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Avar

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Everything posted by Avar

  1. Have another look lol there are sets containing only the new cables that weren't released last time around and complete kits including both the original cables and the expansion set. There are also "choose x cables" options, albeit for the expansion set. Side note, SNES supports up to 5 simultaneous players. Here's a rough list off the top of my head of, to the best of my knowledge, the max number of simultaneous players capable on some systems: Atari 2600 - 2 with normal controllers, 4 with split paddle controllers Atari 5200 - 4 players Atari Jaguar - 4 players Bally Astrocade - 4 players Commodore Amiga CD32 - 4 players Mattel Intellivision - 4 players NEC PC Engine / NEC Turbo-Grafx 16 - 5 players Nintendo Entertainment System - 4 players Panasonic 3DO - 6 players Sega Genesis/32X/CD - 4 players Sega Dreamcast - 4 players Sega Master System - 4 players Sega Saturn - 10 players!!! (12 players if you count homebrew!) Sony PlayStation / PlayStation 2 - 8 players Super Famicom / Super Nintendo Entertainment System - 5 players The Bliss-Box kit loadouts are built the way they are to minimize costs for all users, but there are reasons to grab more than the minimum for the enthusiasts out there. ulao even had a Saturn Bomberman party to take 10p 4-play for a spin.
  2. Part 5 is up. The next several videos will be easier to do but I am also juggling Kickstarter media so stay tuned for updates.
  3. Adding/auditing roms. If anyone's eager to get a head start, Don's HyperSpin Tools's Rom Renamer will get the job done for most systems.
  4. Thank you, I appreciate that. I don't mind though as it keeps everyone in the loop^^ I'm leaving on an op tomorrow morning but there -will- be internet and it looks like lots of bad weather so I plan to get a lot of tut work done hopefully Not sure what the upload capability will be but worst case scenario I'll do temporary 720p uploads followed by 1080p ones when I get back.
  5. That sounds awesome!
  6. It's a comin! I apologize for the delay. I was away from home and then had a funeral to attend.
  7. Very pumped for this. I'll be giving out a 4-play starter kit to a randomly selected subscriber as well. Really hope the KS is a huge success and the new secret product is a real doozy!
  8. Part 4 done. Writing the next now.
  9. Version 1.1

    1,132 downloads

    16:9 remastered set for Capcom Classics and CPS 1-3, including my settings and all letters, wheels, pointers, and themes. Please let me know if there are any issues.
  10. Version 1.0

