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Complete Guide for Commodore CD32 in HyperSpin and RL using WinUAE only


rfancella

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Posted

Hi Ron,

Firstly thank you very much for the guide.

I seem to be having a problem. On loading a game e.g. Zool, I get a black screen. If i wait a couple of minutes suddenly the game loads???

Any idea what may be going wrong?

PS. I have manually loaded a cue file in winuae as per the instructions earlier in the thread and I get the same result.... a blank/grey screen for a couple minutes then the game loads.

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Posted
Hi Ron,

Firstly thank you very much for the guide.

I seem to be having a problem. On loading a game e.g. Zool, I get a black screen. If i wait a couple of minutes suddenly the game loads???

Any idea what may be going wrong?

PS. I have manually loaded a cue file in winuae as per the instructions earlier in the thread and I get the same result.... a blank/grey screen for a couple minutes then the game loads.

Hmmm... That does not sound good to me. ;) Mine loads in about 30 seconds, that includes the unzip process. Please set your Logging level to Troubleshooting in HLHQ, launch the game and as soon as it actually loads, quit. Then post your log here.

To see how to set your logging level, see this post: http://www.hyperspin-fe.com/forum/showthread.php?31072-The-HyperNoobie-Guide-For-Posting-To-The-Fourm

Thanks,

Ron

Posted

I just retried zool but after waiting about 5 minutes nothing seemed to work (I needed to manually ctl alt del to close winuae as it wasn't responding).

I tried banshee a much smaller rom and again got a black screen and after 40 seconds the game loaded.

I'll also mention i'm using zero dreams console fade project and even though my roms are zipped using 7z there seems to be no progress bar?? Not sure if this has anything to do with it.

