dougan78 Posted August 28, 2015 Share Posted August 28, 2015 This may be a dumb question, but has anyone considered just leaving your files uncompressed and just using the built in windows folder compression if the drive is formatted NTFS? While you wont get the same amount of space freed up as 7zip, you will still save a bunch of space and have shorter load times than with 7zip. Just an idea anyway. Good luck. Link to comment Share on other sites More sharing options...
jcm9800 Posted August 28, 2015 Share Posted August 28, 2015 dougan i have a question to the build in decrompress when you make a backup of your hd to another one is this working normal? Link to comment Share on other sites More sharing options...
dougan78 Posted August 28, 2015 Share Posted August 28, 2015 I have not tested. I don't care about space. I mint my rom sets and throw them in a folder on my synology. The syno backs itself up to usb drive. My cab uses windows backup to the syno so I can just restore the whole thing as is. So I am sure based on my setup I am skewed. Was more or less curious. Thanks. Link to comment Share on other sites More sharing options...
demonseed Posted August 28, 2015 Share Posted August 28, 2015 I still find that som gz load black screen or take longer to load..... Sometimes two mins. Iso are much faster. Link to comment Share on other sites More sharing options...
Aorin Posted August 28, 2015 Author Share Posted August 28, 2015 I still find that som gz load black screen or take longer to load..... Sometimes two mins. Iso are much faster. The mechanics of Gzipped Isos works in a way that you first have to open GZ directly via emulator so it will create the temp index file it needs, once it creates this file, the next time you run that game it won't have to create this index again, so you'll be able to run the games directly both through the emulator and via Hyperspin or RocketLauncherUI, just like a Iso. Yeah, some games for PS2, like God of War are double layer DVDs and have 7,5 GB, it takes some time for the index creation. I don't have that much of PS2 titles I chose for my setup, but it did save lots of GBs with this method. Link to comment Share on other sites More sharing options...
demonseed Posted August 29, 2015 Share Posted August 29, 2015 Can anyone make a batch program that I can have the emulator open all gzips one after the other to batch make that temp file it uses? I would but have zero programming skills ) Another thing I noticed is that if you turn FADE on to avoid the black screen it loads quickly but then goes to a black screen for some time. Link to comment Share on other sites More sharing options...
newoski Posted September 9, 2015 Share Posted September 9, 2015 Can anyone make a batch program that I can have the emulator open all gzips one after the other to batch make that temp file it uses? I would but have zero programming skills ) Another thing I noticed is that if you turn FADE on to avoid the black screen it loads quickly but then goes to a black screen for some time. Yes, I'm working on this now. Right now, I have it created and working -- loads game, waits 5 minutes, closes emulator and loads next game. It might be possible to auto move to the next file, as soon as the temp file is created using WatchDirectory AHK functions, but that's beyond me 1. Copy the text below and paste it into a new text file FileSelectFolder, WhichFolder ; Ask the user to pick a folder. Loop, %WhichFolder%\*.gz* { Run, PATH-TO-PCSX2\pcsx2.exe "%A_LoopFileFullPath%" Sleep, 300000 Process, Close, pcsx2.exe } return 2. Replace PATH-TO-PCSX2 with your emulator directory path. 3. Save As and change the extension to .ahk 4. Run the AHK and point it to your PS2 rom directory with .gz files Still a WIP, but if anyone has any improvements or issues, let me know Link to comment Share on other sites More sharing options...
demonseed Posted September 9, 2015 Share Posted September 9, 2015 So this ahk would be used basically once? To run though all ps2 gzip games? So I start at first game? Link to comment Share on other sites More sharing options...
newoski Posted September 9, 2015 Share Posted September 9, 2015 Just run in and point it to your rom folder. Sent from my HTC6535LVW using Tapatalk Link to comment Share on other sites More sharing options...
newoski Posted September 9, 2015 Share Posted September 9, 2015 But yes, one time use Sent from my HTC6535LVW using Tapatalk Link to comment Share on other sites More sharing options...
demonseed Posted September 10, 2015 Share Posted September 10, 2015 So I am running the batch program and it works great! Downfall is I ran it for a day and I am only at CU (I have a lot of ps2 games).. Does it have to run each game for 5 mins? or can it be reduced? Thanks for spending the time to make this. Can I suggest that it be compiled and upload as a app? I did read somewhere that I maybe did not need to edit my pcsx2 module and wondered can we re download just the module or ahk file? Link to comment Share on other sites More sharing options...
