
					}
				} Else
					Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.")

				epsxeOpenWindow := winLang . " PSX ISO ahk_class #32770"
				If (!usedDT && noGUI = "") {		; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom.
					Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.")
					WinWait(epsxeOpenWindow)
					Loop {
						ControlGetText, edit1Text, Edit1, %epsxeOpenWindow%
						If (edit1Text = romPath . "\" . romName . romExtension)
							Break
						Sleep, 100
						ControlSetText, Edit1, %romPath%\%romName%%romExtension%, %epsxeOpenWindow%
					}
					ControlSend, Button1, {Enter}, %epsxeOpenWindow% ; Select Open
				}	

				WinWait("ePSXe ahk_class EPSX")
				WinWaitActive("ePSXe ahk_class EPSX")

				If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
					Log("Module - Stopping the HideGUIWindow timer")
					SetTimer, HideGUIWindow, Off
				}

				BezelDraw()
				FadeInExit()

				If enableAnalog = true
				{	Sleep, 1500	; necessary otherwise epsxe doesn't register the key
					Send, {F5 down}{F5 up}
				}

				Process("WaitClose", executable)

				If usedDT
					DaemonTools("unmount")

				7zCleanUp()
				BezelExit()
				FadeOutExit()
				ExitModule()


				ReadReg(var1, var2) {
					RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2%
					Return %regValue%
				}

				WriteReg(type, var1, var2, var3) {
					RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3%
				}

				TurboProcess:
				    If (turboEnabled = 0) {
						Send, {Delete}{End}{End}{Delete}
						turboEnabled = 1
				    } Else {
						Send, {Delete}{End}{Delete}
						turboEnabled = 0
				    }
				Return

				HaltEmu:
					SetKeyDelay, 50
					If Fullscreen = true
					{	PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
						Sleep, 200
					}
				Return
				MultiGame:
					; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName
					SetKeyDelay, 50
					If usedDT
					{	DaemonTools("unmount")	; Unmount the CD from DaemonTools
						Sleep, 500	; Required to prevent  DT from bugging
						DaemonTools("mount",selectedRom)	; Mount the CD using DaemonTools
					}
					ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX	; this exits the game window and brings back ePSXe's gui menu window
					If hideEpsxeGUIs = true
					{	Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
						SetTimer, HideGUIWindow, 10
					}

					If (epsxeLaunchType = "CDROM") {
						Log("Module - Telling ePSXe to swap to another CDROM")
						PostMessage, 0x111, 40005,,,ahk_class EPSXGUI	; Change Disc CDROM
					} Else {
						Log("Module - Telling ePSXe to swap to another ISO")
						PostMessage, 0x111, 40006,,,ahk_class EPSXGUI	; Change Disc ISO
					}

					If usedDT
					{	WinWait("Change Disc Option ahk_class #32770")
						ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770
					} Else {
						WinWait(epsxeOpenWindow)
						Loop {
							ControlGetText, edit1Text, Edit1, %epsxeOpenWindow% 
							If (edit1Text = selectedRom)
								Break
							Sleep, 100
							ControlSetText, Edit1, %selectedRom%, %epsxeOpenWindow%
						}
						ControlSend, Button1, {Enter}, %epsxeOpenWindow% ; Select Open
					}	
					If hideEpsxeGUIs = true
					{	Log("Module - Stopping the HideGUIWindow timer")
						SetTimer, HideGUIWindow, off
					}
				Return
				RestoreEmu:
					SetKeyDelay, 50
					WinActivate, ahk_id  %emulatorID%
					If Fullscreen = true
						PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
				Return

				HideGUIWindow:
					WinSet, Transparent, On, ePSXe ahk_class EPSXGUI
					WinSet, Transparent, On, Open PSX ISO ahk_class #32770	; when not using DT
					WinSet, Transparent, On, Change Disc Option ahk_class #32770	; when using DT
				Return

				CloseProcess:
					FadeOutStart()
					SetWinDelay, 50
					Log("Module - Sending Escape to close emulator")
					; ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE
					PostMessage, 0x111, 40007,,,ahk_class EPSX	; Go fullscreen, same as alt+enter
					If (noGUI = "") {	; for multi disc games only
						WinWait("ePSXe ahk_class EPSXGUI")
						WinClose("ePSXe ahk_class EPSXGUI")
					}
				Return