Below is my log for banshee

22:03:25:939 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
22:03:26:086 | HL |     INFO  | +140   | Main - System Specs:
				HyperLaunch Dir: C:\Hyperspin\Hyperlaunch
				OS: Microsoft Windows 7 Professional 
				SKU: Professional
				Total Memory: 2047.18 MB
				Free Memory: 1193.80 MB
				Used Memory: 853.387 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 2
				GPU 1 Name: NVIDIA GeForce 210 
				GPU 1 RAM: 1024.00 MB
				GPU 1 Driver Version: 8.17.12.9610
				Sound 1 Device: NVIDIA High Definition Audio
				Sound 1 Status: Enabled
				Sound 2 Device: NVIDIA High Definition Audio
				Sound 2 Status: Enabled
				Sound 3 Device: NVIDIA High Definition Audio
				Sound 3 Status: Enabled
				Sound 4 Device: NVIDIA High Definition Audio
				Sound 4 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1024x768 (1024x724 work)
				AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
				AHK Version: 1.1.09.04
				Unicode: No
22:03:26:086 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
22:03:26:087 | HL |     INFO  | +16    | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\HyperLaunch.exe exists
22:03:26:088 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Your favorite Front End companion!
				FileVersion             	3.0.1.1
				LegalCopyright          	�2013 HL squad
				ProductName             	djvj's one swell guy!
				ProductVersion          	1.1.9.4
				CompanyName             	djvj's one swell guy!
				File Size:			910336 bytes
				Created:			10/10/2014 - 8:48:19 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:088 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\itextsharp.dll exists
22:03:26:089 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	iTextSharp
				FileVersion             	5.4.2.0
				InternalName            	itextsharp.dll
				LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
				OriginalFilename        	itextsharp.dll
				ProductName             	iTextSharp
				ProductVersion          	5.4.2.0
				CompanyName             	1T3XT BVBA
				File Size:			3743744 bytes
				Created:			10/10/2014 - 8:48:22 PM
				Modified:			11/15/2014 - 10:51:35 PM
22:03:26:089 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\SevenZipSharp.dll exists
22:03:26:090 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	SevenZipSharp
				FileVersion             	0.64.4841.31212
				InternalName            	SevenZipSharp.dll
				LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
				OriginalFilename        	SevenZipSharp.dll
				ProductName             	SevenZipSharp
				ProductVersion          	0.64.4841.31212
				CompanyName             	Markovtsev Vadim
				File Size:			165888 bytes
				Created:			10/10/2014 - 8:48:23 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:091 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\gsdll32.dll exists
22:03:26:091 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			8818688 bytes
				Created:			10/10/2014 - 8:48:20 PM
				Modified:			11/15/2014 - 10:51:35 PM
22:03:26:092 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe exists
22:03:26:093 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	 
				FileVersion             	1.1.09.04
				InternalName            	 
				OriginalFilename        	 
				ProductName             	 
				ProductVersion          	1.1.09.04
				File Size:			657920 bytes
				Created:			11/15/2014 - 10:58:13 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:093 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\gdip.ahk exists
22:03:26:109 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
22:03:26:110 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			88789 bytes
				Created:			10/10/2014 - 8:47:59 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:111 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\RIni.ahk exists
22:03:26:119 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
22:03:26:120 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67561 bytes
				Created:			10/10/2014 - 8:48:04 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:121 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\CLR.ahk exists
22:03:26:122 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
22:03:26:123 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10586 bytes
				Created:			10/10/2014 - 8:47:57 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:124 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\COM.ahk exists
22:03:26:127 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
22:03:26:128 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26342 bytes
				Created:			10/10/2014 - 8:47:57 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:128 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\JSON.ahk exists
22:03:26:130 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
22:03:26:131 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			9203 bytes
				Created:			10/10/2014 - 8:48:00 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:131 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Fade Init.ahk exists
22:03:26:132 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:133 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1145 bytes
				Created:			10/10/2014 - 8:47:58 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:133 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\HyperPause Init.ahk exists
22:03:26:134 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:135 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			691 bytes
				Created:			10/10/2014 - 8:48:00 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:135 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Keymapper Init.ahk exists
22:03:26:136 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:137 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3435 bytes
				Created:			10/10/2014 - 8:48:00 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:137 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\MultiGame Init.ahk exists
22:03:26:139 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:140 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			161 bytes
				Created:			10/10/2014 - 8:48:01 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:140 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Statistics Init.ahk exists
22:03:26:141 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:142 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			167 bytes
				Created:			10/10/2014 - 8:48:04 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:142 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Fade.ahk exists
22:03:26:145 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:147 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			25516 bytes
				Created:			10/10/2014 - 8:47:58 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:147 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\HyperPause.ahk exists
22:03:26:174 | HL |   DEBUG1  | +32    | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:175 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			360180 bytes
				Created:			10/10/2014 - 8:48:00 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:175 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Keymapper.ahk exists
22:03:26:178 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:179 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			30775 bytes
				Created:			10/10/2014 - 8:48:00 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:180 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\MultiGame.ahk exists
22:03:26:183 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:184 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			36816 bytes
				Created:			10/10/2014 - 8:48:01 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:184 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Bezel.ahk exists
22:03:26:194 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:195 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			83008 bytes
				Created:			10/10/2014 - 8:47:56 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:195 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Statistics.ahk exists
22:03:26:198 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:199 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26153 bytes
				Created:			10/10/2014 - 8:48:04 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:199 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Rom Mapping Launch Menu.ahk exists
