Sigwood Posted September 2, 2015 Share Posted September 2, 2015 I can run Sega CD games fine in Retroarch. I have the bios and the core downloaded and set up and have tested running the games from the cue files. My Sega CD.ini file has the lines exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=cue parameters=cores/genesis_plus_gx_libretro_android.so Is there more I need to do, or something specific I need to do to get Hyperspin to load Sega CD games in retroarch? Because right now, it seems like it will load, like the hyperspin app sort of starts to move up like it is loading a new app, but then just resets back and nothing happens. I was using MD.emu to run these games from Hyperspin and that worked fine except the compatibility seems a lot lower than retroarch. Anyway, if anyone has any suggestions on what the problem might be it would be much appreciated, thanks. Link to comment Share on other sites More sharing options...
SkyHighGam3r Posted September 2, 2015 Share Posted September 2, 2015 I just barely setup RetroArch ...last night, or maybe the night before?Anyway, I followed a great tutorial from a guy that is on here "SimplyAustin" I think his name was. On his youtube channel he has a plethora of videos on how to setup various systems in RetroArch.I haven't 'specifically' seen a Sega CD one, but I wanted to say something because that's exactly what I was planning to do after work because I got the Sega Genesis running properly in it. Link to comment Share on other sites More sharing options...
thcdgaf Posted September 2, 2015 Share Posted September 2, 2015 its not hard go mine setup through retroarch Link to comment Share on other sites More sharing options...
Sigwood Posted September 2, 2015 Author Share Posted September 2, 2015 Not sure if Simply Austin's videos will help since they all seems to be PC focused and I believe this is an android specific issue. I have Hyperspin set up perfect with all of Robert Broglia's emulators, Drastic, epsxe, Mupen64, Mame4Droid Reloaded, etc. but retroarch with Sega CD just seems to not want to work the way it should for me. Thanks for the replies though. Link to comment Share on other sites More sharing options...
reznnate Posted September 3, 2015 Share Posted September 3, 2015 I've had luck with the Picodrive core on Retroarch. Link to comment Share on other sites More sharing options...
Sigwood Posted September 3, 2015 Author Share Posted September 3, 2015 Okay thanks, I will try out that core to see if it works better for me Edit: Tried the picodrive core, same results, I am obviously missing something but I am not sure what. I get no errors or anything, and all the Sega CD games run fine in retroarch. For some reason Hyperspin just does that thing I described where it looks like it's going to load the game but then it doesn't happen. I don't think it's a Hyperspin problem but it's probably something to do with how retroarch is doing it's business. I guess I will have to use MD.emu for now. Link to comment Share on other sites More sharing options...
SkyHighGam3r Posted September 3, 2015 Share Posted September 3, 2015 Oh my bad, I didn't notice (or even know about) this being for android.*silently backs away into the shadows, whispering: "I was never here"* Link to comment Share on other sites More sharing options...
Retro Goonie Posted September 3, 2015 Share Posted September 3, 2015 I have it working fine using HyperSpin and RocketLauncher! All I can think off is: Make sure you have all bios files in the right folder. Make sure you have a bios file for Europe, USA and Japan...e.g. I have "Sonic CD (USA)" rom and it works fine outside of HyperSpin with USA bios. However it would not run in HyperSpin until I had the Europe and Japan bios as well. Don't ask me why!? Make sure your bios files are named correctly "Bios_CD_U" "Bios_CD_E" "Bios_CD_J" If that doesn't work then I don't know if I can help! Link to comment Share on other sites More sharing options...
Sting Posted September 3, 2015 Share Posted September 3, 2015 Have you tried using a setting file from another system that's working, and editing the exe, path etc? I had a few issues with the sample ini's when I first set it all up, so did the aforementioned and it worked fine then Link to comment Share on other sites More sharing options...
mihaliousa Posted September 19, 2015 Share Posted September 19, 2015 Hey there, have the same issue with picodrive when trying to load sega cd games through hyperspin on my shield portable. No matter what i try, they won't load for some reason. Maybe a bad core, who knows? Tried both picodrive and genesis plus gx, but same result. Noticed that i can load the bios using picodrive core through hyperspin if i include them on the xml list but when it comes to the games themselves, no luck whatsoever. Therefore, i am using md emu for now which unfortunately has limited compatibility. Maybe an older version of retroarch would do the trick? I don't know. Would really love to fix this issue as there are some great sega cd games such as Final Fight CD, Earthworm Jim, etc. Link to comment Share on other sites More sharing options...
SIMPLYAUSTIN Posted September 19, 2015 Share Posted September 19, 2015 What file format is the games? Link to comment Share on other sites More sharing options...
Sigwood Posted September 19, 2015 Author Share Posted September 19, 2015 Mine are in Bin/Cue format, I am using the Cue files to load the games though. Again, they load fine in Retroarch, but for some reason they just won't load from Hyperspin even though I have all my INI file set up the way it should be (I think) Link to comment Share on other sites More sharing options...
thcdgaf Posted September 19, 2015 Share Posted September 19, 2015 might help to use transition tool Link to comment Share on other sites More sharing options...
