voyagerxp Posted February 23, 2014 Posted February 23, 2014 I've just setup ePSXe 1.9 and its running fine outside HyperSpin but my problem is when i load a game in Hyperspin it takes 30 seconds to load the game. Anyone know why this could be happening?. 17:58:32:282 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 17:58:32:414 | HL | INFO | +125 | Main - System Specs: HyperLaunch Dir: D:\Hyperspin\RocketLauncher OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 8116.55 MB Free Memory: 5054.98 MB Used Memory: 3061.570 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 8 GPU 1 Name: ATI Mobility Radeon HD 5800 Series GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 13.251.0.0 Sound 1 Device: AMD High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled OS Language: English_United_Kingdom OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1032 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 17:58:32:414 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 17:58:32:415 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\HyperLaunch.exe exists 17:58:32:416 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 2/10/2014 - 9:41:49 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:416 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\itextsharp.dll exists 17:58:32:418 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:58 PM 17:58:32:418 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 17:58:32:419 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:419 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\gsdll32.dll exists 17:58:32:421 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8818688 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:58 PM 17:58:32:421 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists 17:58:32:423 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:424 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\gdip.ahk exists 17:58:32:436 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 17:58:32:437 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:438 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\RIni.ahk exists 17:58:32:444 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 17:58:32:445 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:446 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\CLR.ahk exists 17:58:32:447 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 17:58:32:449 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:449 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\COM.ahk exists 17:58:32:452 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 17:58:32:453 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:454 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\JSON.ahk exists 17:58:32:456 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 17:58:32:457 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:457 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Fade Init.ahk exists 17:58:32:459 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:460 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:461 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\HyperPause Init.ahk exists 17:58:32:462 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:464 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:465 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Keymapper Init.ahk exists 17:58:32:467 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:468 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:469 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\MultiGame Init.ahk exists 17:58:32:470 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:472 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:472 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Statistics Init.ahk exists 17:58:32:473 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:474 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:475 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Fade.ahk exists 17:58:32:477 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:479 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:479 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\HyperPause.ahk exists 17:58:32:499 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:500 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 360180 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:501 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Keymapper.ahk exists 17:58:32:504 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:506 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30775 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:506 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\MultiGame.ahk exists 17:58:32:510 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:512 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:512 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Bezel.ahk exists 17:58:32:522 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:523 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:523 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Statistics.ahk