22:59:06:702 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
22:59:06:702 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
22:59:06:702 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
22:59:06:702 | HL |     INFO  | +0     | Main - Module is built
22:59:06:702 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\AutoHotkey.dll exists
22:59:06:703 | HL |     INFO  | +0     | Main - Running module
22:59:06:774 | MD |     INFO  | +N/A   | Module initialized
22:59:06:776 | MD |     INFO  | +0     | StartModule - Started
22:59:06:776 | MD |     INFO  | +0     | StartModule - MEmu: ePSXe
				MEmuV: v1.9.0
				MURL: http://www.epsxe.com/
				MAuthor: djvj & Shateredsoul & brolly
				MVersion: 2.0.7
				MCRC: A47833DF
				iCRC: AFD664B0
				MID: 
				MSystem: "Sony PlayStation"
22:59:06:776 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
22:59:06:776 | MD |     INFO  | +0     | StartModule - Ended
22:59:06:776 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
22:59:06:776 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - turboButton: F12
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - slowBoot: false
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - enableAnalog: true
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - HideePSXeGUIs: true
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - MLanguage: English
22:59:06:776 | MD |     INFO  | +0     | Module Setting - [settings] - PerGameMemoryCards: true
22:59:06:777 | MD |     INFO  | +0     | Module Setting - [007 Racing (USA)] - DisableMemoryCard1: false
22:59:06:777 | MD |     INFO  | +0     | Module Setting - [007 Racing (USA)] - DisableMemoryCard2: false
22:59:06:777 | MD |     INFO  | +0     | Module - Created a new blank memory card in Slot 1:C:\ePSXe 190\memcards\007 Racing (USA)_001.mcr
22:59:06:777 | MD |     INFO  | +0     | Module - Created a new blank memory card in Slot 2:C:\ePSXe 190\memcards\007 Racing (USA)_002.mcr
22:59:06:777 | MD |     INFO  | +0     | 7z - Started, received R:\Sony - PlayStation\007 Racing (USA).cue. If rom is an archive, it will extract to C:\Users\Hyperspin\AppData\Local\Temp\HS
22:59:06:777 | MD |     INFO  | +0     | 7z - This rom type does not need 7z: ".cue"
22:59:06:777 | MD |     INFO  | +0     | 7z - Ended
22:59:06:777 | MD |     INFO  | +0     | RomTableCheck - Started
22:59:28:610 | MD |    ERROR  | +21840 | RomTableCheck - Creating the romTable took longer than 20 seconds. Continuing with module thread without waiting for the table's creation.
22:59:28:610 | MD |     INFO  | +0     | RomTableCheck - Ended
22:59:28:610 | MD |     INFO  | +0     | Module - Sending rom to emu directly as Daemon Tools is not enabled or .cue is not a supported DT extension.
22:59:28:610 | MD |     INFO  | +0     | Run - Running: C:\ePSXe 190\ePSXe.exe -nogui -loadiso "R:\Sony - PlayStation\007 Racing (USA).cue"
22:59:28:644 | MD |     INFO  | +31    | Module - 007 Racing (USA) is not a multi-disc game, so launching ePSXe with GUI disabled.
22:59:28:644 | MD |     INFO  | +0     | WinWait - Waiting for "ePSXe ahk_class EPSX"
22:59:28:780 | MD |     INFO  | +140   | WinWaitActive - Waiting for "ePSXe ahk_class EPSX"
22:59:30:482 | MD |     INFO  | +1701  | Process - WaitClose ePSXe.exe 
22:59:36:500 | MD |     INFO  | +6006  | Module - Sending Escape to close emulator
22:59:36:713 | MD |     INFO  | +218   | 7zCleanUp - Started
22:59:36:713 | MD |     INFO  | +0     | 7zCleanUp - Ended
22:59:36:713 | MD |     INFO  | +0     | StopGlobalUserFeatures - Starting
22:59:36:713 | MD |     INFO  | +0     | StopGlobalUserFeatures - Ending
22:59:36:713 | MD |     INFO  | +0     | ExitModule - Started
22:59:36:713 | MD |     INFO  | +0     | Starting Updating Statistics:
22:59:36:713 | MD |     INFO  | +0     | CreateRomTable - Started
22:59:36:715 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
22:59:36:760 | MD |     INFO  | +47    | Game section statistics updated.
22:59:36:760 | MD |     INFO  | +0     | ExitModule - Ended
22:59:36:760 | MD |     INFO  | +0     | End of Module Logs
22:59:36:786 | HL |     INFO  | +30092 | Main - Module ended, exiting HyperLaunch normally
22:59:36:786 | HL |     INFO  | +0     | ExitScript - Started
22:59:36:791 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
22:59:36:795 | HL |     INFO  | +0     | ExitScript - Ended

[/code]

Link to comment
Share on other sites

I had some issues this year with epsxe too, I switched to PCSXR to load the iso directly, without Daemon tools and it runs great, it ran all games I tried so far, it runs PBP also (compressed ISO), for me it's a great emulator without any issues in HS. You could try it, just a suggestion.

Link to comment
Share on other sites

I preferred PCSXR, no need for DT Lite as the images go straight to the emulator, but I now use RetroArch which makes the games look fantastic.

What your experiencing is a known issue, djvj put together an updated module that fixes it I think.

www.hyperspin-fe.com/forum/showthread.php?26753-ePSXe-Module/page6

Are there advanced core or filter's settings to up the res on the mednafen psx res? Only reason I was using epsxe was to get a higher res on the 3d but leave the 2d pixels alone. Not a fan of 2d smoothing.

