AxelTerizaki Posted August 8, 2015 Posted August 8, 2015 Bart: we're not complaining, just stating the facts. As said before, more options is always good. What some people are trying to say is that these new "features" aren't necessarily all good. The multi-wheel one seems to be the most useful I can t hink of at the moment. Autoscaling might not give great results sadly unless all the themes and graphics are in vector format (which they aren't, obviously.) Just facts. If ZSPIN can deliver more interesting features in the future, it'd be nice. No one is telling this 'team' (gosh, I hate that word, brings me back to the fansub era where 'teams' were competing like perfect idiots instead of working together) to stop their work, quite the contrary. If they can improve Hyperspin, that's all good. They just should not try to make it sound all revolutionary when it is not. I'm all for options too
thcdgaf Posted August 8, 2015 Posted August 8, 2015 well im sticking with hyperspin zspin got some good features but its new and hyperspin in due time will have multiwheel
thcdgaf Posted August 8, 2015 Posted August 8, 2015 People thought it was dead project also well hyperspin prove them wrong Sent from my LGL16C using Tapatalk
ryuuji Posted August 9, 2015 Posted August 9, 2015 hope zspin will be released soon ... not in a few years #thisismydesign by ryuuji is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available at http://www.hyperspin-fe.com/user/34679-ryuuji/.
jackhammersalm Posted August 9, 2015 Posted August 9, 2015 What hyper free spin doesn't realise alone with all those whiny little bitches that moan about putting content behind a pay wall. Well hyperspin uses actionscript which is a PAID! Application that help with the running if HS. The reason behind things like 3darcade have fallen to the wayside is because of the software, being a paid product not being updated or supported and is useless due to that problem. Hyper free spin is a hack job nothing more than that Sent from my SM-G900F using Tapatalk The Hyperspin Report writer/editor <br />resident grouch, Hyperspin facebook modorator<br />for those who want to read my work <br /><a href='http://thehyperspinreport.blogspot.co.uk' class='bbc_url' title='External link' rel='nofollow external'>http://thehyperspinreport.blogspot.co.uk</a>
AxelTerizaki Posted August 10, 2015 Posted August 10, 2015 Hack or not, as long as it does the job and has a really useful feature, is good enough for me too In its current shape ZSPIN doesn't seem interesting to me because apart from multiwheels which I COULD find useful, I don't see the point of using it *for now* Note the *for now*. It's always good to have more options Then there's the authors' attitude that I just don't get and dislike, but that's another story entirely.
SIMPLYAUSTIN Posted August 10, 2015 Author Posted August 10, 2015 what exactly did the author say? Sorry my french is terrible, I seem to combine Spanish and French into a super language... then I put an O on the end of everything turning ito more like a Harry Potter spell than a conversation. So what did the author do / say? Simply Austin's YouTube
Runadumb Posted August 10, 2015 Posted August 10, 2015 Hey if its a hack that let's me have nested wheels and makes it easier for people to setup I'm in!
vikbez Posted September 9, 2015 Posted September 9, 2015 Hi !Dev here, Just saw that zspin is getting some attention.Just wanted to say that it's a completely new frontend, no requirements for hyperspin or whatever.I will soon publish everything (end of this week I think) (everything = binaries and source code on github) (it's still in beta).For the story I just got tired of fighting with hyperspin so I made a (basic) opensource alternative to be available for who wants.Anyway I didn't expect this would be getting so much attention.If you have any questions feel free to ask
Metalzoic Posted September 9, 2015 Posted September 9, 2015 If you have any questions feel free to ask Will it actually have good, clear, easy to understand and detailed setup instructions? Because honestly if you have that alone you'll probably have a ton of people, especially new people, flock to it.
vikbez Posted September 9, 2015 Posted September 9, 2015 Actually the project is in development so things are rough, but motivated people are already helping with this. As I said project is in beta so it will take some more time to get something clean.
