Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

32assassin

Content Creator
  • Content count

    1,141
  • Joined

  • Last visited

About 32assassin

  • Rank
    HyperSpin Guru
  • Birthday 08/25/1974

Profile Information

  • Gender
    Not Telling

Converted

  • Location
    usa
  1. Buying from these two companies

    the closest thing to a partner is rec room masters I hope that you are not under the idea that a Hyperspin cabinet builder partner will offer you an option, of building your cab and configuring everything for you to a point where all you have to do is plug power to it. I doubt they even include a fresh install of Hyperspin in their sales; but you should ask them directly to see what they offer.
  2. How to Make Zipped Sega CDs work on Hyperspin

    you only need to add rom paths and extensions in HyperHQ IF!!!!!! you are using rom filters in HyperHQ adding an emulator path in HyperHQ has absolutely no use. I have a question for you, WHY are you still using the Fusion emulator? Fusion is a great emulator for desktop PC users. but it has fallen behind the times. from what I understand that emulator was last updated on 2011!!!!! You should download an emulator that supports CHD files and replace your Bin/Cue files with CHD versions. CHD files are similar in size to your 7z compressed Bin/CUE files unlike 7z files the emulator will load CHD files directly so their is NO!!!!! need for you to enable 7z in rocketlauncher (aka FASTER LOAD TIMES!!!!!!!!!!!!!) and you should post your error logs for help
  3. disc based system XMLs do not have crc numbers and you cannot use clrmamepro to rebuild Cue, bin files because when you rename your bin file. the contents of your CUE flies need to be updated. Open a CUE file in NotePadd++, and you will see a reference to CurrentName.Bin file if you do not updated this reference your CUE file will be worthless. Depending on what emulator you are running you are better of replacing your PSX CUE/Bin files with CHD or the PSP ready format files this files consist of a single file and you can rename them without breaking anything. (the best part is that they offer a better compression ratio)
  4. Fresh install missing files

    you are wrong version 1.3 does not support custom scripts, their is no need for a scripts folder version 1.4 supports custom scripts, this is why you have a scripts place holder (folder) in the 1.4 download. and their is no need to worry about the scripts folder since most people don't have or can make custom scripts.
  5. you have two options 1. remap ALL your NON retropie systems to the keys you currently have in your ipac 2. create new ipac controller profiles for all of your non retropie systems. use RL to swap out the ipac controller profiles for each individual system "WHEN" launched. nobody is going to give you a downloadable solution because nobody knows (or has) the emulators you are running. keyboard encoders should be phased out years ago. the only reason they exist is because of Serial port based Windows 95 joysticks. most if not all of todays emulators support joysticks, and joystick support has improved a long way since Windows 95.
  6. Getting all game wheels to look the same?

    the official size for the wheel images is 400x175 you can have XXL images; Hyperspin will size them down, but you will more then likely have a performance problem with low end PCs. if your system can handle XXL images keep them as is. the images in the link I gave you are not that big keep them as is. and yes you have to add any custom image manually, and YOU NEED TO MAKE SURE THE NAMES MATCH YOUR XML!!!!!! Hypersync only downloads whats available in Hyperlist. http://hyperlist.hyperspin-fe.com/index.php
  7. Getting all game wheels to look the same?

    in most cases hypersync only has official wheel sets, and official wheel sets consists of Logos ONLY. those type of wheels are considered to be custom wheels, someone took the official NeoGeo wheel set and added a custom border. if you want them to look like that you have to download the custom wheel set. You might find it the download section, you might not, it all depends if the original author uploaded their work to the download section. and those wheels look like marquee packs used as wheels download this and size them down to 400x175 (if you have a low end PC) https://emumovies.com/files/file/1620-neo-geo-mvs-marquee-pack-custom/
  8. Joy2Key conflicting with xpadder

    why do you have two programs that do the same thing? if you think their is a problem with Xpadder; remove it and configure Joy2Key for the systems that need Xpadder. witch should be Zero since most emulators have joystick support
  9. Wrapping my hands around MAME

    if they are not named correctly, then they will not work in MAME you either need to replace them or use Romcenter or CLRMAME to rename (a more correct term is rebuild) your roms). collecting individual MAME games is not a good idea because your rom sets need to match your MAME exe. if you try to use MAME exe veresion 0180 on your current 01888 rom set you might encounter some problems. if you only want 100-200 games, filter your MAME XML to only include the 100-200 games you want. if you do this then Hyperspin will only list the games you want listed. MAME has parent roms, if you delete a parent rom the sub set rom (game) will not work. example Pac-Man was originally released in Japan as Puckman if you delete the Puckman parent rom the US version of Pac-man will not work. you are better of trimming the fat out of your MAME XM as oppose to deleting MAME roms..
  10. Rebuilt X-Arcade Machine

    great job, only way to make those outdated tanksticks usable again. is by gutting them and installing modern joystick encoders inside them. assuming black buttons P1-P2 start out of curiosity but why didn't you add a dedicated exit button. (Unless its hidden from view) I"m assuming you had spare button inputs in the usb boards.
  11. Converting MAME game themes as single, static images

    the video prewview and video border(if its not an image) will not be visible if you do this. I t would be faster if he did a screen capture with hyperspin running. the again I"m not sure what the OP is trying to accomplish. Static Images as themes? Static Images for another fronethend? preview screens?
  12. Converting MAME game themes as single, static images

    its called Hyper Theme and it should be in your Hyperspin folder. not that Hyper Theme has a bug the video screen will be missing if you import a finished theme into the editor. the good news is that all the video settings will be resorted when you re import a video into the theme. the theme editor only supports FLV videos get one from C:\HyperSpin\Media\Frontend\Video
  13. Converting MAME game themes as single, static images

    you can also import a theme into the theme editor and take a screen shot make sure you disable joystick simulation images.
  14. Hyperfilter will not create a reliable (all the info you are looking for) MAMELIST.XML from your MAME.exe you need to find one or make one with romlister I posted some info here
  15. Mame List for Controls

    I forgot to mention this but Romlister will also also build a list of the games you want( spinner/trackball only) and output the list as a HyperSpin compatible XML. if I was building a Trackball/Spinner only game list I would open MAMEUI64 (the version I"m using) list Trackball Games only copy and past the parent rom found on the trackball list to a new folder generate a new XML based on the roms I copied to a new folder the controls list is not 100% accurate --> 720 the skating game is listed as a track ball game and we both know that's not true.
×