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fr0stbyt3

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Everything posted by fr0stbyt3

  1. Changed Current Status to Fixed Changed Fixed in Version to 2.0.39
  2. Changed Severity to 2 - High Priority Changed Current Status to In Work
  3. Lots of great feedback here. I would like to echo the comments above thanking all of you for taking time to give feedback on this. So first, we're moving the logs soon. Too many people have commented on the fact that they don't know where they are. So we're going to move them local to each app (both HQ and HS) and we're going to be adding a log viewer in the settings for those who dont want to go digging. Next, I see what you mean by the filtering logic excluding 3 and 4 players. I think changing it from a filter to a true preference is what we should do. So if there is a rom that has a two and a 4 player version, we select the 2. Either that or have a "no preference" option. I can allow imperfect roms as a checkbox. I'll look at making the logs a little clearer for users as well. Thanks everyone!
  4. Changed Severity to 2 - High Priority Changed Current Status to In Work
  5. Changed Severity to 3 - Medium Priority Changed Current Status to Investigation
  6. I was doing away with the _cache folder - not the need for caching. It looks like hyperspin didnt update. Please close hyperspin (kill from task manager if you need to) and do a reinstall of the hyperspin core plugin.
  7. Changed Severity to 3 - Medium Priority Changed Current Status to Investigation
  8. Changed Severity to 2 - High Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.39 Changed Development Feedback to please make sure you kill all open processes and then run the update.
  9. Changed Severity to 3 - Medium Priority Changed Current Status to Fixed Changed Fixed in Version to 2.0.39
  10. Changed Current Status to Fixed Changed Fixed in Version to 2.0.39
  11. Changed Current Status to Fixed Changed Fixed in Version to 2.0.39
  12. Changed Severity to 3 - Medium Priority Changed Current Status to Investigation
  13. Yeah you need to delete the hsdata files in your users directory
  14. We’re back! Thank you all for your patience while we finalized the new cache system this week. After a long week of travel, testing, and refinements, we’ve made significant improvements, fixed some stubborn bugs, and introduced new features based on your feedback. A few of you already spotted the early release, but here’s what to expect: Cache System Improvements The _cache folder is gone—freeing up space and eliminating unnecessary files. No more waiting for cache rebuilds in the wheel manager! Full cache rebuilds now take about 20 seconds per system. Smaller, more optimized cache files for better performance. Full support for overrides in the cache system. After updating, opening HyperHQ will automatically start the cache build process. The initial build takes about 20 seconds per system, but don’t worry—this is a one-time process. It won’t repeat every time you open the app. Once the cache is fully built, the blue message box will turn green, indicating everything is ready to go. From that point on, any newly added systems will build their cache dynamically in just a second or so, ensuring a smoother and faster experience. New Features & Fixes Custom system support – bypass match-making and add whatever you want. The setup wizard now lets you name your system—useful for managing multiple setups. Steam updates now support more media types. Fixed the default theme downloads bug. Auto-login for EmuMovies when you get logged out. Ability to remove collections in the manager. The HQ update dialog is no longer blocked by downloads. Fixed a plugin system bug for smoother HyperSpin updates. Applied a Bezel Project patch for better functionality. Increased download speeds across the board. We’re still working through a few remaining issues from internal testing. For example, cart and disk artwork isn’t displaying correctly in some themes—we expect to have this resolved early next week. @RetroHumanoid is at it again this week! Here is just a small sample of the awesome work I've been testing. This weekend, we’re focusing on polishing any remaining community-reported issues in HQ and implementing a few additional quality-of-life improvements. Thanks again for all the feedback—keep it coming, and enjoy the update!
