ninja2bceen Posted August 19, 2015 Posted August 19, 2015 I'm running into a fade problem I think.i get the loading screen and then an error saying to turn off fade. I see the program up behind it but the table wasn't selected, its just at the main menu. I followed the instructions though, I'm using 1.4 hyperspin, newest rocketlauncher, newest exe 1.40.7 and all tables [code] 03:53:13:750 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.2 (www.rlauncher.com) 03:53:13:857 | RL | INFO | +109 | Main - System Specs: RocketLauncher Dir: E:\Arcade-PC\hyperspin\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 3583.39 MB Free Memory: 1323.59 MB Used Memory: 2259.797 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 2 GPU 1 Name: ATI Radeon HD 4200 GPU 1 RAM: 368.00 MB GPU 1 Driver Version: 8.910.0.0 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 03:53:13:860 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\RocketLauncher.exe exists 03:53:13:864 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.2 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2089472 bytes Created: 7/29/2015 - 3:06:04 AM Modified: 7/29/2015 - 3:28:06 AM 03:53:13:867 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\BinHexRW.ahk exists 03:53:13:879 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:13:886 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 4961 bytes Created: 7/29/2015 - 3:27:44 AM Modified: 7/29/2015 - 3:27:45 AM 03:53:13:890 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists 03:53:13:894 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/22/2014 - 4:28:22 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:13:898 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\CLR.ahk exists 03:53:13:905 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:13:915 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 10586 bytes Created: 2/22/2014 - 3:39:09 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:13:919 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\COM.ahk exists 03:53:13:927 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:13:930 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 26342 bytes Created: 2/22/2014 - 3:39:09 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:13:934 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 03:53:13:947 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:13:951 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 2/22/2014 - 3:39:09 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:13:954 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\gdip.ahk exists 03:53:13:964 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:13:970 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:13:973 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\gdip_alt.ahk exists 03:53:13:981 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:53:13:985 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 7/29/2015 - 3:28:04 AM Modified: 7/29/2015 - 3:28:04 AM 03:53:13:989 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 03:53:13:992 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\gsdll32.dll exists 03:53:13:996 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 13090816 bytes Created: 2/22/2014 - 3:39:17 AM Modified: 7/29/2015 - 3:27:28 AM 03:53:13:000 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\itextsharp.dll exists 03:53:14:014 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/22/2014 - 3:39:18 AM Modified: 2/22/2014 - 4:22:03 AM 03:53:14:018 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\Java.ahk exists 03:53:14:029 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:036 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 7/29/2015 - 3:27:08 AM Modified: 7/29/2015 - 3:27:08 AM 03:53:14:040 | RL | DEBUG1 | +16 | Java.ahk Version: 1.0.0 03:53:14:042 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\JSON.ahk exists 03:53:14:050 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:14:058 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 9203 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:14:062 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\Origin.ahk exists 03:53:14:070 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:074 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 4904 bytes Created: 7/29/2015 - 3:27:24 AM Modified: 7/29/2015 - 3:27:24 AM 03:53:14:078 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 03:53:14:080 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\RegRW64.ahk exists 03:53:14:088 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:14:114 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 6915 bytes Created: 7/29/2015 - 3:27:38 AM Modified: 7/29/2015 - 3:27:38 AM 03:53:14:117 | RL | INFO | +16 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\RIni.ahk exists 03:53:14:133 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:14:159 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 67561 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:14:162 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 03:53:14:171 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 7/6/2015 - 1:27:54 AM Modified: 7/29/2015 - 3:26:47 AM 03:53:14:180 | RL | INFO | +15 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\Steam.ahk exists 03:53:14:188 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:192 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 7/29/2015 - 3:27:57 AM Modified: 7/29/2015 - 3:27:57 AM 03:53:14:195 | RL | DEBUG1 | +16 | Steam.ahk Version: 1.0.2 03:53:14:199 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\VA.ahk exists 03:53:14:216 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:53:14:220 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:14:223 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\VA_Extension.ahk exists 03:53:14:231 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:237 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 7/29/2015 - 3:27:10 AM Modified: 7/29/2015 - 3:27:10 AM 03:53:14:240 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 03:53:14:244 | RL | INFO | +16 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\7z.ahk exists 03:53:14:260 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:264 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 7/29/2015 - 3:26:48 AM Modified: 7/29/2015 - 3:26:48 AM 03:53:14:267 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 03:53:14:271 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Bezel.ahk exists 03:53:14:284 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:288 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 2/22/2014 - 3:39:09 AM Modified: 7/29/2015 - 3:27:20 AM 03:53:14:292 | RL | DEBUG1 | +16 | Bezel.ahk Version: 1.1.2 03:53:14:295 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Fade.ahk exists 03:53:14:315 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:320 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 37875 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 7/29/2015 - 3:27:55 AM 03:53:14:324 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 03:53:14:327 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Fade Init.ahk exists 03:53:14:336 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:341 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 7/29/2015 - 3:27:06 AM 03:53:14:344 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 03:53:14:348 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Fade Animations.ahk exists 03:53:14:359 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:376 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 79819 bytes Created: 7/12/2015 - 12:51:51 AM Modified: 8/1/2015 - 5:20:59 PM 03:53:14:380 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6 03:53:14:383 | RL | INFO | +15 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Pause.ahk exists 03:53:14:422 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:430 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 392758 bytes Created: 7/29/2015 - 3:27:41 AM Modified: 7/29/2015 - 3:27:41 AM 03:53:14:433 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.3 03:53:14:437 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Pause Init.ahk exists 03:53:14:444 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:452 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 590 bytes Created: 7/29/2015 - 3:27:54 AM Modified: 7/29/2015 - 3:27:54 AM 03:53:14:456 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 03:53:14:459 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Keymapper.ahk exists 03:53:14:470 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:474 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 7/29/2015 - 3:27:16 AM 03:53:14:478 | RL | DEBUG1 | +16 | Keymapper.ahk Version: 1.1.2 03:53:14:481 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Keymapper Init.ahk exists 03:53:14:489 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:493 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 3461 bytes Created: 2/22/2014 - 3:39:10 AM Modified: 7/29/2015 - 3:27:14 AM 03:53:14:496 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 03:53:14:499 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\MultiGame.ahk exists 03:53:14:515 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:520 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40768 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 7/29/2015 - 3:27:19 AM 03:53:14:523 | RL | DEBUG1 | +16 | MultiGame.ahk Version: 1.0.7 03:53:14:526 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\MultiGame Init.ahk exists 03:53:14:535 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:538 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 2/22/2014 - 4:21:57 AM 03:53:14:542 | RL | DEBUG1 | +15 | MultiGame Init.ahk Version: 1.0.0 03:53:14:545 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\MultiPlayer.ahk exists 03:53:14:553 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:557 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 58770 bytes Created: 7/29/2015 - 3:26:58 AM Modified: 7/29/2015 - 3:26:58 AM 03:53:14:561 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 03:53:14:564 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Password.ahk exists 03:53:14:580 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:584 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10040 bytes Created: 7/29/2015 - 3:27:03 AM Modified: 7/29/2015 - 3:27:03 AM 03:53:14:588 | RL | DEBUG1 | +16 | Password.ahk Version: 1.0.1 03:53:14:591 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 03:53:14:600 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:604 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 73772 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 7/29/2015 - 3:27:36 AM 03:53:14:608 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 03:53:14:610 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Shared.ahk exists 03:53:14:629 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:635 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 116278 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 7/29/2015 - 3:26:50 AM 03:53:14:638 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.1 03:53:14:642 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Statistics.ahk exists 03:53:14:649 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:654 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 7/29/2015 - 3:28:07 AM 03:53:14:656 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 03:53:14:660 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Statistics Init.ahk exists 03:53:14:680 | RL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:684 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 2/22/2014 - 3:39:11 AM Modified: 7/29/2015 - 3:27:33 AM 03:53:14:688 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 03:53:14:691 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\Virtual Drive.ahk exists 03:53:14:698 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:712 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 17072 bytes Created: 7/29/2015 - 3:28:14 AM Modified: 7/29/2015 - 3:28:14 AM 03:53:14:716 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 03:53:14:718 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\XHotkey.ahk exists 03:53:14:726 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:736 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29626 bytes Created: 2/22/2014 - 3:39:12 AM Modified: 7/29/2015 - 3:27:38 AM 03:53:14:739 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3 03:53:14:741 | RL | INFO | +16 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Lib\XHotkey Init.ahk exists 03:53:14:748 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:53:14:752 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 2/22/2014 - 3:39:12 AM Modified: 2/22/2014 - 4:21:57 AM 03:53:14:755 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 03:53:14:759 | RL | DEBUG1 | +16 | Main - Raw CLI received: "-s Pinball Arcade -r Black Knight 2000 (Williams) -f E:\Arcade-PC\Hyperspin\hyperspin.exe -p HyperSpin -c 1" 03:53:14:761 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Black Knight 2000 (Williams)" 03:53:14:765 | RL | DEBUG1 | +0 | Main - dbName: Black Knight 2000 (Williams) 03:53:14:768 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Plugins\HyperSpin.plugin exists 03:53:14:771 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 7/29/2015 - 3:28:00 AM Modified: 7/29/2015 - 3:28:00 AM 03:53:14:776 | RL | INFO | +15 | Main - Loading Front End Plugin: "HyperSpin" 03:53:14:778 | RL | INFO | +0 | Main - RocketLauncher received "Pinball Arcade" and "Black Knight 2000 (Williams)" 03:53:14:790 | RL | INFO | +16 | Main - Did not find a "E:\Arcade-PC\hyperspin\RocketLauncher\Settings\Pinball Arcade\Game Options.ini" file, skipping any game-specific options. 03:53:14:794 | RL | INFO | +0 | Main - Black Knight 2000 (Williams) is using the default emulator: Pinball Arcade 03:53:14:797 | RL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\Arcade-PC\hyperspin\RocketLauncher\Settings\Pinball Arcade\Emulators.ini 03:53:14:800 | RL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\Arcade-PC\hyperspin\RocketLauncher\Settings\Global Emulators.ini 03:53:14:805 | RL | INFO | +15 | Main - Found [Pinball Arcade] in E:\Arcade-PC\hyperspin\RocketLauncher\Settings\Global Emulators.ini 03:53:14:809 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\Hyperspin\RocketLauncher\Modules\Pinball Arcade\Pinball Arcade.ahk exists 03:53:14:812 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13847 bytes Created: 7/6/2015 - 12:44:59 AM Modified: 8/19/2015 - 3:37:21 AM 03:53:14:819 | RL | WARNING | +16 | Main - CRC Check - Module has no CRC defined on the header. 03:53:14:823 | RL | INFO | +0 | Main - Black Knight 2000 (Williams) will use module: E:\Arcade-PC\Hyperspin\RocketLauncher\Modules\Pinball Arcade\Pinball Arcade.ahk 03:53:14:844 | RL | INFO | +16 | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher". 03:53:14:851 | RL | INFO | +15 | Main - INI Keys read 03:53:14:854 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\7-Zip\7zFM.exe exists 03:53:14:859 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip File Manager FileVersion 9.20 InternalName 7zFM LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7zFM.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 421888 bytes Created: 6/10/2015 - 1:21:31 PM Modified: 11/18/2010 - 12:09:00 PM 03:53:14:862 | RL | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\7-Zip\7z.dll exists 03:53:14:866 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 6/10/2015 - 1:21:31 PM Modified: 11/18/2010 - 12:27:30 PM 03:53:14:873 | RL | INFO | +0 | Main - "Black Knight 2000 (Williams)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 03:53:14:875 | RL | WARNING | +0 | Main - SkipChecks is enabled and set to: Rom and Emu 03:53:14:879 | RL | INFO | +0 | CheckPaths - Started 03:53:14:882 | RL | DEBUG1 | +15 | CheckPaths - Current romName: 03:53:14:885 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: 03:53:14:889 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: 03:53:14:892 | RL | INFO | +0 | CheckPaths - Ended 03:53:14:896 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = E:\Arcade-PC\hyperspin\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.2 rlAuthor = djvj rlURL = www.rlauncher.com langFile = E:\Arcade-PC\hyperspin\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = E:\Arcade-PC\Hyperspin frontendExe = hyperspin.exe frontendExt = exe frontendName = hyperspin frontendDrive = E: exitEmulatorKey = H:1joy7&1joy8|H:2joy7&2joy8|1&5|H:Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade\PinballArcade.exe emuPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade emuName = Pinball Arcade emuExt = exe romPath = romPathFromIni = romExtension = romExtensionOrig = romExtensions = executable = PinballArcade.exe systemDbName = Pinball Arcade systemName = Pinball Arcade dbPath = dbName = Black Knight 2000 (Williams) dbExt = romName = romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = Rom and Emu romMatchExt = true blockInputTime = 0 blockInputFile = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = E:\Arcade-PC\hyperspin\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = H|s navP2UpKey = Numpad8|R navP2DownKey = Numpad2|F navP2LeftKey = Numpad4|D navP2RightKey = Numpad6|G navP2SelectKey = NumpadEnter|S originalWidth = 1920 originalHeight = 1080 vdEnabled = true vdFullPath = E:\Arcade-PC\hyperspin\zips\tools\daemon tools\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = false hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 3000 fadeInExitDelay = 0 fadeOutExitDelay = 500 fadeOut = true fadeOutExtraScreen = true fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 2000 fadeLyrInterpolation = 7 fadeMuteEmulator = true fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 1500 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1715|952 fadeLyr4Y = 720|1596 fadeLyr4W = 200 fadeLyr4H = fadeLyr4Pos = Top Right Corner fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s75 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s45 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = disabled fadeStats_Last_Time_Played = disabled fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = bottomRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = Labeled Remaining Time fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade RLDataPath = E:\Arcade-PC\hyperspin\RocketLauncher\Data RLMediaPath = E:\Arcade-PC\Hyperspin\RocketLauncher\Media RLErrSoundPath = E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Sounds\Error modulesPath = E:\Arcade-PC\Hyperspin\RocketLauncher\Modules moduleFullName = E:\Arcade-PC\Hyperspin\RocketLauncher\Modules\Pinball Arcade\Pinball Arcade.ahk moduleName = Pinball Arcade modulePath = E:\Arcade-PC\Hyperspin\RocketLauncher\Modules\Pinball