rfancella Posted January 2, 2015 Author Posted January 2, 2015 Just in case this matters I am running the newest version of HL at the time of this writing 3.101 (released Dec 29th 2014) Edit - just updated to 3.102b and same problem.I followed the guide directions, and my configuration seems to match Ron's. Some games launch fine, while others give an error related to having square brackets in the name. Looking at the screen shots in the guide, it appears our roms are named the same, I am using the database from hypersynch so I would assume these were the cannon names for these roms. 7z support is enabled, and roms without the [] in their name work fine. I am going to assume I missed a general HL configuration setting some where, but I havent found anything poking around (thought it might be checkpaths, since that is the last step in the logs before error, byt HL is so insistent about not turning that off that I figured I'd ask here first) In the mean time I am gonna go check the release notes for HL and make sure I didn't miss something there. As always thanks to Ron for the guide, and everyone for their help, and Happy New Year. LOL... I mentioned this on the other forum. In the old HyperLaunch, this was a problem before. But it was only effected if you tried to setup any per-game settings in HLHQ. Previously, there were no checks on names like this, but with the new HyperLaunch, it checks to make sure there are no brackets in the name. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Xamfear Posted January 3, 2015 Posted January 3, 2015 Well since it sounds like this is an improvement in Hyperlaunch, should we work on implementing proper naming on the files? I can alter the names in the database, as well as rename the files themselves, along with the artwork/videos/etc. I can do that for my own collection easily enough, but it would be nice to share - what is the protocol for that? Just upload the scripts to your ftp directory? Thanks all, Xam
dougan78 Posted January 3, 2015 Posted January 3, 2015 Well since it sounds like this is an improvement in Hyperlaunch, should we work on implementing proper naming on the files? I can alter the names in the database, as well as rename the files themselves, along with the artwork/videos/etc. I can do that for my own collection easily enough, but it would be nice to share - what is the protocol for that? Just upload the scripts to your ftp directory?Thanks all, Xam Just use my unofficial no intro setup makes life easier. All set to go for about 1900+ roms. Rather than renaming your own. You can rename your own if you like. Just want to save you some work.
Xamfear Posted January 3, 2015 Posted January 3, 2015 Even better. I'll look for yours then (on the FTP I assume?) Thanks X
dougan78 Posted January 3, 2015 Posted January 3, 2015 Yes. Search for the thread too worth a look. Has a lot of games. Good trip down memory lane.
craiganderson Posted January 21, 2015 Posted January 21, 2015 Awesome tutorial as usual. I get this error on a lot of .d64 games. Any idea? thanks http://craigandersonthemes.weebly.com/
dougan78 Posted January 21, 2015 Posted January 21, 2015 Test turning on True Drive Emulation in winvice. That usually fixes load issues.
wahoobrian Posted January 21, 2015 Posted January 21, 2015 There's an option for turning on True Drive Emulation via the WinVICE module/ISD in RL. Also, check out my Commodore64.ini in my folder on the FTP, should have most set correctly (I think).
Styphelus Posted February 4, 2015 Posted February 4, 2015 Is it possible to remove the borders or increase the screen size? Setting VICIIBorderMode=3 removes the borders but some games will start flashing uncontrollably - like they are having a seizure.