exists 17:58:32:526 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:527 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:527 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 17:58:32:532 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:533 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:534 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Shared.ahk exists 17:58:32:539 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:540 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 80791 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:540 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\XHotkey.ahk exists 17:58:32:543 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:544 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 28374 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:544 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Lib\Fade Animations.ahk exists 17:58:32:549 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 17:58:32:550 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:32:551 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Databases\Main Menu\Main Menu.xml exists 17:58:32:552 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 952 bytes Created: 2/10/2014 - 9:41:49 PM Modified: 2/22/2014 - 8:54:04 PM 17:58:32:638 | HL | INFO | +94 | Main - HyperLaunch launched directly 17:58:41:748 | HL | INFO | +9109 | Main - HyperLaunch received "Sony PlayStation" and "Crash Bandicoot - Warped (USA)" 17:58:41:759 | HL | INFO | +0 | Main - Crash Bandicoot - Warped (USA) is using the default emulator: ePSXe 17:58:41:760 | HL | INFO | +0 | Main - Checking for a [ePSXe] section in D:\Hyperspin\RocketLauncher\Settings\Sony PlayStation\Emulators.ini 17:58:41:761 | HL | INFO | +0 | Main - Found [ePSXe] in D:\Hyperspin\RocketLauncher\Settings\Sony PlayStation\Emulators.ini 17:58:41:761 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Modules\ePSXe\ePSXe.ahk exists 17:58:41:763 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 12272 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:39:02 PM 17:58:41:766 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 17:58:41:766 | HL | INFO | +0 | Main - Crash Bandicoot - Warped (USA) will use module: D:\Hyperspin\RocketLauncher\Modules\ePSXe\ePSXe.ahk 17:58:41:781 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 17:58:41:791 | HL | INFO | +0 | Main - INI Keys read 17:58:41:792 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\7z.exe exists 17:58:41:793 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:41:794 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\Module Extensions\7z.dll exists 17:58:41:795 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 2/10/2014 - 9:41:50 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:41:795 | HL | INFO | +0 | CheckPaths - Started 17:58:41:796 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: D:\Hyperspin\Games\Sony Playstation\Crash Bandicoot - Warped (USA).7z 17:58:41:796 | HL | INFO | +0 | CheckPaths - Found rom: D:\Hyperspin\Games\Sony Playstation\Crash Bandicoot - Warped (USA).7z 17:58:41:797 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Crash Bandicoot - Warped (USA) 17:58:41:797 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: D:\Hyperspin\Games\Sony Playstation 17:58:41:798 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 17:58:41:798 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe exists 17:58:41:799 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 384000 bytes Created: 2/23/2014 - 5:30:49 PM Modified: 8/3/2013 - 8:50:48 AM 17:58:41:799 | HL | INFO | +0 | CheckPaths - Ended 17:58:41:800 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 0 hlMode = frontendPID = 0 frontendPath = D:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe emuPath = D:\Hyperspin\Emulators\ePSXe\ePSXe190 emuName = ePSXe emuExt = exe romPath = D:\Hyperspin\Games\Sony Playstation romPathFromIni = D:\Hyperspin\Games\Sony Playstation romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|cue|bin executable = ePSXe.exe systemName = Sony PlayStation dbName = Crash Bandicoot - Warped (USA) romName = Crash Bandicoot - Warped (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = D:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false logFile = D:\Hyperspin\RocketLauncher\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_Kingdom navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\Hyperspin\RocketLauncher\Media\Fade HLDataPath = D:\Hyperspin\RocketLauncher\Data HLMediaPath = D:\Hyperspin\RocketLauncher\Media HLErrSoundPath = D:\Hyperspin\RocketLauncher\Media\Sounds\Error modulesPath = D:\Hyperspin\RocketLauncher\Modules moduleFullName = D:\Hyperspin\RocketLauncher\Modules\ePSXe\ePSXe.ahk moduleName = ePSXe modulePath = D:\Hyperspin\RocketLauncher\Modules\ePSXe moduleExtension = ahk moduleExtensionsPath = D:\Hyperspin\RocketLauncher\Module Extensions libPath = D:\Hyperspin\RocketLauncher\Lib 7zEnabled = true 7zPath = D:\Hyperspin\RocketLauncher\Module Extensions\7z.exe 7zDllPath = D:\Hyperspin\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\steven\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = D:\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = D:\Hyperspin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = D:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = D:\Hyperspin\RocketLauncher\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = D:\Hyperspin\RocketLauncher\Profiles\\HyperSpin defaultProfile = D:\Hyperspin\RocketLauncher\Profiles\\_Default systemProfile = D:\Hyperspin\RocketLauncher\Profiles\\Sony PlayStation xPadderSystemProfile = D:\Hyperspin\RocketLauncher\Profiles\\Sony PlayStation\_Default emuProfile = D:\Hyperspin\RocketLauncher\Profiles\\Sony PlayStation\ePSXe romProfile = D:\Hyperspin\RocketLauncher\Profiles\\Sony PlayStation\Crash Bandicoot - Warped (USA) HyperLaunchProfile = D:\Hyperspin\RocketLauncher\Profiles\\HyperLaunch blankProfile = D:\Hyperspin\RocketLauncher\Profiles\\blank ahkFEProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation ahkEmuProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation\ePSXe ahkRomProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation\Crash Bandicoot - Warped (USA) ahkHyperLaunchProfile = D:\Hyperspin\RocketLauncher\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 17:58:41:801 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 17:58:41:802 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 17:58:41:802 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 17:58:41:802 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 17:58:41:805 | HL | INFO | +0 | BuildScript - Module: MEmu = ePSXe MEmuV = v1.9.0 MURL = http://www.epsxe.com/ MAuthor = djvj & Shateredsoul & brolly MVersion = 2.0.7 MCRC = A47833DF iCRC = AFD664B0 MID = 635038268888210842 MSystem = "Sony PlayStation" ;---------------------------------------------------------------------------- ; Notes: ; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly. ; For these to work you must mount the cue on daemon tools and let epsxe boot the game from there. ; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one. ; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards ; ; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use. ; ; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered ; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose. ; ; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks). ; Go to Config->Cdrom->Configure button and select the drive letter associated with your daemon tools virtual drive. ; ; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess! ; ; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz ; ; Requires at least Libs\Shared.ahk v1.1.3 ; ; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config ; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1) ; Key mapping for turbo button assignment slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1) ; If true, force emulator to show bios screen at boot enableAnalog := IniReadCheck(settingsFile, "Settings", "enableAnalog","true",,1) ; If true, enables analog controls at start of game for you, so you don't have to press F5 hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1) MLanguage := IniReadCheck(settingsFile, "Settings", "MLanguage","English",,1) ; If English, dialog boxes look for the word "Open" and if Spanish/Portuguese, looks for "Abrir" perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1) disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1) ; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted. disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1) ; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted. mLang := Object("English","Open","Spanish/Portuguese","Abrir") winLang := mLang[MLanguage] ; search object for the MLanguage associated to the user's language If !winLang ScriptError("Your chosen language is: """ . MLanguage . """. It is not one of the known supported languages for this module: " . moduleName) BezelStart() If (Fullscreen = "true") { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0) ; changes fullscreen setting for all 3 gpu plugins WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0) } Else { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1) If (bezelEnabled = "true") { winSize := bezelScreenHeight * 65536 + bezelScreenWidth ; convert desired windowed resolution to Decimal WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize) } } ; Memory Cards memCardPath := emuPath . "\memcards" defaultMemCard1 := memCardPath . "\_default_001.mcr" ; defining default blank memory card for slot 1 defaultMemCard2 := memCardPath . "\_default_002.mcr" ; defining default blank memory card for slot 2 romMemCard1 := memCardPath . "\" . romName . "_001.mcr" ; defining name for rom's memory card for slot 1 romMemCard2 := memCardPath . "\" . romName . "_002.mcr" ; defining name for rom's memory card for slot 2 memcardType := If perGameMemCards = "true" ? "rom" : "default" ; define the type of memory card we will create in the below loop IfNotExist, %memCardPath% FileCreateDir, %memCardPath% ; create memcard folder if it doesn't exist Loop 2 { IfNotExist, % %memcardType%MemCard%A_Index% { FileAppend,, % %memcardType%MemCard%A_Index% ; create a new blank memory card if one does not exist Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%) } WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%) ; Now disable a memory card if required for the game to boot properly memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable") If (disableMemoryCard%A_Index% = "true") WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0) Else WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1) } 7z(romPath, romName, romExtension, 7zExtractPath) epsxeExtension := InStr(".ccd|.cue|.img|.iso|.mdf",romExtension) ; the psx extensions supported by the emu SetKeyDelay, 50 ; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add") xHotKeywrapper(turboButton,"TurboProcess") turboEnabled = 0 ; Initialize turbo state RomTableCheck() ; make sure romTable is created already so the next line can calculate correctly noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs slowBoot := If slowBoot = "true" ? " -slowboot" : "" If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only Log("Module - Starting the HideGUIWindow timer to prevent them from showing") SetTimer, HideGUIWindow, 10 ; start watching for gui window so it can be completely hidden } ; Mount the CD using DaemonTools If (epsxeExtension && dtEnabled = "true" ) { Log("Module - Daemon Tools is enabled and " . romExtension . " is a supported DT extension.") DaemonTools("mount",romPath . "\" . romName . romExtension) errorLvl := Run(executable . noGUI . slowBoot, emuPath) usedDT := 1 } Else { Log("Module - Sending rom to emu directly as Daemon Tools is not enabled or " . romExtension . " is not a supported DT extension.") errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath) } If errorLvl ScriptError("Error launching " . executable . "`, closing module.") epsxeLaunchType := If usedDT ? "CDROM" : "ISO" ; determines which command gets sent to epsxe If (noGUI = "") { ; for multi disc games only Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.") WinWait("ePSXe ahk_class EPSXGUI") If (epsxeLaunchType = "CDROM") { Log("Module - Telling ePSXe to run a CDROM") PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Run CDROM } Else { Log("Module - Telling ePSXe to run an ISO") PostMessage, 0x111, 40003,,,ahk_class EPSXGUI ; Run ISO } } Else Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.") epsxeOpenWindow := winLang . " PSX ISO ahk_class #32770" If (!usedDT && noGUI = "") { ; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom. Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.") WinWait(epsxeOpenWindow) Loop { ControlGetText, edit1Text, Edit1, %epsxeOpenWindow% If (edit1Text = romPath . "\" . romName . romExtension) Break Sleep, 100 ControlSetText, Edit1, %romPath%\%romName%%romExtension%, %epsxeOpenWindow% } ControlSend, Button1, {Enter}, %epsxeOpenWindow% ; Select Open } WinWait("ePSXe ahk_class EPSX") WinWaitActive("ePSXe ahk_class EPSX") If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only Log("Module - Stopping the HideGUIWindow timer") SetTimer, HideGUIWindow, Off } BezelDraw() FadeInExit() If enableAnalog = true { Sleep, 1500 ; necessary otherwise epsxe doesn't register the key Send, {F5 down}{F5 up} } Process("WaitClose", executable) If usedDT DaemonTools("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ReadReg(var1, var2) { RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2% Return %regValue% } WriteReg(type, var1, var2, var3) { RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3% } TurboProcess: If (turboEnabled = 0) { Send, {Delete}{End}{End}{Delete} turboEnabled = 1 } Else { Send, {Delete}{End}{Delete} turboEnabled = 0 } Return HaltEmu: SetKeyDelay, 50 If Fullscreen = true { PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter Sleep, 200 } Return MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName SetKeyDelay, 50 If usedDT { DaemonTools("unmount") ; Unmount the CD from DaemonTools Sleep, 500 ; Required to prevent DT from bugging DaemonTools("mount",selectedRom) ; Mount the CD using DaemonTools } ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX ; this exits the game window and brings back ePSXe's gui menu window If hideEpsxeGUIs = true { Log("Module - Starting the HideGUIWindow timer to prevent them from showing") SetTimer, HideGUIWindow, 10 } If (epsxeLaunchType = "CDROM") { Log("Module - Telling ePSXe to swap to another CDROM") PostMessage, 0x111, 40005,,,ahk_class EPSXGUI ; Change Disc CDROM } Else { Log("Module - Telling ePSXe to swap to another ISO") PostMessage, 0x111, 40006,,,ahk_class EPSXGUI ; Change Disc ISO } If usedDT { WinWait("Change Disc Option ahk_class #32770") ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770 } Else { WinWait(epsxeOpenWindow) Loop { ControlGetText, edit1Text, Edit1, %epsxeOpenWindow% If (edit1Text = selectedRom) Break Sleep, 100 ControlSetText, Edit1, %selectedRom%, %epsxeOpenWindow% } ControlSend, Button1, {Enter}, %epsxeOpenWindow% ; Select Open } If hideEpsxeGUIs = true { Log("Module - Stopping the HideGUIWindow timer") SetTimer, HideGUIWindow, off } Return RestoreEmu: SetKeyDelay, 50 