22:03:26:205 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:206 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			63798 bytes
				Created:			10/10/2014 - 8:48:04 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:206 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Shared.ahk exists
22:03:26:212 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:214 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			81966 bytes
				Created:			10/10/2014 - 8:48:04 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:214 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\XHotkey.ahk exists
22:03:26:217 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:218 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			28374 bytes
				Created:			10/10/2014 - 8:48:07 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:218 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Lib\Fade Animations.ahk exists
22:03:26:223 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
22:03:26:225 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			55357 bytes
				Created:			10/10/2014 - 8:47:58 PM
				Modified:			11/15/2014 - 11:01:49 PM
22:03:26:225 | HL |     INFO  | +0     | Main - HyperLaunch received "Commodore Amiga CD32" and "Banshee (Europe)"
22:03:26:238 | HL |     INFO  | +16    | Main - Banshee (Europe) is using the default emulator: WinUAE
22:03:26:239 | HL |     INFO  | +0     | Main - Checking for a [WinUAE] section in C:\Hyperspin\Hyperlaunch\Settings\Commodore Amiga CD32\Emulators.ini
22:03:26:239 | HL |     INFO  | +0     | Main - Checking for a [WinUAE] section in C:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
22:03:26:241 | HL |     INFO  | +0     | Main - Found [WinUAE] in C:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
22:03:26:241 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk exists
22:03:26:242 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			11546 bytes
				Created:			11/15/2014 - 10:58:14 PM
				Modified:			11/15/2014 - 10:51:35 PM
22:03:26:244 | HL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
22:03:26:245 | HL |     INFO  | +0     | Main - Banshee (Europe) will use module: C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk
22:03:26:272 | HL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
22:03:26:276 | HL |     INFO  | +16    | Main - INI Keys read
22:03:26:277 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists
22:03:26:278 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			10/10/2014 - 8:48:18 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:278 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists
22:03:26:280 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			10/10/2014 - 8:48:19 PM
				Modified:			11/15/2014 - 10:51:34 PM
22:03:26:280 | HL |     INFO  | +0     | CheckPaths - Started
22:03:26:280 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32\Banshee (Europe).7z
22:03:26:280 | HL |     INFO  | +0     | CheckPaths - Found rom: C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32\Banshee (Europe).7z
22:03:26:281 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: Banshee (Europe)
22:03:26:281 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32
22:03:26:281 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .7z
22:03:26:281 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Emulators\WinUAE\winuae.exe exists
22:03:26:299 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
				FileDescription         	WinUAE
				FileVersion             	2.6.1.0
				InternalName            	WinUAE
				LegalCopyright          	� 1996-2013 under the GNU Public License (GPL)
				OriginalFilename        	WinUAE.exe
				ProductName             	WinUAE
				ProductVersion          	2.6.1.0
				File Size:			9861632 bytes
				Created:			6/19/2013 - 9:31:38 PM
				Modified:			6/19/2013 - 9:31:38 PM
22:03:26:300 | HL |     INFO  | +0     | CheckPaths - Ended
22:03:26:301 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				hlMode = 
				frontendPID = 0
				frontendPath = C:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = C:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = C:\Hyperspin\Emulators\WinUAE\winuae.exe
				emuPath = C:\Hyperspin\Emulators\WinUAE
				emuName = WinUAE
				emuExt = exe
				romPath = C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32
				romPathFromIni = C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32
				romExtension = .7z
				romExtensionOrig = .7z
				romExtensions = 7z|zip|adf|info
				executable = winuae.exe
				systemName = Commodore Amiga CD32
				dbName = Banshee (Europe)
				romName = Banshee (Europe)
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile = C:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe
				errorLevelReporting = false
				logFile = C:\Hyperspin\Hyperlaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 10
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = English_United_States
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1024
				originalHeight = 768
				dtEnabled = true
				dtPath = C:\Hyperspin\Utilities\DAEMON Tools Lite\DTLite.exe
				dtUseSCSI = true
				dtAddDrive = true
				emuIdleShutdown = 0
				hideCursor = true
				hideEmu = false
				hideFE = false
				fadeIn = true
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 4000
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = true
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 1500
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Stretch and Lose Aspect
				fadeLyr2Pos = Center
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = ZeroDreamsFade
				fadeLyr37zAnimation = ZeroDreamsFade
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Right Center
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = false
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = C:\Hyperspin\Hyperlaunch\Media\Fade
				HLDataPath = C:\Hyperspin\Hyperlaunch\Data
				HLMediaPath = C:\Hyperspin\Hyperlaunch\Media
				HLErrSoundPath = C:\Hyperspin\Hyperlaunch\Media\Sounds\Error
				modulesPath = C:\Hyperspin\Hyperlaunch\Modules
				moduleFullName = C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk
				moduleName = WinUAE
				modulePath = C:\Hyperspin\Hyperlaunch\Modules\WinUAE
				moduleExtension = ahk
				moduleExtensionsPath = C:\Hyperspin\Hyperlaunch\Module Extensions
				libPath = C:\Hyperspin\Hyperlaunch\Lib
				7zEnabled = false
				7zPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe
				7zDllPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Hyperspin\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = false
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 1
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = C:\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = 
				hpLoadStateKeyCodes = 
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = xpadder
				xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\Xpadder.exe
				joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = C:\Hyperspin\Hyperlaunch\Profiles\xpadder
				keymapperFrontEndProfileName = Hyperspin
				keymapperFrontEndProfile = xpadder
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = Logitech Cordless RumblePad 2 USB
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				FEProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\Hyperspin
				defaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default
				systemProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\Commodore Amiga CD32
				xPadderSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\Commodore Amiga CD32\_Default
				emuProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\Commodore Amiga CD32\WinUAE
				romProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\Commodore Amiga CD32\Banshee (Europe)
				HyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\HyperLaunch
				blankProfile = C:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default\blank
				ahkFEProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Hyperspin
				ahkDefaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\_Default
				ahkSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga CD32
				ahkEmuProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga CD32\WinUAE
				ahkRomProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga CD32\Banshee (Europe)
				ahkHyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				statisticsEnabled = true

