Dime333 Posted March 11, 2016 Posted March 11, 2016 Edit: See post #9 for more info. I made a post on the old hyperspin forums about a great way to control the mouse cursor with an arcade controller if you don't have a trackball. I use it with ScummVM, PopCap, Big FIsh Games and so on. The post was deleted when the new site was launched, but I thought I could post it again if people are interested. I'm going away for the weekend, but I could post it when I get back.
SUBZERO Posted March 11, 2016 Posted March 11, 2016 I am interested in make this work with the analog of the xbox one controller, the other idea i have is to use the 2 analog for games like Smash T.V and so one. also using the analog for games like ikari warrior that have the rotary thing. (there are joystick hack roms for them i know) but i want to see how all this stuff will work.
vaderag Posted March 11, 2016 Posted March 11, 2016 I think that'd be handy - even for us with a trackball it could help with 2p setups and the odd game here and there
kylecp1979 Posted March 12, 2016 Posted March 12, 2016 I am interested also please re-post when you have time. Thanks!
scooter1974 Posted March 12, 2016 Posted March 12, 2016 I just got PopCap games set up today and was wondering this exact thing. Would love to see how to do it. Check out my MAME Arcade classics themes!
Spawk Posted March 12, 2016 Posted March 12, 2016 I know it seems like I am always pushing this here on the forums... but joytokey can imitate mouse movements as well. Fully adjustable sensitivity and everything. I swear I don't work for them or am affiliated with them in any way. It's just a great program. Sent from my SGH-I337M using Tapatalk
Dime333 Posted March 12, 2016 Author Posted March 12, 2016 That's great if you are using a gamepad. However,this thread is about controlling the mouse with an arcade controller (keyboard). I'll make a post explaining how I did it when I get back home.
Spawk Posted March 12, 2016 Posted March 12, 2016 OK sorry then, I always assumed the buttons acted like keystrokes and the joystick was... well a joystick! Lol. So the joysticks act like arrows? Or numpad numbers for 8 way? No analog support for cabs? You're right on, I don't own a cab but I am always interested in learning. Looking forward to hearing your method. Sent from my SGH-I337M using Tapatalk
Dime333 Posted March 14, 2016 Author Posted March 14, 2016 OK. Here's how I did it. Download the mouse emulator from here. http://rhdesigns.browseto.org/mouseemulator.html Download the Hyperspin Startup Script and set it up to start mouseemu.exe when Hyperspin starts. http://www.hyperspin-fe.com/files/file/7415-hyperspin-startup-script/ There are a few reg files in the mouseemu.zip file that will change the speed of the emulated mouse when you run them. I didn't like any of them so I'm using a custom one. Just play around with the settings until you find something that works for you, Here's what I'm using, REGEDIT4 [HKEY_CURRENT_USER\Software\RH Designs\Mouse Emulator] "Mouse Max Speed"=dword:00000066 Now, let's take ScummVM as an example. In RocketLauncherUI I have made a AHK keymapping profile for ScummVM that is beeing used globally for all games, Up::Numpad8 ; Moves the mouse up Down::Numpad5 ; Moves the mouse down Left::Numpad4 ; Moves the mouse left Right::Numpad6 ; Moves the mouse right t::Numpad1 ; Makes my button one act as left mouse button y::Numpad2 ; Makes my button two act as right mouse button Enter::Esc ; Makes my start button act as Escape key For games the require you to type. Old King's Quest games and so on. I Just use a blank AHK profile so all keys work normally. I hope this will help.
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