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Everything posted by Rowr14
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Version 1.0.1
61 downloads
My Super Nintendo Entertainment System Main Menu theme. Hard to distinguish from the screen shots but there is a lot of motion in this theme, I'm not sure how to make videos so you will have to give it a try if you are interested. Mario flies through the air bouncing around on Yoshi beating him in the head (as deserved) while your choice of 1up mushrooms or fruit rains from above. The background scrolls from the right appearing as though they are moving through the mushroom kingdom, then the video flies in and enlarges while the system title drops from the top and pulses. This theme was fun to make just because it's enjoyable to watch mario bouncing around, it went through a few iterations along the way with the background but the scrolling artwork made things a little bit problematic as far as a seamless entry, I tinkered for quite a while with scrolling speeds etc. I've included two themes which are identical aside from one raining 1ups and one raining fruit. Just delete where it says 'fruit' on the one name 'Super Nintendo Entertainment System fruit' and pop it in the 'HyperSpin/Media/Main Menu/Themes' folder. Thanks to @Mekquake for making the .swf of Mario and Yoshi. *edit - One important note, you should delete your transition animation file or rename it to something else, because the transitions don't play over the scrolling background so it can make it a little wacky when the theme starts. It's far more seamless when Hyperspin uses one of it's default transitions instead which it should do when it can't find the overide transition file. You will find it in 'HyperSpin/Media/Main Menu/Video/Overide Transitions/Super Nintendo Entertainment System.flv'. -
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Version 1.1.0
302 downloads
I've put together some genre backgrounds for the SNES. You can see a few examples above. I was fairly critical in trying to find the best art I could and went with nostalgia as much as possible, some boxart, some official and some fanmade. Put these in 'Media\Super Nintendo Entertainment System\Images\Genre\Backgrounds' in your Hyperspin folder. These go with my SNES genre fix with xmls and images from @SupraKarma 's Ultimate SNES 2.0 pack. (linked below) I'll include the xmls with this upload for convenience but head here for more details. The sports category backgrounds and all the wheels are from @SupraKarma's pack but I've included them here for convenience with permission. There are a few multiples included, (driving1.png, driving2.png etc.) Just remove the number to use an alternate background. I've included the Wheel Border image in case you want to do any of your own. Enjoy!-
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Super Nintendo Entertainment System Genres Fixed View File I've spent quite a few hours fixing the genres for the Super Nintendo Entertainment System. The short story is, if you plan to use the genres function for SNES, download this. The long story is... They were about 40 percent inaccurate, and I those are blatant errors not just squabbles. I've built off SupraKarma's official xml, as I understand the genres haven't been touched in a long time, I assume over the years as games have been added to the list they have been filed away willy nilly. I have only edited Genre info and nothing else. A rough list of what has been done: The 'Action' genre was extremely bloated and has been cleaned up. It had everything from platformers to shooters to puzzle games. 'Sports' genre was full of titles that needed subcategorising, e.g. 'Sports/Fishing', 'Sports/Baseball' etc. Now 'Sports' only contains what's leftover that doesn't have a subcategory, such as olympics, European sports like cricket and rugby and other oddball titles. Practically now if you go to the baseball category you can see ALL the baseball games. If you would like a an xml containing the entirety of sports games, that is available in SupraKarmas Ultimate SNES pack which will be linked below. A huge amount of titles that should be in the 'Beatemup' genre were all in 'Fighter'. This was a big one for me as it makes the genre function fairly useless. Created genres for Arcade and Board Games as those titles didn't fit anywhere else and need their own wheels. Moved all titles from 'Miscellaneous' into their correct genres. Most 'Miscellaneous' titles ended up in 'Educational' and 'Puzzle', went through both of those genres and switched a bunch of titles where they should be. Pretty much went through every genre and checked every title. Every genre needed work, though some less than others. I didn't make any hasty decisions and cross checked everything with multiple resources on the Internet (which had a lot of conflicting information itself) Now obviously in the case of Genres there is a lot of room for squabbling over where a game might belong, especially given that this era was the starting point for many genres that still weren't established at the time. My viewpoint has been a practical one of 'Where would I go if I wanted to find this specific game' and I've tried to stick to that when making the harder decisions. An example is the 'Simulation' genre has games such as Mechwarrior and tank simulators. City builder sims etc can be found in 'strategy'. Putting these two different takes on 'Simulation' in the one wheel would not be practical. Also this wheel could arguably include flight sims, but 'Flying' has it's own category. That said I'm happy enough that at this time the idea of the 'city builder' or 'god game' was literally sim city and populous and not much else making it fairly impractical to apply newer genre interpretations on these older libraries. Many games are considered split genre e.g. 