22:03:26:302 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
22:03:26:302 | HL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
22:03:26:302 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
22:03:26:303 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
22:03:26:303 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
22:03:26:308 | HL |     INFO  | +16    | BuildScript - Module:
				MEmu = WinUAE
				MEmuV =  v2.6.0
				MURL = http://www.winuae.net/
				MAuthor = brolly
				MVersion = 2.0.2
				MCRC = 2283EB17
				iCRC = 587D7C70
				mId = 635138307631183750
				MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD"
				;----------------------------------------------------------------------------
				; Notes:
				; You can have specific configuration files inside a Configurations folder on WinUAE main dir.
				; Just name them the same as the game name on the XML file.
				; Make sure you create a host config files with these names:
				; CD32 : cd32host.uae and cd32mousehost.uae;
				; CDTV : cdtvhost.uae and cdtvmousehost.uae;
				; Amiga : amigahost.uae;
				; Amiga CD : amigacdhost.uae;
				; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure 
				; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both 
				; a joystick and a mouse on Port1 and only a joystick on Port2.
				; Set all your other preferences like video display settings. And make sure you are saving a HOST 
				; configuration file and not a general configuration file.
				;
				; If you want to configure an exit key through WinUAE:
				; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator.
				; If you want to configure a key to toggle fullscreen/windowed mode:
				; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen.
				;
				; CD32 and CDTV:
				; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a 
				; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file:
				;
				; [Lemmings (Europe)]
				; UseMouse=true
				;
				; [Project-X & F17 Challenge (Europe)]
				; DelayHack=true
				;
				; Amiga:
				; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are:
				; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10
				; END+SHIFT+1-0 = insert image from swapper slot 11-20
				; END+CTRL+1-4 = select drive
				;
				; To do that follow the same procedure as above for the exit 
				; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards.
				; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you 
				; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical 
				; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above.
				;
				; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the 
				; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit.
				;----------------------------------------------------------------------------