Arcade moduleExtension = ahk moduleExtensionsPath = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions libPath = E:\Arcade-PC\hyperspin\RocketLauncher\Lib 7zEnabled = false 7zPath = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\7-Zip\7zFM.exe 7zDllPath = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\7-Zip\7z.dll 7zExtractPath = E:\Arcade-PC\hyperspin\RocketLauncher\7z extract folder 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = Z&LShift|K&I mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = true pauseKey = 1&vkBCsc033|2&vkBCsc033|vk6Bsc04E pauseBackToMenuBarKey = 0|w|5|6|1|2 pauseZoomInKey = 7|A| pauseZoomOutKey = 9|q pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = E:\Arcade-PC\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe joyToKeyFullPath = E:\Arcade-PC\hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = false joyIDsPreferredControllersGlobal = ps3 1|ps3 2 joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = true CustomJoyNames = Controller (XBOX 360 For Windows)|p1 rotateMethod = false FEProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\_Default systemProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\Pinball Arcade xPadderSystemProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\Pinball Arcade\_Default emuProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\Pinball Arcade\Pinball Arcade romProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\Pinball Arcade\Black Knight 2000 (Williams) RocketLauncherProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\Pinball Arcade ahkEmuProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\Pinball Arcade\Pinball Arcade ahkRomProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\Pinball Arcade\Black Knight 2000 (Williams) ahkRocketLauncherProfile = E:\Arcade-PC\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = true statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\Arcade-PC\hyperspin\RocketLauncher\Lib\User Fade Animations.ini 03:53:14:902 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 03:53:14:905 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 03:53:14:909 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 03:53:14:912 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 03:53:14:916 | RL | INFO | +16 | BuildScript - Loaded Statistics Init.ahk scripts 03:53:14:919 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts 03:53:14:923 | RL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 03:53:14:926 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 03:53:14:929 | RL | INFO | +15 | BuildScript - Validating module 03:53:14:935 | RL | INFO | +0 | BuildScript - Validation complete 03:53:14:938 | RL | INFO | +0 | BuildScript - Module: MEmu = Pinball Arcade MEmuV = v1.40.9 MURL = http://www.pinballarcade.com/ MAuthor = djvj (tweaked by Metalzoic) MVersion = 2.0.5 MSystem = "Pinball Arcade","Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Initial setup: ; Manually run Pinball Arcade. ; If you own all the tables and they can all be found in the My Tables section in-game, simply enter My Tables from the main Pinball Arcade menu, browse to the first table (alphabetically) and exit Pinball Arcade. ; The module comes default with all the available tables (as of 7/25/2015) alphabetically sorted in the module setting My_Tables. ; It will parse this setting and assume you own all the games. If you do not own all the games, recreate this setting in RocketLauncherUI with all the games you do own, and separate each one with a | ; If you do not own all the tables you also need to change the All_Tables module setting to false for the module to navigate the menu properly. ; The My_Tables names match the names from your FE's database. ; ; If launching as a Steam game: ; When setting this up in RocketLauncherUI under the global emulators tab, make sure to select it as a Virtual Emulator. Also no rom extensions, executable, or rom paths need to be defined. ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; If not launching through Steam: ; Add this as any other standard emulator and define the PinballArcade.exe as your executable, but still select Virtual Emulator as you do not need rom extensions or rom paths ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; To use the DX11 version of Pinball Arcade you must select the DX11 option in the module settings. ; For the Steam version you must also rename the actual Steam .exe file. Go to Programs (x86)/Steam/Steamapps/Common/PinballArcade and rename PinballArcade.exe to Pinball ArcadeDX9.exe (or whatever you want. ; This is just to make a backup). Then rename PinballArcade11.exe to just PinballArcade.exe. Changing the name does not cause issues with updating, but you'll have to do this step every time they update the game. ; If you are using a non-Steam version then you may or may not need to rename the exe and certain module setting may or may not work (such as no-nag) ; If you aren't wanting to use the DX11 version then you don't rename anything. ; ; This module requires BlockInput.exe to exist in your Module Extensions folder. It is used to prevent users from messing up the table selection routine. ; If BlockInput is not actually blocking input, it's due to not having admin credentials, which you will need to set this exe to run as admin. ; However, this also means RocketLauncher needs to be set to run as admin as well, keep this in mind. ; ; If you want bezel support set to the game be played in windowed mode ; ; How to run vertical games on a standard monitor: ; There are 3 methods supported by this module to rotate your desktop. Windows shortcuts, display.exe and irotate.exe. If one method does not work on your computer, try another. ; ; If the key sends are not working, make sure your RocketLauncher is set to run as administrator. ; ; Pinball Arcade stores some settings in your registry @ HKEY_CURRENT_USER\Software\PinballArcade\PinballArcade ;---------------------------------------------------------------------------- StartModule() settingsFile := modulePath . "\" . moduleName . ".ini" rotateMethod := IniReadCheck(settingsFile, "settings", "Rotate_Method", rotateMethod,,1) ; Shortcut, Display, iRotate rotateDisplay := IniReadCheck(settingsFile, "settings", "Rotate_Display", 0,,1) ; 0, 90, 180, 270 moduleDebugging := IniReadCheck(settingsFile, "settings", "Module_Debugging", "false",,1) selectKey := IniReadCheck(settingsFile, "settings", "Select_Key", navSelectKey,,1) If (RotateDisplay > 0) { Res := (A_ScreenWidth>A_ScreenWidth) ? A_ScreenWidth : A_ScreenWidth Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%Res% H%Res%, BlackScreen ; experimental to hide entire desktop and windows Rotate(rotateMethod, rotateDisplay) } BezelGUI() FadeInStart() fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen", "true",,1) ; 0, Shortcut, Display, iRotate startGame := IniReadCheck(settingsFile, "settings", "Start_Game","true",,1) pinballVersion := IniReadCheck(settingsFile, "settings", "Pinball_Version", "DX11",,1) allTables := IniReadCheck(settingsFile, "settings", "All_Tables","true",,1) sleepLogo := IniReadCheck(settingsFile, "Settings", "Sleep_Until_Logo",7000,,1) sleepBaseTime := IniReadCheck(settingsFile, "Settings", "Sleep_Base_Time",1,,1) lastMyTable := "Addams Family, The (Bally)" ; Mytables always starts on The Addams Family ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack From Mars|Big Shot|Black Hole|Black Knight|Bride of Pin-Bot|Cactus Canyon|Centaur|Central Park|Champion Pub|Cirqus Voltaire|Class of 1812|Creature from the Black Lagoon|Cue Ball Wizard|Dr. Dude|El Dorado - City of Gold|Elvira|Firepower|Fish Tales|Flight 2000|Funhouse|Genie|Goin' Nuts|Gorgar|Harley-Davidson|Haunted House|Medieval Madness|Monster Bash|No Good Gofers|Pin-Bot|Ripley's Believe It or Not|Scared Stiff|Space Shuttle|Star Trek|Tales of the Arabian Nights|Taxi|Tee'd Off|Terminator 2|Theatre of Magic|Twilight Zone|Victory|Whirlwind|White Water",,1) ; | separated list of the tables I own ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Machine - Bride of Pin Bot, The (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Phantom of the Opera, The (Stern)|Pin Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.31.8 separated list of the tables user owns myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Ripley's Believe It or Not! (Stern)|Safe Cracker (Bally)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Sega)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)",,1) ; | v1.37.8 separated list of the tables user owns pinballTitleClass := "Pinball Arcade ahk_class " . (If pinballVersion = "DX11" ? "GameWindowClass" : "Pinball Arcade") BezelStart() ; get user's save path paUserPath := RegRead("HKCU", "Software\PinballArcade\PinballArcade", "SavePath", "Auto") pinballArcadeDat := CheckFile(paUserPath . "settings.dat") ; Update fullscreen setting res := BinRead(pinballArcadeDat,pinballArcadeDatData,1,8) ; read current fullscreen setting Bin2Hex(hexData,pinballArcadeDatData,res) If (fullscreen = "true" && hexData != "02") { Hex2Bin(binData,"02") res := BinWrite(pinballArcadeDat,binData,1,8) } Else If (fullscreen != "true" && hexData != "00") { Hex2Bin(binData,"00") res := BinWrite(pinballArcadeDat,binData,1,8) } ; Convert myTables into a real array myTablesArray := [] Loop, Parse, myTables, | { myTablesArray[A_Index] := A_Loopfield If (romName = A_Loopfield) { thisTablePos := A_Index ; store