'Action/Adventure', 'Strategy/Simulation', 'Puzzle/Platformer'. In these cases I've done my best to put the game in the most appropriate place, though there is definitely some room for interpretation and argument on some titles. If you would like to make a case over a particular title i'll definitely take a hard look. Incorporating split genres was considered, but ultimately I feel that more wheels complicates the concept of simplifying browsing through genre. There is little point in having 80 different categories with just a few games in each one. That and it would be a huge undertaking for small returns. I've also gone through and made custom genre backgrounds for the SNES which i'll include here because it's easy enough but will post separately to the relevant section. I spent longer than it would appear putting them together and they look great imo. The sports backgrounds are unedited from SupraKarmas Ultimate SNES pack but included here for convenience. The extra non genre xmls included in my download (two player, Multiplayer, Exclusives etc) are from @SupraKarma 's Ultimate SNES pack (linked below) which contains an enormous amount of xmls, wheel and background art to sort everything from rating to year to publisher. On a side note, the genre data in these hand made xmls has not been edited so still has the old genre info - though it makes no practical difference to the output. If you are chasing a PAL version of the theme in this pack, I've created one to accompany it with renamed PAL carts. Sega Genesis/Mega Drive will be next for me, it doesn't appear to be as bad, but needs work nonetheless. Submitter Rowr14 Submitted 04/10/2018 Category Databases (XML) Credits @SupraKarma
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Version 1.1.0
752 downloads
UPDATED to 1.1 I didn't plan to update this but I've updated for better consistency with the upcoming Sega Genesis/Mega Drive genre fix. Numerous fixes across the board and better split between Action and Platform genres. This should be final, but if someone wanted to create a wheel for 'run n gun' or wheels to differentiate horizontal and vertical shootemup games I would be happy to further split this down and create backgrounds. Let me know if that interests you. ------------------------------------------------------------ I've spent quite a few hours fixing the genres for the Super Nintendo Entertainment System. The short story is, if you plan to use the genres function for SNES, download this. The long story is... They were about 40 percent inaccurate, and those were blatant errors not just squabbles. I've built off SupraKarma's official xml, as I understand the genres haven't been touched in a long time, I assume over the years as games have been added to the list they have been filed away willy nilly. I have only edited Genre info and nothing else. A rough list of what has been done: The 'Action' genre was extremely bloated and has been cleaned up. It had everything from platformers to shooters to puzzle games. 'Sports' genre was full of titles that needed subcategorising, e.g. 'Sports/Fishing', 'Sports/Baseball' etc. Now 'Sports' only contains what's leftover that doesn't have a subcategory, such as olympics, European sports like cricket and rugby and other oddball titles. Practically now if you go to the baseball category you can see ALL the baseball games. If you would like a an xml containing the entirety of sports games, that is available in SupraKarmas Ultimate SNES pack which will be linked below. A huge amount of titles that should be in the 'Beatemup' genre were all in 'Fighter'. This was a big one for me as it makes the genre function fairly useless. Created genres for Arcade and Board Games as those titles didn't fit anywhere else and need their own wheels. Moved all titles from 'Miscellaneous' into their correct genres. Most 'Miscellaneous' titles ended up in 'Educational' and 'Puzzle', went through both of those genres and switched a bunch of titles where they should be. Pretty much went through every genre and checked every title. Every genre needed work, though some less than others. I didn't make any hasty decisions and cross checked everything with multiple resources on the Internet (which had a lot of conflicting information itself) Now obviously in the case of Genres there is a lot of room for squabbling over where a game might belong, especially given that this era was the starting point for many genres that still weren't established at the time. My viewpoint has been a practical one of 'Where would I go if I wanted to find this specific game' and I've tried to stick to that when making the harder decisions. An example is the 'Simulation' genre has games such as Mechwarrior and tank simulators. City builder sims etc can be found in 'strategy'. Putting these two different takes on 'Simulation' in the one wheel would not be practical. Also this wheel could arguably include flight sims, but 'Flying' has it's own category. That said I'm happy enough that at this time the idea of the 'city builder' or 'god game' was literally sim city and populous and not much else making it fairly impractical to apply newer genre interpretations on these older libraries. Many games are considered split genre e.g. 