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hyperspin and joystick "sensitivity"


Grizats

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Posted

I have an Xbox MadCatz Tournament Edition Fightstick plugged in to my PC and using it with HyperSpin and MAME. Its working great overall. But I do have one issue with it that I thought I would ask this forum for help with.

The problem is that when I navigate through a Hyperspin wheel with the joystick, either by pushing the stick up or down, the menu moves too fast. If I want to just click through one item at a time, I almost have to flick the joystick. Anything longer than a fraction of a second results in the wheel spinning across several entries. Alternatively, with the keyboard, there's a nice delay between pressing the up or down arrows and before HyperSpin detects it as a repeat-key event. Using a keyboard, HyperSpin navigation is very doable. But using my Joystick is a pain because it's just too "fast".

Is there any way to configure HyperSpin to delay longer when using a joystick for navigation? I looked at the settings.ini and all I saw was something related to analog threshold. There was nothing about delaying on joystick event before going into autoscroll mode.

FYI, the settings file showed this for my joystick configuration...

[P1 Joystick]

Enabled=true

Joy=0

Threshold=100

Start=Button_1

Exit=Button_3

Up=POV_Up

Down=POV_Down

SkipUp=POV_Left

SkipDown=POV_Right

SkipUpNumber=Button_9

SkipDownNumber=Button_10

HyperSpin=Button_4

Genre=Button_6

Favorites=Button_2

Posted

What I need, literally, is "joystick_delay".

I saw key_delay in the ini file, but it's just a boolean. And It's in the keyboard section. The wheel works great when controlled via keyboard. I just need to find out how to make it work with the same delay via the joystick.

  • 3 weeks later...
Posted

Same Problem here!

It's almost impossible to select a game, because once you press in one direction, it jumps over 2 or 3 games.

  • 3 weeks later...
Posted

Well, I found something that helps out a lot. Go to Wheel Settings and change the speed from high to low. Major difference, much easier to pick a game. I didn't notice much difference between medium and low, but it's pretty easy to pick out a game at either of those speeds. Much better than high.

  • 4 weeks later...
Posted

I am pretty sure the key_delay setting has no impact on player 2's controls. I too have the same issue that is present in this thread. The work around I use is mapping the controls via the keyboard using xpadder. If I leave key_delay=false I get the jumpy controls with both player 1 and 2. If I set key_delay=true the issue is no longer present with player 1's controls but still persists with player 2's controls. I am testing this by physically hitting the keys on the keyboard not using a controller.

Posted

The wheel speed improves it, but it doesn't fix it!

It gets easier to select a game, but most of the time I'm skipping over two games by pressing the stick down. We' re not talking about using Xpadder, it's about using the settings for the Joypad in Hyper HQ.

Posted

I am talking about using xpadder. Not trying to derail the thread, but this thread does discuss key_delay and I am just trying to address the issues with it. I am using xbox 360 controllers. When setting them up via the joypad settings in Hyper HQ it is near impossible for me to get the controllers to stop skipping over wheels. I use a workaround by using the keyboard settings in Hyper HQ. When using the keyboard settings in Hyper HQ the key_delay setting does fix the issue, but it only fixes it for player 1's controls.

  • 1 month later...
Posted

I am having the same problem. Even with keyboard delay enabled and all wheels set to "low" speed. When I press UP or DOWN on my gamepad (I am using a Wii classic controller) it usually skips 2 or 4 menu items at a time.

Posted

i find this can be a problem, but i still find it possible to scroll one at a time with fine flicks, just takes a bit of getting used to.

it would be cool if the speed the wheel scrolls started off super slow and increased the longer you held down the joystick. allowing single games at a time then after a second or two is gradually increased to full speed.

Posted

Pretty much the same for me. It is possible to move one at a time but often you move multiple items accidentally. I agree with the gradually increasing speed. Something like after holding the button for 1sec or more it starts to move multiple items until you stop holding it. Then have anything <1sec move only one item.

Posted

I think the best way to get around this is to use Xpadder. I'm using a Xbox 360 Controller and i have no issues at all navigating item by item :).

  • 2 months later...
Posted

I don't want to use xpadder or joytokey because I use different controllers for each system, so that solution is poor for me. I'm still looking for a way, without extra software to control the wheel and start a game within HS.

Anyone have any options for joypad_delay?

  • 9 months later...
Posted

Hi,

Here my solution for insane Wheel !!!

I have a BarTop and this issue drives me crazy and finally I have found a solution...

I have Xpadder mapped and configured to control HyperSpin so YOU DON'T HAVE TO ACTIVE JOYSTICKS IN HYPERHQ SETTINGS !!!

So in HyperHQ I have joysticks disabled but I can control HyperSpin with my xpadder profile ! If my joysticks are enabled in HyperHQ I retreive this Crazy Wheel...

I hope that Help.

:embarassed:

Posted

I can't believe the only solution offered for this is to use another program.