the position (in the array) this table was found thisTableArray := "myTablesArray" ; save the array this table was found in lastTable := lastMyTable ; store the last table loaded for the same array as this table Log("Module - Found """ . romName . """ at position " . thisTablePos . " in MyTables") } } CheckFile(moduleExtensionsPath . "\BlockInput.exe") If !thisTableArray ScriptError("This table """ . romName . """ was not found in My Tables folder. Please check its name that it matches what the module recognizes.") Log("Module - Table """ . romName . """ was found in array """ . thisTableArray . """ at position " . thisTablePos) Log("Module - Last Table of array """ . thisTableArray . """ left off at """ . lastTable . """ which was found at position " . lastTablePos) ; Calculate the shortest distance to this table from the lastTable max := %thisTableArray%.MaxIndex() a := 1 b := thisTablePos If (a > { moveDown := a - b moveUp := (max - a) + b } Else If (b > a) { moveDown := b - a moveUp := (max - + a } Else { ; a=b moveDown := 0 moveUp := 0 } moveDirection := If moveUp < moveDown ? "moveUp" : "moveDown" Log("Module - The array """ . thisTableArray . """ has " . max . " tables in it and shortest distance to this table is " . %moveDirection% . " in direction " . moveDirection) hideEmuObj := Object(pinballTitleClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later HideEmuStart() If executable { Log("Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined.") Run(executable . " skipwhatsnew", emuPath) } Else { If !steamPath GetSteamPath() Log("Module - Running Pinball Arcade through Steam.") Steam(238260,,"skipwhatsnew") } WinWait(pinballTitleClass) WinWaitActive(pinballTitleClass) BezelDraw() Run("BlockInput.exe 30", moduleExtensionsPath) ; start the tool that blocks all input so user cannot interrupt the launch process for 30 seconds If moduleDebugging = true Tooltip, waiting %sleepLogo% seconds for logo SetKeyDelay(80*sleepBaseTime) Sleep % sleepLogo ; sleep till Pinball FX2 logo appears If moduleDebugging = true Tooltip, sending %selectKey% to get to the main menu Send, {%selectKey% Down}{%selectKey% Up} ; Presses select to enter Main Menu If (allTables = "false") { Send, 300{Down Down}{Down Up} ; Moves selection cursor down to My Tables if all tables aren't owned } Send, 300{%selectKey% Down}{%selectKey% Up} ; Selects My Tables folder If moduleDebugging = true Tooltip, entering MyTable folder Sleep % 2000*sleepBaseTime ; wait for folder to load If moduleDebugging = true Tooltip, navigating to %romName% SetKeyDelay(80*sleepBaseTime) If (moveDirection = "moveUp") { Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Up Down}{Up Up} Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTime } } Send, {%selectKey% Down}{%selectKey% Up} ; select game Sleep % 500*sleepBaseTime If moduleDebugging = true Tooltip, waiting for game to load Send, {%selectKey% Down}{%selectKey% Up}80{%selectKey% Down}{%selectKey% Up} ; select game If (startGame = "true") { Sleep % 4800*sleepBaseTime ; waiting for table to load Send, {%selectKey% Down}{%selectKey% Up}80{%selectKey% Down}{%selectKey% Up} ; start game } If moduleDebugging = true Tooltip, Finished Process("Close", "BlockInput.exe") ; end script that blocks all input HideEmuEnd() FadeInExit() Process("WaitClose", "PinballArcade.exe") BezelExit() FadeOutExit() If (RotateDisplay > 0) { Gui 1: Show Rotate(rotateMethod, 0) Sleep % 200*sleepBaseTime Gui 1: Destroy } ExitModule() HaltEmu: disableSuspendEmu := true Send, {ESC down}{ESC up} Return RestoreEmu: Send, {ESC down}{ESC up} Return CloseProcess: FadeOutStart() WinClose(pinballTitleClass) Return 03:53:14:964 | RL | INFO | +31 | BuildScript - Loaded Pause scripts 03:53:14:972 | RL | INFO | +0 | BuildScript - Loaded MultiGame scripts 03:53:14:978 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 03:53:14:989 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 03:53:14:992 | RL | INFO | +16 | BuildScript - Loaded User Functions.ahk script 03:53:14:995 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 03:53:14:001 | RL | INFO | +0 | Main - Module is built 03:53:15:024 | RL | INFO | +31 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\AutoHotkey.dll exists 03:53:15:028 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 2/22/2014 - 3:39:17 AM Modified: 2/22/2014 - 4:21:46 AM 03:53:15:033 | RL | INFO | +0 | Main - Running module 03:53:15:036 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 03:53:15:304 | MD | INFO | +N/A | Module initialized 03:53:15:313 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label 03:53:15:335 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label 03:53:15:340 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~5" to call label: "CloseProcess" 03:53:15:347 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~Esc" to call a group label 03:53:15:404 | MD | INFO | +62 | Keymapper - Creating Custom Joy Name Array for Name Replacements 03:53:15:407 | MD | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe exists 03:53:15:430 | MD | DEBUG1 | +31 | CheckFile - Attributes: File Size: 1169408 bytes Created: 7/12/2014 - 1:18:46 AM Modified: 7/12/2014 - 1:18:50 AM 03:53:15:466 | MD | INFO | +32 | Keymapper - Loading xpadder 03:53:15:490 | MD | INFO | +31 | RunKeymapper - Started, using method "load" 03:53:15:494 | MD | INFO | +0 | GetJoystickArray - Started 03:53:15:500 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000 03:53:15:505 | MD | INFO | +0 | GetJoystickArray - Ended 03:53:15:528 | MD | DEBUG2 | +31 | RunKeymapper - Found your keymapper application here: "E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe" 03:53:15:558 | MD | DEBUG2 | +31 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 03:53:15:562 | MD | INFO | +0 | RunXpadder - Started 03:53:15:588 | MD | INFO | +31 | Process - Exist JoyToKey.exe 03:53:15:618 | MD | DEBUG2 | +32 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 03:53:15:623 | MD | INFO | +0 | Run - Running: E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe /C 03:53:15:726 | MD | DEBUG1 | +109 | Run - "Xpadder.exe /C" Process ID: 2132 03:53:15:729 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Arcade-PC\hyperspin\zips\tools\xpadder\xpadder.ini 03:53:15:732 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 03:53:15:836 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in E:\Arcade-PC\hyperspin\zips\tools\xpadder\xpadder.ini and arranging profiles found to match that order 03:53:15:840 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 03:53:15:843 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load 03:53:15:847 | MD | INFO | +0 | RunXpadder - Ended 03:53:15:870 | MD | INFO | +31 | RunKeymapper - Ended 03:53:15:874 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 03:53:15:876 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 03:53:15:902 | MD | DEBUG1 | +31 | fadeLyr3Animation: DefaultFadeAnimation 03:53:15:930 | MD | DEBUG1 | +32 | fadeLyr37zAnimation: DefaultFadeAnimation 03:53:15:964 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~vkBCsc033" to call label: "TogglePauseMenuStatus" 03:53:15:993 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2 & ~vkBCsc033" to call label: "TogglePauseMenuStatus" 03:53:15:997 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~vk6Bsc04E" to call label: "TogglePauseMenuStatus" 03:53:15:002 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot" 03:53:16:025 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~LShift & ~Z" to call label: "StartMulti" 03:53:16:048 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~I & ~K" to call label: "StartMulti" 03:53:16:058 | MD | INFO | +15 | StartModule - Started 03:53:16:062 | MD | INFO | +0 | StartModule - MEmu: Pinball Arcade MEmuV: v1.40.9 MURL: http://www.pinballarcade.com/ MAuthor: djvj (tweaked by Metalzoic) MVersion: 2.0.5 MCRC: 57A39023 iCRC: MID: MSystem: "Pinball Arcade","Pinball" 03:53:16:066 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Pinball Arcade" 03:53:16:073 | MD | INFO | +16 | PluginInit - Started 03:53:16:078 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 03:53:16:081 | MD | INFO | +0 | CheckFile - Checking if E:\Arcade-PC\Hyperspin\Databases\Pinball Arcade\Pinball Arcade.xml exists 03:53:16:093 | MD | DEBUG1 | +16 | CheckFile - Attributes: File Size: 18525 bytes Created: 5/31/2015 - 6:21:04 AM Modified: 8/19/2015 - 3:37:44 AM 03:53:16:103 | MD | DEBUG1 | +15 | BuildDatabaseTable - Searching for a "Game Name" in the database 03:53:16:106 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 03:53:16:113 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 03:53:16:116 | MD | DEBUG1 | +16 | BuildDatabaseTable - Found "Name" with a value: "Black Knight 2000 (Williams)" 03:53:16:124 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 03:53:16:127 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 03:53:16:131 | MD | DEBUG1 | +15 | BuildDatabaseTable - Searching database for: Manufacturer 03:53:16:135 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Williams" 03:53:16:138 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 03:53:16:142 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1989" 03:53:16:145 | MD | DEBUG1 | +16 | BuildDatabaseTable - Searching database for: Genre 03:53:16:149 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Pinball" 03:53:16:152 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 03:53:16:156 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "ESRB - E (Everyone)" 03:53:16:159 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 03:53:16:180 | MD | DEBUG1 | +31 | BuildDatabaseTable - Ended 03:53:16:184 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 03:53:16:191 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Wheel\Black Knight 2000 (Williams).png 03:53:16:195 | MD | DEBUG1 | +16 | BuildAssetsTable - Searching for a System Logo: E:\Arcade-PC\Hyperspin\Media\Main Menu\Images\Wheel\Pinball Arcade.png 03:53:16:202 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Wheel\Black Knight 2000 (Williams).