'Action/Adventure', 'Strategy/Simulation', 'Puzzle/Platformer'. In these cases I've done my best to put the game in the most appropriate place, though there is definitely some room for interpretation and argument on some titles. If you would like to make a case over a particular title i'll definitely take a hard look. Incorporating split genres was considered, but ultimately I feel that more wheels complicates the concept of simplifying browsing through genre. There is little point in having 80 different categories with just a few games in each one. That and it would be a huge undertaking for small returns. I've also gone through and made custom genre backgrounds for the SNES which i'll include here because it's easy enough but will post separately to the relevant section. I spent longer than it would appear putting them together and they look great imo. The sports backgrounds are unedited from SupraKarmas Ultimate SNES pack but included here for convenience. The extra non genre xmls included in my download (two player, Multiplayer, Exclusives etc) are from @SupraKarma 's Ultimate SNES pack (linked below) which contains an enormous amount of xmls, wheel and background art to sort everything from rating to year to publisher. On a side note, the genre data in these hand made xmls has not been edited so still has the old genre info - though it makes no practical difference to the output. If you are chasing a PAL version of the theme in this pack, I've created one to accompany it with renamed PAL carts. Sega Genesis/Mega Drive will be next for me, it doesn't appear to be as bad, but needs work nonetheless.- 4 comments
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- 7
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Version 1.0.0
53 downloads
My 4:3 Nintendo Entertainment System Default theme. It's fairly simple and clean, I opted to not include cart art as I feel it just makes it cluttered since the art is the same than what is on the box anyway. I've also implemented a little trick I discovered which takes a little bit of extra work if you would like to use this theme, but I feel the result is worth it. I've redone the wheel art for this theme as to make it line up with the TV and also rotated it to appear as though the wheel art is on the television itself, I feel it's a really nice effect. It's not going to be for everyone though, you lose the ability to see the whole wheel at a glance. It's not hard to lose where you are or anything though, and not any harder to browse the wheel IMO. The images aren't really going to do it justice, but basically you flick through the wheel as you would normally and it will fade out as normal to the static tv effect, the box art will fade in and then the video will start. If you would rather use this theme with the wheel as usual though, you can set your wheel in hyperhq to scroll vertically on the left. You may just need to adjust the position of your game text further to the right. To use the wheel images, 1. copy the supplied wheel images into the 'Media/Nintendo Entertainment System/Images/Wheel' folder. 2. Open the 'Nintendo Entertainment System.ini' in the 'hyperspin/settings' folder and make these edits. / [wheel] small_alpha = 0 style=normal norm_large=280 / That's it, if you want the game text colour and position - at the bottom of the ini file you will want this. / [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xffffff text_color2=0xffffff stroke_color=0xD70500 text_font=Style1 text1_textsize=18 text1_strokesize=20 text1_x=70 text1_y=650 text2_textsize=28 text2_strokesize=20 text2_x=70 text2_y=680 / Boxart is Artwork1 folder for this theme. Let me know if there are any issues. -
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Version 1.0.2
74 downloads
This is my Sega M2 Main Menu theme. Although if you wanted to you could probably use it as the default theme if you wanted. I mainly knocked this up so that I could feature Sonic in my Genesis/Mega Drive Main Menu theme which seemed more fitting, so to avoid design double up I've got Virtua Cop guy (taken from the virtua cop theme) popping in from the right instead. I wanted to make the theme more "Arcadey" so the background image presents a Sega Arcade on a dark night and I changed the colour on an existing arcade machine image I found in a different theme to Sega blue. I think the sega logo SWF is reused from another theme also. If anyone has an issues with that let me know. I recommend changing the system intro flv to lightning or glass breaking or something, the default one doesn't work great with it. *I've included the glass breaking transition in the upload. Looks a bit static on the provided image, but the theme feels a bit more "alive" in action. -
Version 1.0.0
92 downloads
Not much to say, default Commodore 64 theme. Pretty happy with how the reflection looks off the monitor. The background and probably header were found in other themes though i'm not sure who to credit, so let me know if it's an issue. BoxArt is Artwork2 folder. Here is the game text info for the ini. [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0x4342E6 text_color2=0xFE0000 stroke_color=0xA4A6FB text_font=Style3 text1_textsize=18 text1_strokesize=7 text1_x=20 text1_y=700 text2_textsize=28 text2_strokesize=7 text2_x=20 text2_y=725-
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Version 1.0.0
100 downloads
