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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

Are people interested?


SpykSaturn

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Posted
  On 4/5/2018 at 12:48 PM, SpykSaturn said:

Thank you for this. I am currently searching google now to figure out how to exactly use this script but thought it couldn't hurt to ask as I search because I am not coming up with much. 

Do I need Adobe Flash Pro program used to make this (do I convert it in there) or is this something you drop in the right folder and it does what it needs to do without having to purchase the program? Either way I am all in for this, just didn't see much on there about that and haven't found much online. 

Also if you have to get the program, I looked into it and everything says monthly fee. Is there a one time fee to get a "forever license"? 

Edit: I take some of that back I just found as I scrolled down someone talking about doing it in Flash. So I need the program. This is fine however, do you know if they have a one time buy option? I just know with what little time I have I may not get a chance to use it even every month and then at that point I have wasted the money but the annual payment is a great deal cheaper. 

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I have Flash, so I don't mind running the script for you once you finish all the 4:3 pngs :)

 

  • 2 weeks later...
Posted

Ok so I am going to load my shots on that page as a request to upload them for everyone today. I by no means have a complete jap library on there. Just some key games I wanted to see that I found translation patches for. I can go back and add more but with my schedule not sure when I will get time and I don't want to keep this back any longer. I am a bit excited here. Would also like to see it in 1080p or 4k resolution :-P. At any rate I am going to continue to work on the carts and start working on the complete Saturn lineup as well. Wish me luck guys. 

Posted
  On 4/15/2018 at 6:22 PM, SpykSaturn said:

OK I was informed to submit it strait to the uploads section instead of on the forum. Here is the link.
 


 

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If you have any wheel art that's not on a background and also not in the official downloads please create a topic and post the images in the wheel art forum.

probably best todo that with the box's and carts before upload. :)

Posted
  On 4/15/2018 at 6:58 PM, thatman84 said:

If you have any wheel art that's not on a background and also not in the official downloads please create a topic and post the images in the wheel art forum.

probably best todo that with the box's and carts before upload. :)

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Ok will do. So just how they look in gimp then?

Posted

Alright a couple more shots of cut outs I had to do. A little unhappy with the Pinball one. Could be way worse though. Thought I'd give you all an update. Just thought I'd let you all know I'm on vacation from work so we might get the Saturn wheel done real quick!

IMG_20180423_193325367.jpg

Posted

Ok the Saturn wheel is done. Working on getting it up proper this time. I have quite a few imports so I am going to try and get my database file up as well. Again I am not a professional with this by any means. I feel I could have done one or two of them better. I figure its a good start.

Posted

Just a heads up. My friend had an ingenious idea I am going to be borrowing so I may update these in a bit. We came up with the idea on the bottom left hand side of adding how many controllers the game allows in players. Right now I am working on the CDs for the imports but I will come back to that. 

Posted

Ok guys first off thanks for letting me hit this up a lot as of late. I get excited about new stuff and I have to get it out of my system so I can continue. I was having issues with the discs looking wobbly when they spun in hyperspin and getting a center shiny ring to show up just right as well but I believe I can say with confidence it has been fixed. Tell me what you all think? 

Test Asuka.png

Posted

Ok guys it's dangerous for me to go on vacation. My OCD struck and when I saw glossy buttons I had to learn how to do it...... Also have been messing with themes. I will still gladly upload the old buttons if everyone still wants them and part of me is like WHY AFTER ALL THAT WORK but I got super inspired and learned a few tricks. Tell me what you all think?

New glossy buttons.png

Posted

Hey man!

If you ask me I would rather have the old ones than the glossy ones, but Its all about personal preferences (I like my wheels made with clear logos no bgs for example).

As a heads-up; the gloss effect adds a new layer of information to a wheel, so you need to be careful about the overall design (as some of the game logos already are multicolored/textured).
So, in the above image with Guardian Force; you have a complex logo (emboss with green gradient), over a colored bg with a saturn pattern in different color, and it also has a red bordered internal glow, and a gloss effect over it. Please take it as a constructive criticism, as I like what you do and any advise or help I could give that makes you gain experience is worth saying :)

 

Posted
  On 4/26/2018 at 5:43 PM, SpykSaturn said:

Just a heads up. My friend had an ingenious idea I am going to be borrowing so I may update these in a bit. We came up with the idea on the bottom left hand side of adding how many controllers the game allows in players. Right now I am working on the CDs for the imports but I will come back to that. 

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I had this idea a while ago after seeing a user plan to do the same with with genre titles but I never implemented it into anything.

It should be a case of creating a batch file from a multiplayer xml and using a free artwork layer I figured. Looking forward to seeing it :)

  • 4 weeks later...

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