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Fix it Felix Jr. - The Game


frostyfire03530

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Posted

think you guys should ask ridicrick which is the correct graphic,I think it might be a mixture of both?.... Do we have a video for a theme anywhere?

My Arcade Machines...

14368923830_052dc0fede_b.jpg

Posted

Ah, excuse me, I may have deleted some explanation from that post. The one on the left is the fan-made one, while the one on the right is official art released by Disney for a papercraft cabinet hosted on Spoonful, which I knew about because it was linked from a sweepstakes game Disney held last year. The fan-made one is distinguished by its oversaturated colors, which come either from poor camera quality or from being based on a prototype cabinet with a different color scheme, and Felix's nametag is taken from a piece of the title logo rather than having its own curly font. You can observe subtle differences in the line work everywhere--check out how the middle of each side of the TobiKomi logo is pinched in a little on the real thing.

So that's why I'd like to see that PDF used as the basis for a new high-res set. You have to take into account, though, that the dimensions are different, like the top panel appears to be squished, and the instruction panel beside the controls is blurred to unreadability. Funnily enough, you can read the additional instructions under the screen quite clearly by zooming in, and this panel wasn't even on the real game, only in the movie. This version of the instructions doesn't make a lot of sense though, since they're lazily copied from the Donkey Kong instructions with a few key word substitutions. (The cabinet in the movie not only uses these goofily-written instructions, but also uses an older color scheme for Felix, with a green shirt, a brown tool belt, and a purple hammer handle, though his skin is still bleached white. This color scheme might be worth keeping a copy of for anyone interested in a "movie prop" version. I guess the idea of putting this in the movie was either a joke about how decorative artwork is often blatantly inaccurate to the game, or to give the idea that colors were simplified in the game for imaginary palette limitations, whereas letting people see these alternate colors on the real-life game on a prolonged basis might confuse them too much to be worth the in-joke.) You can see how they simplified the instructions and cleaned up the language for the finished cabinet at 1:30 of

and 0:17 of
, removing the references to jumping over bricks and extra pick-ups and the points they would give.

Now I saw somewhere that the decals RidicRick is sharing include a remade set of the additional instructions:

FIFjr_IcardSample.jpg

It's nice, but I think if you're going to replace the graphics to that extent, you should make the instructions more logical (cannot jump left or right? What?) and relevant to what is difficult to pick up on in the game. Perhaps you could explain that the purpose of jumping is to land on the center of a window and how this protects you from bricks, as well as how you can't travel up or down through flowerboxes and can't step onto or jump up into piles of bricks without getting killed unless you're Super Felix.

By the way, as I was searching Youtube for videos of the official cabinet, I found one that demonstrates how some of them definitely have an issue with the sound skipping or getting scrambled in some way. I wonder if this was one of those RAM issues we heard of, maybe a problem with processing the WAV files in real time, or if there were alternate versions of the sound files placed into some cabinets on purpose to simulate a bug in the sound from aging game components, and if that was the reason for shortened versions of a couple of the jingles for the movie.

Posted

The instructions are "illogical" as an in-joke making reference to Japanese companies having bad engrish on arcade machines.

Posted

Does anyone really sit down and play this game? I'm telling you I play this game everyday on my cab....it's an addictive formula imo. The farthest I made it was level 8 so far it would be cool to get to the kill screen but that doesn't happen until level 36.

I am......Machine

Posted

^ WHOAH......

That shouldn't be possible to hit level 39... The killscreen activates on level 37!

@Bag of Magic Food: You're not pulling our legs here are you? You're not using a version I've modified the code in are you?

NVM, I thought it was 37. It's 39. Though, http://recordsetter.com/world-record/highest-score-fix-it-felix-jr-arcade/18052#contentsection says that the current high score recorded is 291,400 points.

Posted

Yup. I'll have to find a copy of the real game if I want to record a higher score for real. I think the keys are to be fairly aggressive in taking out all the half-broken windows to leave only whole windows all over for Ralph to break, be very patient in waiting for Ralph to break as many windows as possible before finishing each screen, and have about four hours free in which to exercise all that patience.

Posted
:bawling: Really wish I could play on my 4:3 monitor. Maybe ill have to make a mini cab of this game, might be a fun project or even a small pedestal with a screen hanging vertically from the wall.
Posted

I play this just fine on my 4:3, just use the djvj launcher, and shrink the game a little.... unless yours is vertically oriented, then I don't know :(

My Arcade Machines...

14368923830_052dc0fede_b.jpg

Posted

How do you shrink the game? I can lower the top a little but then the bottom gets cut off. If I leave the original settings in the launcher you can barley see Ralph at the top.

Posted

Put this code in the launcher at the top

Hope it helps!, make the change you need

size=200 ; Only 33,50,100,200 are supported

My Arcade Machines...

14368923830_052dc0fede_b.jpg

Posted

Ya I did that already. I guess I shouldn't say I can't play it. What I mean is its small if I have it at 100% and to big at 200%. I'd like to run it full screen on my crt 4:3 monitor, 640x480.

Posted

Here's something cool I just noticed: The leaked beta version may be the one that Toonami reviewed.

Watch and listen carefully, and you'll see that it still supports coin insertion, complete with that exclusive sound.