SIMPLYAUSTIN Posted September 19, 2015 Share Posted September 19, 2015 Have you told rocketlauncher to use the cue file first? Link to comment Share on other sites More sharing options...
Sigwood Posted September 19, 2015 Author Share Posted September 19, 2015 I did not realize Rocketlauncher was involved with setup on Android. And to be honest, I do not know what Rocketlauncher is. Edit: Looked it up, I know now what Rocketlauncher is, however I don't believe that it is used in setup for Android, I could be wrong though. Link to comment Share on other sites More sharing options...
SIMPLYAUSTIN Posted September 19, 2015 Share Posted September 19, 2015 Hahaha... Yeah!! Jeez I do this soo much I forgot it was a android thread. My bad mate Link to comment Share on other sites More sharing options...
thcdgaf Posted September 19, 2015 Share Posted September 19, 2015 i think its easy to setup android once to works for your pc Link to comment Share on other sites More sharing options...
Sigwood Posted September 19, 2015 Author Share Posted September 19, 2015 No worries, the help is still appreciated Link to comment Share on other sites More sharing options...
reznnate Posted September 20, 2015 Share Posted September 20, 2015 Rocketlauncher is not used to launch emulators on Android. If the wheel is working fine but roms aren't launching, it's likely a few things: 1. emulator core not installed 2. a typo (or wrong) emulator parameters (exe=, param=) 3. the rom file doesn't match name in dbase .xml file\ 4. the rom extensions aren't specified correctly 5. emulator version problem (regression do happen occasionally with nightly builds...) If you go through the process of copying those details here (in this forum) from your files, we can help. It's likely the process will help you identify the problem as well. Link to comment Share on other sites More sharing options...
Sigwood Posted September 20, 2015 Author Share Posted September 20, 2015 I can confirm the following: 1. I do have the Genesis Plus GX core installed. It is in the cores folder and it works fine to run the games in Retroarch in BIN/CUE format using the CUE files to load them. 2. As stated in the opening post, these are my lines in my Sega CD.ini file which I basically copied into there from the help thread on this forum exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/genesis_plus_gx_libretro_android.so 3. The XML database file was built from the actual files in the directory, and I have confirmed all file names are matched up with the actual files. If I use MD.emu with Hyperspin, the games load fine except for the lower compatibility. 4. I have this line in my Sega CD.ini file: romextension=cue 5. I am using the current version of Retroarch that is available to download from the Google Play Store. It displays 1.2.2 in the bottom left corner of the screen. I think I am doing everything correctly? I was able to get Hyperspin and MD.emu to integrate fine, as well as every other emulator I am using except for Retroarch. It doesn't seem to like me. Link to comment Share on other sites More sharing options...
Sting Posted September 20, 2015 Share Posted September 20, 2015 I'd try putting a comma after cue and putting bin Example: romextension=cue,bin Don't know if it makes a difference in .ini files, but worth a try Link to comment Share on other sites More sharing options...
reznnate Posted September 20, 2015 Share Posted September 20, 2015 Sounds like you are hitting the same issue that has popped up with the Mupen64 retroarch core in nightly builds. Games work in RA but crash when launched from Hyperspin or other launchers. I've raised this issue with the RA team and they said it's related to Google changes with Android 5.x JNI. I'm hoping they fix soon! I've had better luck with the picodrive emulator and SegaCD. Link to comment Share on other sites More sharing options...
Sigwood Posted September 20, 2015 Author Share Posted September 20, 2015 Thanks for the extension suggestion, I tried that out but no dice. I tried the picodrive core as well and it does the same thing. I am on Android 4.4.2, so I don't know if those changes would affect me since I am not on Lollipop? I am not actually getting a crash or any error or anything, it's more like retroarch just doesn't want to run when I try to play a game from Hyperspin. Hard to pin down since I am not getting any error message feedback on what the problem is. Link to comment Share on other sites More sharing options...
reznnate Posted September 21, 2015 Share Posted September 21, 2015 If you can setup logcat, hyperspin will provide quite a bit of log status. In some cases, this has helped me find wrong rom paths, etc. However, when I've hit your issue (where an emu is crashing), there hasn't been much I could do other than install a new nightly .apk and update the core. Link to comment Share on other sites More sharing options...
Sigwood Posted September 21, 2015 Author Share Posted September 21, 2015 I don't actually know for sure that Retroarch is crashing. I definitely do not get the "Unfortunately, Retroarch has stopped" error. It's more like Retroarch just doesn't start up the way it should when I try to load the game from Hyperspin. If I try to load a game, Retroarch starts and shows in my running apps but it's like it's not doing anything. Edit: Just tried loading Retroarch first so I was at the xmb menu, then hitting the home button to go home, then loading hyperspin and trying to load a game and it actually then goes back to the Retroarch xmb but doesn't run the game. If I then quit Retroarch, it goes back to the Hyperspin wheel. So it seems like there is something preventing Retroarch from even loading if it is not already running. Link to comment Share on other sites More sharing options...
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