ninja2bceen Posted September 30, 2015 Share Posted September 30, 2015 Keep at it. Note ur exe had a slightly different name where it was to instead of 2 (or the other way around) renaming the exe to match the old didn't. Work however at the time. Not I copied the dat over and such, I hanvt reverted back there but am still using the old exe. Not sure if it's displaying any new scores added but seems to be working with all ur stuff MINUS the exe Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
greatstone Posted October 3, 2015 Share Posted October 3, 2015 Finally! After one week of trials, writing multiple stub programs to dump every inputs and outputs, I manage to understand how to make it works with HyperSpin BUT: I still cannot understand why it is not working in the old way. The trick is the way the final data are displayed on the standard output stream: /* working with HyperSpin */ Console.WriteLine("RANK|SCORE|NAME|RANK DISPLAY"+Environment.NewLine+"1|31234|CAP|7"); /* NOT working with HyperSpin */ Console.WriteLine("RANK|SCORE|NAME|RANK DISPLAY");Console.WriteLine("1|31234|CAP|7"); Can someone with enough experience in C#, HyperSpin or data reading can explain me why the second solution is not working? Why it is required by HyperSpin to output the data in one call to Console.WriteLine?? At the end of the day, the 2 methods are displaying exactly the same thing. Can it be related to the way HyperSpin is consuming the data from HiToText? By the way, you can expect a new release soon, compatible with HyperSpin and adding support for 20+ new games. Regards, G. Link to comment Share on other sites More sharing options...
greatstone Posted October 3, 2015 Share Posted October 3, 2015 v1.5 released! What's new? 23 new games supported Dragon Spirit, Armored Warrior, After Burner, After Burner II, Dungeons & Dragons: Shadow over Mystara Dungeons & Dragons: Tower of Doom, Operation Wolf, Operation Thunderbolt, Nebulas Ray, Final Star Force, Fire Battle, MX5000, Dyger, Change Air Blade, Chopper, Legion, Twin Hawk, Cyvern, A.B. Cop, Ace Attack, Dragon World II, Zero Team, Side Arms, Crypt Killer hi2txt general improvements decoding speed significantly improved xml files now bundled as one zip for easier installation now compatible with HyperSpin -> installation guide: 1.copy hi2txt.exe and hi2txt.zip in the same folder than HyperSpin.exe 2.rename hi2txt.exe into HiToText.exe As usual, everything (including full documentation), is here: http://greatstone.fr...txt/hi2txt.html Feedback is welcome as well as game support request Have a good day! GreatStone Link to comment Share on other sites More sharing options...
gigapig Posted October 3, 2015 Share Posted October 3, 2015 I cannot wait to try this out, thank you. Link to comment Share on other sites More sharing options...
potts43 Posted October 4, 2015 Share Posted October 4, 2015 I cannot wait to try this out, thank you. Me too! Link to comment Share on other sites More sharing options...
iNTiGOD Posted October 4, 2015 Share Posted October 4, 2015 Fingers crossed this works for those that had issues with the other program. Looking forward to updating the high score guide! Link to comment Share on other sites More sharing options...
griffin518 Posted October 4, 2015 Share Posted October 4, 2015 Will try this tonight! Excellent work! Link to comment Share on other sites More sharing options...
griffin518 Posted October 4, 2015 Share Posted October 4, 2015 v1.5 released! Do we need to put the individual XML files in the root HyperSpin directory? Could we just put the zip there? If not, any chance we could have a merged XML file? Link to comment Share on other sites More sharing options...
greatstone Posted October 4, 2015 Share Posted October 4, 2015 @griffin In the v1.5, I just put hi2txt.exe and hi2txt.zip containing all xml files. The installation guide for HyperSpin is the following: 1. copy hi2txt.exe and hi2txt.zip in the same folder than HyperSpin.exe 2. rename hi2txt.exe into HiToText.exe So, you don't have to unzip all XML individually, just to copyt 2 files inside HyperSpin root and rename one !) Link to comment Share on other sites More sharing options...
potts43 Posted October 4, 2015 Share Posted October 4, 2015 Where do we remove the rocketlaunch line so that mame exits and creates hl files? Link to comment Share on other sites More sharing options...
gigapig Posted October 4, 2015 Share Posted October 4, 2015 If all I need do is transfer the exe and the zip to the HyperSpin root and rename the exe, well nothing shows on screen. Then a revelation. Add path in HyperHQ to Mame.exe and bingo Highscore showing again and no crashing like the old version used to. Thank you the great Greatstone. Link to comment Share on other sites More sharing options...
griffin518 Posted October 4, 2015 Share Posted October 4, 2015 v1.5 works flawlessly! Thanks @greatstone!! Link to comment Share on other sites More sharing options...
potts43 Posted October 4, 2015 Share Posted October 4, 2015 If all I need do is transfer the exe and the zip to the HyperSpin root and rename the exe, well nothing shows on screen. Then a revelation. Add path in HyperHQ to Mame.exe and bingo Highscore showing again and no crashing like the old version used to. Thank you the great Greatstone. Hmm that might be it. However I have no files in my hl folder Link to comment Share on other sites More sharing options...
gigapig Posted October 4, 2015 Share Posted October 4, 2015 Hmm that might be it. However I have no files in my hl folder Have you enabled his core support in Mameuifx? Link to comment Share on other sites More sharing options...
greatstone Posted October 4, 2015 Share Posted October 4, 2015 @potts Before trying hi2txt (or HiToText), be sure to use a mame release saving hi files, with its hiscore.dat companion. Then, follow my 2 steps instruction to see them on HyperSpin screen. @griffin, @gigapig Glad to have evidence that it is working for someone else than me Finally! Link to comment Share on other sites More sharing options...
