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GalaxieGames

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Files posted by GalaxieGames

  1. :

    MEmu := "No$GBA & No$Zoomer"
    MEmuV := "v2.6a & v2.3.0.2"
    MURL := ["http://www.nogba.com/"]
    MAuthor := ["brolly","djvj"]
    MVersion := "2.0.3"
    MCRC := "EAEB245"
    iCRC := "1B02DE88"
    MID := "635038268909338425"
    MSystem := ["Nintendo DS","Nintendo Game Boy Advance","SNES MSU-1","Sony PocketStation"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; On first run make sure you right click the game window during gameplay and select fullscreen and always on top
    ;
    ; For Nintendo DS support only:
    ; Create a separate entry in your Global Emulators or Emulators.ini for this same module as the GBA entry (if none exists already)
    ; Requires No$Zoomer.exe
    ; Point your exe to No$Zoomer.exe
    ; On first run No$Zoomer you will ask you to point to the No$GBA executable
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    FadeInStart()
    zoomEmu := StringUtils.Contains(executable,"zoom")    ; if executable is No$Zoomer.exe
    If zoomEmu
        emuPrimaryWindow := new Window(new WindowTitle("NO$Zoomer","HT_MainWindowClass"))    ; instantiate primary emulator window object
    Else
        emuPrimaryWindow := new Window(new WindowTitle("No$gba Emulator","No$dlgClass"))
    primaryExe := new Emulator(emuPath . "\" . executable)            ; instantiate emulator executable object
    emuExe := new Emulator("NO$GBA.exe")
    fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    bezelTopOffset := moduleIni.Read("Settings", "bezelTopOffset","50",,1)
    bezelBottomOffset := moduleIni.Read("Settings", "bezelBottomOffset","7",,1)
    bezelLeftOffset := moduleIni.Read("Settings", "bezelLeftOffset","7",,1)
    bezelRightOffset := moduleIni.Read("Settings", "bezelRightOffset","7",,1)
    hideEmuObj := Object(emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    BezelStart()
    gbaINI := new IniFile(emuPath . "\" . (If zoomEmu ? "NO$Zoomer.ini" : "NO$GBA.INI"))
    gbaINI.CheckFile()
    ; Setting Fullscreen setting in ini if it doesn't match what user wants
    If zoomEmu
    {
        currentFullScreen := gbaINI.Read("NO$ZOOMER","ExecFullscreen")
        If (fullscreen != "true" && currentFullScreen = 1)
            gbaINI.Write(0,"NO$ZOOMER","ExecFullscreen")
        Else If (fullscreen = "true" && currentFullScreen = 0)
            gbaINI.Write(1,"NO$ZOOMER","ExecFullscreen")
    }
    If bezelPath    ; defining bezel game window size for Nintendo DS
    {    
        bezelScreenX := round(bezelScreenX) , bezelScreenY := round(bezelScreenY), bezelScreenWidth := round(bezelScreenWidth) , bezelScreenHeight := round(bezelScreenHeight)
        gbaINI.Write(bezelScreenX,"NO$ZOOMER","PosX")
        gbaINI.Write(bezelScreenY,"NO$ZOOMER","PosY")
        scaleGameScreen := bezelScreenWidth/256
        gbaINI.Write(scaleGameScreen,"NO$ZOOMER","Zoom")
    }
    HideAppStart(hideEmuObj,hideEmu)
    PrimaryExe.Run(" """ . romPath . "\" . romName . romExtension . """")
    emuPrimaryWindow.Wait()
    emuPrimaryWindow.WaitActive()
    If (!zoomEmu && fullscreen = "true") {    ; only want this for GBA mode
        ; These do not work 😞
        ; WinSet, Style, -0x40000, % emuTitle ; Removes the border of the game window
        ; WinSet, Style, -0xC00000, %emuTitle% ; Removes the TitleBar
        emuPrimaryWindow.RemoveMenubar() ; Removes the MenuBar
        emuPrimaryWindow.Maximize()
    }
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    emuExe.Process("WaitClose")    ; must wait for the actual emulator exe even when No$Zoomer.exe is used
    7zCleanUp()
    BezelExit()
    FadeOutExit()
    ExitModule()