Dunk3000 Posted February 7, 2015 Posted February 7, 2015 Hi all, Thanks for the guide? Should this work when running C64 cartridges too? The reason I ask is that I am tryimg to add the Commodore 64 Games System to my setup (cartridges only). I added the system to HypeHQ with correct naming so that it appears in Hyperlaunch Hq with an icon. The system doesn't have any emulators or modules attached to it, so I unchecked the hyperlaunchhq option so I could assign ANY emulator, and added WinVICE v2.4 x64 emulator (using WinVICE module v2.0.5) I can load catridges fine from the emulator, by attaching the cartridge image, but when trying to launch from hyperlaunch it fails, nothing happens then eventually I get an error saying "There was an error waiting for window "ahk_class VICE"" Do I need to change settings in the emulator or module to get crt files to load? Or have i done something wrong by trying to assign this module and emulator to a different system? Thanks
rfancella Posted February 10, 2015 Author Posted February 10, 2015 Hi all,Thanks for the guide? Should this work when running C64 cartridges too? The reason I ask is that I am tryimg to add the Commodore 64 Games System to my setup (cartridges only). I added the system to HypeHQ with correct naming so that it appears in Hyperlaunch Hq with an icon. The system doesn't have any emulators or modules attached to it, so I unchecked the hyperlaunchhq option so I could assign ANY emulator, and added WinVICE v2.4 x64 emulator (using WinVICE module v2.0.5) I can load catridges fine from the emulator, by attaching the cartridge image, but when trying to launch from hyperlaunch it fails, nothing happens then eventually I get an error saying "There was an error waiting for window "ahk_class VICE"" Do I need to change settings in the emulator or module to get crt files to load? Or have i done something wrong by trying to assign this module and emulator to a different system? Thanks The module should load the crt files just fine. Turn off Fade In and see if WinVICE is erroring out before starting the game. I just put "Adventure 1 - The Mutant Spiders (USA, Europe).crt" in my setup and it fired right up. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Dunk3000 Posted February 10, 2015 Posted February 10, 2015 Cheers Ron, Tested things out, and if I name my system "Commodore 64" it all works sweet But, if I name my system "Commodore 64 Games System" I get same error. Everything the same, sam modeules, same emlator, same settings, same rom path. So it must be down to the system name. It's a valid system because I get the icon, and WinVice is a valid emulator for it, because the insides of the Games System are same as Commodore 64 anyway. What's the protocol for this please? Do I need to request the module and emulator be applied the the "Commodore 64 Games System" somewhere? I know its just aesthetics, because I could just run it as a Commodore 64, but hey, isn't aesthetics why we all here? Besides, it messes with my plans to build a system with just all consoles included - and the more I play around with this software the more ocd I'm getting over it Thx!
rfancella Posted February 10, 2015 Author Posted February 10, 2015 Cheers Ron,Tested things out, and if I name my system "Commodore 64" it all works sweet But, if I name my system "Commodore 64 Games System" I get same error. Everything the same, sam modeules, same emlator, same settings, same rom path. So it must be down to the system name. It's a valid system because I get the icon, and WinVice is a valid emulator for it, because the insides of the Games System are same as Commodore 64 anyway. What's the protocol for this please? Do I need to request the module and emulator be applied the the "Commodore 64 Games System" somewhere? I know its just aesthetics, because I could just run it as a Commodore 64, but hey, isn't aesthetics why we all here? Besides, it messes with my plans to build a system with just all consoles included - and the more I play around with this software the more ocd I'm getting over it Thx! LOL.. I do understand. There are two ways of attacking this. One would be to do an official request to have it added to the module as an accepted name. That probably will not fly. The other is to edit the module. That is not recommended either, as you future updates will probably overwrite the module changes. To edit the module there are only two places to change. 1). Change line 9 from: MSystem = "Commodore 64","Commodore 16 & Plus4","Commodore VIC-20","Commodore 128" To: MSystem = "Commodore 64","Commodore 16 & Plus4","Commodore VIC-20","Commodore 128","Commodore 64 Game System" 2). Change line 45 from: mType := Object("Commodore 64","C64","Commodore 16 & Plus4","PLUS4","Commodore VIC-20","VIC20","Commodore 128", "C128") ;ident should be the section names used in VICE.ini To: mType := Object("Commodore 64","C64","Commodore 64 Game System","C64","Commodore 16 & Plus4","PLUS4","Commodore VIC-20","VIC20","Commodore 128", "C128") ;ident should be the section names used in VICE.ini Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
JoeC3109 Posted March 25, 2015 Posted March 25, 2015 Hey Ron, thanks for another awesome guide. Just one quick question: I read earlier someone asking about how to get the emu to work w/ an Xbox 360 controller. You had mentioned using xpadder. Could you elaborate what keys you would need to set? I left the option for joystick as Keyset A, and I tried changing Keyset A to the arrow keys for the directions, and space bar for fire; I subsequently set those buttons to my xpadder profile for the 360 controller, but it didn't seem to take any of the button presses.