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  15. Hey everyone! First off, a huge thank you to everyone who reported bugs, shared comments, and threw in suggestions over the past week. I’m doing my best to keep up, but it’s clear we’ve got an amazing group of testers who are leaving no stone unturned. You all rock! So, it’s been a week—where’s the next beta?! Well, here’s the scoop: we went back to the drawing board on the cache system. Based on your feedback and the discussions here, we realized we needed something more robust and foolproof. The good news? The updated cache system is in internal testing right now. During the final round, we uncovered a few extra things that need fixing before it’s ready to roll out. While we expect a few hiccups here and there, our goal is to have fewer issues than the current build. That’s why we’re holding off until next week. Here’s what you can expect in the new beta: No more _cache folder—saving you time and disk space. No waiting for cache rebuilds in the wheel manager. Faster cache rebuilds—our early metrics show it’s taking about 2 seconds per system. Smaller, more efficient cache files with better performance. Full support for overrides in the cache. We’re aiming for a Friday release! I’ll be out of town for a work event (yes, I’d rather be here with you all, but bills don’t pay themselves). While I’m away, the team will be wrapping up some final bugs in both HQ and HyperSpin. Here’s a short list of what’s on their plate: Wheel images show instead of text where possible in the system view. Custom system support: bypass match-making and add whatever you want. Name your system during the setup wizard. Steam updates to support more media. Fixed the default themes download bug. Auto-login added for EmuMovies when you get logged out. Option to remove collections in the manager. HQ update dialog no longer gets blocked by downloads. Bugfix for the plugin system to improve HyperSpin updates. Bezel project patch applied for smoother functionality. And let’s not forget our incredible content creators—they’ve been absolutely crushing it. If you haven’t already, check out @RetroHumanoid's latest themes—they’re amazing! And a massive shoutout to @baddeolvfor his work on the default HyperSpin set. He’s been tirelessly covering almost every core system we support, and the results speak for themselves. Plus, we’ve got a few new artists jumping in and experimenting with the updated toolset. The feedback and the flood of stunning new themes are a joy to see! After the next release, we’re diving into updates for the theme builder, focusing on bug fixes and workflow enhancements to make it even smoother. Future releases of the theme builder will introduce support for shaders, groups, and so much more. I can’t wait to get started! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Can’t wait to see what’s next! Stay awesome, -fr0stbyt3
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  16. We're reworking the cache system in the next build coming out in the next few days. But the suggestion from @Davenzd is the current workaround
  17. - HyperHQ uses multiple processes within a single instance. This is common for multi threaded multi process applications. Chrome, Slack, and discord look and work the same way for example. When you close the app, it minimizes to the tray. This is also fairly normal for modern applications. In our case, it leaves a process running to accept downloads from HyperTheme. In the future is will act as a plugin host as well. To close the app, right click on the icon in your task bar and select quit. - The rom matching process is CPU/Disk bound. So slow hard drives and older CPUs may have slower performance. But I believe the issue you are having is download speed for new media. A release coming out in a few days has an update for download speed. - Shaders in HyperSpin/HyperTheme are coming very soon. We're going to implement them in the same way other features have already been added to the theme builder with a full UI for configurable settings.
  18. We're working on ways to make it more portable, but it can't be zip portable like HS1. I'll outline more with my wrap up post this week
  19. We should have an update for this in the coming days. Stay tuned!
  20. Yeah this is absolutely part of the roadmap at this point. After some update to the themebuilder to take themes to the next level, the event system will be the next feature I would like to focus on. This one thing will enable a ton of customization and new features for us in the future.
  21. I can add that for sure. Moving this to feature requests.
  22. So the default logic is that the overrides folder acts purely as an override. Meaning if it exists there it replaces the media being presented to you. However, I can see it being interesting to allow users to: not download files if they exist in overrides give downloaded media priority and fill in the blanks with overrides As for it downloading even when not selected, I will both add logging for this and double check this week during testing. Thanks @Creezz67
  23. I'm moving this to feature requests. This is doable for sure - but we would probably like to hold off until we enable our new event system.
  24. I like that box set! Noted on the enhancement list
  25. please use the "snap" folder for this
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