WinActivate, ahk_id %emulatorID% If Fullscreen = true PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter Return HideGUIWindow: WinSet, Transparent, On, ePSXe ahk_class EPSXGUI WinSet, Transparent, On, Open PSX ISO ahk_class #32770 ; when not using DT WinSet, Transparent, On, Change Disc Option ahk_class #32770 ; when using DT Return CloseProcess: FadeOutStart() SetWinDelay, 50 Log("Module - Sending Escape to close emulator") ; ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE PostMessage, 0x111, 40007,,,ahk_class EPSX ; Go fullscreen, same as alt+enter If (noGUI = "") { ; for multi disc games only WinWait("ePSXe ahk_class EPSXGUI") WinClose("ePSXe ahk_class EPSXGUI") } Return 17:58:41:806 | HL | INFO | +0 | CheckFile - Checking if C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe exists 17:58:41:808 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DAEMON Tools Lite FileVersion 4.48.1.0347 InternalName DTLite.exe LegalCopyright © 2000-2013 Disc Soft Ltd. OriginalFilename DTLite.exe ProductName DAEMON Tools Lite ProductVersion 4.48.1.0347 CompanyName Disc Soft Ltd File Size: 3675352 bytes Created: 10/28/2013 - 8:29:38 AM Modified: 10/28/2013 - 8:29:38 AM 17:58:41:808 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 17:58:41:809 | HL | INFO | +16 | BuildScript - Loaded User Functions.ahk script 17:58:41:809 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 17:58:41:809 | HL | INFO | +0 | Main - Module is built 17:58:41:810 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\RocketLauncher\AutoHotkey.dll exists 17:58:41:811 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 2/10/2014 - 9:41:49 PM Modified: 2/10/2014 - 9:38:57 PM 17:58:41:813 | HL | INFO | +0 | Main - Running module 17:58:41:813 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 17:58:41:959 | MD | INFO | +N/A | Module initialized 17:58:41:963 | MD | INFO | +0 | StartModule - Started 17:58:41:964 | MD | INFO | +0 | StartModule - MEmu: ePSXe MEmuV: v1.9.0 MURL: http://www.epsxe.com/ MAuthor: djvj & Shateredsoul & brolly MVersion: 2.0.7 MCRC: A47833DF iCRC: AFD664B0 MID: MSystem: "Sony PlayStation" 17:58:41:964 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony PlayStation" 17:58:41:965 | MD | DEBUG1 | +16 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: Crash Bandicoot - Warped (USA) 17:58:41:966 | MD | INFO | +0 | StartModule - Ended 17:58:41:966 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 17:58:41:967 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 17:58:41:967 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 17:58:41:968 | MD | INFO | +0 | Module Setting - [settings] - turboButton: F12 17:58:41:968 | MD | INFO | +0 | Module Setting - [settings] - slowBoot: false 17:58:41:969 | MD | INFO | +0 | Module Setting - [settings] - enableAnalog: true 17:58:41:969 | MD | INFO | +0 | Module Setting - [settings] - HideePSXeGUIs: true 17:58:41:970 | MD | INFO | +0 | Module Setting - [settings] - MLanguage: English 17:58:41:970 | MD | INFO | +0 | Module Setting - [settings] - PerGameMemoryCards: true 17:58:41:971 | MD | INFO | +0 | Module Setting - [Crash Bandicoot - Warped (USA)] - DisableMemoryCard1: false 17:58:41:971 | MD | INFO | +0 | Module Setting - [Crash Bandicoot - Warped (USA)] - DisableMemoryCard2: false 17:58:41:972 | MD | INFO | +0 | 7z - Started, received D:\Hyperspin\Games\Sony Playstation\Crash Bandicoot - Warped (USA).7z. If rom is an archive, it will extract to C:\Users\steven\AppData\Local\Temp\HS 17:58:41:972 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 17:58:41:973 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 17:58:41:973 | MD | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Games\Sony Playstation\Crash Bandicoot - Warped (USA).7z exists 17:58:41:975 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 108635485 bytes Created: 2/23/2014 - 5:42:26 PM Modified: 2/23/2014 - 5:44:21 PM 17:58:42:078 | MD | INFO | +109 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Crash Bandicoot - Warped (USA).bin" 17:58:42:080 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 344713824 bytes 17:58:42:081 | MD | DEBUG1 | +0 | 7z - File does not already exist in 7z_Extract_Path, proceeding to extract it. 17:58:42:081 | MD | DEBUG1 | +0 | 7z - File found in archive 17:58:42:081 | MD | INFO | +0 | 7z - Extracted path of rom will be 103 in length and within the 255 character limit. 17:58:42:082 | MD | INFO | +0 | 7z - The 7zExtractPath has 28827 MB of free space which is enough to extract this game: 344 MB 17:58:42:082 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of D:\Hyperspin\Games\Sony Playstation\Crash Bandicoot - Warped (USA).7z to C:\Users\steven\AppData\Local\Temp\HS\Crash Bandicoot - Warped (USA) 17:58:57:052 | MD | DEBUG1 | +14969 | 7z - Finished 7z extraction 17:58:57:053 | MD | DEBUG1 | +0 | 7z - Found file in C:\Users\steven\AppData\Local\Temp\HS\Crash Bandicoot - Warped (USA)\Crash Bandicoot - Warped (USA).bin 17:58:57:053 | MD | INFO | +0 | 7z - Ended 17:58:57:054 | MD | INFO | +0 | RomTableCheck - Started 17:58:57:055 | MD | DEBUG1 | +0 | RomTableCheck - MultiGame and/or HyperPause's Change DIsc Menu is enabled so checking if romTable exists yet. 17:58:57:056 | MD | DEBUG1 | +0 | RomTableCheck - romTable does not exist yet, waiting until it does to continue loading the module. 