rfancella Posted March 25, 2015 Author Posted March 25, 2015 Hey Ron, thanks for another awesome guide. Just one quick question: I read earlier someone asking about how to get the emu to work w/ an Xbox 360 controller. You had mentioned using xpadder. Could you elaborate what keys you would need to set? I left the option for joystick as Keyset A, and I tried changing Keyset A to the arrow keys for the directions, and space bar for fire; I subsequently set those buttons to my xpadder profile for the 360 controller, but it didn't seem to take any of the button presses. Thank you for the kind words. I don't use XPadder, so I wish I could help. By the sound of it, what you got going on should work. I would go the other direction. Use the default keys as they are and program XPadder to those keys. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
gigapig Posted March 25, 2015 Posted March 25, 2015 Hey Ron, thanks for another awesome guide. Just one quick question: I read earlier someone asking about how to get the emu to work w/ an Xbox 360 controller. You had mentioned using xpadder. Could you elaborate what keys you would need to set? I left the option for joystick as Keyset A, and I tried changing Keyset A to the arrow keys for the directions, and space bar for fire; I subsequently set those buttons to my xpadder profile for the 360 controller, but it didn't seem to take any of the button presses. I have to use xpadder for all the special key combos like Swap Joystick ports and Quick snapshots. N Y & Caps Lock are to get past the trainers. There is probably room for some function keys as well. Here is my xpadder profile, at least to give you am idea. ;--- Xpadder Profile File --- DataType=Profile Version=2014.07.01 [Profile Settings] [set Settings] [Assignments] Set1Button1Slots=Enter Set1Button2Slots=N Set1Button3Slots=Space Set1Button4Slots=Y Set1Button5Slots=Alt,J Set1Button6Slots=Alt,W Set1Button7Slots=Alt,L Set1Button8Slots=Alt,S Set1Button10Slots=Caps Lock Set1DPadUpSlots=Arrow Up Set1DPadRightSlots=Arrow Right Set1DPadDownSlots=Arrow Down Set1DPadLeftSlots=Arrow Left
kenshutt97 Posted April 5, 2015 Posted April 5, 2015 Any idea how I can fix the game speed? Mine seems to run at something like 2000% and 90+ FPS. Obviously not playable like that.
potts43 Posted April 6, 2015 Posted April 6, 2015 Ron, do you know of a preferred audio setup in winvice as "daredevil Denis" audio is distorted during the first section and wondered if a tweak would sort it. Can't remember the original being that way....
rfancella Posted April 7, 2015 Author Posted April 7, 2015 Ron, do you know of a preferred audio setup in winvice as "daredevil Denis" audio is distorted during the first section and wondered if a tweak would sort it. Can't remember the original being that way.... Potts, You might try messing with the SID settings. I don't remember ever playing that game before. If you figure it out, maybe something can be done in the module for it. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
potts43 Posted April 16, 2015 Posted April 16, 2015 Fixed this issue by looking at the version of c64 it uses. By choosing a newer version of the c64 and Sid chips made the sound very good and no lag at all.
rfancella Posted April 16, 2015 Author Posted April 16, 2015 Sweet Potts! Glad it's all sorted now. What changes did you make? Thanks, Ron Fixed this issue by looking at the version of c64 it uses. By choosing a newer version of the c64 and Sid chips made the sound very good and no lag at all. Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
potts43 Posted April 16, 2015 Posted April 16, 2015 I'm not at my PC at the moment but basically I looked on the menu drop downs and found an option for what version loads at startup. I found options for c64c and newer Sid chips. I chose what I presumed were improved/latest iterations and there was a significant improvement. Hope this helps.
pinsanity Posted May 14, 2015 Posted May 14, 2015 Great guide rfrancella. Thanks. Got the emulator up and running with joystick keys mapped. However in WinVice some c64 games require you to press run/stop to start a game. BY default this is set to ESC on a keyboard but this also is the default key to exit the emulator in HS. Is there a setting in WinVICE to change this default key to something ese? Can't find anything in the emu menus.
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