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Main Menu\Images\Wheel\Pinball Arcade.png | Asset Extension1: png | Asset Type1: system 03:53:16:206 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 03:53:16:209 | MD | DEBUG1 | +15 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 03:53:16:214 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork1\Black Knight 2000 (Williams).png 03:53:16:217 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork2\Black Knight 2000 (Williams).png 03:53:16:225 | MD | DEBUG1 | +16 | BuildAssetsTable - Searching for a Cartridge: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork3\Black Knight 2000 (Williams).png 03:53:16:228 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork4\Black Knight 2000 (Williams).png 03:53:16:236 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Letters 03:53:16:262 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Other: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Other 03:53:16:279 | MD | DEBUG2 | +16 | BuildAssetsTable - Media assets found: Asset Label: Artwork1 | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork1\Black Knight 2000 (Williams).png | Asset Extension1: png | Asset Type1: game Asset Label: Box Art | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Images\Artwork2\Black Knight 2000 (Williams).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: E:\Arcade-PC\hyperspin\Media\Pinball Arcade\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 03:53:16:289 | MD | DEBUG1 | +15 | BuildAssetsTable - Ended 03:53:16:292 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 03:53:16:295 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Video\Black Knight 2000 (Williams).* 03:53:16:299 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: E:\Arcade-PC\Hyperspin\Media\Main Menu\Video\Pinball Arcade.* 03:53:16:302 | MD | DEBUG2 | +16 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Pinball Arcade\Video\Black Knight 2000 (Williams).mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: E:\Arcade-PC\Hyperspin\Media\Main Menu\Video\Pinball Arcade.flv | Asset Extension1: flv | Asset Type1: system 03:53:16:306 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 03:53:16:308 | MD | INFO | +0 | PluginInit - Ended 03:53:16:312 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: Black Knight 2000 (Williams) 03:53:16:315 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 03:53:16:320 | MD | INFO | +16 | StartModule - Ended 03:53:16:323 | MD | INFO | +0 | Module Setting - [settings] - Rotate_Method: false 03:53:16:327 | MD | INFO | +0 | Module Setting - [settings] - Rotate_Display: 0 03:53:16:330 | MD | INFO | +0 | Module Setting - [settings] - Module_Debugging: false 03:53:16:333 | MD | INFO | +15 | Module Setting - [settings] - Select_Key: H|s 03:53:16:337 | MD | INFO | +0 | BezelGUI - Started 03:53:16:350 | MD | INFO | +16 | BezelGUI - Ended 03:53:16:357 | MD | DEBUG1 | +0 | FadeInStart - Started 03:53:16:361 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~LShift & ~Z" 03:53:16:369 | MD | DEBUG2 | +15 | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~LShift & ~Z" 03:53:16:373 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~I & ~K" 03:53:16:381 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~I & ~K" 03:53:16:384 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~vkBCsc033" 03:53:16:387 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~1 & ~vkBCsc033" 03:53:16:390 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2 & ~vkBCsc033" 03:53:16:393 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~2 & ~vkBCsc033" 03:53:16:397 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Disabled Hotkey for: "~vk6Bsc04E" 03:53:16:400 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~vk6Bsc04E" 03:53:16:403 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~1joy7&~1joy8" 03:53:16:424 | MD | DEBUG2 | +15 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~2joy7&~2joy8" 03:53:16:427 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:16:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~1 & ~5" 03:53:16:434 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~Esc" 03:53:16:438 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label 03:53:16:441 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label 03:53:16:444 | MD | DEBUG2 | +15 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:16:447 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~5" to call label: "CloseFadeIn" 03:53:16:451 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~Esc" to call a group label 03:53:16:458 | MD | DEBUG2 | +16 | Fade screen scale factor: X=1.000000, Y= 1.000000 03:53:16:460 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\Black Knight 2000 (Williams)\Layer 1*.* 03:53:16:470 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Horizontal\Layer 1*.* 03:53:16:472 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Layer 1*.* 03:53:16:481 | MD | DEBUG1 | +16 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.* 03:53:16:484 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.* 03:53:16:492 | MD | DEBUG1 | +15 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.png 03:53:16:496 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1.png 03:53:16:502 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.gif 03:53:16:507 | MD | DEBUG1 | +16 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.tif 03:53:16:513 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp 03:53:16:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg 03:53:16:524 | MD | INFO | +15 | GetFadePicFile - Randomized images and Fade will use E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1.png 03:53:16:528 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\Black Knight 2000 (Williams)\Extra Layer 1 - Console*.* 03:53:16:536 | MD | DEBUG1 | +16 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Horizontal\Extra Layer 1 - Console*.* 03:53:16:539 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Extra Layer 1 - Console*.* 03:53:16:542 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.* 03:53:16:545 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.* 03:53:16:659 | MD | INFO | +109 | DefaultAnimateFadeIn - Started, direction is: in 03:53:16:662 | MD | INFO | +16 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 03:53:17:181 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended 03:53:17:200 | MD | INFO | +15 | DefaultFadeAnimation - Started 03:53:17:204 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\Black Knight 2000 (Williams)\Info Bar*.* 03:53:17:225 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Horizontal\Info Bar*.* 03:53:17:228 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Info Bar*.* 03:53:17:237 | MD | DEBUG1 | +16 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.* 03:53:17:239 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.* 03:53:17:248 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.png 03:53:17:251 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar.png 03:53:17:259 | MD | DEBUG1 | +16 | GetFadePicFile - Looking for Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.gif 03:53:17:262 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.tif 03:53:17:269 | MD | DEBUG1 | +15 | GetFadePicFile - Looking for Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp 03:53:17:272 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg 03:53:17:280 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar.png 03:53:17:294 | MD | DEBUG1 | +16 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\Black Knight 2000 (Williams)\Layer 3*.* 03:53:17:297 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Horizontal\Layer 3*.* 03:53:17:304 | MD | DEBUG1 | +15 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\Pinball Arcade\_Default\Layer 3*.* 03:53:17:307 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.* 03:53:17:313 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.