    BezelLabel:
        disableHideTitleBar := "true"
        disableHideToggleMenu := "true"
        disableHideBorder := "true"
        If zoomEmu   ; only want this for No$Zoomer
            disableWinMove := "true"
    Return
    CloseProcess:
        FadeOutStart()
        emuPrimaryWindow.Close()
    Return

     

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  6. Complete Media Pack (Approximatively):/ ScummVM
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    Lunettes d'Hoscarconh: 
    Main Menu Wheel of Marblemad
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  9. Micro-computer Hector HRX; Complete Media Pack:
    Hector (ou Victor Lambda) est un micro-ordinateur produit en France au début des années 1980
    Hector (or Victor Lambda) is a microcomputer produced in France in the early 1980s
     
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  12. design diver most wheels do: 373x187
    carbon - steel - rectangular - circular - black - white - spin horizontal and vertical










    6,053
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  17. 🕹️ use Hypseus.exe & Daphne.ahk
    For the game Time Traveler aka Hologram use the Daphne emulator & Daphne Singe.ahk
    Hypseus Singe is a fork and SDL2 version of Daphne and Singe. DAPHNE is the 1st LaserDisc emulator. It runs on Windows 95/98/2000/Xp/Vista/7/8/10. It currently 11/ supports 18 games including the famous Dragon's Lair (US). Each game is divided into 2 forms: the video(s) strictly speaking coupled with a Rom which is the game itself, often very basic (display of scores, small luminous signs, or mini-space invaders (for Bega's battle for example)). These 2 parts are managed by a TXT file that DAPHNE reads. Each line of the txt corresponds to a given timing of one or more videos (a bit like a timing of a Fansub subtitle).
    The following games are supported: Astron Belt v.1 Badlands v.1 Bega's Battle v.1 Cliff Hanger v.1 Cobra Command v.1 Dragon's Lair v.1 Dragon's Lair II : Timewarp v.1 Esh's Aurunmilla v.1 Galaxy Ranger v.1 GP World v.1 Interstellar v.1 M.A.C.H. 3 v.1 Road Blaster v.1 Space Ace v.1 Star Blazer Sorry it's missing in my pack will be available in HD or 2.0 version in the future Monkey 2.0 demo Super Don Quix-ote v.1 Thayer's Quest v.1 Us vs Them v.1 To launch these games just use Hypseus with the module.ahk Daphne Ninja Hayate v.1 (Bonus) Timegal v.1 (Bonus) For the 2 Arcade Monkey games below always use Hypseus with this time the module.ahk Daphne monkey
    Time Traveler aka Hologram v.1:
     
     
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  18. https://emumovies.com/files/file/5046-fruit-machines/
    131 0
  19. 103 WHEELs
    103 VIDEOs
    103 ARTWORKs
    100 THEMEs
    Default Theme
    Pointer
    Main Menu Theme
    Main Menu Wheel
    Main Menu Video
     
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  21. Tiny Barbarian DX rappelle les jeux de plateforme rétro en 8-bit. L'histoire vous plonge dans la peau d'un barbare qui part se battre. Ramenez les ossements de vos ennemis, et amasser tout l'or des vaincus pour impressionner une belle barbare.
     
    Développeur : StarQuail Genres : Jeu d'action-aventure, Adventure Concepteur : Michael Stearns Date de sortie initiale : 3 décembre 2013 Éditeurs : StarQuail, Nicalis  
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  22. Battlefield 1942 est un jeu de tir à la première personne développé par DICE et édité par Electronic Arts le 20 septembre 2002 sur PC. Évoluant dans l'univers de la Seconde Guerre mondiale, il a été conçu pour le jeu multijoueur sur internet ou en réseau local. On peut cependant y jouer seul avec des PNJ.
     
     
    Date de sortie initiale : 10 septembre 2002 Modes : Solo, Multijoueur Développeur : Digital Illusions Creative Entertainment Distinctions : BAFTA Games Award du meilleur jeu multijoueur Genre : Jeu de tir à la première personne Nominations : BAFTA Games Award du meilleur jeu multijoueur, PLUS  
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