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    The HyperSpin 2 beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

ZSPIN- looks very interesting?


SIMPLYAUSTIN

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Posted

Bart: we're not complaining, just stating the facts.

 

As said before, more options is always good. What some people are trying to say is that these new "features" aren't necessarily all good. The multi-wheel one seems to be the most useful I can t hink of at the moment. Autoscaling might not give great results sadly unless all the themes and graphics are in vector format (which they aren't, obviously.) 

 

Just facts. If ZSPIN can deliver more interesting features in the future, it'd be nice. No one is telling this 'team' (gosh, I hate that word, brings me back to the fansub era where 'teams' were competing like perfect idiots instead of working together) to stop their work, quite the contrary. If they can improve Hyperspin, that's all good. They just should not try to make it sound all revolutionary when it is not.

 

I'm all for options too :)

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Posted

What hyper free spin doesn't realise alone with all those whiny little bitches that moan about putting content behind a pay wall. Well hyperspin uses actionscript which is a PAID! Application that help with the running if HS. The reason behind things like 3darcade have fallen to the wayside is because of the software, being a paid product not being updated or supported and is useless due to that problem. Hyper free spin is a hack job nothing more than that

Sent from my SM-G900F using Tapatalk

Posted

Hack or not, as long as it does the job and has a really useful feature, is good enough for me too :)

 

In its current shape ZSPIN doesn't seem interesting to me because apart from multiwheels which I COULD find useful, I don't see the point of using it *for now*

 

Note the *for now*.

 

It's always good to have more options :)

 

Then there's the authors' attitude that I just don't get and dislike, but that's another story entirely.

Posted

what exactly did the author say?  Sorry my french is terrible, I seem to combine Spanish and French into a super language... then I put an O on the end of everything turning ito more like a Harry Potter spell than a conversation. 

 

So what did the author do / say?

  • 5 weeks later...
Posted

Hi !

Dev here, Just saw that zspin is getting some attention.

Just wanted to say that it's a completely new frontend, no requirements for hyperspin or whatever.
I will soon publish everything (end of this week I think) (everything = binaries and source code on github) (it's still in beta).

For the story I just got tired of fighting with hyperspin so I made a (basic) opensource alternative to be available for who wants.

Anyway I didn't expect this would be getting so much attention.

If you have any questions feel free to ask :)

Posted

If you have any questions feel free to ask :)

Will it actually have good, clear, easy to understand and detailed setup instructions?

Because honestly if you have that alone you'll probably have a ton of people, especially new people, flock to it.

Posted

Actually the project is in development so things are rough, but motivated people are already helping with this.

As I said project is in beta so it will take some more time to get something clean.

Posted

I'm talking about clicking genre consoles and then get a wheel for each console then clicking that to get to the games. Hyperspin doesn't have a way to genre the main menu

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Posted

Hi !

Dev here, Just saw that zspin is getting some attention.

Just wanted to say that it's a completely new frontend, no requirements for hyperspin or whatever.

I will soon publish everything (end of this week I think) (everything = binaries and source code on github) (it's still in beta).

For the story I just got tired of fighting with hyperspin so I made a (basic) opensource alternative to be available for who wants.

Anyway I didn't expect this would be getting so much attention.

If you have any questions feel free to ask :)

 

Does it have vertical and horizontal wheel?

Can you select distance between items and how many items are on screen in vertical and horizontal wheel?

 

Is it true 16:9? (1920*1080, 1360*768, 1024*720)

 

Does is support .swf, and are you checking memory leaking while using .swf with code? I'm asking this as lately I'm having fun with flash and realized you can add ALOT of new features with flash (right now my Aeon Nox XIII skin on HyperSpin has clock, weather widget and weather wheel)

 

Does it have something similar to SpecialA and SpecialB? Those layers are really useful for .swf widgets :P

Posted

Yes AND no jeremy. Flash (just as java) has serious performance problems BUT runs on many devices AND can do a lot of interesting things when framerate stability is not involved. Hyperspin DOES NOT have a weather forecast nor a clock features, heres' my WIP skin with both of them :)

 

Posted

Obviously, but this means enabling plug-in features in a well documented and "easy" language (more people can do it more eye candy you'll see). If you want to do something in flash chances are you'll find freaking good start points code laying around :D

 

I'd like to see a frontend supporting 3d background and animation, (gimme webGL :P), but creating background and animated character in 3d ain't that easy nor fast, and rendering quality is very important, as a "bad" 3d looks worse than "good" 2d. Take as example the video of gameex evolution... it HAS 3D but as it's shown it is something you don't really want to use :P

Posted

Does it have vertical and horizontal wheel?

Can you select distance between items and how many items are on screen in vertical and horizontal wheel?

Is it true 16:9? (1920*1080, 1360*768, 1024*720)

Well, we use html for rendering so your screen resolution is the frontend resolution (ie if your desktop is a 4K you have a 4K resolution). Better have good quality artworks.

It's up to you to make your themes to behave how you want depending of the resolution. I added support for html themes in addition to a basic support for hyperspin themes.

For the wheels, they are completely customizable per system (a file contains the position, data, rotation etc for wheels), so again you can do whatever you want.

 

Does is support .swf, and are you checking memory leaking while using .swf with code? I'm asking this as lately I'm having fun with flash and realized you can add ALOT of new features with flash (right now my Aeon Nox XIII skin on HyperSpin has clock, weather widget and weather wheel)

It supports swf. But you can do a lot more things with html (3d, etc) themes and flash is slowly dying.

 

Does it have something similar to SpecialA and SpecialB? Those layers are really useful for .swf widgets  :P
Not yet, basically this beta is to check that everything is ok and usable as a frontend.
 
But we could think of a html frame overlay that is present everywhere (you also have access to an api so that you can communicate with the frontend, ie: which game is displayed, which system are you on, etc).
 
The multiwheel works by simply pointing another database from the current database, so yes you can again do whatever you want. (infinite multiwheel weeeeee)
 
For the setup we actually use a working hyperspin install folder to run, so for testing zspin it's like: Run zspin, select hyperspin folder, map your keys, and it works.
Posted

Ok let's go: public beta open for everyone:

 

http://github.com/hfscode/zspin

 

(go to "releases" and then download the windows or osx release)

 

As I said, for now we actually use a working hyperspin install folder to run, so for testing zspin:
Extract it, run it, select hyperspin folder as it will ask you at first start, and map your keys.

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