* 03:53:17:316 | MD | DEBUG1 | +16 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.png 03:53:17:319 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3.png 03:53:17:323 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.gif 03:53:17:326 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.tif 03:53:17:329 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.bmp 03:53:17:332 | MD | DEBUG1 | +16 | GetFadePicFile - Looking for Fade Layer 3 pic: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3*.jpg 03:53:17:336 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3.png 03:53:17:488 | MD | DEBUG1 | +156 | FadeInDelay - Started 03:53:17:616 | MD | INFO | +124 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Fade\_Default\7z complete.mp3 03:53:19:145 | MD | DEBUG1 | +1529 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 03:53:19:173 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - AnimationLoop has finished 03:53:19:177 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended 03:53:19:205 | MD | DEBUG1 | +32 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 03:53:20:202 | MD | DEBUG1 | +998 | FadeInDelay - Ended 03:53:20:206 | MD | INFO | +0 | DefaultFadeAnimation - Ended 03:53:20:211 | MD | DEBUG1 | +0 | FadeInStart - Ended 03:53:20:214 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 03:53:20:219 | MD | DEBUG2 | +16 | 3rdPartyTools - Ini file location E:\Arcade-PC\hyperspin\RocketLauncher\Lib\3rdPartyToolsPaths.ini 03:53:20:263 | MD | INFO | +31 | WinIPAC - Start IPac System Profile Test 03:53:20:273 | MD | INFO | +15 | Module Setting - [WinIPAC] - WinIPACPath: H:\WinIPAC\WinIPAC.exe 03:53:20:284 | MD | INFO | +16 | Module Setting - [WinIPAC] - WinIPACProfileDir: H:\RocketLauncher\IPacProfiles 03:53:20:293 | MD | ERROR | +0 | WinIPAC - The file WinIPAC.exe does not exist at H:\WinIPAC\WinIPAC.exe. Please check your paths! 03:53:20:341 | MD | INFO | +47 | WinIPAC - Stop IPac System Profile Test 03:53:20:349 | MD | INFO | +15 | IdleVolAdjust - Start IdleVolAdjust Section 03:53:20:354 | MD | INFO | +0 | Module Setting - [IdleVolAdjust] - IdleVolPath: E:\Arcade-PC\Hyperspin\RocketLauncher\Idle Volume\IdleVolumeAdjuster.exe 03:53:20:361 | MD | INFO | +16 | Module Setting - [IdleVolAdjust] - IdleVolUse: Kill 03:53:20:401 | MD | INFO | +31 | Module Setting - [IdleVolAdjust] - IdleVolSystems: PopCap,ScummVM,WoW Action Max,Comics,MUGEN,PC Games, XBMC 03:53:20:414 | MD | DEBUG2 | +16 | IdleVolAdjust - Pinball Arcade System Not found in IdleVolSystems list :PopCap,ScummVM,WoW Action Max,Comics,MUGEN,PC Games, XBMC 03:53:20:418 | MD | INFO | +0 | IdleVolAdjust - Stop IdleVolAdjust Section 03:53:20:459 | MD | INFO | +47 | StartGlobalUserFeatures - Ending 03:53:20:468 | MD | DEBUG1 | +15 | CoverFE - Started 03:53:20:474 | MD | DEBUG1 | +0 | CoverFE - Ended 03:53:20:477 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 03:53:20:519 | MD | INFO | +47 | Module Setting - [settings] - Start_Game: true 03:53:20:535 | MD | INFO | +16 | Module Setting - [settings] - Pinball_Version: DX11 03:53:20:538 | MD | INFO | +0 | Module Setting - [settings] - All_Tables: true 03:53:20:543 | MD | INFO | +0 | Module Setting - [Settings] - Sleep_Until_Logo: 7000 03:53:20:558 | MD | INFO | +15 | Module Setting - [Settings] - Sleep_Base_Time: 1 03:53:20:587 | MD | INFO | +31 | Module Setting - [Settings] - My_Tables: Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Ripley's Believe It or Not! (Stern)|Safe Cracker (Bally)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Sega)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally) 03:53:20:601 | MD | INFO | +16 | BezelStart - Started 03:53:20:605 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected. 03:53:20:715 | MD | DEBUG2 | +109 | Bezel variable values: [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = false [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = false [Bezel Change Keys] Next_Bezel_Key = 6&vkDBsc01A|5&vkDBsc01A [Bezel Change Keys] Previous_Bezel_Key = 5&vkDDsc01B|6&vkDDsc01B [Instruction Cards General Settings] IC_Positions = leftCenter|rightCenter [Instruction Cards General Settings] IC_Transition_Animation = slideIn [Instruction Cards General Settings] IC_Transition_Duration = 150 [Instruction Cards General Settings] IC_Enable_Transition_Sound = true [Instruction Cards General Settings] IC_Scale_Factor = ScreenHeight [Instruction Cards General Settings] IC_Save_Selected = false [Instruction Cards Menu] IC_Left_Menu_Positions = topLeft|leftCenter|bottomLeft|bottomCenter [Instruction Cards Menu] IC_Left_Menu_Number_of_List_Items = 7 [Instruction Cards Menu] IC_Right_Menu_Positions = topRight|rightCenter|bottomRight|topCenter [Instruction Cards Menu] IC_Right_Menu_Number_of_List_Items = 7 [Instruction Cards Visibility] IC_Display_Card_on_Startup = true [Instruction Cards Visibility] IC_Random_Slide_Show_Timer = 0 [Instruction Cards Visibility] IC_Toggle_Visibility_Key = 6&vkDCsc02B|5&vkDCsc02B|2joy7&2joy10|Tab [Instruction Cards Keys Change Mode 1] IC_Left_Menu_Key = 5&LShift|6&K [Instruction Cards Keys Change Mode 1] IC_Right_Menu_Key = 6&I|5&Z [Instruction Cards Keys Change Mode 2] IC_Change_Active_Instruction_Card_Key = vk09sc00F|vkBCsc033|Z&5|LShift&5 [Instruction Cards Keys Change Mode 2] IC_Previous_Instruction_Card_Key = 5&vkBEsc034|6&vkBFsc035 [Instruction Cards Keys Change Mode 2] IC_Next_Instruction_Card_Key = 6&vkDEsc028|5&vkBAsc027 [Instruction Cards Keys Change Mode 3] IC_1_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_2_Previous_Key = 5&Z [Instruction Cards Keys Change Mode 3] IC_3_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_4_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_5_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_6_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_7_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_8_Previous_Key = [Instruction Cards Keys Change Mode 3] IC_1_Next_Key = [Instruction Cards Keys Change Mode 3] IC_2_Next_Key = [Instruction Cards Keys Change Mode 3] IC_3_Next_Key = [Instruction Cards Keys Change Mode 3] IC_4_Next_Key = [Instruction Cards Keys Change Mode 3] IC_5_Next_Key = [Instruction Cards Keys Change Mode 3] IC_6_Next_Key = [Instruction Cards Keys Change Mode 3] IC_7_Next_Key = [Instruction Cards Keys Change Mode 3] IC_8_Next_Key = 03:53:20:720 | MD | DEBUG1 | +16 | Bezel - Assuming that game has horizontal orientation. 03:53:20:723 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\Black Knight 2000 (Williams) 03:53:20:726 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default\Horizontal 03:53:20:729 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default 03:53:20:741 | MD | DEBUG1 | +15 | Bezel - Looking for Bezel in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal 03:53:20:745 | MD | DEBUG1 | +0 | Bezel - Found Bezel art in folder: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal 03:53:20:769 | MD | INFO | +32 | Bezel - Loading Bezel image: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal\bezel arcade classics bezel 16x10.png 03:53:20:782 | MD | DEBUG1 | +15 | Bezel - Looking for Background in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\Black Knight 2000 (Williams) 03:53:20:785 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default\Horizontal 03:53:20:789 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default 03:53:20:791 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal 03:53:20:795 | MD | DEBUG1 | +16 | Bezel - Found Background art in folder: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal 03:53:20:798 | MD | INFO | +0 | Bezel - Loading Background image: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal\background2.png 03:53:20:802 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\Black Knight 2000 (Williams) 03:53:20:806 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default\Horizontal 03:53:20:809 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\Pinball Arcade\_Default 03:53:20:833 | MD | DEBUG1 | +31 | Bezel - Looking for Instruction Card in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default\Horizontal 03:53:20:837 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: E:\Arcade-PC\Hyperspin\RocketLauncher\Media\Bezels\_Default 03:53:20:841 | MD | WARNING | +16 | Bezel - Bezels are enabled, however none of the Instruction Card files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders. 03:53:20:844 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=138 Y1=0 X2=923 Y2=661 03:53:20:931 | MD | DEBUG2 | +78 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080 03:53:20:935 | MD | INFO | +15 | BezelStart - Ended 03:53:20:938 | MD | DEBUG1 | +0 | RegRead - Reading from Registry : RootKey=HKCU, SubKey=Software\PinballArcade\PinballArcade, ValueName=SavePath,RegistryVersion=Auto 03:53:20:941 | MD | DEBUG1 | +0 | RegRead - Reading from Registry : RootKey=HKCU, SubKey=Software\PinballArcade\PinballArcade, ValueName=SavePath,RegistryVersion=64 03:53:20:944 | MD | DEBUG1 | +0 | RegRead - Registry Read finished, returning C:\Users\Morin\My Games\Pinball Arcade\ 03:53:20:947 | MD | DEBUG1 | +0 | RegRead - Reading from Registry : RootKey=HKCU, SubKey=Software\PinballArcade\PinballArcade, ValueName=SavePath,RegistryVersion=32 03:53:20:950 | MD | DEBUG1 | +0 | RegRead - Registry Read finished, returning C:\Users\Morin\My Games\Pinball Arcade\ 03:53:20:954 | MD | DEBUG1 | +16 | RegRead - Registry Read finished, returning C:\Users\Morin\My Games\Pinball Arcade\ 03:53:20:957 | MD | INFO | +0 | CheckFile - Checking if C:\Users\Morin\My Games\Pinball Arcade\settings.dat exists 03:53:20:962 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 44 bytes Created: 6/30/2015 - 3:14:42 AM Modified: 8/19/2015 - 2:59:50 AM 03:53:20:966 | MD | INFO | +0 | BinRead - Started - Reading 1 bytes from offset 8 in C:\Users\Morin\My Games\Pinball Arcade\settings.dat 03:53:20:994 | MD | INFO | +31 | BinRead - Ended 03:53:20:003 | MD | INFO | +16 | Bin2Hex - Started 03:53:21:012 | MD | INFO | +0 | Bin2Hex - Ended 03:53:21:059 | MD | INFO | +47 | Module - Found "Black Knight 2000 (Williams)" at position 5 in MyTables 03:53:21:068 | MD | INFO | +15 | CheckFile - Checking if E:\Arcade-PC\hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists 03:53:21:076 | MD | DEBUG1 | +16 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/22/2014 - 