I'm surprised how poor the joypad support is in HyperSpin/HyperLaunch

HyperSpin's support is too sensitive to be of any use and HyperLaunch doesn't appear to support using a joystick to navigate the HyperPause feature (we'll my 360 pad isn't assigning to anything other than 'Activate' HyperPause)... Having spent the time trying to get my head around setting everything up, I'm shocked that the final hurdle is going to be using a joystick to control it all... that's what I get for doing all my setting up on my development PC with a keyboard

Posted

Only BBB can answer about the HyperSpin joystick bug. In my opinion it is not difficult to live without its support anyway.

About HyperLaunch, everything in HyperLaunch does support digital joystick buttons. The problem is that analog buttons cannot be supported without a more complex behavior definition (dead zones, sensitivity, ...). If you want to give a try to add these features you would only to focus on changes on the xhotkey.ahk file, be my guest for trying it. Anyway, I will take a look if I can to try to include support for at least POV buttons like the directional pad on the Xbox controller. I have almost zero time nowadays so don't expect anything soon.

As others said already, you can create very easily a xpadder or joytokey hyperlaunch profile for using these buttons inside HyperPause menus. So yes you can use the xbox controller on those menus (I do it myself).

The real point is, there is no reason to lost a long development time to add features that have already dedicated programs that do that very well. Remember that we do that in our spare time just to help this community. If we starting losing time to develop support for all kinds of gamepads, we would have much worst features on things that are only made by HyperSpin/HyperPause/HyperLaunch. Complaining about using a third part program to achieve better results on these cases are not really the most important thing in my mind, if not we should start to try to replace also cpwizard, ledblink, ghostscript, daemon tools, and a lot more of program companions that can be used together in HyperLaunch and do a very nice job already.

Posted
I can't believe the only solution offered for this is to use another program.

I'm surprised how poor the joypad support is in HyperSpin/HyperLaunch

HyperSpin's support is too sensitive to be of any use and HyperLaunch doesn't appear to support using a joystick to navigate the HyperPause feature (we'll my 360 pad isn't assigning to anything other than 'Activate' HyperPause)... Having spent the time trying to get my head around setting everything up, I'm shocked that the final hurdle is going to be using a joystick to control it all... that's what I get for doing all my setting up on my development PC with a keyboard

Bleasby is absolutely right. But if you plan on running multiple systems you will definitely need a key mapper because some emulators or games just don't support gamepads. If you ever set up Taito Type X you would find out.

If you insist on using a gamepad with HS then you could try and find version 1 of Hyperspin and use djvj's "Hyperlaunch forwarder" mentioned here. www.hyperspin-fe.com/forum/showthread.php?26902-Hyperspin-1-3-2-very-laggy&p=256710&viewfull=1#post256710

I'm not sure where you can get it since the Dropbox has gone, but I have it somewhere.

You will then loose mp4 support so you would have to use flv movies.

Posted

Hello folks!

I spent many hours just to start a game in Hyperspin and now my arcade stick is spinning this wheel like crazy. I do use POV buttons for navigating up and down, i configured it in the hyperhq, but one "klick" means like the wheel is spinning for half a minute. And if i assign "go up one game" to a button on the stick, not to the POV stick, its also spinning like crazy. So far the stick works flawlessly with gameex, Mame and other emulators, even with the new mortal kombat and new street fighter for pc. i was nearly buying the platinum membership to get hypersync working but the joystick support or the code is not good. for me without a propper solution my journey ends here because i don't want to ruin the look of my arcade with a keyboard and using xpadder etc. is absolutly no option. There has to be a solution and there must be other hyperspin users with the same problem, does anybody have other ideas? I mean “go up one item” or “go down one item” controlled with a joystick that can’t be to hard. Or are 99.5% satisfied with the controls and its just me and a few other users having bad luck? I like Hyperspin better then gameex but without a conclusion i will extend my gameex subscription :-( .

Cheers

Posted
Hello folks!

I spent many hours just to start a game in Hyperspin and now my arcade stick is spinning this wheel like crazy. I do use POV buttons for navigating up and down, i configured it in the hyperhq, but one "klick" means like the wheel is spinning for half a minute. And if i assign "go up one game" to a button on the stick, not to the POV stick, its also spinning like crazy. So far the stick works flawlessly with gameex, Mame and other emulators, even with the new mortal kombat and new street fighter for pc. i was nearly buying the platinum membership to get hypersync working but the joystick support or the code is not good. for me without a propper solution my journey ends here because i don't want to ruin the look of my arcade with a keyboard and using xpadder etc. is absolutly no option. There has to be a solution and there must be other hyperspin users with the same problem, does anybody have other ideas? I mean “go up one item” or “go down one item” controlled with a joystick that can’t be to hard. Or are 99.5% satisfied with the controls and its just me and a few other users having bad luck? I like Hyperspin better then gameex but without a conclusion i will extend my gameex subscription :-( .

Cheers

To my knowledge there is no current solution other than using a very early version of Hyperspin. This is fine if you only want to run Mame.

You can also, as I have already mentioned here use version 1 of hyperspin and djvj's Hyperlaunch forwarder. With that setup you would just loose the ability to show mp4 video snaps, so you would use flv instead.

Other than that xpadder or similar are other options.

If you require any further help, please let us know.

Which arcade stick are you using? and you do have either headphones or speakers plugged in?

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