				StartModule()
				FadeInStart()

				settingsFile := modulePath . "\" . systemName . ".ini"

				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1)
				PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1)

				PathToWHDFolder := AbsoluteFromRelative(EmuPath, PathToWHDFolder)
				PathToWorkBenchBase := AbsoluteFromRelative(EmuPath, PathToWorkBenchBase)

				; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
				mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd")
				ident := mType[systemName]	; search object for the systemName identifier MESS uses
				If !ident
					ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName)

				windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen
				If ( Fullscreen = "true" )
					windowClass = AmigaPowah

				specialcfg = %emuPath%Configurations\%romName%.uae

				If romExtension in .hdf,.vhd
					DefaultRequireWB := "true"
				Else
					DefaultRequireWB := "false"

				If romExtension in .zip,.lha,.rar,.7z
				{
					SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave")
					If (SlaveFile)
					{
						If romName contains (AGA)
							DefaultOptions := "-s cycle_exact=false " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=max " . "-s cachesize=8192" ;AGA
						Else
							DefaultOptions := "-s cycle_exact=true " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=real " . "-s cachesize=8192 " ;Non-AGA
					}
				}

				usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1)
				delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1)
				options := IniReadCheck(settingsFile, romName, "Options",DefaultOptions,,1)
				videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1)

				floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1)
				quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1)
				immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter","false",,1)
				requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1)
				customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1)
				whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1)
				neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1)

				fs := If (Fullscreen = "true") ? "true" : "false"
				videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : (""))
				floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : (""))

				If (requireswb = "true")
				{
					ident := "a1200"

					If (customwb)
					{
						PathToWorkBenchBase := %EmuPath% . "\" . customwb
					}
					CheckFile(PathToWorkBenchBase)
					wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """"
				}
				If romExtension in .hdf,.vhd
				{
					ident := "a1200"
					gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """"
				}
				If (immediateblitter = "true")
				{
					options := options . " " . "-s immediate_blits=true"
				}

				options := options . " " . videomode

				If (ident = "a500" or ident = "a1200")
				{
					If romName contains (AGA),(LW)
						ident := "a1200"

					If (SlaveFile)
					{
						CheckFile(PathToWHDFolder)

						ident := "a1200"

						;Create the user-startup file to launch the game
						WHDUserStartupFile := PathToWHDFolder . "\S\user-startup"
						SplitPath, SlaveFile, SlaveName, SlaveFolder

						FileDelete, %WHDUserStartupFile%
						FileAppend, echo "";`n, %WHDUserStartupFile%
						FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile%
						FileAppend, echo "";`n, %WHDUserStartupFile%
						FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile%
						FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile%
					}
				}

				7z(romPath, romName, romExtension, 7zExtractPath)

				If FileExist(specialcfg)
				{
					;Game specific configuration file exists
					configFile = %romName%.uae
				}
				Else
				{
					;Game specific configuration file doesn't exist
					If (ident = "cd32" or ident = "cdtv")
					{
						configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae")
						quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0")
						If (delayhack = "true")
							options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay"
						Else
							options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """"
					}
					Else
					{
						;Amiga or Amiga CD game

						configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae"
						If quickstartmode
							quickcfg := "-s quickstart=" . quickstartmode
						Else
							quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1"

						If (SlaveFile)
						{
							;WHDLoad Game
							options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """"
						}
						Else If (gameDrive)
						{
							;HDD Game
							options := options . " " . wbDrive . " " . gameDrive
						}
						Else If romExtension in .cue,.iso
						{
							;Amiga CD game
							options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true"
						}
						Else
						{
							;Floppy Game

							;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore 
							;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives 
							;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots.

							romCount = % romTable.MaxIndex()
							If romName contains (Disk 1)
							{
								;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu
								if romCount > 1
								{
									options := options . " -s nr_floppies=2"
									mgoptions := " -s floppy1=" . """" . romTable[2,1] . """"
								}
							}
							options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions

							if romCount > 1
							{
								;DiskSwapper
								;diskswapper := " -diskswapper "
								Loop % romTable.MaxIndex() ; loop each item in our array
								{
									;diskswapper := diskswapper . """" . romTable[A_Index,1] . ""","
									diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """"
								}
								options := options . diskswapper
							}
						}
					}
				}

				param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg
				param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs
				param3 := options

				;MsgBox, %param1% %param2% %param3% %param4% %param5% %param6%
				;ExitApp

				;disableActivateBlackScreen = true

				Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . " -portable", emuPath)