It sounds as if they once were going to have sounds for cycling through the letters for high score entry--unless that was the editors dubbing on snippets of the extra-life and screen-clear chimes to make up for the lack of a high score tune in that copy. (By the way, I like how when you can get a clear listen to the screen-clear music, you can hear that it's not just a C chord followed by an E chord, but the C chord is repeated twice, like it's a fanfare.) And look at that, the high score field up top completely failed to record the player's score.

Just don't be confused by the movie clips they mixed in, or the border with Felix in the chartreuse shirt, or how the picture is flipped at 0:22-0:25.

I like how the clear picture they were able to output allows you to see the missing elements like the bushes (or bonsai trees or whatever they were supposed to be) and the clipped ducks, when you know to look for them.

Posted

Is there a fix for the high score at the top of the screen on the "leaked" version? It seems to stay at a static 15000 no matter what the true high score is.

Posted

@mcdermd: None that we have found yet. It's probably due to incomplete code.

Without the proper implementation of of a "Scores.dat" file once you beat a high score during play the High Score counter does not increase and reflect what your current score is (applies only to the first player, if in Two Player Mode, the second player's score will change the high score). When Felix runs out of lives you can still enter your initials and they show up in the attract loop, but that center high score never changes (again this will work for player two). I'm not for sure if the application was designed to make scores persistent after it was closed, but in this case it matters little, because clearly the High Score functionality is broken.

I learned one thing from playing a lengthy two-player game: The high score box up top does record the second player's high score, just never the first player's, even if the first player's score was higher. So it seems to only be missing some code that would check the first player's score.

Posted

Hi, been following this discussion about FIF....I have downloaded the game, I am running it on a windows 7 and on windows xp. I am looking to build a cabinet so I can just put one of those computers into the unit.

Could someone help me with a few questions.

1. Do I need a Jpac or i Pac device to hook up the buttons and controllers ?

2. How do I get the computer to directly boot into the game(after the windows screen), as well as boot to a Full screen option. I am going to have a vertical monitor that is VGA.

3. I see some talk about changing the settings in "The Launcher" Is this something I have to download...can someone give me a link to a launcher?

Thanks for any help or input.

Posted

@ JeffF

You're in for a long project if you haven't read the forums thoroughly to answer these questions , but we are pretty cool here, so I'll help answer a few things

First off, if you google "hyperspin" " thing you are looking for" then you might find what you are lookin for

1 ipac yes, order it from ultimarc, or eBay I think

2 look up "launching hyperspin hiding windows" , just ultimately replace hyperspin with fix it Felix jr, but I bet if you look a little deeper here at the art , you will probably want to use hyperspin and add more games to your setup?

3. the launcher is an ahk script, ahk means autohotkey, go find it , download it, google hyperspin ahk, get your mind wrapped around it, it is hyperspins best tool

The script is located in the "fix it Felix art / theme"

Located in the gold members section of the forum, or in the FTP , most likely in djvj's folder

And yes, you can change the settings in the launcher to get the game to orient and size to what you need

My Arcade Machines...

14368923830_052dc0fede_b.jpg

Posted

I can get this to work on my laptop running vista but when I try to run it on my mame cab running xp I get an error. Is there a trick to getting it to work with xp?

Posted

@JeffF: There are a couple ways you can do this. You can do it the way how SORHP showed you using hyperspin as a frontend or you can just run this as a stand-alone launched exe from windows upon boot. This is how the "Official" cabs did it.

You can do two things to get it to run upon boot from windows:

Method 1.) You can put a shortcut with your parameters that are in these posts for what rotation zoom fullscreen options you want into the Startup folder in your computer.

EX (Windows 7 Location): C:\Users\<YOUR_USER_NAME>\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup

The AppData folder is usually hidden, but if you right-click the Startup folder in your start menu you can click "Explore" to get there also.

Method 2.) You can change the registry using regedit.exe to instead of starting explorer.exe to another program.

(WARNING: Changing your registry can cause your system to malfunction, please use caution while editing your registry, or better yet if you don't know what you're doing don't do it at all.)

Edit the registry key: HKEY_LOCAL_MACHINE>Software>Microsoft>Windows NT>CurrentVersion>Winlogon and change the Shell value to <some_executable> instead of Explorer.exe.

I haven't tried changing this to a shortcut with parameters added to it so the executable will run how you want it to.

Also if you look at the video with the FiFJr boot process @0:13 you'll see that those boot screens that are in the filesystem with the game are used to change the windows boot splash.

There are tons of tutorials online on how to change windows splash screens, so I won't cover it here.

Posted

@Johno: As quoted in the 2nd post on the first page:

The Official CodeMystics' Version --- (2013.04.08 Leak)

Requires .NET Framework 3.5 to run properly (Up for debate, some Windows XP users have had difficulty running the application, but after installing the 3.5 .NET Framework they could launch the application without issue, other users have said that is should not be needed).

UPDATE:

For those trying to run this on a WindowsXP machine and getting a configuration error, you need to download and install VC++2008 redistributable files. This allows the game to finally start up. VC++2010 and VC++2012 did not have the correct files to run it. -TheBasement[/TD]

I haven't tried running this on XP, but this is what seems to have worked for others.

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