17:59:18:929 | MD | ERROR | +21875 | RomTableCheck - Creating the romTable took longer than 20 seconds. Continuing with module thread without waiting for the table's creation. 17:59:18:929 | MD | INFO | +0 | RomTableCheck - Ended 17:59:18:930 | MD | INFO | +0 | Module - Sending rom to emu directly as Daemon Tools is not enabled or .bin is not a supported DT extension. 17:59:18:930 | MD | INFO | +0 | Run - Running: D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe -nogui -loadiso "C:\Users\steven\AppData\Local\Temp\HS\Crash Bandicoot - Warped (USA)\Crash Bandicoot - Warped (USA).bin" 17:59:18:960 | MD | DEBUG1 | +31 | Run - "ePSXe.exe -nogui -loadiso "C:\Users\steven\AppData\Local\Temp\HS\Crash Bandicoot - Warped (USA)\Crash Bandicoot - Warped (USA).bin"" Process ID: 8920 17:59:18:960 | MD | INFO | +0 | Module - Crash Bandicoot - Warped (USA) is not a multi-disc game, so launching ePSXe with GUI disabled. 17:59:18:961 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RocketLauncher | Class: CabinetWClass | State: 0 | X: 480 | Y: 124 | Width: 966 | Height: 833 | Window HWND: 0xb00690 | Process ID: 2032 | Process Path: C:\Windows\explorer.exe 17:59:18:962 | MD | INFO | +0 | WinWait - Waiting for "ePSXe ahk_class EPSX" 17:59:19:138 | MD | DEBUG1 | +188 | GetActiveWindowStatus - Title: ePSXe - Enhanced PSX emulator | Class: EPSX | State: 1 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xe504bc | Process ID: 8920 | Process Path: D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe 17:59:19:139 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: ePSXe - Enhanced PSX emulator | Class: EPSX | State: 1 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xe504bc | Process ID: 8920 | Process Path: D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe 17:59:19:139 | MD | INFO | +0 | WinWaitActive - Waiting for "ePSXe ahk_class EPSX" 17:59:19:255 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: ePSXe - Enhanced PSX emulator | Class: EPSX | State: 1 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xe504bc | Process ID: 8920 | Process Path: D:\Hyperspin\Emulators\ePSXe\ePSXe190\ePSXe.exe 17:59:20:849 | MD | INFO | +1594 | Process - WaitClose ePSXe.exe 17:59:30:211 | MD | DEBUG1 | +9359 | CloseProcess - Started, user requested to end launched application 17:59:30:212 | MD | INFO | +0 | Module - Sending Escape to close emulator 17:59:30:213 | MD | DEBUG1 | +0 | CloseProcess - Ended 17:59:30:418 | MD | INFO | +219 | 7zCleanUp - Started 17:59:30:475 | MD | DEBUG1 | +47 | 7zCleanUp - Deleted C:\Users\steven\AppData\Local\Temp\HS\Crash Bandicoot - Warped (USA) 17:59:30:476 | MD | INFO | +0 | 7zCleanUp - Ended 17:59:30:476 | MD | INFO | +0 | StopGlobalUserFeatures - Starting 17:59:30:477 | MD | INFO | +0 | StopGlobalUserFeatures - Ending 17:59:30:477 | MD | INFO | +0 | ExitModule - Started 17:59:30:477 | MD | INFO | +0 | Starting Updating Statistics: 17:59:30:478 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 17:59:30:478 | MD | DEBUG2 | +0 | gameSectionStartTime:176001937 17:59:30:479 | MD | DEBUG2 | +0 | ElapsedTime:48 17:59:30:479 | MD | INFO | +0 | CreateRomTable - Started 17:59:30:479 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Disc" 17:59:30:480 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Disk" 17:59:30:480 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Cart" 17:59:30:481 | MD | DEBUG1 | +16 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Tape" 17:59:30:481 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Cassette" 17:59:30:481 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Part" 17:59:30:482 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "Crash Bandicoot - Warped (USA)" and "(Side" 17:59:30:482 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 17:59:30:483 | MD | DEBUG2 | +0 | Statistics cleared game name: Crash Bandicoot - Warped 17:59:30:521 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 5 Last_Time_Played: Sunday February 23, 2014 05:50:57 PM Average_Time_Played: 36 Total_Time_Played: 180 System_Total_Played_Time: 180 Total_Global_Played_Time: 11906 17:59:30:522 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 6 Last_Time_Played: Sunday February 23, 2014 05:58:41 PM Average_Time_Played: 38 Total_Time_Played: 228 System_Total_Played_Time: 228 Total_Global_Played_Time: 11954 17:59:30:557 | MD | INFO | +31 | Game section statistics updated. 17:59:30:558 | MD | INFO | +0 | ExitModule - Ended 17:59:30:559 | MD | INFO | +16 | End of Module Logs 17:59:30:624 | HL | INFO | +48812 | Main - Module ended, exiting HyperLaunch normally 17:59:30:624 | HL | INFO | +0 | ExitScript - Started 17:59:30:646 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 17:59:30:713 | HL | INFO | +62 | ExitScript - Ended
jimmyuk86 Posted February 23, 2014 Posted February 23, 2014 I have the same problem and have posted a thread like you have. Unfortunately i have yet to find a soloution.