First theme I made, I wanted the CD to appear to bounce out of the case and spin into the system. I would like to improve this theme in the future when I get time as i've learnt a lot since. My plan was to have the floating controller art change from one controller to two depending on if it was a two player game or not. I might sort it out one day. I've included a few pictures to try and illustrate how the disc bounces out of the case and then spins into the console, then the video slides in from the left. Artwork 1 for disc art, Artwork 2 for box art. Here is the game text info for the ini file in the settings folder. [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xffffff text_color2=0xB0B0B0 stroke_color=0x000000 text_font=Style1 text1_textsize=22 text1_strokesize=7 text1_x=32 text1_y=670 text2_textsize=32 text2_strokesize=8 text2_x=30 text2_y=700 Let me know if you have any issues.-
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Version 1.1.3
406 downloads
I've re-uploaded the theme to suit 3 different boxart packs available including the newer PAL 3d boxart by NailbombRP and SwedishGojira. See Version notes for details. This is a modified version of the theme that comes with SupraKarma 's Ultimate SNES pack (now 2.0). No idea the original creator of that theme. I've modified it for the PAL version of the SNES. I've also downloaded the PAL cart pack and as i've done with my Mega Drive theme, renamed the artwork to suit the North American lists. As I mentioned with my Mega Drive 2 theme, it's a bigger undertaking than you would expect given there are quite a few titles renamed for Euro release and vice versa. Let me know if that is something that interests you and I can take the hard work out of it for you. I recognise it's not a pure or perfect solution. As with the MD theme i've kept a list of which games are renamed for Euro release with the intention of perhaps editing both names into the xml for display purposes at some point. You will want the box art from suprakarma's pack as it fits the theme video and I imagine it would look strange if it wasn't just right. Suprakarma informed me that 'REAL 3D SNES Box' he made with Kondorito contains PAL box art although I'm yet to check it out or verify the box art is the correct size for the theme. I'll be implementing that eventually when I get time and i'll update the theme to suit, but let me know if you give it a try. The video positioning was slightly out on this pack, I've updated the theme. If you want to use the original box art work from version 1.0, I left the theme up as 'default orig'. As with the original theme the video comes in over the box art after a few seconds. As I recall, the cart art should not need resizing. I've included my cart art here as it does need resizing I believe, at least the few North American carts will if not the rest. You can find the original PAL cart art pack here. Not sure who to credit that to but thanks! The cart pack I've now included has been renamed to suit the North American preferenced xml found in SupraKarma's pack. So if you are using a Euro first xml, download the original pack I've linked above from emu movies and size the carts as necessary with fotosizer to 275*192. There might be a few missing as I'm yet to update my xml to his latest version. Boxart is Artwork 1 folder, Cart art is Artwork 3. As usual here is the Game text settings that go in your 'Super Nintendo Entertainment System.ini' in the 'settings' folder of your Hyperspin directory. Replace with the below if you desire the text as in the image above. My themes don't leave space for special art, so i'll leave that up to you if you want to edit it. You may want to adjust text size to your liking as a few of the long titles are cropped off the screen, not much can be done about that. [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xD70500 text_color2=0xD70500 stroke_color=0xffffff text_font=Style4 text1_textsize=18 text1_strokesize=20 text1_x=390 text1_y=670 text2_textsize=28 text2_strokesize=20 text2_x=390 text2_y=700 Enjoy! Edit - Here's the packs that accompany this theme. -
Version 1.0.1
99 downloads
My default theme for Sega Master System. My first console, I had no nostalgia for the original master system design so made this relatively basic theme for the MS2. I would like to edit it one day if I have time to include the cart art sliding into the system. Here are the settings for the game text if you would like it as in the image, replace them to the bottom of your Sega Master System.ini in the settings folder in your hyperspin directory. [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xC5292A text_color2=0x0099cc stroke_color=0xffffff text_font=Style1 text1_textsize=18 text1_strokesize=20 text1_x=480 text1_y=650 text2_textsize=26 text2_strokesize=20 text2_x=380 text2_y=700 Artwork 3 folder is boxart Artwork 4 folder is cart art.-
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Version 1.0.2
76 downloads
I wasn't a fan of the Main Menu theme for Genesis so I've cherry picked some assets from other themes and rolled them into something I prefer. Honestly I combed every theme I could find on the site and have no idea at this point who made what, so i can't really take any credit though i'm pretty happy with how it comes together and wanted to share. If anyone has an issue let me know and i'll take it down or whatever. The theme was made with the intention of suiting the feel of the default hyperspin Main Menu themes. Pictures don't really reflect it well, but I've got sonic running from left to right past the sega logo and then coming back to the right of screen wagging his finger. Again, I've had no hand in creating any images in the main menu theme and have simply re positioned and added effects in hypertheme, so if anyone has an issue let me know. My intention is not to take any credit but just to share for others.-
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Super Nintendo Entertainment System - Database (Official)
Rowr14 commented on SupraKarma's file in Databases