    548 downloads

    Full conversion of Daphne artwork to 16:9. Includes my settings file with adjusted font size/colour, all wheels, letters, and all themes initially released as part of . Advise me if you find any problems and I will fix them immediately.
  11. DIY kit might work for it. I haven't tried it myself though.
  12. You try the bongos yet? Also I have a request: Can someone with a CRT try R.O.B. please? Also can someone with a Power Glove check to see if it works as well? PGs so pricey these days.
  13. I've uploaded these to the tutorial section and archived them in my off-topic thread but now that they're fully blessed I'll be posting updates in this thread as the project unfolds. In response to demand from the community, Sub-Zero and I are working hard to bring you a polished guide to HyperSpin setup and customization. These first few episodes might not have much to offer most of you folks already on the forums but we'll be taking an overall logical approach to the series. The next few episodes will be focused on helping newcomers with actually getting properly setup to run the different types of basic core systems (ie. rom-based console, disc-based console, rom/chd based arcade, Daphne Laser Disc arcade, and PC) through HyperSpin problem free. After that we'll be diving into all of the minutia of HS tweaks/customization from the ground up. Feel free to make requests. There are a lot of topics that need covering. While we'll try our best to think of them all it certainly doesn't hurt to have feedback from the community. Part 1: Welcome to HyperSpin Part 2: How to Install HyperSpin and RocketLauncher ---Introduction/Explanations--- 0:11 Introduction 0:22 Software Requirements ---HyperSpin Installation--- 0:33 Drive Preparation 1:10 Downloading HyperSpin and Antivirus Considerations 1:40 Adding Exclusions to Your Antivirus softwar 2:01 HyperSpin Extraction and Cleanup ---RocketLauncher Installation--- 2:28 Rocketlauncher Registration 2:40 RocketLauncher Download and Pathing Considerations 2:56 Extracting the Encrypted Download 3:00 Directory Structure 3:09 Installing the RocketLauncher Base Media Pack 3:13 Where to Extract the RocketLauncher Base Media Pack 3:28 Adding Emulators by Renaming "Global Emulators (Example).ini" ---Initial HyperSpin and RocketLauncher Configuration--- 3:44 Adding RocketLauncher's Path to HyperSpins Settings 4:06 Enabling RocketLauncher for Game Launching in HyperHQ 4:30 How to Update RocketLauncher 4:53 Adding HyperSpin's Path to RocketLauncherUI 5:03 Setting HyperSpin as Your Default and Active FrontEnd 5:53 Adding Your Temporary Extraction Folder ---House Keeping and Preparation for Future Videos--- 6:28 Adding Important Shortcuts to Your Taskbar 6:47 Conclusion 7:15 End-Card and Links Part 3: How to Choose an Emulator and Add It to RocketLauncher ---Introduction/Explanations--- 0:08 Introduction ---Choosing an Emulator--- 0:38 How to Determine a System's Officially Supported Emulators 1:09 Introduction to NonMAME 1:41 The Importance of Personal Research via Google or Forums 2:00 How to use NonMAME to Help Choose an Emulator 2:20 NonMAME's Summary of Current Emulation Status 2:28 A Very Brief Description of RetroArch 2:39 Standalone Emulators vs RetroArch Cores 2:49 See Description Regarding Emulator Partisanship ---Adding an Emulator to RocketLauncher--- 3:00 Where to Install Your Emulators 3:25 Nomenclature for Specific Emulator Folders 3:35 Running and Exploring Your Emulator 3:50 Troubleshooting with Compatibility Options 4:06 Setting the Emulator Path in RocketLauncher 4:52 Selecting the Default Emulator for a System ---The Modules Tab--- 5:06 A Brief Introduction to the Modules Tab 5:13 How to View Module Information 5:34 Where to Go for Module Support 5:38 The Importance of Reading Module Notes 5:56 A Brief Caution Regarding Editing Modules 6:12 A Brief Introduction to Module Folder Contents 6:22 Emulator Settings in RocketLauncherUI 6:40 How to Verify Settings and Launch the Emulator EXE in RL 6:47 Conclusion 6:52 End-Card and Links Part 4: HyperSpin System Databases and How to Update Them ---Introduction/Explanations--- 0:06 Introduction ---Introduction to HyperSpin System Databases--- 0:35 System Database Games List in RocketLauncherUI ---Installation and Setup of Editor Software--- 0:55 Notepad++ Installation 1:09 How to Set Your Default Editor in RocketLauncherUI 1:47 Set Editor as Default Program for Opening XML Files ---Introduction to HyperSpin System Databases--- 1:25 HyperSpin Database Folder Structure 2:01 Introduction to HyperSpin System Database Structure 2:28 Brief Introduction to How System Databases are Created 2:56 What to Do if You Find a Database Error 3:02 Introduction to What Games Are Included in a Database ---How to Update Your System Database--- 3:31 Introduction to HyperList 3:56 Downloading the Most Recent Database 4:06 The Importance of Keeping the Official System Name 4:15 Conclusion 4:34 Endcard/Links Part 5: Add, Audit, and Run Games Through HyperSpin ---Introduction/Explanations--- 0:06 Introduction ---Rom Placement--- 0:40 Creating Rom Folder(s) 0:54 Creating System Specific Rom Folders 1:06 Evaluating Compatible Rom Formats ---RocketLauncher Rom Setup--- 01:14 Configuring Rom Paths ---Rom Audit--- 1:41 How to Audit Your Roms 1:49 Why We Need to Rename Roms 2:03 The Importance of Creating a Rom Backup 2:12 