gigapig Posted February 24, 2014 Posted February 24, 2014 Voyagerxp your running it on a laptop is that right? I will have to test it also but I think 30 seconds is about right seeing as the game is being extracted then mounted in DT. The speed at which the game starts will also depend on your PC, if you have a fast processor and an SSD or fast hard drive then it will be extracted quicker.
dougan78 Posted February 24, 2014 Posted February 24, 2014 I found this post amusing. With all the thing hyperspin/hyperlaunch does loading a game in 30 seconds is a long time? It would take you longer to locate the actually CD itself and put it in a playstation and fire it up. All kidding aside...I use to run some of my games over wireless on a network drive to a NAS and larger games would take 60 or more seconds (I use to change the timeout in the modules because it would take so long). 30 seconds on a laptop to extract, mount, launch a emulator seems more than reasonable. Not sure how much faster you need it to be. Are you switching to a different frequently so it seems like a long time to load? Maybe you need more intro vids for your games so you can see what they are about vs loading them up to view them. 30 seconds.......... Seems fast to me.. If you need it faster I would look at your D:\ and see how fast that disk is. IS it a hybrid SSHD? Is it a SSD? Is it a regular 7200RPM drive? Is it not any of these 3 then maybe upgrade that? Get a larger disk so you do not need to compress your games? You can get 4tb for not a lot of money. How fast is it if you do not have it zipped? I would look there too. Good luck
voyagerxp Posted February 24, 2014 Author Posted February 24, 2014 Ya i'm using a laptop, Asus G73JH gaming laptop with Intel Core i7, 8gb ddr3, ssd C:drive, hybrid ssd D:drive & Radeon® HD 5870. The hyperspin i'm using is a test setup as my main hyperspin is still on 1.0 and wanted to get used to the new features and setup before i change my old setup. ePSXe 1.9 on my main setup does not take this long.
dougan78 Posted February 24, 2014 Posted February 24, 2014 That makes sense. Is it faster without having them compressed? Mine loads in 5 to 10 seconds with no compression. Could save you 20 or so seconds.
dougan78 Posted February 24, 2014 Posted February 24, 2014 Your D:\ is a hybrid drive though based on the specs for the system it doesn't come stock with 2 hard drives. So I am guessing you added one, specifically the hybrid SSD. Is that connected to the computer via a eSata or onboard Sata connection, like inplace of the BDRom? Or are you running that over USB2/3?
voyagerxp Posted February 24, 2014 Author Posted February 24, 2014 Your D:\ is a hybrid drive though based on the specs for the system it doesn't come stock with 2 hard drives. So I am guessing you added one, specifically the hybrid SSD. Is that connected to the computer via a eSata or onboard Sata connection, like inplace of the BDRom? Or are you running that over USB2/3? Nope, my Asus G73 Came with two sata 500gb 7200rpm hard drives but i swapped them with a 80GB SSD for C and 500GB SSD Hybrid for D. My main HyperSpin setup on my HTPC has a SSD for C with my windows operating system & XBMC and a Seagate Barracuda 4TB 5900RPM SATA 6Gb/s 64MB Cache which as my Hyperspin & roms.
dougan78 Posted February 24, 2014 Posted February 24, 2014 The only other thing I can think of is virus scan slowing it down. I do not run it on my setup. I use the same 4tb seagate too.
voyagerxp Posted February 25, 2014 Author Posted February 25, 2014 Today updated my main Hyerspin system from 1.0 to latest and my psx roms were still as slow as they were on my laptop but i've found out that it loads quicker with Fade in set to true.
gigapig Posted February 25, 2014 Posted February 25, 2014 Today updated my main Hyerspin system from 1.0 to latest and my psx roms were still as slow as they were on my laptop but i've found out that it loads quicker with Fade in set to true. Is fade in just tricking your brain into thinking it's quicker because you've got something pretty to look at? Change the pic to this and see how long it takes. And then swap it out for this one and see if your game loads quicker.
