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Everything posted by Rowr14

  1. Probably wouldn't hurt to upgrade RL I guess. Hyperspin will NEED an upgrade because it was updated not long ago because it stopped working in windows 10. It's just a simple case of copying the new .exe file over into your existing directory though so there isn't much to it. As always backup your old versions etc in case there is some issue with new versions so you can just switch stuff back etc.
  2. Rowr14

    MAME Database

    If your talking about the 'hyperlist' section unfortunately all that stuff is way out of date. Best to use phulsofs and for consoles grab your xmls from the relevant forum threads here at this point, the older console xmls are pure garbage. As i said, best to grab the 'worthy clones' list which is only leaving in the important clones (like pacman etc) and go from there working out what you want. Again, you need to check to make sure you have the right mame version roms/xml, this is key or you will have neverending dramas.
  3. Rowr14

    MAME Database

    https://hyperspin-fe.com/files/category/28-arcade-systems/ Are these the ones you have grabbed on the left side of this page? I haven't checked these myself but if there are clones etc there is probably a good reason they are added. That said I have no idea how old these xmls are and if they are out of date. A note on clones, they are often bootlegs or region different versions. For example Pacman is a clone of Puckman the Japanese version. The whole deal with clones as far as I can tell is that to save space. MAME will use the parent files and clone files in conjunction. There are different ways to split up MAMEroms using clrmamepro and other software so that all files are contained in each title clone or not. Obviously this will take up more HDD space but can be useful if you want to move roms around without taking the whole collection. The xml you want which i think is in phulsofs pack is titled "worthy clones" and I believe is a result of a forum thread somewhere on this site created by metalzoic. It's basically all the clones that are best known and worth adding in addition to parent files. The second thing in regards to MAME is that the rom set is constantly updated and added to and given a version number (currently in the .200s). For best compatibility you must use the version of mame that corresponds with the version number rom set. This is the reason that xml files can be out of date/different as rom names can change over time with different versions. This is where things get difficult sharing lists, I could share my custom made xmls for Mame but for many people out there on different version rom sets it will be incomplete. I've also filtered out certain control schemes, Mame covers everything from steering wheels to spinners to plastic guns, not to mention different numbers of buttons and extra joysticks. There is no sort of 'ideal' list for MAME like there are for consoles. You can find some "best of" lists around with cherry pick the most iconic stuff. Or split by manufacturer like those ones in the download section.
  4. You might be lucky enough to find someone who just updated their stuff, but it's so higgeldy piggeldy around here especially with database stuff. Your best bet might be to check each thread of the xml section of the forum to find the most recent stuff. I personally made some big fixes to genre data for snes and genesis/megadrive not long ago so make sure to grab those versions. As far as Mame goes :
  5. Excited to see the results! Wasn't aware of display fusion going to check that out cheers for the heads up.
  6. Well is it in installed in your Hyperspin folder or subfolder? Try and get it working it's the tool you need to use to make your custom xmls.
  7. Well obviously this is less of a hyperspin or rocketlauncher problem and more of a retroarch/incorrect roms or bios problem. 90 percent chance it's not working because your bios files are the wrong ones or in the wrong place or your trying to run specifically roms that require chd files or something.
  8. Grab the official xml, you can use it to populate your custom xml with the correct info through dons. See the replies in this thread for more info.
  9. Ok I looked into this, and found a post indicating the 4 player was fixed in .204 for KOV Cant confirm though as i'm all the way back at .190 and It won't work for me either. Also check knights of valor 2 plus, which is again the same game with more characters. Since there is no english version anyway maybe thats the better version to put on your list.
  10. Nice work! I'd add the knights of valor series though.
  11. Really all that needs to happen is some wide screen support, the theme creator updated for the times and some support for newer file formats (rip swf) and then the people who have been waiting around here all these years would knock down the walls creating new content and expanding it. Not sure what's up with the development (and personally HS 1.0 still suites my needs for the most part), but it seems as though HS 2.0 could be released in a barebones state and the community would work to prop it up and improve it, the problems that arise could be fixed up on the way because there should be enough buzz and interest. I guess It's similar to when Bethesda release an elder scroll games on the PC and modders have fixed all the issues and made it look 10 times better within a few months. Seems like now with all the expectations built around the wait time it will never deliver as a full blown finished product. I say get it fundamentally working on a basic level and release what you have so we can go at it and build something great. But who knows what goes on with development so take all this as uneducated opinion!
  12. If i had to guess he sorted out his cue files or extensions.
  13. Yeah I was kind of steering more towards the ati cards for the option to run the games in the original resolutions which will give you the best image. It's worth noting that I believe the latest crtemudrivers (the drivers that support low resolution output through an analogue dvi) support newer amd cards also so that should account for performance. As far as I understand there is no simple way to output low resolutions on nvidia cards though my info could be outdated. Are the nvidia 7000 gpu's you are referring to outputting through svideo? I actually use an svideo out from a gtx 260 black and it's pretty decent. You cant beat original resolutions but tweaking shader settings through retroarch can get things pretty damn close. You are correct though this all depends what the PC is and what the use case/budget is! More info would help us to better recommend what you need.