Downloading Audit Software - Don's HyperSpin Tools 2:46 Using Don's HyperSpin Tools' Rom Renamer 3:00 CRC Explanation 3:48 Renaming Roms and Filling the Gaps 4:10 Explanation of Audit Results ---Running Games--- 4:32 How to Test Games in RocketLauncherUI 4:44 Basic Troubleshooting Steps 4:55 7z Considerations and a Caution Regarding Save Files 5:22 Running Games in HyperSpin ---Rom Compression--- 5:36 The Value of Compressing Roms 6:03 Conclusion/Endcard/Links Part 6: Setting up MAME for HyperSpin ---Introduction/Explanations--- 0:10 Introduction ---MAME Installation--- 0:24 MAME Developer Website - What is MAME? 0:45 Downloading/Extracting the Latest Version ---MAME Customization--- 1:01 Eliminating Nag Screens with NONAG Compiled EXE 1:35 Configuring MAME 2:09 Hiscore Support ---MAME Roms--- 2:18 Understanding MAME Roms, CHDs, and Split/Merged Sets ---MAME Database XMLs--- 3:45 HyperList vs Custom User XMLs 4:26 Brief Introduction to Genre XMLs ---Conclusion--- 4:36 Closing Remarks 5:03 End Card Part 7: Adding, Arranging, and Removing Systems ---Introduction/Explanations--- 0:24 Introduction ---Adding Systems--- 0:48 Adding with RocketLauncherUI's Wizard 3:27 Overview of Created Folders/Files ---Arranging Systems--- 3:12 How to Rearrange Your Main Menu ---Removing Systems--- 3:40 Removing System From Main Menu vs Full Deletion ---Conclusion--- 4:01Closing Remarks 4:32 End Card Part 8: Commodore Amiga Setup ---Required Links--- WinUAE: http://www.winuae.net/download/ WinUAE Loader: http://headsoft.com.au/index.php?category=winuaeloader WHDLoad: http://whdload.de/ Amiga Forever: https://www.amigaforever.com/plus/ Guide to Adding Commodore Amiga to RocketLauncherUI: https://www.youtube.com/watch?v=feoQ68vE-z0 ---Introduction/Explanations--- 0:24 Introduction ---Installing WinUAE--- 0:40 Downloading WinUAE 1:05 Creating the Required Folder Structure ---Installing WHDLoad--- 1:18 Transferring WHD from a Temporary WinUAE Loader Download 1:36 Transferring the Required WHDLoad Files into WinUAE 1:49 Updating WHDLoad to Latest Release ---Installing the Amiga Operating System--- 2:25 Introduction to Amiga Forever 3:04 Downloading Amiga Forever 3:17 Installing Amiga Forever 3:41 The Importance of Running Amiga Forever After Installation 3:59 Transferring the Required OS Files to WinUAE 4:47 Uninstalling Amiga Forever ---Configuring WinUAE--- 5:00 Setting Path Options and Verifying OS Roms 5:31 Sound Config 5:57 Game Ports Config 6:21 Filters Config and Maintaining the Correct Aspect Ratio 6:41 Saving the Configuration for RocketLauncher ---Important RocketLauncher Settings--- 7:26 Adding Commodore Amiga to RocketLauncher's System List (see https://www.youtube.com/watch?v=feoQ68vE-z0) 7:42 Placing your Roms 7:51 Defining WinUAE's Path 8:14 Adjusting Module Settings for Correct Aspect Ratio ---Conclusion--- 8:31 Closing Remarks 8:58 End Card Part 9: HyperSpin Basic Settings Introduction ---Introduction/Explanations--- 0:24 Introduction ---Installing WinUAE--- 0:40 Downloading WinUAE 1:05 Creating the Required Folder Structure ---HyperHQ--- 0:33 Where to Find HyperHQ 0:49 General Settings 1:25 Screen Settings 2:30 Optimizer Settings 3:12 Attract Settings 3:40 Startup/Exit Settings ---Conclusion--- 4:18 Closing Remarks 4:43 End Card Part 10 - Customizing Your HyperSpin Intro and Other Core Frontend Aesthetics ---Introduction/Explanations--- 0:24 Introduction ---Intro Customization--- 0:35 General Information 0:51 Where to Find New Intros 1:00 Importance of Aspect Ratio 1:14 How to Change the Intro Video ---Customizing Frontend UI Artwork--- 1:40 General Information 2:00 How to Change the "No Video" Video 2:07 HyperSpin Transition Tips 2:31 How to Change the "Exit" and "Favorites" Screens 3:02 How to Change or Disable Wheel Sounds ---Conclusion--- 3:46 Closing Remarks and End Card
  14. Are you using x64 or x86? x64 is most accurate but a lot tougher on your system. x86 is still, I believe, much more accurate than other emulators but it will work well with lower PC specs. I typically run x64 on a dedicated, modern gaming PC and x86 on any laptops, tablets, or lower end desktops. It can require a fairly beefy gamign rig to run x64 at peak capacity at times. The best way I can think to describe it is that x64 practically turns your PC into a perfect virtualization of a real SNES and x86 incorporates a few minor workarounds to get as close to the same experience as possible without being so demanding. Personally, I'm still running v0.87 as it's been flawless for me in every way and I've had no cause to update to Higan. If someone can handle at least x86 I strongly feel BSNES is still their best choice for SNES emulation. I wasn't aware of the inaccuracies of other emulators until BSNES achieved accuracy to the clock cycle but once you see what's missing in some games with the competition, it can be hard to go back.
  15. That is a goddamn brilliant idea.
  16. Can vouch for that. Also 4-play actually remembers IDs unlike all the knockoff adapters I've ever had the displeasure of using.
  17. 56 downloads

    4:3 Main Menu Wheel for VTech Creativision
  18. Version 20120921

    529 downloads

    Default - Atari 5200 - System Default (4:3)
  19. Version 20110223

    1,130 downloads

    Atari 2600 System Default - Avar Video Snap available from EmuMovies
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