ninja2bceen Posted October 5, 2015 Share Posted October 5, 2015 If all I need do is transfer the exe and the zip to the HyperSpin root and rename the exe, well nothing shows on screen. Then a revelation. Add path in HyperHQ to Mame.exe and bingo Highscore showing again and no crashing like the old version used to. Thank you the great Greatstone. It worked but I'm trying to figure out what gigapig is saying about adding to hyperhq? I didn't do this and it works, what do you mean add it to mame exe? Tapatalk signature Link to comment Share on other sites More sharing options...
iNTiGOD Posted October 5, 2015 Share Posted October 5, 2015 It worked but I'm trying to figure out what gigapig is saying about adding to hyperhq? I didn't do this and it works, what do you mean add it to mame exe? Tapatalk signature Please look at the guide in my sig. If you don't add a path to your mame.exe within hyperhq then high HiToText wont know where to search for your highscore files and hence wont display them within hyperspin. Link to comment Share on other sites More sharing options...
ninja2bceen Posted October 5, 2015 Share Posted October 5, 2015 Thanks yes I already have this. I'm confused though the new games arnt showing up. I see all the prior ones displaying. I started afterburner2 and DNd and I see the hi scores files but now display? Tapatalk signature Link to comment Share on other sites More sharing options...
ninja2bceen Posted October 5, 2015 Share Posted October 5, 2015 Ah ha! I had my mame pointing in mame/mameui. Once I pointed it to just in the mame folder it works! Great job Tapatalk signature Link to comment Share on other sites More sharing options...
ninja2bceen Posted October 5, 2015 Share Posted October 5, 2015 v1.5 released! What's new? 23 new games supported Dragon Spirit, Armored Warrior, After Burner, After Burner II, Dungeons & Dragons: Shadow over Mystara Dungeons & Dragons: Tower of Doom, Operation Wolf, Operation Thunderbolt, Nebulas Ray, Final Star Force, Fire Battle, MX5000, Dyger, Change Air Blade, Chopper, Legion, Twin Hawk, Cyvern, A.B. Cop, Ace Attack, Dragon World II, Zero Team, Side Arms, Crypt Killer hi2txt general improvements decoding speed significantly improved xml files now bundled as one zip for easier installation now compatible with HyperSpin -> installation guide: 1.copy hi2txt.exe and hi2txt.zip in the same folder than HyperSpin.exe 2.rename hi2txt.exe into HiToText.exe As usual, everything (including full documentation), is here: http://greatstone.fr...txt/hi2txt.html Feedback is welcome as well as game support request Have a good day! GreatStone I don't think cavern created a hi file but the other bold games work perfect! Tapatalk signature Link to comment Share on other sites More sharing options...
bleasby Posted October 5, 2015 Share Posted October 5, 2015 Next RL version (release within this week most probably) will allow you to choose using hi2txt instead of HiToText to acquire high scores on pause and Rom mapping menus. You will just need to change the HiToText path to point to the file that you want to use. Sent from my XT1068 using Tapatalk Link to comment Share on other sites More sharing options...
ninja2bceen Posted November 24, 2015 Share Posted November 24, 2015 Could there be some app written that read what your individual score was and sent it to a board or something somewhere for hyperhiscore? :-) @ greatstone basically folks want to complete against my high scores hehe but cool ideaSent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
greatstone Posted November 29, 2015 Share Posted November 29, 2015 v1.6 released! What's new? 31 new games supported Golden Axe, Ghouls'n Ghosts, Wyvern F0, Strider, Xevious, Xevious 3D/G, Vasara, Vasara 2, Shark Attack, Shinobi, Aero Fighters / Sonic Wings, Aero Fighters 2 / Sonic Wings 2, Aero Fighters 3 / Sonic Wings 3, Aero Fighters Special / Sonic Wings Limited, Turbo Force, Karate Blazers, Lethal Crash Race, F-1 Grand Prix, F-1 Grand Prix Part II, Pipe Dream, Tao Taido, Hatris, Power Spikes, Power Spikes II, Welltris, King of Fighters '94, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '99 hi2txt general improvements imp: add -xml parameter allowing to display data in XML, for easier front-end integration imp: output table now accepts 'display' attribute fix: divide operation is now using a scale factor to avoid "non-terminating decimal expansion" error imp: operations can now use a unique field value to work on all values of a table column (ex: kof97) imp: nvram file is now supported as argument of hi2txt fix: display table columns and values even if all columns are using "format" or "src" attributes to build their values Reminder for HyperSpin -> installation guide: 1. unzip the downloaded archive, then copy hi2txt.exe and hi2txt.zip in the same folder than HyperSpin.exe 2. rename hi2txt.exe into HiToText.exe. That's all! 3. last RocketLauncher release seems to support hi2txt Everything is here: http://greatstone.fr...txt/hi2txt.html Feedback is welcome as well as game support request or help Cheers! GreatStone Link to comment Share on other sites More sharing options...
ninja2bceen Posted November 29, 2015 Share Posted November 29, 2015 Maybe is there a way to take random names from hyperspin and make our names show up in the high score? Folks are wondering if we can somehow upload our high scores and they be included somehow? Thanks for keeping up on the updates Tapatalk signature Link to comment Share on other sites More sharing options...
iNTiGOD Posted November 29, 2015 Share Posted November 29, 2015 Just a quick question greatstone. Is your utility required because the old hitotext program won't read the current hiscore.dat files?? I'm using the old program.... Would like to update the hi score tutorial on the hyperspin website linking to your files if that's ok ? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.