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brudibru

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brudibru last won the day on September 1 2024

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About brudibru

  • Birthday 12/06/1967

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    Biarritz, France

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  1. Shredder and Dazz, I am sad to hear about your bad professional experiences, I hope the situation will improve or continue to improve for you. We live in an era where money dictates everything and human relations comes way behind. I worked myself for 20 years in the aeronautic business, had a great job directing a factory plant, which became increasingly toxic because of the pressure to produce always more, always quicker with less and less direct human relations. When I said I would leave because I couldn't stand it anymore, I became a nobody instantly in the company, like I was radioactive or contagious. The time where human relationships could solve many problems was over and nowadays it can be tough for guys our generation (sorry Shredder, you are much younger :). Dazz, I appreciate how you have presented the situation in your latest post here and I thank you for that. It's much better than: "hey, we are back with the new version you were waiting for ! By the way you will have to start from scratch, but it is not a problem because what had been done before, especially the last few years, was crap". At least that is the way I interpreted what I read. I may be too sensitive about the subject but I love Hyperspin, I have spent sooo much time working on my setup like everybody else, I loved Hyperspin back when it started and the years afterward, and the last few years I enjoyed tremendously the work of guys like floatinyeti, hoscarconh, mackano, emanu, andyman, espartano, publio, jesfrnkys, dark13, Nanometrovo, creez, pademonium, johnfreitassousa and so many others who have kept Hyperspin alive. But I will stop complaining and try to be helpful with the new version, if possible, with my modest skills. I am old enough to remember the first months/years of Hyperspin and the fantastic work you produced Dazz, along with BBB and the other original devs and media creators. I remember the problems, the controversies. Back then, the other frontends were so poor, graphically and features speaking. I was using Gameex before, so you can imagine the revolution when Hyperspin arrived. The themes, and in particular the game themes were and still are what makes Hyperspin stand out from the crowd for me. It can be messy but I love the colours, the animation, the sounds, much like the arcades of our youth ! I will have a few questions and eventually propositions to raise but I will open separate topics for that. Long live Hyperspin !!!
  2. Thanks for the answer. I'll be patient.
  3. Can you tell us a bit more thatman ? I am getting a bit nervous here...
  4. John, I'm afraid there will be no coming back to normal. We have a new normal now. But you are raising a very good question. Are we still allowed to post stuff in the forums for the "old" Hyperspin ? If yes, for how long ? Do we need to have a special section for us, ungrateful people who wants to keep their old meticulously crafted Hyperspin setup instead of starting over with the new one ? And by the way, how should we call the old Hyperspin now ? The legacy Hyperspin or maybe the Stupid Hyperspin ?
  5. I am afraid it might be difficult to reconcile the opposite conceptions of what Hyperspin should be. On one side the devs and the trusted creators who are trying to resurrect the original model of Hyperspin/Platinum accounts/official Hypersync media, but in a much more integrated, modern and controlled environment. And on the other side, long time or ardent users and unofficial creators who have taken over when the old model started to die and who have learned to enjoy the new, completely opened and uncontrolled, Hyperspin/Rocketlauncher/forums unofficial media model. On both sides people who are legitimately proud of what they have accomplished. On one side talented people who are willing to start over to make everything better, on the other people who have spent way too much time, energy and talent to start over. I really hope solutions will be found to content both sides but I wouldn't bet on it, sadly enough.
  6. It is not really a 180 degrees turn. You probably remember back in the days when there were creators working on the official media and the simple people posting low level stuff on the forum. After almost all the creators left Hyperspin it was down to the low level stuff on the forum. All the stuff we should forget about now. And also it seems we should stop asking stupid questions about it ...