4:28:22 AM Modified: 2/22/2014 - 4:22:02 AM 03:53:21:116 | MD | INFO | +31 | Module - Table "Black Knight 2000 (Williams)" was found in array "myTablesArray" at position 5 03:53:21:124 | MD | INFO | +16 | Module - Last Table of array "myTablesArray" left off at "Addams Family, The (Bally)" which was found at position 03:53:21:147 | MD | INFO | +15 | Module - The array "myTablesArray" has 61 tables in it and shortest distance to this table is 4 in direction moveDown 03:53:21:150 | MD | INFO | +0 | Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined. 03:53:21:175 | MD | INFO | +31 | Run - Running: E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade\PinballArcade.exe skipwhatsnew 03:53:21:242 | MD | DEBUG1 | +63 | Run - "PinballArcade.exe skipwhatsnew" Process ID: 1124 03:53:21:245 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x4505f0 | Process ID: 4080 | Process Path: E:\Arcade-PC\hyperspin\RocketLauncher\RocketLauncher.exe 03:53:21:249 | MD | INFO | +15 | WinWait - Waiting for "Pinball Arcade ahk_class GameWindowClass" 03:53:51:250 | MD | DEBUG1 | +29999 | GetActiveWindowStatus - Title: Pinball Arcade | Class: Pinball Arcade | State: 0 | X: 0 | Y: 0 | Width: 1040 | Height: 806 | Window HWND: 0xb0824 | Process ID: 1124 | Process Path: E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade\PinballArcade.exe 03:53:51:254 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~1joy7&~1joy8" 03:53:51:257 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~2joy7&~2joy8" 03:53:51:261 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:51:264 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~1 & ~5" 03:53:51:268 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~Esc" 03:53:51:272 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label 03:53:51:276 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label 03:53:51:281 | MD | DEBUG2 | +15 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:51:283 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~5" to call label: "CloseError" 03:53:51:287 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~Esc" to call a group label 03:53:51:658 | MD | DEBUG1 | +375 | ScriptError - Playing error sound: error3.mp3 03:53:59:352 | MD | DEBUG2 | +7691 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~1joy7&~1joy8" 03:53:59:356 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~2joy7&~2joy8" 03:53:59:384 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:59:410 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~1 & ~5" 03:53:59:414 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~Esc" 03:53:59:447 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label 03:53:59:451 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label 03:53:59:472 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Disabled Hotkey for: "~1 & ~5" 03:53:59:514 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~5" to call label: "CloseProcess" 03:53:59:537 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~Esc" to call a group label 03:53:59:543 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "Pinball Arcade ahk_class GameWindowClass". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 03:53:59:567 | MD | INFO | +31 | ExitModule - Started 03:53:59:595 | MD | INFO | +31 | Starting Updating Statistics: 03:53:59:601 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 03:53:59:604 | MD | DEBUG2 | +0 | gameSectionStartTime:11666675 03:53:59:629 | MD | DEBUG2 | +32 | ElapsedTime:43 03:53:59:632 | MD | DEBUG2 | +0 | Statistics cleared game name: Black Knight 2000 03:53:59:723 | MD | DEBUG2 | +93 | Loaded game statistics from ini files: Number_of_Times_Played: 1 Last_Time_Played: Wednesday August 19, 2015 03:52:21 AM Average_Time_Played: 7 Total_Time_Played: 7 System_Total_Played_Time: 365 Total_Global_Played_Time: 2299 03:53:59:726 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 2 Last_Time_Played: Wednesday August 19, 2015 03:53:16 AM Average_Time_Played: 25 Total_Time_Played: 50 System_Total_Played_Time: 408 Total_Global_Played_Time: 2342 03:53:59:884 | MD | INFO | +156 | Game section statistics updated. 03:53:59:887 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 03:53:59:905 | MD | INFO | +31 | GetJoystickArray - Started 03:53:59:940 | MD | DEBUG2 | +32 | GetJoystickArray - Joysticks Detected: 0000000000000000 03:53:59:983 | MD | INFO | +46 | GetJoystickArray - Ended 03:53:59:029 | MD | DEBUG2 | +47 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 03:54:00:033 | MD | INFO | +0 | RunXpadder - Started 03:54:00:036 | MD | INFO | +0 | Process - Exist JoyToKey.exe 03:54:00:091 | MD | DEBUG2 | +63 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 03:54:00:094 | MD | INFO | +0 | Run - Running: E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe /C 03:54:00:154 | MD | DEBUG1 | +62 | Run - "Xpadder.exe /C" Process ID: 4260 03:54:00:157 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Arcade-PC\hyperspin\zips\tools\xpadder\xpadder.ini 03:54:00:160 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 03:54:00:266 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in E:\Arcade-PC\hyperspin\zips\tools\xpadder\xpadder.ini and arranging profiles found to match that order 03:54:00:271 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 03:54:00:275 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load 03:54:00:278 | MD | INFO | +0 | RunXpadder - Ended 03:54:00:294 | MD | INFO | +31 | RunKeymapper - Ended 03:54:00:296 | MD | INFO | +0 | ExitModule - Ended 03:54:00:301 | MD | INFO | +0 | End of Module Logs 03:54:00:434 | RL | INFO | +45396 | Main - Module ended, exiting RocketLauncher normally 03:54:00:437 | RL | INFO | +16 | ExitScript - Started 03:54:00:475 | RL | INFO | +31 | SystemCursor - Restoring mouse cursor 03:54:00:501 | RL | INFO | +31 | ExitScript - Ended Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted August 19, 2015 Author Posted August 19, 2015 On 8/19/2015 at 7:57 AM, ninja2bceen said: I'm running into a fade problem I think.i get the loading screen and then an error saying to turn off fade. I see the program up behind it but the table wasn't selected, its just at the main menu. I followed the instructions though, I'm using 1.4 hyperspin, newest rocketlauncher, newest exe 1.40.7 and all tables Were you trying to launch the DX11 version? Your log shows that fade was waiting for the DX9 version and that would cause the problem if you launched the DX11 exe. To play the DX11 version you must rename the .exe for the Steam version. I'm guessing you're using a non-Steam version though since your on version 1.40.7 (latest is 1.40.9) so you may or may not need to rename the .exe. You also need to select either the DX9 or DX11 version in the module settings in RocketLauncher. If you have the wrong one picked it will act exactly like you described, run in the background just sitting at the menu. Check those things.
ninja2bceen Posted August 20, 2015 Posted August 20, 2015 I can't use dx 11 and have dx9 set up on non steam. My settings point to 9 too. Can u run 9 in ur setup? Maybe only 11 works? My computer is too weak for it. Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted August 20, 2015 Author Posted August 20, 2015 On 8/20/2015 at 12:03 AM, ninja2bceen said: I can't use dx 11 and have dx9 set up on non steam. My settings point to 9 too. Can u run 9 in ur setup? Maybe only 11 works? My computer is too weak for it. The module works perfectly with both 9 and 11. I just tested it again for you. Switched my module setting to 9 and it fired right up no problem. What is probably happening is your "non-Steam" version is using a different name for it's Window AHK class than it is supposed to. If you know how to find that out (using the AHK tool if you have that) then you could change that line and make yourself a custom module.
ninja2bceen Posted August 20, 2015 Posted August 20, 2015 Y-e-s! It's alive! http://youtu.be/0VkrUG3OrPc Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted August 20, 2015 Author Posted August 20, 2015 On 8/20/2015 at 5:11 AM, ninja2bceen said: Y-e-s! It's alive! http://youtu.be/0VkrUG3OrPc Sent from my iPad using Tapatalk That made me and my wife laugh.
ninja2bceen Posted August 20, 2015 Posted August 20, 2015 I literally said it like that out loud, quietly of course. I'm not sure the mute works correctly though. Mute is on and I hear things until the game starts then it mutes lol. Note I somehow managed to use the exact files you sent me lol. Run as admin too Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted August 20, 2015 Author Posted August 20, 2015 Hmmm. It should be silent right up until the yellow start button for the table is on the screen. If you use a secondary app to control your volume that might be the issue. It could also be a sound setting in Win 7. You might have it set so that when it mutes it drops the volume to zero and you have to manually increase it again.
ninja2bceen Posted August 20, 2015 Posted August 20, 2015 I can't seem to get the loading to mute and it takes like 45 sec for a table to load right? Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted August 20, 2015 Author Posted August 20, 2015 It takes it a bit. It has to load the game, enter the menu, enter the My Tables menu, scroll through the list to the correct table, then load the table then fade out. Can take a bit especially if it has to scroll past 20 or 30 tables to get to the one you picked.