Polemicist Posted February 25, 2014 Posted February 25, 2014 Saved to camera roll. Will take these to work and see staring at these change my perception of time. Hold on. Forgot I was typing. Did I say something? I want to tap her on the shoulder so she turns around. Or maybe not the shoulder.
voyagerxp Posted February 25, 2014 Author Posted February 25, 2014 Ha ha probably just me bud but it does seem quicker. Honest:laugh:
damageinc86 Posted July 6, 2014 Posted July 6, 2014 I am having the same problem since updating to RL. Outside of hyperlaunch the games load instantly within epsxe, but for some reason it takes about 45 seconds to even get to the start credits screen of the game when hyperlaunch is used. My games are unzipped to so no time needed for that process. But oh well. After spending a few days just trying to figure this out, doing the git update, then doing some shared.ahk stuff that some other thread suggested, then having hyperspin not launch at all, then having to do a system restore to before I installed git - I'm happy to just have hyperspin working again lol! I can wait the 45 seconds for now. But there is definitely something going on.
thejippen Posted July 7, 2014 Posted July 7, 2014 i have also the same problem. something in the ahk file ? i think. works quick outside HS but takes 30 to 45 seconds to start from within HS
jcm9800 Posted July 7, 2014 Posted July 7, 2014 same problem for me i go back to the old modul that works much faster [sIGPIC][/sIGPIC]
djvj Posted July 7, 2014 Posted July 7, 2014 It is getting hung on on rom map creation. Just FYI, this is fixed in the next HL update. Nothing I can do for you now except try toggling rom mapping to see if it helps. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
Mansoor Posted August 3, 2014 Posted August 3, 2014 I found this post amusing. With all the thing hyperspin/hyperlaunch does loading a game in 30 seconds is a long time? It would take you longer to locate the actually CD itself and put it in a playstation and fire it up. All kidding aside...I use to run some of my games over wireless on a network drive to a NAS and larger games would take 60 or more seconds (I use to change the timeout in the modules because it would take so long). 30 seconds on a laptop to extract, mount, launch a emulator seems more than reasonable. Not sure how much faster you need it to be. Are you switching to a different frequently so it seems like a long time to load? Maybe you need more intro vids for your games so you can see what they are about vs loading them up to view them.30 seconds.......... Seems fast to me.. If you need it faster I would look at your D:\ and see how fast that disk is. IS it a hybrid SSHD? Is it a SSD? Is it a regular 7200RPM drive? Is it not any of these 3 then maybe upgrade that? Get a larger disk so you do not need to compress your games? You can get 4tb for not a lot of money. How fast is it if you do not have it zipped? I would look there too. Good luck No need to be an asshole about it. Same thing happens to me. The proof in the pudding that it's something to do with Hyperlaunch is that if you launch a rom directly from the emulator it launches instantly.
dougan78 Posted August 3, 2014 Posted August 3, 2014 True that. And I stand corrected. Thank you. It will be fixed in an update I guess.
jimmyuk86 Posted August 9, 2014 Posted August 9, 2014 Going into hyperlaunchhq, Sony Playstation, multigame tab and set general options enable to true fixes the delay issue
damageinc86 Posted August 10, 2014 Posted August 10, 2014 Wow!...so I'm just curious do you know the reasons behind that multi-game option hangup?
djvj Posted August 10, 2014 Posted August 10, 2014 Yes and it's fixed in the beta. Sent from my Samsung S3 using Tapatalk "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
jimmyuk86 Posted August 10, 2014 Posted August 10, 2014 Yes and it's fixed in the beta. Sent from my Samsung S3 using Tapatalk Will the shark enhanced patch be implemented into the new module release?
djvj Posted August 10, 2014 Posted August 10, 2014 Don't know what that is. Sent from my Samsung S3 using Tapatalk "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
rimini Posted September 28, 2014 Posted September 28, 2014 Hi guys, setting Multigame / General options to TRUE didnt fix it here for me, its still around 20-30 seconds to startup from HS. Outside HS it starts imidiately. Meanwhile, until its fixed, is it possible to add a loadscreen instead activated imidiately after pressing the enter key ?
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