				WinWait("ahk_class " . windowClass)
				WinWaitActive("ahk_class " . windowClass)

				FadeInExit()
				Process("WaitClose",executable)
				7zCleanUp()
				FadeOutExit()
				ExitModule()

				MultiGame:
					If currentButton = 10
						diskslot = 0
					Else If currentButton > 10
						diskslot := currentButton - 10
					Else
						diskslot := currentButton

					If currentButton > 10
						Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up}
					Else
						Send, {End Down}%diskslot%{End Up}
				return

				CloseProcess:
					If (ident = "a500" or ident = "a1200")
					{
						If (SlaveFile)
						{
							CheckFile(PathToWHDFolder)
							;Copy default-user-startup to user-startup if file exists
							IfExist, %PathToWHDFolder%\S\default-user-startup
								FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1
						}
					}
					FadeOutStart()
					WinClose, ahk_class %windowClass%
				return

				AbsoluteFromRelative(MasterPath, RelativePath)
				{
				   VarSetCapacity(AbsP,260,0)
				   DllCall( "shlwapi\PathCombineA", Str,AbsP, Str,MasterPath, Str,RelativePath )
				   Return AbsP
				}

22:03:26:308 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
22:03:26:309 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
22:03:26:309 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
22:03:26:309 | HL |     INFO  | +0     | Main - Module is built
22:03:26:309 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\AutoHotkey.dll exists
22:03:26:311 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	AutoHotkey_H ANSI 32-bit
				FileVersion             	1.1.09.04
				InternalName            	AutoHotkey_H
				LegalCopyright          	Copyright (C) 2012
				OriginalFilename        	AutoHotkey.exe
				ProductName             	AutoHotkey_H
				ProductVersion          	1.1.09.04
				File Size:			785408 bytes
				Created:			10/10/2014 - 8:48:20 PM
				Modified:			11/15/2014 - 10:51:32 PM
22:03:26:312 | HL |     INFO  | +0     | Main - Running module
22:03:26:312 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
22:03:26:491 | MD |     INFO  | +N/A   | Module initialized
22:03:26:518 | MD |   DEBUG1  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
22:03:26:519 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
22:03:26:519 | MD |   DEBUG1  | +0     | fadeLyr3Animation: ZeroDreamsFade
22:03:26:520 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: ZeroDreamsFade
22:03:26:520 | MD |     INFO  | +0     | StartModule - Started
22:03:26:521 | MD |     INFO  | +0     | StartModule - MEmu: WinUAE
				MEmuV: v2.6.0
				MURL: http://www.winuae.net/
				MAuthor: brolly
				MVersion: 2.0.2
				MCRC: 2283EB17
				iCRC: 587D7C70
				MID: 
				MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD"
22:03:26:521 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Commodore Amiga CD32"
22:03:26:521 | MD |   DEBUG1  | +0     | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: Banshee (Europe)
22:03:26:523 | MD |     INFO  | +0     | Hiding mouse cursor
22:03:26:534 | MD |     INFO  | +15    | StartModule - Ended
22:03:26:535 | MD |   DEBUG1  | +0     | FadeInStart - Started
22:03:26:539 | MD |   DEBUG1  | +16    | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Layer 1*.*
22:03:26:540 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 1*.*
22:03:26:540 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.*
22:03:26:541 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.png
22:03:26:541 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1.png
22:03:26:542 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.gif
22:03:26:542 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.tif
22:03:26:543 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.bmp
22:03:26:543 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1*.jpg
22:03:26:544 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 1 will use C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 1.png
22:03:26:544 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Layer 2*.*
22:03:26:544 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 2*.*
22:03:26:545 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.*
22:03:26:545 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.png
22:03:26:546 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2.png
22:03:26:546 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.gif
22:03:26:547 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.tif
22:03:26:547 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.bmp
22:03:26:548 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2*.jpg
22:03:26:548 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 2 will use C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer 2.png
22:03:27:636 | MD |     INFO  | +1092  | DefaultAnimateFadeIn - Started
22:03:27:636 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
22:03:28:273 | MD |     INFO  | +640   | DefaultAnimateFadeIn - Ended
22:03:28:274 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Extra Layer 1 - Console*.*
22:03:28:274 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.*
22:03:28:274 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.png
22:03:28:275 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console.png
22:03:28:275 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.gif
22:03:28:276 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.tif
22:03:28:276 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.bmp
22:03:28:276 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console*.jpg
22:03:28:277 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Extra Layer 1 - Console will use C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 1 - Console.png
22:03:28:457 | MD |   DEBUG1  | +171   | GetFadePicFile - Checking if any Fade Extra Layer 2 - Info Bar images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Extra Layer 2 - Info Bar*.*
22:03:28:458 | MD |   DEBUG1  | +16    | GetFadePicFile - Checking if any Fade Extra Layer 2 - Info Bar images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Extra Layer 2 - Info Bar*.*
22:03:28:459 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 2 - Info Bar images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.*
22:03:28:459 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.png
22:03:28:459 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar.png
22:03:28:460 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.gif
22:03:28:460 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.tif
22:03:28:460 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.bmp
22:03:28:461 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 2 - Info Bar pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar*.jpg
22:03:28:461 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Extra Layer 2 - Info Bar will use C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar.png
22:03:28:730 | MD |     INFO  | +265   | DefaultFadeAnimation - Started
22:03:28:730 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Layer 3*.*
22:03:28:730 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.*
22:03:28:731 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.png
22:03:28:731 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3.png
22:03:28:731 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.gif
22:03:28:732 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.tif
22:03:28:732 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.bmp
22:03:28:732 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3*.jpg
22:03:28:733 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 3 will use C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer 3.png
22:03:28:737 | MD |     INFO  | +0     | ReadHyperSpinXML - Started