ninja2bceen Posted August 20, 2015 Posted August 20, 2015 If u make the delay on fade like 50000 then it's mute for that long. Best I can I think. Thanks for support and it didn't work until delegated the ahk and resaved it again. It's alive... Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
arcadoff Posted August 20, 2015 Posted August 20, 2015 [sOLVED] - I am little better than stupid: I choosed path to .exe of my stanalone PA folder. Working PERFECTLY now Problem: After trying to launch a game from within Rlaunch , I get STEAM starting & trying to download Pinball Arcade (free version I suppose). after Audit Rlaunch wont find any table (table list is RED, Found=no) config: I have 1.40.9 all tables (61 table) "SPECIAL free version" (!), Rlaunch Pinball Arcade Custom.ahk Pinball Arcade Custom.isd + your XML file I found following in your AHK: Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined yes, I exactly want to launch PA as standalone game but lack of knowledges wont let me change your AHK properly. by the way Pinball Arcade Custom.ahk is colored Yellow in Rlaunch (while Pinball Arcade.ahk aside is usual Green) How to tell to RL where Pinball Arcade folder is located on my HDD? (do I need it?) How to avoid Steam launching download? Thanks!
arcadoff Posted August 21, 2015 Posted August 21, 2015 Another issue appeared: when I try to launch tables from within RL, wrong table is started (usually PREVIOUS or 1-2 tables far voisin to the table I chosen: example: when launching CEntaur - Cactus Canion is started instead.) What is STRANGE: when I try to launch 20 times Centaur - it starts 17 times Cactus Canion, but 3 times - CENTAUR.. looks like some "keystroke slowdown when choosing maybe"? I have all 61 tables in PA and 61 in RL camelist - just checked twice. Thank you! I tested from hyperspin - yes, it looks like a "jam" or "slowdown" when moving cursor to selected table - there is a kind of Pause when it moves - if you see such slowdown (table moving list hang) , wrong table will be chosen for 100%. When cursor moves onto the tables - there is no sound. But if cursor is hanged on some table - this table wallpaper appears with sound - after that cursor continues to move to target table - in this case it will stop 1-2 tables far from desired table. Hope I could explain in my english heh.. If you you see no hangs or slowdown of moving Table choosing cursor - be sure RIGHT table will be launched. How to Fix it ? by the way - I have some issue maybe with blockinput.exe ??? Just curious about this phenomenon (see pic): admin rights given to blockinput and rocketlauncher as well.
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 On 8/21/2015 at 8:11 PM, arcadoff said: If you you see no hangs or slowdown of moving Table choosing cursor - be sure RIGHT table will be launched. How to Fix it ? If your PC is lagging it and getting slowed inputs just add some extra wait time. It's one of the options right there in the module settings. Sleep Base Time. On 8/20/2015 at 9:09 PM, arcadoff said: by the way Pinball Arcade Custom.ahk is colored Yellow in Rlaunch (while Pinball Arcade.ahk aside is usual Green) How to tell to RL where Pinball Arcade folder is located on my HDD? (do I need it?) How to avoid Steam launching download? Thanks! It shows in Yellow because it is a custom module. That's how RocketLauncher works. Green is official, Yellow is custom on-purpose, Red means something was changed from original. They're adding my changes in my custom module & ISD to the official module during the next RocketLauncher update. Then it will be official and green. I don't know what you're asking about your pinball arcade folder. Sounds like you figured out how to put the path to the .exe to avoid steam and that's all you should need to do.
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 FYI: Pinball Arcade was just updated to version 1.41.7 Everyone running the DX11 Steam version (and some stand-alone) will need to re-rename their .exe's to work. Version 1.41.7 - Added The Getaway: High Speed 2 - Added Season 5 - GI fix for all emulated tables - Tuning improvements to these tables. * Black Hole * Star Trek:TNG * Funhouse * Dr. Dude * Junk Yard * Taxi * Fire Power * High Roller Casino * Attack from Mars * Theatre of Magic
arcadoff Posted August 21, 2015 Posted August 21, 2015 On 8/21/2015 at 10:50 PM, Metalzoic said: If your PC is lagging it and getting slowed inputs just add some extra wait time. It's one of the options right there in the module settings. Sleep Base Time. this one I guess?: Send, {%selectKey% Down}{%selectKey% Up} ; select game Sleep % 500*sleepBaseTime
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 On 8/21/2015 at 11:20 PM, arcadoff said: this one I guess?: Send, {%selectKey% Down}{%selectKey% Up} ; select game Sleep % 500*sleepBaseTime No no no. Don't mess with that! It's one of the module settings right in RocketLauncher man. Here's a pic of it.
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 I just updated the module and the database to Pinball Arcade version 1.41.7 which launched today. New AHK and XML are in the first post for everyone. Don't forget to rename your Pinball Arcade .exe if needed. Not to bad eh?! The newest version and newest table have only been out for a couple hours and I've already got it updated. Woot!
arcadoff Posted August 21, 2015 Posted August 21, 2015 On 8/21/2015 at 11:23 PM, Metalzoic said: No no no. Don't mess with that! Did already. Increasing to 99 points resulted FAR wrong tables (more tnan 1-2 far from target table) Ok, restored my AHK backup : what XXX to try first in Sleep Timer in menu?
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 On 8/21/2015 at 11:33 PM, arcadoff said: Did already. Increasing to 99 points resulted FAR wrong tables (more tnan 1-2 far from target table) Ok, restored my AHK backup : what XXX to try first in Sleep Timer in menu? Yeah, messing with the module itself can really wreck stuff. Hover over the ? next to the setting for instructions on how to use it. Before you do that you might want to update to the newest module and database I just now added in the first post though. Since you will no longer own all the tables you will also need to update the MyTables setting in the module to remove the new table. I'll make it easy for you and post what you need here in a second. Here. Copy these tables into the My_Tables RocketLauncher module settings (just above Sleep Base Time). Then don't forget you also need to change All_Tables to false since you no longer own all the tables. Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Ripley's Believe It or Not! (Stern)|Safe Cracker (Bally)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Sega)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)
arcadoff Posted August 21, 2015 Posted August 21, 2015 value of 2 is OK but very slow, cause this value affects all key operations. But I need to fix only "table choosing operation" Maybe you can advide what to push inside AHK for table selection operation only?
arcadoff Posted August 21, 2015 Posted August 21, 2015 On 8/21/2015 at 11:38 PM, Metalzoic said: Since you will no longer own all the tables you will also need to update the MyTables setting in the module to remove the new table. I'll make it easy for you and post what you need here in a second Thanks, man. 1.40.9 with 61 tables.. by the way if I make Sleep value as "2" - I surpass over "Sleep % 4800*sleepBaseTime ; waiting for table to load" - so I need push Enter to launch a table then. I'd really wish to modify SleepTimer in AHK (only concerning to table select)
Metalzoic Posted August 21, 2015 Author Posted August 21, 2015 On 8/21/2015 at 11:42 PM, arcadoff said: Thanks, man. 1.40.9 with 61 tables.. by the way if I make Sleep value as "2" - I surpass over "Sleep % 4800*sleepBaseTime ; waiting for table to load" - so I need push Enter to launch a table then. I'd really wish to modify SleepTimer in AHK (only concerning to table select) Right, latest version is now 1.41.7 with 62 tables. By 2? The instructions say to increase the time by .1 increments. For example 1.1, 1.2, 1.3 etc... To edit it directly in the module go to lines 173 to 180. Looks like this: Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTimeChange both 100's to 200 and see if that fixes it for you. However if you do that then don't share your altered module with anybody.
arcadoff Posted August 22, 2015 Posted August 22, 2015 Something bad happens: firstly I updated all 3 files : AHK, ISD, XML then I set all tables to false in RL menu then I updated mytables in AHK according to your list what happens now: Pinball Arcade closes suddenly after 3-4 secs - then the script is CRASHING my rocketlauncher - moving cursors, adding numbers ets - Hell... And I even cant stop it fast.. By 2? The instructions say to increase the time by .1 increments. For example 1.1, 1.2, 1.3 etc...: it wont allow me such values like 1.2 or 1,3 -- only fullnumbers... 1 2 3 4 etc
Metalzoic Posted August 22, 2015 Author Posted August 22, 2015 Interesting. Guess it doesn't work like the instructions say then. Never tried it myself, but I'll let DJVJ know so maybe he can fix it for the next official update. Weird. Not sure why that happened to you. I'm using the exact same AHK & XML I uploaded (No need to update the isd as that didn't change at all). I tested it with both the DX9 and DX11 versions and it works flawlessly. I did upload them twice because I made a change though, maybe you happened to grab one file while I changed the other and got 2 not-quite-matching files? Try downloading them again and see what happens. The reason you couldn't stop it is because the module blocks any joystick or keyboard inputs while it selects your table so if Pinball Arcade crashed and the script is still running it would continue doing that.
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