ninja2bceen Posted September 9, 2015 Posted September 9, 2015 Allow for genre wheels to be on the main screen like genre consoles. Thats the only gripe I have with hyperspin Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted September 9, 2015 Posted September 9, 2015 I'm talking about clicking genre consoles and then get a wheel for each console then clicking that to get to the games. Hyperspin doesn't have a way to genre the main menu Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
dark13 Posted September 10, 2015 Posted September 10, 2015 Hi ! Dev here, Just saw that zspin is getting some attention. Just wanted to say that it's a completely new frontend, no requirements for hyperspin or whatever. I will soon publish everything (end of this week I think) (everything = binaries and source code on github) (it's still in beta). For the story I just got tired of fighting with hyperspin so I made a (basic) opensource alternative to be available for who wants. Anyway I didn't expect this would be getting so much attention. If you have any questions feel free to ask Does it have vertical and horizontal wheel? Can you select distance between items and how many items are on screen in vertical and horizontal wheel? Is it true 16:9? (1920*1080, 1360*768, 1024*720) Does is support .swf, and are you checking memory leaking while using .swf with code? I'm asking this as lately I'm having fun with flash and realized you can add ALOT of new features with flash (right now my Aeon Nox XIII skin on HyperSpin has clock, weather widget and weather wheel) Does it have something similar to SpecialA and SpecialB? Those layers are really useful for .swf widgets Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
dark13 Posted September 10, 2015 Posted September 10, 2015 Yes AND no jeremy. Flash (just as java) has serious performance problems BUT runs on many devices AND can do a lot of interesting things when framerate stability is not involved. Hyperspin DOES NOT have a weather forecast nor a clock features, heres' my WIP skin with both of them Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
dark13 Posted September 10, 2015 Posted September 10, 2015 Obviously, but this means enabling plug-in features in a well documented and "easy" language (more people can do it more eye candy you'll see). If you want to do something in flash chances are you'll find freaking good start points code laying around I'd like to see a frontend supporting 3d background and animation, (gimme webGL ), but creating background and animated character in 3d ain't that easy nor fast, and rendering quality is very important, as a "bad" 3d looks worse than "good" 2d. Take as example the video of gameex evolution... it HAS 3D but as it's shown it is something you don't really want to use Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
pyromandrgn Posted September 10, 2015 Posted September 10, 2015 Hi, For information Zspin support HTML theme, so WebGl indeed.
earthprime Posted September 10, 2015 Posted September 10, 2015 Looking forward to your link to this project's github. The key to success is easy tutorials.
vikbez Posted September 10, 2015 Posted September 10, 2015 Does it have vertical and horizontal wheel? Can you select distance between items and how many items are on screen in vertical and horizontal wheel? Is it true 16:9? (1920*1080, 1360*768, 1024*720) Well, we use html for rendering so your screen resolution is the frontend resolution (ie if your desktop is a 4K you have a 4K resolution). Better have good quality artworks. It's up to you to make your themes to behave how you want depending of the resolution. I added support for html themes in addition to a basic support for hyperspin themes. For the wheels, they are completely customizable per system (a file contains the position, data, rotation etc for wheels), so again you can do whatever you want. Does is support .swf, and are you checking memory leaking while using .swf with code? I'm asking this as lately I'm having fun with flash and realized you can add ALOT of new features with flash (right now my Aeon Nox XIII skin on HyperSpin has clock, weather widget and weather wheel) It supports swf. But you can do a lot more things with html (3d, etc) themes and flash is slowly dying. Does it have something similar to SpecialA and SpecialB? Those layers are really useful for .swf widgets Not yet, basically this beta is to check that everything is ok and usable as a frontend. But we could think of a html frame overlay that is present everywhere (you also have access to an api so that you can communicate with the frontend, ie: which game is displayed, which system are you on, etc). The multiwheel works by simply pointing another database from the current database, so yes you can again do whatever you want. (infinite multiwheel weeeeee) For the setup we actually use a working hyperspin install folder to run, so for testing zspin it's like: Run zspin, select hyperspin folder, map your keys, and it works.
vikbez Posted September 12, 2015 Posted September 12, 2015 Ok let's go: public beta open for everyone: http://github.com/hfscode/zspin (go to "releases" and then download the windows or osx release) As I said, for now we actually use a working hyperspin install folder to run, so for testing zspin: Extract it, run it, select hyperspin folder as it will ask you at first start, and map your keys.
SIMPLYAUSTIN Posted September 12, 2015 Author Posted September 12, 2015 Nice work mate Looking forward to having a play with this Simply Austin's YouTube
ninja2bceen Posted September 12, 2015 Posted September 12, 2015 Cool. I'm watching how this goes. I hope rocketlauncher works well with this. If not u probably should get this hooked up with them Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted September 12, 2015 Posted September 12, 2015 I'm sure the dude would like to know what needs fixed.post wits wrong? Tapatalk signature Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
zillion23 Posted September 12, 2015 Posted September 12, 2015 I downloaded to try it out and when I click on the zspin.exe file, nothing happens. I am on Windows 10, is this happening to anyone else?
pyromandrgn Posted September 12, 2015 Posted September 12, 2015 Hi, Here's just an example of what you can do with multi-wheels or HTML themes We're gonna try to share documentation in English on the Github's Wiki A.S.A.P.
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