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Rowr14 last won the day on October 26 2018

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  1. Rowr14

    Hyperspin Transitions ''glitch'' please help..

    Well that is odd! If I were you I would change the wheel that hyperspin first opens to to the smoke one and see if having it start on that transitions keeps it clear. Or try and change the transitions it has issues with to a different one, there are lots to choose from! (just copy and rename the smoke effect to the system name in mainmenu/videos/overide transitions) I think there is a way to tell hyperspin which wheel to open on if you prefer, but I forget off the top of my head how. Someone out there might understand why this is happening, but to me this seems like a finicky enough issue that It might be just better to try and work around. (Just another thought, check that scanlines are unchecked in hyper hq.)
  2. Rowr14

    Hyperspin Transitions ''glitch'' please help..

    I think your saying it's only certain transitions and some themes have no issue, i'm getting the impression also that the lines are lingering after the transition has happened? This doesn't sound like a typical kind of issue to me so i'm afraid I might not be able to help. Hmm a few things you can look at to further narrow it down. Check the transitions individually outside of hyperspin they are swf or fla files or something I think, you can open them to view in something like VLC player. If there are only a few transitions it's possible one in particular is a bit wonky or corrupted or something. Check 'Media\Main Menu\Videos\Override transitions' folder. You said some themes there is no issue, so the other thing to do would be to look at the themes individually comparing one with no issue to one that always has the problem and see if you can note anything. For example I happen to know that if you have an artwork 1 layer that takes up the full screen it will show up over the top of a transition maybe there is some weirdness there in the theme itself. The other thing I would try is playing around with the hyperhq options under the 'optimiser' tab and see if ticking or unticking anything helps resolve it. Try the quality setting lower or higher etc. If you have multiple transition effects happening at once they may be layering funny or something. Just looking at the screenshot makes me think the most likely cause is an issue or incompatibility with whatever is interpreting the transition files not sure where to go with that. Are your transitions random or the same ones for a a particular wheel. Then you might be able to narrow down if it's a particular transition file to blame. If you can work out which transitions specifically have issues you can then at the least delete them or replace them. There are some packs available for more transitions in the download section, you may be able to download those and try them, then if you have the same issue you can rule out that it's the transition files themselves. Good luck!
  3. Rowr14

    Hyperspin Transitions ''glitch'' please help..

    So this is happening instead of the transition or in addition to the transition? Have you tried turning transitions off in hyperhq? Is it always the same lines or only occasionally?
  4. Rowr14

    Weekly-Hyperspin Tutorials by Ninja2bceen

    Just chirping in as a vote not to remove the backing music, it adds a nice consistency to the videos and makes them easier for me to listen to personally. I would agree however that there could be a bigger divide in volume between music and voice or that a higher quality microphone could help. The criticism is fair. That said I've never had an issue listening to any of these (aside from the first few maybe) whether headphones or laptop speakers.
  5. Rowr14

    Split VS Non Merged Set - MAME

    Oh ok I must of had them around the other way in my mind for some reason! Thanks for clarifying, I guess I did go with split and then copied the bios files over separately.
  6. Rowr14

    Split VS Non Merged Set - MAME

    Someone remind me isn't the only difference between split and non merged that split contain the bios data in every individual zip? Everyone seems to be always favouring split although I found with non merged I can still pick and choose and just bring the bios zips along in addition. Seems to save a lot of space than replicating the bios files a million times. Maybe I'm forgetting something here.
  7. Rowr14

    Hurstys Animated Wheel Art Pack

    Yeh just had a look and he has made this as mp4 files. So yeh no luck with the current Hyperspin. I'd hope that when Hyperspin 2.0 comes out sometime within the next 100 years it might have support!
  8. Rowr14

    Hurstys Animated Wheel Art Pack

    I believe the option for animated wheels using swf files was added in the last update. I haven't seen anything that impressive done with it yet.
  9. @Halycon Nope haven't tried them but if you can get it for as cheap as messing with the stick there's no reason not to go that route!
  10. Rowr14

    Videos for vertical games are squished horizontally

    maybe try 'both' or perhaps 'vertical' or 'horizontal' I know I had this problem with a specific theme I downloaded and managed to fix it playing with this option. This guys problem seems to have been that the theme.xml was compressed.
  11. Rowr14

    Videos for vertical games are squished horizontally

    I think the 'force aspect' option is usually the culprit for this stuff as I recall. Check your theme.xml and try changing 'force aspect = none'
  12. @Halcyon There are some different types of buttons and you can find plenty of information online, but generally speaking buttons consist of two wires which when the button is press a circuit is closed internally within a switch (the clicky thing). Usually buttons are have some prongs that are attached to on the bottom with some spade connectors. I can't tell you exactly what is going on with those non arcade buttons underneath without research or looking at them, but ultimately they should work as far as I know in the same manner and could be wired to suit whichever buttons. At the very least It should be relatively easy to cut the wires if necessary and attach a spade connector to suit the arcade buttons you choose. Yes any extra buttons such as the PS button should work as originally intended with the original stick. My assumption is that the stick is compatible with PC? If that is the case it will work however designed by the manufacturers. Yes you should find the extra buttons useful in assigning to other functions (and I commonly see that) within HyperSpin or Mame provided they work when plugged into the PC which as i said is down to how the stick was manufactured so be sure to confirm that with an online search. If you are putting together a Hyperspin build there are methods to remove games that require different layouts or control methods when you create your xml lists, or at least categorise them through the genre function. For example I have excluded games that require second sticks, steering wheels, light guns, trackballs and spinners for my own build. When the time comes I'm happy to give some pointers on that. That's a great button layout and it seems to me the most commonly used for modern stuff. Check out slagcoin for more on that and also more on building and mounting your control panel.
  13. In this scenario I'd lean toward installing Retroarch perhaps. It automatically takes a lot of work out of assigning controllers and buttons it's easy to configure that stuff and then it works across multiple systems so stuff like that only needs to be set once. When you install it it can be a little bit overwhelming for options to begin with, but it's fairly straightforward once you work it out. If you are not familiar with it, it's basically like and 'all in one' emulator where you select a 'core' for the system you are using.
  14. Yes a ps4 stick should have all the buttons the ps4 controller has minus the l3, r3 (stick push in), the right stick, and the button on the light pad I guess technically. So you should have the four face buttons and the four shoulder buttons for a total of 8 buttons and then start and select. I think the answer is definitely yes, The majority of arcade games only require 4 buttons or less. The worst offender Street Fighter 2 requires 6 which should leave you a few buttons to spare. Also I don't see any reason you couldn't play old console games with a stick, just remember as giga said anything that requires the right stick will be difficult.
  15. You can buy what's called 'zero delay encoders' which I thought I read at least a few of the brands are ps4 compatible when I was looking into it though I haven't confirmed that. They support 8 buttons (10 including start and select) and a stick per board typically so it would probably mean 1 usb per player. As said above you will find buying a cheap and nasty stick with ps4 compatibility and gutting it to be one of the easier and more affordable options. Someone somewhere might develop a board for the wireless stuff but I haven't fully researched it. I've planned at some stage to perhaps investigate wiring up to a 8bitdo controller pcb and seeing how that goes. You probably want to go to 8 buttons plus start and select buttons. This covers all 4 face buttons and 4 triggers that most modern games use. I use a modded 8bitdo arcade stick. These controllers support bluetooth (and switch compatibility) as well as wired. The only thing i'm unsure of is ps4 support (typically there is a firmware to add support but it may take away support for other systems I think?)