newoski Posted September 10, 2015 Share Posted September 10, 2015 You do not need to edit the module. You will need to rename your .iso.gz files to .gz and your .bin.gz files to .gz. I used Advanced Renamer to do this. You can edit the code I provided to convert faster -- by editing the milliseconds # -- however, you'd need to test to find out what # works for you. To figure that out, try launching the biggest game you have and time it in seconds from launch via emulator until the game starts. Then just add like 15% to that and convert to milliseconds. Link to comment Share on other sites More sharing options...
newoski Posted September 10, 2015 Share Posted September 10, 2015 I'm running my script customized to my i5-4670 at 70 seconds per tmp file creation Link to comment Share on other sites More sharing options...
demonseed Posted September 10, 2015 Share Posted September 10, 2015 I noticed some games take my pc 2 mins to load but then it plays th game for a bit usually shows intro and some gameplay...I have i5 3 core I think 4ghz with 8 ram and inboard video ... Link to comment Share on other sites More sharing options...
newoski Posted September 10, 2015 Share Posted September 10, 2015 The only time that you need to check is the time it takes to go from black screen to game visuals -- for the largest file. Then just convert that time to milleseconds and replace the 300000 with your number Link to comment Share on other sites More sharing options...
demonseed Posted September 10, 2015 Share Posted September 10, 2015 Dumb question but do I count in my head? Or does the log how time? I also am using a fit version from last week not final or stable if that matters. Link to comment Share on other sites More sharing options...
newoski Posted September 10, 2015 Share Posted September 10, 2015 Just use a stopwatch on your phone -- or even the clock on Windows... You need to set the millesecond amount long enough for the biggest game, but not much longer, so that it processes all the games as fast as possible Link to comment Share on other sites More sharing options...
demonseed Posted September 12, 2015 Share Posted September 12, 2015 Ok so I changed the time and they seem to be goin faster I will see. Wen it makes the tom file seems to name them something like game.tmp.gz or game.iso.tmp.gz or something (not near pc to check) so when I rename them hat should they be named? Link to comment Share on other sites More sharing options...
newoski Posted September 12, 2015 Share Posted September 12, 2015 You do not need to edit the module. You will need to rename your .iso.gz files to .gz and your .bin.gz files to .gz. I used Advanced Renamer to do this. You can edit the code I provided to convert faster -- by editing the milliseconds # -- however, you'd need to test to find out what # works for you. To figure that out, try launching the biggest game you have and time it in seconds from launch via emulator until the game starts. Then just add like 15% to that and convert to milliseconds. Don't rename the tmp files. Don't touch them at all. Just leave them where they are. Rename the gzip files as described above Link to comment Share on other sites More sharing options...
demonseed Posted September 12, 2015 Share Posted September 12, 2015 Oh ok my gz I already renamed in the past... I thought you wanted me to rename those files ur app makes. I didn't edit module I edited the time in ur batch but I don't think I added 15. If I didn't what would it do? I based my time on largest game as u said.. Added maybe 2 secs and converted to milliseconds. Link to comment Share on other sites More sharing options...
newoski Posted September 12, 2015 Share Posted September 12, 2015 I don't understand the question. The script is simple. Just change the time if you want. Otherwise, it just creates tmp files Sent from my HTC6535LVW using Tapatalk Link to comment Share on other sites More sharing options...
hpr Posted September 12, 2015 Share Posted September 12, 2015 I still have the same problem mentioned in the earlier posts. The emulated screen does NOT get focus through RL. I already changed the module as mentioned in post #22 but to no effect. Games run without problems when started through the emu alone but not with RL. Any ideas? Link to comment Share on other sites More sharing options...
demonseed Posted September 13, 2015 Share Posted September 13, 2015 The script works great. I think the question about the module doing the black screen thing and no focus is the issue others are asking.. The script works great., Link to comment Share on other sites More sharing options...
KRIS85 Posted October 16, 2018 Share Posted October 16, 2018 There is some idea for psx emu epsx games, unfortunately 7z + epsx does not start games ?? Link to comment Share on other sites More sharing options...
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