  7. I have just finished watching the stream. First time I heard the voices of Frostbyte and Circo. They seems to be really good guys and really commited to provide a great product. They tackled right away the most controversial subject, the old themes, but they never really answered. OK we get that the massive use of flash on the previous versions of HS was a big problem but still, what about all the themes and "unofficial" media created for so many years. They can't seriously think that people who spent thousand of hours settings systems and creating media will agréé to ditch everything and start over. We have no answers in the stream, no hope for a workarounds, we just have to deal with it and on to the new version !!! To reply to Gigapig, I think that the frustrations we have all felt at times have always been a great motor to push us to dig deeper, learn new techniques and programs, expériment, ask for and receive help from others, and in the end it was ALWAYS very rewarding, why else would we have spent so much time for the last 17 years working on HS setups. I havent tried the new version yet and I dont want to discuss about the many bugs which are part of a normal development process but I am worried about some of the design choices, the ones creez and floatin have talked about earlier. If the new HS is as "integrated" as it seems to be, if everything has to be quality controlled and officialized to be usable then it is not HS anymore. It's like, back in the days, when we had to choose between the openness of Windows (and the many bugs) and the closed envirnonment of the Apple systems (and a better user experience). The extreme flexibility, the many clever workarounds made the previous versions difficult to handle but so satisfying. The new version is way too oriented towards the new users or the ones that went for other frontends. In the end I can choose to stay with the legacy HS and shut up. I am sure 2.0 will improve tremendously and please a lot of people. I dont like the schism it might create between users though. There are still 2 points that I would like to talk about before I finish this ridiculously long post, because they are bothering me quite some. First I have understood or interpréter from devs on facebook and elsewhere that it was not too bad to start over from scratch because of the low quality of the media that had been produced for years. I dont feel concerned personnally because I contributed so little and I am fully aware that my work was subpar, but I find that quite distespectful to the many contributors who have worked so much to keep Hyperspin alive. Are we back to the old elitist days ? Hopefully not. And also about the communication or lackthereof. After years of silence you , the devs, have announced the new version on...Facebook and Reddit !!?? And what about your own website forums where the last few Hyperspin fans were living ? There must be a reason I dont understand... I wish you would have communicated 2 years ago, when the new project started, you would have exposed you goals, the challenges, the difficulties to update 1.5 and the usually civil forum members would have exchanged and proposed without any drama. That's not the way you have chosen and, once again, there maybe reasons I dont know about. I dont want to talk for anybody but I would love to have Andyman's opinion. I have nothing but respect for the guy and his wor He has bravely administered the forums, along with Gigapig, for some months now and has gently supported and answered the new users. He has also very recently improved and created A LOT of MAME game themes. I wonder if he was aware that his work was destined for the trashcan (same goes for the other contributors). Maybe he was and I am just a paranoid idiot. Sorry for having been so long ! It"s just that I am so passionnate about Hyperspin, since 2007, and I wanted to share my feelings here too. I encouraged other long time users to express their feelings too and discuss in a constructive way I finally want to emphasize that I have so much respect for the devs, I think the new Hypertheme and its integration with HS 2.0 is awesome but at the same time there is so much incomprehension.
  8. I put the bat file in the root of the shadPS4 folder so you I had no need to write down the whole path to the exe in the bat file. But it sure would be cleaner to put them in a separate dedicated folder. I haven't set up this system yet, just tried on one game to see if it was working. I also use the nightly updates of ShadPS4.
  9. Cool. I also had that problem with ShadPS4 losing focus and the RocketLauncher GUI popping up in front so I had to determine the fade title of the game with the method provided with PCLauncher. I don't know if it comes only with my computer but doing that for each games could be a drag even if there are only a few working for now. That's the problem with not having a proper module for ShadPS4 (I am too incompetent myself to create one, I'm afraid).
  10. I have just tested it and It works for me with PCLauncher as well. I have just selected the rom and emu skipchecks in RocketLauncher
  11. I have only tried a .bat file so far, but I guess it should work with pclauncher if the bat file works. Your command line is correct, I don't understand why it doesn't work. Are you using the latest version of shadPS4 ? They have changed a few things recently concerning the command lines
  12. Creez67, you have to add -g after shadps4.exe (like this: shadPS4.exe -g "H:\Hyperspin\Emulators\Shad PS4\games\CUSA08791\eboot.bin") It works for me
    Thanks a lot Andyman ! One less missing theme from the list I hope everything's OK for you now. I experienced almost exactly the same situation a few years ago (the workplace burnt while the company had just been sold). It was also very challenging but it turned out positive in the end ! Creating themes or other media is indeed a great way to clean your mind.
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