22:03:28:738 | MD |     INFO  | +0     | ReadHyperSpinXML - Ended
22:03:28:740 | MD |     INFO  | +16    | CreateRomTable - Started
22:03:28:740 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Disc"
22:03:28:740 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Disk"
22:03:28:741 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Cart"
22:03:28:741 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Tape"
22:03:28:741 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Cassette"
22:03:28:741 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Part"
22:03:28:742 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "Banshee (Europe)" and "(Side"
22:03:28:742 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
22:03:29:636 | MD |     INFO  | +889   | DefaultFadeAnimation - Ended
22:03:29:636 | MD |   DEBUG1  | +0     | FadeInDelay - Started
22:03:32:358 | MD |   DEBUG1  | +2730  | FadeInDelay - Ended
22:03:32:358 | MD |   DEBUG1  | +0     | FadeInStart - Ended
22:03:32:359 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
22:03:32:363 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
22:03:32:363 | MD |   DEBUG1  | +0     | CoverFE - Started
22:03:32:559 | MD |   DEBUG1  | +187   | CoverFE - Ended
22:03:32:560 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
22:03:32:560 | MD |     INFO  | +0     | Module Setting - [settings] - PathToWHDFolder: C:\Hyperspin\Emulators\WinUAE\HDD\WHD
22:03:32:565 | MD |     INFO  | +16    | Module Setting - [settings] - PathToWorkBenchBase: C:\Hyperspin\Emulators\WinUAE\HDD\Workbench31_Lite.vhd
22:03:32:706 | MD |     INFO  | +140   | Module Setting - [banshee (Europe)] - UseMouse: false
22:03:32:707 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - DelayHack: false
22:03:32:708 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - Options: 
22:03:32:708 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - VideoMode: PAL
22:03:32:709 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - FloppySpeed: turbo
22:03:32:709 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - QuickStartMode: 
22:03:32:709 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - ImmediateBlitter: false
22:03:32:710 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - RequiresWB: false
22:03:32:710 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - CustomWB: 
22:03:32:711 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - WHDLoadOptions: PRELOAD
22:03:32:711 | MD |     INFO  | +0     | Module Setting - [banshee (Europe)] - NeverExtract: false
22:03:32:711 | MD |     INFO  | +0     | Run - Running: C:\Hyperspin\Emulators\WinUAE\winuae.exe -f "C:\Hyperspin\Emulators\WinUAE\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s use_gui=no -s gfx_fullscreen_amiga=true   -cdimage="C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32\Banshee (Europe).7z"     -portable
22:03:32:794 | MD |   DEBUG1  | +78    | Run - "winuae.exe -f "C:\Hyperspin\Emulators\WinUAE\Configurations\host\cd32host.uae" -s quickstart=cd32,0 -s chipmem_size=8 -s use_gui=no -s gfx_fullscreen_amiga=true   -cdimage="C:\Hyperspin\Emulators\RomFiles\Commodore Amiga CD32\Banshee (Europe).7z"     -portable" Process ID: 1260
22:03:32:794 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x2003c | Process ID: 4060 | Process Path: C:\Hyperspin\Hyperlaunch\HyperLaunch.exe
22:03:32:795 | MD |     INFO  | +16    | WinWait - Waiting for "ahk_class AmigaPowah"
22:03:34:141 | MD |   DEBUG1  | +1341  | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x40298 | Process ID: 1260 | Process Path: C:\Hyperspin\Emulators\WinUAE\winuae.exe
22:03:34:141 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x40298 | Process ID: 1260 | Process Path: C:\Hyperspin\Emulators\WinUAE\winuae.exe
22:03:34:142 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class AmigaPowah"
22:03:34:247 | MD |   DEBUG1  | +109   | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x40298 | Process ID: 1260 | Process Path: C:\Hyperspin\Emulators\WinUAE\winuae.exe
22:03:34:247 | MD |     INFO  | +0     | Process - WaitClose winuae.exe 
22:03:34:267 | MD |   DEBUG1  | +16    | FadeInExit - Started
22:03:34:267 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
22:03:34:861 | MD |     INFO  | +593   | DefaultAnimateFadeIn - Ended
22:03:34:929 | MD |   DEBUG1  | +62    | FadeInExit - Ended, waiting for user to close launched application
22:04:16:984 | MD |   DEBUG1  | +42058 | CloseProcess - Started, user requested to end launched application
22:04:16:985 | MD |   DEBUG1  | +0     | FadeOutStart - Started
22:04:16:986 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\Banshee (Europe)\Layer -1*.*
22:04:16:987 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\Commodore Amiga CD32\_Default\Layer -1*.*
22:04:16:987 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.*
22:04:16:988 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.png
22:04:16:988 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1.png
22:04:16:988 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.gif
22:04:16:989 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.tif
22:04:16:989 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.bmp
22:04:16:989 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1*.jpg
22:04:16:989 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer -1 will use C:\Hyperspin\Hyperlaunch\Media\Fade\_Default\Layer -1.png
22:04:17:096 | MD |     INFO  | +109   | DefaultAnimateFadeOut - Started
22:04:17:631 | MD |     INFO  | +546   | DefaultAnimateFadeOut - Ended
22:04:17:632 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
22:04:17:632 | MD |   DEBUG1  | +0     | ShowFE - Started
22:04:17:690 | MD |   DEBUG1  | +47    | ShowFE - Ended
22:04:17:810 | MD |   DEBUG1  | +125   | CloseProcess - Ended
22:04:17:916 | MD |     INFO  | +109   | StopGlobalUserFeatures - Starting
22:04:17:916 | MD |     INFO  | +0     | StopGlobalUserFeatures - Ending
22:04:17:917 | MD |   DEBUG1  | +0     | FadeOutExit - Started
22:04:19:230 | MD |     INFO  | +1311  | DefaultAnimateFadeOut - Started
22:04:19:759 | MD |     INFO  | +530   | DefaultAnimateFadeOut - Ended
22:04:19:769 | MD |   DEBUG1  | +16    | FadeOutExit - Ended
22:04:19:769 | MD |     INFO  | +0     | ExitModule - Started
22:04:19:770 | MD |     INFO  | +0     | Starting Updating Statistics:
22:04:19:770 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
22:04:19:770 | MD |   DEBUG2  | +0     | gameSectionStartTime:19092556
22:04:19:770 | MD |   DEBUG2  | +0     | ElapsedTime:44
22:04:19:770 | MD |   DEBUG2  | +0     | Statistics cleared game name: Banshee
22:04:19:822 | MD |   DEBUG2  | +46    | Loaded game statistics from ini files:
				Number_of_Times_Played: 5
				Last_Time_Played: Wednesday November 19, 2014 10:02:27 PM
				Average_Time_Played: 81
				Total_Time_Played: 406
				System_Total_Played_Time: 1249
				Total_Global_Played_Time: 35975
22:04:19:823 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 6
				Last_Time_Played: Wednesday November 19, 2014 10:03:34 PM
				Average_Time_Played: 75
				Total_Time_Played: 450
				System_Total_Played_Time: 1293
				Total_Global_Played_Time: 36019
22:04:19:883 | MD |     INFO  | +63    | Game section statistics updated.
22:04:19:886 | MD |     INFO  | +0     | Restoring mouse cursor
22:04:19:887 | MD |     INFO  | +0     | ExitModule - Ended
22:04:19:887 | MD |     INFO  | +0     | End of Module Logs
22:04:19:911 | HL |     INFO  | +53602 | Main - Module ended, exiting HyperLaunch normally
22:04:19:911 | HL |     INFO  | +0     | ExitScript - Started
22:04:19:919 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
22:04:19:922 | HL |     INFO  | +0     | ExitScript - Ended