Link to comment
Share on other sites

I had some issues this year with epsxe too, I switched to PCSXR to load the iso directly, without Daemon tools and it runs great, it ran all games I tried so far, it runs PBP also (compressed ISO), for me it's a great emulator without any issues in HS. You could try it, just a suggestion.

I will look into this, ty

Link to comment
Share on other sites

Are there advanced core or filter's settings to up the res on the mednafen psx res? Only reason I was using epsxe was to get a higher res on the 3d but leave the 2d pixels alone. Not a fan of 2d smoothing.

I don't know, I would have to compare the two.

Here's some screen shots of the shaders I use.

Without Shaders

ztFZWJk.png

With

VvPGrKt.png

And current shaders

QPaxuzC.png

Link to comment
Share on other sites

I actually don't use the linear filter and use the nearest instead to keep the pixelated look. I do like some scan lines through. Yeah I have pretty much completely removed epsxe and went full retroarch mednafen core. Keep the classic look with some nice scanline emulation. Can't wait to able to use CRT_Royale again with the next RA update.

Link to comment
Share on other sites

Personally I hate the pixelated look, I prefer to blur on the aspect, is optional, as the widescreen hacks are very buggy.

Emulator with high fidelity only Xebra, but like to play with increased internal resolution to remove jagged edges ...

Depends on the taste of each ...

Link to comment
Share on other sites

Good to see different opinions. If RetroArch works with most if not all games, then it really saves a lot of time messing with the boat load settings offered up by the alternative emulators.

Yeah, gotta use various emulators because of compatibility with games that is not total, and the lack Hyperspin a custom configuration of plugins for each game in ePSXe and PCSXR ...

Some consoles like the Sega Genesis gets tricky run without NTSC plugin, since without it the colors of the games are shown incorrectly.

Link to comment
Share on other sites

Late reply but various emulators are not needed with PS1. There are currently no games I've tried that do not run in Mednafen or RetroArch using Medna core. I recorded the last couple hundred missing PS1 videos for Emumovies which included many really obscure titles, and had no glitches at all. That is due to accuracy, something you won't get with plugin-based emulators. Even popular games like Chrono Cross have major audio issues in ePSXe regardless of audio plugin. Try looking at a bunch of the older minted PS1 videos at Emumovies and look at how glitchy some of them are, that's from them using crappy ePSXe to record. I'll have to redo those some day.

Xebra also kind of sucks. Even Castlevania: SoTN freezes in it when jumping in and out of the menu. Pretty ridiculous. That would be like having an NES emulator that can't play Super Mario Bros without crashing.

Link to comment
Share on other sites

Late reply but various emulators are not needed with PS1. There are currently no games I've tried that do not run in Mednafen or RetroArch using Medna core. I recorded the last couple hundred missing PS1 videos for Emumovies which included many really obscure titles, and had no glitches at all. That is due to accuracy, something you won't get with plugin-based emulators. Even popular games like Chrono Cross have major audio issues in ePSXe regardless of audio plugin. Try looking at a bunch of the older minted PS1 videos at Emumovies and look at how glitchy some of them are, that's from them using crappy ePSXe to record. I'll have to redo those some day.

Xebra also kind of sucks. Even Castlevania: SoTN freezes in it when jumping in and out of the menu. Pretty ridiculous. That would be like having an NES emulator that can't play Super Mario Bros without crashing.

I dropped epsxe all together. It's way to wonky and relies too heavily on plugins. When I made the switch over to retroarch everything worked great. Only thing I would like to do is up the internal res x2 to get a little but smoother 3d visuals but the classic over all pixel look. The RA forums say's it's coming someday in the future. When I saw that sweet PSX bios screen and that unforgettable chime I nearly did a naked back flip off my couch. PSX still has the best bios screen.

Link to comment
Share on other sites

A new version of Mednafen is out: http://forum.fobby.net/index.php?t=msg&th=1124&start=0&

It's only listed as unstable because I don't think old memory card and save states are compatible. I'm using it now without issues, played Saga Frontier 2 for a while. All the changes are in the notes so I'd say it's definitely worth updating. I'm glad he raised the default PS1 volume by 3.5db, really makes a difference.

If you're intent on sticking with RetroArch, then you'll have to wait on a libretro update.

Link to comment
Share on other sites

A new version of Mednafen is out: http://forum.fobby.net/index.php?t=msg&th=1124&start=0&

It's only listed as unstable because I don't think old memory card and save states are compatible. I'm using it now without issues, played Saga Frontier 2 for a while. All the changes are in the notes so I'd say it's definitely worth updating. I'm glad he raised the default PS1 volume by 3.5db, really makes a difference.

If you're intent on sticking with RetroArch, then you'll have to wait on a libretro update.

Saga Frontier 2 is such a underrated RPG. Glad someone else like's to play it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...