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Dazz

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Everything posted by Dazz

  1. I've been building a more formal bug tracking system. https://hyperspin-fe.com/development-bug-tracking/ This is open and available for submissions. I may need to tweak it, but it should be able to collect some decent data. Please submit all bugs on this tracker. We will be adding the link to the site here shortly.
  2. I’m sorry if I had offended you… I don’t sugarcoat anything and will tell it like it is. Right now this IS a test. We have been clear about this being a test. It seems that many here are expecting a fully working product. If you are not here to help by testing the features of the application, then come back at a later time. The rest of us have a job to do…
  3. I know everyone is excited and just want to get up and playing. I too have been looking for a perfect front-end for my system for several years. Just like most of you, I have had a solid working HyperSpin 1 setup running for many many many years. It's time to move on from old tech... I've tested every front-end out there and have yet to find one that I've been happy with. Everyone needs to take a step back and understand what you are here for and why we decided to allow open testing... and if you aren't here for this, then come back once we are nearing RC. With HyperSpin 2, we have a fresh new start on an old favorite. We have the ability to help develop and groom something we've all been passionate about into something even better. This is the friggin HyperSpin 2.0 BETA. This is something that we've all been looking forward to hearing, and now seeing, for a decade now and here we are. Everyone here does understand what a "BETA" is correct? "Beta testing is a crucial phase of product development where a small group of users test a product in a real-world environment before its official release. The goal of beta testing is to identify and fix bugs and usability issues, and to ensure that the product meets user expectations." With that being said... RocketLauncher is something that we have all become accustomed to using in this hobby. We have become complacent and reliant on it. Yes, RocketLauncher support can be added and used in HyperSpin 2. RocketLauncher bypasses what HyperSpin 2 is trying to do. This is bypassing what we have opened the beta for. We are no longer testing apples to apples. You are no longer testing the current state of the available features and functionality of the application. Too many variables are being added for us to have a successful testing. Please... Help test the things that we really need tested. RocketLauncher is not currently one of those things.
  4. Test comment.
  5. Expected behavior when you enable marquees, you should be able to select a path or if its automatic, marquees should display on screen when hyperspin is up
  6. Expected behavior if greyscale is checked, the wheels in hyperspin would be black and white
  7. Upon exiting hyperspin and outro file selected, expected to see outro video appear after you ok closing
  8. Setting an outro video you cant see a preview when pushing play like you can the intro video
  9. Shows that you are a "Content Creator". From what I recall... that should be equivalent or higher rank than Platinum. Are you not able to access the beta? Also, if you haven't logged in for a long time... You really need to make sure to reset your password to be able to access.
  10. Hello HyperSpinnaz! Yes, we know everyone is excited to help test this new version of HyperSpin 2.0. We need the assistance of every one, in order to make sure that your issues are heard... Please, help us out, by POSTING IN THE DEVELOPMENT TRACKER!! HyperSpin 2.0 that you see consists of 3 different parts with 3 distinctly different sets of issues. HyperHQ - This is the graphical user interface that you use for setting up systems, configurations, etc. HyperSpin - This is the front end that you use when selecting and playing games! HyperTheme - This is the website where themes and media are created, and downloaded from. Thanks, HyperSpin Admin Team
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  11. Was it a key that was already assigned to one of the other players? I normally delete/unmap all controls, and then only setup controls for player 1.
  12. MAME has it's own import option. Do not use System to setup MAME.
  13. Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First!
  14. Version 20080430

    313 downloads

    Ms. Pac-Man (USA) (SNES)
  15. Version 20080630

    510 downloads

    Mortal Kombat (USA) (SNES)
  16. Version 20080630

    505 downloads

    Q*bert (US set 1)- qbert (MAME)
  17. Version 20080630

    1,113 downloads

    Wheel Sounds (124 Sounds)
  18. Version 20080430

    819 downloads

    Mario Bros. (US, Revision F) Video Snap available at EmuMovies
  19. Version 20080630

    927 downloads

    Space Invaders / Space Invaders M - invaders (MAME) Video Snap available at EmuMovies
  20. Version 20080430

    212 downloads

    Ms. Pac-Man (speedup hack) - mspacmnf (MAME) Video Snap available at EmuMovies
  21. Version 20080430

    1,183 downloads

    Ms. Pac-Man - mspacman (MAME) Video Snap available at EmuMovies
  22. Version 20080430

    382 downloads

    Crystal Castles (version 4) - ccastles (MAME) Video Snap available at EmuMovies
  23. Version 20080630

    461 downloads

    Robotron: 2084 (Solid Blue label) - robotron (MAME) Video Snap available at EmuMovies
  24. Hmm, I wonder if this will work on my Ouya console.
  25. That's awesome man. Did he happen to say how they found out about you? I'm wondering if they found you via this site.
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