Posted
I just retried zool but after waiting about 5 minutes nothing seemed to work (I needed to manually ctl alt del to close winuae as it wasn't responding).

I tried banshee a much smaller rom and again got a black screen and after 40 seconds the game loaded.

I'll also mention i'm using zero dreams console fade project and even though my roms are zipped using 7z there seems to be no progress bar?? Not sure if this has anything to do with it.

Below is my log for banshee

Ok, so it appears the hang is here:

22:03:34:929 | MD |   DEBUG1  | +62    | FadeInExit - Ended, waiting for user to close launched application
22:04:16:984 | MD |   DEBUG1  | +42058 | CloseProcess - Started, user requested to end launched application

It very well may be the zerodreams fade. I have never used it so I don't know what to expect. Is there some additional logging that will shed some light??

Thanks,

Ron

Posted

i'm not sure what other logs to submit. But I can take a look at disabling the fades in the next few days. Will let you know. Thanks Ron.

Posted

Final update Ron.

All is working really well.

There were some glaring oversights on my end.

Firstly when I was adding Winuae under global settings I needed to add "cue" under file format.

Secondly, I had to enable 7z support for this system.

All works both with and without fades.

:)

  • 3 weeks later...
Posted

Hi Ron,

Hope you don't mind me posting more questions in your thread. Just need some more Amiga cd32 help.

For mouse games have you had any experience using a gamepad instead of a mouse? I know its not ideal but I was hoping to use my gamepad for my htpc. It does have an analog stick so I thought I'd give it a try. I am going to to configure port 1 as my gamepad in winuae?

Posted
Hi Ron,

Hope you don't mind me posting more questions in your thread. Just need some more Amiga cd32 help.

For mouse games have you had any experience using a gamepad instead of a mouse? I know its not ideal but I was hoping to use my gamepad for my htpc. It does have an analog stick so I thought I'd give it a try. I am going to to configure port 1 as my gamepad in winuae?

Hello,

I have seen a thread where someone has a utility to convert joystick/key presses to mouse movements. I don't recall what it was called. Maybe someone reading this does??

I tried to set it up in WinUAE to use my analog stick as a mouse. Total failure. When the stick is moved, I can see the cursor move a couple pixels, but that's it.

Thanks,

Ron

Posted

I ended up using xpadder and it works well. All your controller settings for winuae are left as same as in your guide. I did turn the mouse sensitivity down to 23 in xpadder though.

  • 3 weeks later...
Posted

I Have managed it, what controller are you using? I'm basing this on the 360 controller.

So first thing is to back up your config, so go to your host folder and back up.

Switch on your Controller.

Firstly load up your Amiga config.

post-9524-142870664454_thumb.png

Click on the input tab, choose configuration 1 and makes sure the 360 is selected at the top.

post-9524-142870664457_thumb.png

Highlight the button you would like to use (Button 5 in the screen shot), I used the L & R buttons for quick save a quick restore, so that's buttons 5 & 6.

Under the main window click the large drop down where it show "None" scroll down to find what key or action you want, Quick Save State is near the bottom.

Do the same for each of the other buttons you wish to map.

Here are the 5 button maps I did which was enough to play Agony and save and restore, I now need to find the files and see if one each created for each game.

Let me know how you get on.

post-9524-142870664459_thumb.png

  • 1 month later...
Posted

Thanks for the guide! Question, do different games display differently on the screen? In the screen shot below Akira takes up mostly the upper half of the screen while other games like Banshee take up the entire screen.

post-76409-142870669243_thumb.jpg

Posted
Thanks for the guide! Question, do different games display differently on the screen? In the screen shot below Akira takes up mostly the upper half of the screen while other games like Banshee take up the entire screen.

Mine is like that as well. I believe it has to do with the original resolution the game is designed to run in. If you run full screen instead of bezels, it should show correctly. Or use WinUAE Loader.

Thanks,

Ron

Next week i'll look deeper and see if there is a way to have it fill the emu window.

Posted

Same problem here. Some like Fire and Ice have a huge black bar on the left side as well but I was trying a few games last night and there were quite a few that would display like the screenshot above.

Will try WinUAE Loader tonight.

Posted

The only work around I have found is to go into the filter settings and play with the horizontal and vertical sliders. This of course would need to be done on a per game basis so it would need to be implemented into the module.

Posted

There's no WinUAE Loader module for this system!!!! Arrgghhhh!!!

Hope rfancella can find a solution for this system. If anyone can, it's him.

FS-UAE seems to work somewhat better but I haven't found a way to make it read my custom config file.

Edit. Ok, got it working for the most part with FS-UAE. Had to manually create a config file with all the settings I wanted.

Posted

So you have this crap.

wRxXuiA.jpg

So how do you achieve this high quality look to your CD32 games?

I22CxdN.jpg

q6B3tkD.jpg

Firstly you need to be daring and handsome.

Then you need to fire up Winuae and load up your config.

On the left select filter.

Then look to the far right, it probably says "No Scaling", change it to "Automatic scaling" and save your config.

All done.

post-9524-142870669383_thumb.jpg

Posted
Hells yeah Giga!

I'll add that to the guides.

Thanks,

Ron

Cool Ron, did you test it? It worked well my end, better than auto integer which didn't work with all the games I tested.

But yeah, very happy with the results.

Posted
Cool Ron, did you test it? It worked well my end, better than auto integer which didn't work with all the games I tested.

But yeah, very happy with the results.

Giga,

No, did not work for me. Can you send me your uae file to compare? Along with a HL log of the launch?

Commodore%20Amiga%20Scale.png

Thanks,

Ron

Posted
So you have this crap.

wRxXuiA.jpg

So how do you achieve this high quality look to your CD32 games?

I22CxdN.jpg

q6B3tkD.jpg

Firstly you need to be daring and handsome.

Then you need to fire up Winuae and load up your config.

On the left select filter.

Then look to the far right, it probably says "No Scaling", change it to "Automatic scaling" and save your config.

All done.

[ATTACH=CONFIG]50077[/ATTACH]

Yes! I thought I had try this but I guess I didn't spend enough time with it. Works perfectly, thank you!

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