  14. Yeh the yellow cable won't cut it. People will always trash on svideo but as someone who also runs an svideo (to component) out to a CRT setup it isn't as bad an option as people make out (I think there is some dependency on tv model which is why there's so many conflicting views) , still better than an LED by a long way. I think people forget you can utilise shaders running to a CRT also to help smooth resolution and add scanlines. How far do you need to upgrade and why? Your best option as far as image goes is to get a late Radeon HD card that supports analogue dvi and output through that using crtemudriver for the correct resolutions. You should be able to find something beefy enough to run anything made for a CRT. I'm in the against camp as far as ditching a CRT in favour of an led (especially an original arcade monitor) but if your aim is to run newer stuff, the shaders are decent enough as a compromise. You are going to find few other options I'm afraid that convert digital signal to analogue in a satisfactory way. (Though if you do please publish your results)
  15. You can definitely select between 'start on last game' or 'start on random game' in the hyperhq wheel settings so it is definitely saving that info somewhere. Your other option is the 'favorites' list which is a button press away if that suits your purposes.
  16. The chinese sets with the replica sanwa from eBay are decent enough for the most part. The usb zero delay boards seem to work fine as long as they package the right board as some support 3pin for Led buttons. As far as sticks and buttons I use sanwa or seimitsu because I like fighting games and shootemups. Seems like the happ sticks seem to be a bit more popular in the USA. Probably depends on what you intend to play.
  17. HS joystick/pad support is dodgy. It was made to work with joy2key etc where keypresses are bound to controllers, direct pad support that is fairly standard now has these issues. I found using the joystick support in the hyperspin start up script application works best, you can find it in the download section and check out ninja2bceens tutorial for setting it up.
  18. Hyperspin is basically you get what you see at this point. If there is any development happening it would be on the fabled hyperspin 2.0 which I wouldn't buy a membership for on the basis of expecting it to suddenly release. Hyperspin works with retroarch no problems through rocket launcher, and you can find a variety of programs in the download section for renaming. Search for ninja2bceen's tutorials as well as Avars tutorial for getting hyperspin and rocketlauncher up and running. You can get by without a full membership of hyperspin, though you will likely need a emu movies membership for media.
  19. Very slick. Also a fan of the indent, might steal that idea when I put mine together. As far as the control panel art I would suggest going something simple to complement the slick modern look. The tron look could work well with the gloss black if you got it right, especially with the light up buttons - it doesn't take a huge amount of artistic skill to put together it's mostly getting the geometry and colours right. Also it works well to tie in the retro to modern theme.
  20. Well bummer about the original cab but looks like you have a bit to play around with now so good luck
  21. I bought the megadrive/genesis mod kit they sell before this was announced, works great, really clever idea to just replace the pcb. Before that I used the mayflash usb adaptor which which also works well enough and also works with master system pads with some playing around. I thought about the blissbox route, but really have most bases covered now with 8bitdo stuff, arcade sticks and ps4, xbox controllers etc. Really just need the adaptor for the n64 controllers now. Nice to see someone finally making something with a modern feel will definitely keep an eye on this, hoping they learnt their lesson with the snes30 pro and it comes with no lag issues. I'm hoping they can give this controller a premium feel, otherwise will probably just stick with the original controllers.
  22. Well that is odd! If I were you I would change the wheel that hyperspin first opens to to the smoke one and see if having it start on that transitions keeps it clear. Or try and change the transitions it has issues with to a different one, there are lots to choose from! (just copy and rename the smoke effect to the system name in mainmenu/videos/overide transitions) I think there is a way to tell hyperspin which wheel to open on if you prefer, but I forget off the top of my head how. Someone out there might understand why this is happening, but to me this seems like a finicky enough issue that It might be just better to try and work around. (Just another thought, check that scanlines are unchecked in hyper hq.)
  23. I think your saying it's only certain transitions and some themes have no issue, i'm getting the impression also that the lines are lingering after the transition has happened? This doesn't sound like a typical kind of issue to me so i'm afraid I might not be able to help. Hmm a few things you can look at to further narrow it down. Check the transitions individually outside of hyperspin they are swf or fla files or something I think, you can open them to view in something like VLC player. If there are only a few transitions it's possible one in particular is a bit wonky or corrupted or something. Check 'Media\Main Menu\Videos\Override transitions' folder. You said some themes there is no issue, so the other thing to do would be to look at the themes individually comparing one with no issue to one that always has the problem and see if you can note anything. For example I happen to know that if you have an artwork 1 layer that takes up the full screen it will show up over the top of a transition maybe there is some weirdness there in the theme itself. The other thing I would try is playing around with the hyperhq options under the 'optimiser' tab and see if ticking or unticking anything helps resolve it. Try the quality setting lower or higher etc. If you have multiple transition effects happening at once they may be layering funny or something. Just looking at the screenshot makes me think the most likely cause is an issue or incompatibility with whatever is interpreting the transition files not sure where to go with that. Are your transitions random or the same ones for a a particular wheel. Then you might be able to narrow down if it's a particular transition file to blame. If you can work out which transitions specifically have issues you can then at the least delete them or replace them. There are some packs available for more transitions in the download section, you may be able to download those and try them, then if you have the same issue you can rule out that it's the transition files themselves. Good luck!
  24. So this is happening instead of the transition or in addition to the transition? Have you tried turning transitions off in hyperhq? Is it always the same lines or only occasionally?
  25. Just chirping in as a vote not to remove the backing music, it adds a nice consistency to the videos and makes them easier for me to listen to personally. I would agree however that there could be a bigger divide in volume between music and voice or that a higher quality microphone could help. The criticism is fair. That said I've never had an issue listening to any of these (aside from the first few maybe) whether headphones or laptop speakers.
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